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Returning 32 results for 'directly studies rangers'.
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Backgrounds
Sword Coast Adventurer's Guide
clothes, and a pouch containing 15 gp
Factions of the Sword Coast
The lack of large, centralized governments in the North and along the Sword Coast is likely directly responsible for the
innkeepers, rangers, and the clergy of gods that are aligned with the Harpers’ ideals.
The Order of the Gauntlet: One of the newest power groups in Faerûn, the Order of the Gauntlet has an
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Human Rangers Human rangers of the Moonshaes are devoted to the Earthmother, and those that work closely with druid circles on the mainland often honor the gods of the First Circle, but most rangers
among humans favor the goddess Mielikki. However, they consider the goddess too wild and primal for them to pray to directly. Instead, they pray to Gwaeron Windstrom to bring their words to the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Gwaeron Windstrom The Mouth of Mielikki, the Master Tracker, the Tracker Never Led Astray Few aside from rangers of the North pray to Gwaeron Windstrom. Said to have been a mortal man elevated to
godhood by Mielikki, Gwaeron serves rangers as their intercessor with Mielikki. He is seen as a master ranger, the perfect tracker, a peerless animal handler, and a dedicated foe of rapacious creatures
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
attract. She is the patron of rangers in the same way that Milil is the patron of bards, but even rangers rarely pray to her directly. They instead pray to Gwaeron Windstrom, who they believe will
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, which include biology and necromancy. Brewing strange concoctions with medicinal properties, exploring the anatomies of monsters, and cataloging swamp flora are the kinds of studies you might pursue at
School of Necromancy) and clerics (including those with the Divine Domains of Life or Nature) also find their home in Witherbloom. A number of rangers and barbarians study at Witherbloom as well, and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Factions of the Sword Coast The lack of large, centralized governments in the North and along the Sword Coast is likely directly responsible for the proliferation of secret societies and conspiracies
proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and innkeepers, rangers, and the clergy of gods that are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
some developing skills as clerics, rogues, wizards, or other classes. Such characters often come from the sage background and have proficiency in skills that reflect their studies, such as Arcana
disasters jeopardizing the nation as a whole. Wardens are often rangers or druids, with proficiency in Nature and Perception. They might come from backgrounds as outlanders or hermits, making them more comfortable in the wilds than in cities or royal courts.
Orc
Legacy
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Species
Volo's Guide to Monsters
area is at risk. If orcs come upon a target that is too large to assault directly, they will lurk along supply routes, taking out their frustration on caravans and travelers. Left unchecked, a tribe can
rangers might be familiar with many of these symbols, enabling them to keep their charges from inadvertently stumbling into a tribe’s territory.
Colors of Conquest
Three colors have special meaning
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
even to leave the circle, if they wish, but the circle acts as one for the good of all. Druid circles often include non-druid allies, such as rangers, wood elves, and the fey creatures of the land
Emerald Enclave has spread across much of Faerûn. Its members include druids, rangers, barbarians, and others who live in the wilderness and know and respect its ways. They wear an article of emerald green
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, permeating every bit of matter and present in every manifestation of energy throughout the multiverse.
Mortals can’t directly shape this raw magic. Instead, they make use of a fabric of magic, a
an understanding—learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect. Eldritch knights and arcane tricksters also
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
interdisciplinary Xen’drik studies and Dhakaani studies programs. These offices, along with a sprinkling of lecture halls, ring the tower’s outer edge. At these lower levels, the tower’s interior (accessible
(Medium Noble Prodigy) descends directly from Lareth ir’Morgrave, founder of the university, and serves as its current master. Though his job involves more administration than scholarship, he
Monsters
Fizban's Treasury of Dragons
close without arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragons&rsquo
issues that isn’t directly harmful to the creature.
