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Returning 32 results for 'direct staff'.
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detect staff
direct start
Monsters
Mythic Odysseys of Theros
attacks: one with its claws and one with its staff.
Claws. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4
","rollDamageType":"necrotic"} necrotic damage.
Staff. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Staff"} to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation
Backgrounds
Baldur’s Gate: Descent into Avernus
determine your role:
d8
Specialty
1
Officer
2
Scout
3
Infantry
4
Cavalry
5
Healer
6
Quartermaster
7
Standard bearer
8
Support staff (cook
regular shift patrolling either the Lower City or the Outer City. In return, you have access to the Flaming Fist’s fortresses and a direct line of communication with Flaming Fist officers and
Soldier
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
bearer
8
Support staff (cook, blacksmith, or the like)
FEATURE: MILITARY RANK
You have a military rank from your career as a soldier. Soldiers loyal to your former military
I can stare down a hell hound without flinching.
6
I enjoy being strong and like breaking things.
7
I have a crude sense of humor.
8
I face problems head-on. A simple, direct
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
geographic area, hire staff and direct them to execute franchise tasks, and customize the franchise headquarters.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
during the campaign. When the characters return from adventuring, they take on some of the responsibility for bookkeeping, maintenance, long-term planning, and the like, making franchise staff
available for other activities under the characters’ guidance. In this model, characters and staff run downtime simultaneously between sessions of adventuring. This follows the standard approach of using
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
(okay, an occasionally paid) staff. In addition to the downtime activities characters undertake on their own, the hard-working subemployees and interns of a franchise can carry out orders and further the
characters’ goals through research, crafting, social encounters, and so forth. This lets the players direct behind-the-scenes activities even as the characters focus on the more rarefied pursuits of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
certain creatures capable of casting spells of level 3 or higher. Green slaadi are more intelligent than their blue and red brethren and often direct their kin to portals where gray slaadi have identified
Multiattack. The slaad makes three Chaos Staff attacks.
Chaos Staff. Melee or Ranged Attack Roll: +7, reach 10 ft. or range 60 ft. Hit: 8 (1d8 + 4) Force damage. Until the start of the slaad’s next
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
out for a mission on the mainland, they direct the ship’s staff-member captain to surprise other vessels and liberate goods from them. The DM decides that such acts of piracy fit the shady business
and add depth to the characterizations of its NPC staff members. The successes, failures, and complications of franchise tasks might even become pivotal moments in the campaign. As with all aspects of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
’ allies or succeed on a DC 14 Charisma (Persuasion) check with mess hall or trading post staff, they can use the facilities, too. Should the characters follow the skybridge into the camp, four sentries
horn sounds from the camp’s south gate. The sentries run toward the opposite side of the camp while the camp staff scatter. If the characters follow the sound, they see several tortured-looking
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
within 60 feet of it. As part of the same bonus action, you can direct the cannon to walk or climb up to 15 feet to an unoccupied space, provided it has legs. Eldritch Cannons Cannon Activation
of +1). Arcane Firearm At 5th level, you know how to turn a wand, staff, or rod into an arcane firearm, a conduit for your destructive spells. When you finish a long rest, you can use woodcarver’s
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Otherwise, she continues on her way. Arrival in Westbridge When the adventurers reach Westbridge, their reception depends on the manner of their arrival. Direct Approach. Characters who come into
the Harvest Inn. Lomm sleeps in the stable he has emptied of livestock. Herivin Dardragon, the halfling proprietor, remains on the premises, along with four of his staff (human commoners). They are
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the North. That is the extent of his involvement. The planar entities with whom Zephyros has spoken via the contact other plane spell warned him against taking a more direct hand in events. The party’s
is a cloud giant, with the following changes: Zephyros is neutral good. He has an Intelligence score of 18 (+4) and the Spellcasting action option described below. He carries a giant-sized staff of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
being moved, it knows the direction of the movement. It can’t locate gold if any thickness of clay or lead, even a thin sheet, blocks a direct path between it and the gold.
Magic Resistance. The
knows the direction of the movement. It can’t locate gold if any thickness of clay or lead, even a thin sheet, blocks a direct path between it and the gold.
Magic Resistance. The eater of hope has
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
action to cause the cannon to activate if you are within 60 feet of it. As part of the same bonus action, you can direct the cannon to walk or climb up to 15 feet to an unoccupied space, provided it
points equal to 1d8 + your Intelligence modifier (minimum of +1). Arcane Firearm 5th-level Artillerist feature You know how to turn a wand, staff, or rod into an arcane firearm, a conduit for your
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
flesh. A bheur carries a twisted gray wooden staff, which she can ride like a flying broom and augments her magical powers. Cold Hearts. Bheur hags are attracted to selfish actions justified by deadly
the throes of combat and has recently slain one of her foes, she often forgoes a direct attack on her remaining enemies and instead takes a moment to feed on the corpse, dismembering it and tearing
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, a beat-up fishing boat, a dilapidated store or farm, or any similar structure or site. The DM might direct the characters toward a single ideal location, or might provide a range of options for
associated with that lifestyle for franchisees and select staff are subsumed within the overall cost of running the franchise. Outside the franchise headquarters, normal lifestyle expenses apply.
Many
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
emanate from four green, blister-like growths entangled amid the great tree’s roots.
