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Returning 13 results for 'direct striking'.
Other Suggestions:
direct striving
direct stalking
Aasimar
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Species
Volo's Guide to Monsters
the chance.
When traveling, aasimar prefer hoods, closed helms, and other gear that allows them to conceal their identities. They nevertheless have no compunction about striking openly at evil. The
;provides guidance to the aasimar, though this connection functions only in dreams. As such, the guidance is not a direct command or a simple spoken word. Instead, the aasimar receives visions, prophecies
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
clothes accented with tasteful but clearly valuable silver jewelry. She’s brusque, authoritative, and direct, though she listens with remarkable patience and intensity whenever anyone addresses her
elf woman who bears a striking resemblance to Vidorant but is noticeably younger. Learning the identities of these associates would take additional sleuthing.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
have little time to learn the wisdom to direct that capability. The gold dragon knows that many of the world’s most wicked civilizations were built by humans who bargained with sinister forces for
would prefer that the dragons rally their forces with no regard for the humanoid factions, striking immediately and decisively before the cult and its chromatic dragon allies can muster their full
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
direct interaction between the gods and the mortal world. Likewise, the gods aren’t omniscient, though they see and hear everything that occurs inside their temples and before their altars. They have
mortal world, a god is capable of devastating physical attacks. Heliod’s spear striking the polis of Olantin caused it to sink forever into the sea, and an errant blow from Purphoros’s hammer shaped the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, humanoids have little time to learn the wisdom to direct that capability. The gold dragon knows that many of the world’s most wicked civilizations were built by humans who bargained with sinister forces for
. Protanther would prefer that the dragons rally their forces with no regard for the humanoid factions, striking immediately and decisively before the cult and its chromatic dragon allies can muster their
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
more potent ways of striking fear in an enemy’s heart. Demons are also sometimes sought after as house guests. The occasion of a major sacrifice, the dedication of a newborn daughter to Lolth, or even
, but those who lead her people and direct her worship must be closely watched to be sure they remain devout, unquestioning, and afraid.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and unconscious while bound in this manner. Four chains bind him. The chains are secured to the hull and must be broken to release the giant from his stasis or free him from the ship’s hold. Striking
, Rool articulately spells out why he would like to kill Captain Daggerdark and take command. The writing reveals that the captain claims to have a direct line of communication to the kraken
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
above; striking them together will alert everyone in the upper level. Treasure. The guard wears a belt with a gem-set gold buckle (worth 400 gp). 2. Subchief’s Room This place contains a scattering of
. Some of the servants aid him if he starts to cry out, but others prefer to avoid direct conflict, perhaps taking the opportunity to hurt or disadvantage a character from the blind side. The giant
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
is a tunnel cloaked by a 6th-level major image spell to look like a solid stone wall. Discovering its nature from a distance requires a DC 19 Intelligence (Investigation) check, although direct
complete. Characters can close the portal only by striking the monolith with Ironfang. When the elemental weapon strikes the monolith, it chips the otherwise indestructible stone, causing the portal to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
allowed them to be reborn. While the Sundering saw the other gods of the Forgotten Realms withdraw their direct influence from the world, the Dead Three remained behind in mortal form as quasi-divine
replacing the normal flail’s striking head. Necromites are initiates who have not yet mastered arcane magic and rely on their flails in battle. Skull lashers are spellcasters who use magic to augment their
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
guard room are two bugbears, initially located in the eastern end of the area. If not engaged immediately, they will raise an alarm by striking a large brass gong that hangs near the door. If they are
prevented from doing so and are faced by an obviously superior enemy, the bugbears feign surrender and direct the characters’ attention to the fourth cell (see below), where—so they say—treasure is to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is meditating. He is roused by the sound of combat or any direct attempts to contact him. Unless cornered, he flees to area 20 and returns with the occupants of that room. If they are gone or slain
trap, or failing to disarm it, triggers the trap. When the trap is triggered, a scything blade swings up, striking at any creature within 5 feet of the front of the chest. Affected creatures must make a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
and spends much of his time nowadays in nightmare-ridden sleep in his bedroll. With the loss of his charge, Meepo’s status is in the gutter. He doesn’t react to anything short of loud noise or direct
direct the characters to head toward “Yusdrayl on her dragon throne,” giving them simple directions to area 21 and warning them to avoid rousing the ire of Yusdrayl’s elite guards. 17. Dragon Chow A