Whether the creature is alone or the dragon hunters are present depends on whether the characters found a direct
. Dragon Hunters. If, after arriving at the great tree, the characters took the direct path to Pangil ng Buwan’s lair, the bakunawa is alone when they arrive, but Paolo and his dragon hunters (five
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Protector option below; you can direct the cannon to move up to 15 feet before or after that option: Flamethrower. The cannon blasts fire in a 15-foot Cone. Each creature in that area makes a
Rod, Staff, Wand, or Martial Ranged weapon and thereby turn it into your Arcane Firearm. The sigils disappear from the object if you later carve them on a different item. The sigils otherwise last
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
time the characters engage in downtime or direct their staff in a franchise task, the players and the DM can think about how those tasks and activities might complicate the ongoing campaign narrative
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to determine your role: d8 Specialty 1 Officer 2 Scout 3 Infantry 4 Cavalry 5 Healer 6 Quartermaster 7 Standard bearer 8 Support staff (cook, blacksmith, or the like) Feature: Military Rank You
combat situation. 5 I can stare down a hell hound without flinching. 6 I enjoy being strong and like breaking things. 7 I have a crude sense of humor. 8 I face problems head-on. A simple, direct solution
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the following effects in and around the gate-town: Demon Ichor. Demon ichor pollutes nearby water sources. Local wildlife that come into direct contact with the unholy gunk acquire demonic attributes
and maintains the keep and its staff. It’s an open secret that Alorio covets the throne, but he isn’t above groveling to support his illusion of loyalty. Plague-Mort isn’t the first town founded on the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
anyone into the palace.
A gnome adventurer acquires
the shard solitaire necklace and a key
belonging to Paliset Hall’s head of staff The four winter wolves are soon joined by the two winter
reciting the rhyme, “Neither gleaming sword nor magic tome can soothe the soul like hearth and home.” This rhyme is known to Zorhanna, Eliphas, the winter wolves, and Paliset Hall’s staff. The fey
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
a smaller version of a bone devil’s hooked polearm (see the sidebar in the “Bone Devil” section in the Monster Manual), typically disguised as a staff or tool: Hooked Polearm. Melee Weapon Attack: +3
the control room of area M8). They readily direct characters toward the Grand Master in the central abbey (area M3). If the monks are harassed, or if the characters spend too much time exploring on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
for one of the following reasons: Information Source. Erlynn knows all the local rumors. If she trusts the adventurers, Erlynn can direct them to an NPC who needs their services.
Place to Stay. The
they wait for priests to attend to their needs.
Situated in the Garden Quarter, this temple is dedicated to Fharlanghn, a god favored by travelers and mercenaries. The Priests who staff the temple
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their staff back in Phandalin, getting them to use scrutineering or research to find out more. If you want to make Neverwinter a bigger part of your campaign, more information about the city can be
direct the characters toward some random character who he swears is Oppal, just to lighten the mood. He also spills if the characters offer him a bribe of 5 gp or more. “Afraid Oppal got herself nicked
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Medium Commoners) are gathered here to discuss what to do about Ronnom Daamos and his bodyguards. Anish’s cane is a Staff of the Python. If the characters were led here by a monk (see areas M4–M5), that
the quest, if they or any Wavemount crew wish to stay at the monastery, the monks direct them to the guest quarters (area M11), where they can stay as long as they like. M18: Crypt Thirty clay urns line
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Intelligence check, the controller can direct the globe to move with it, remaining within 5 feet of the controller. A globe’s controller can enter and leave the globe at will. The controller can maintain control
to area 77 is locked. Curse Glyph. Ihanvas wants to block direct access to her lair from area 77, so a magic glyph has been placed in the area marked on the map. Any creature that enters the marked
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
describe a key encounter or challenge you expect to play a part in your campaign’s future, or use the Adventure Climax table in the Dungeon Master’s Guide to come up with an idea you can then direct the
large pile of clear, crystalline gems fills one corner of this room, gleaming in the light given off by the walls. Hovering in the middle of the room are three objects: a six-foot-long staff made of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their agents to sell them algae. As the characters start to hire franchise staff at the end of this episode, this is a perfect opportunity to set up how staff members can conduct franchise business with
no direct involvement from the characters — at least not to start.
These kinds of side ventures can easily expand to become adventures of their own. For example, one of the franchise NPCs handling
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
servers work shifts at the Helm; most nights, two cover the ground floor and one waits on guests on the upper floor. The staff at the Helm don’t gossip, but they direct anyone who questions them to
any likely adventurers who stop by (see “Kaylessa’s Tale,” below). Kaylessa’s staff are uniformly attentive and good at their work. However, two have secret masters. Ghileeda (female Tethyrian human
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
number of her followers among the commoners who work as servants and staff. Only the most capricious of nobles would enter her priesthood, though some have done so. Inevitably, when such traitors are
drow are more susceptible to her lure at such times. The matrons also direct the raiders to flee back underground if any of their number hear music they find appealing, such as a parent’s lullaby or
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
throne.
Floating next to the throne, on the creature’s right-hand side, is an adult female sahuagin holding a long staff tipped with a jumble of shark jaws and teeth.
In front of the throne and
wandering patrol, which arrives in 1d6 + 1 rounds. A direct attack is likely to wipe out a party that tries to kill the entire royal group; the characters’ mission was designed as a reconnaissance effort