Distort Perceptions. The dragon attempts to alter the perceptions of one creature it can see within its lair. That creature must succeed on a DC
Monsters
Fizban's Treasury of Dragons
arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragons’ attentiveness to unusual
this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Distort Perceptions. The dragon attempts to alter the perceptions of one
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
School of Illusion You focus your studies on magic that dazzles the senses, befuddles the mind, and tricks even the wisest folk. Your magic is subtle, but the illusions crafted by your keen mind make
do this on your turn as a bonus action while the spell is ongoing. The object remains real for 1 minute. For example, you can create an illusion of a bridge over a chasm and then make it real long enough for your allies to cross. The object can’t deal damage or otherwise directly harm anyone.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Studies and Philosophy The curriculum of Witherbloom College focuses on various sciences, revolving around the life sciences. Biology, ecology, botany, chemistry, and related sciences combine with
Growth 4 Boughcaller, summoning creatures from bogs Growth 5 Dreadbones, infusing dead tissue with magic to create Undead servants Decay 6 Earthcroucher, connecting directly with the land to power
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
his personality. Baphomet studies every detail of the mazes he creates and exults in the dread that overcome those who become lost in them. He tracks them at his leisure, striking only after the
of Spiders and her brood rarely take part directly in the Blood War; rather, her agents in the Abyss contrive to lure her enemies into throwing themselves into the struggle. Her servitors spy on both
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
from this side, though three knock spells will do the trick. 19C. Sun Pool A glorious sun is carved on the ceiling, directly above a pool of still water. The ceiling reflected in the pool doesn’t show a
characters enter this room via the pool, read: A full moon is carved on the ceiling here, directly above the pool. The walls are decorated with reliefs of the Omuan people carrying out daily chores
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
mathematical principles and patterns found in the natural world. You might lean more toward mathematics or physics, or you delve into more abstract studies of metaphysics, arcana, or logic. Skill
homes in Quandrix. Some fighters, monks, rangers, and rogues study here, using Quandrix principles to train their minds. Suggested Characteristics. With subjects ranging from the physical and tangible to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
.
Experiments in the Unknown Cania is essentially an enormous laboratory. Mephistopheles and his devotees prefer to conduct their studies in a wasteland where they can unleash gouts of arcane energy
is apparent only after a new contract is signed. He can be charming when he recruits a soul directly, and his agents are careful to avoid making any promises about his actions or attitudes. But once
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
might be compromised. So she addresses the problem by not dealing with it directly, but by trying to encourage her indolent followers to find purpose in meaningful activities that don’t involve plundering
in Tu’narath. Since time doesn’t pass on the Astral Plane, the githyanki have no need to labor for food or water. To keep their minds sharp, Vlaakith orders them to pursue a variety of arts and studies
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
in the house’s ruined walls and shattered windows.
What He Wants. The smuggler wants to expand his operation and eventually inhabit a more secure location to better pursue his magical studies. He’d
Cave The passage leads into a cave that opens directly to the sea. The tide is out at present, and there is little water in the cave, but there is an obvious high-water mark three feet above the floor
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
secrets lost to time. Though many Lorehold students bury themselves in old tomes, others take a more cavalier approach to their studies and travel the world to see history made before their eyes. Their
succeed on a DC 15 Strength saving throw or be pushed up to 10 feet directly away from the professor and become restrained until the start of professor’s next turn.
Force Barrier (Recharge 5–6). The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
a bare fifty-foot-square chamber. Three rotting figures stand close to the southern wall. They clutch large morningstars, which drag on the stone floor.
Standing directly in the exit on the southern
until either it is destroyed or the party is driven from the Winding Way. It will not pursue beyond area 11. Trapped Strongbox. The strongbox is locked and trapped. A character who studies the chest
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
below: Step 1: Identify the Item. Any creature or spirit that studies the runes on the device’s rings and succeeds on a DC 18 Intelligence (Arcana) check ascertains that the device was designed to
. Any creature standing on the floor when it collapses must make a DC 15 Dexterity saving throw. On a failed save, the creature falls to the bottom of the gorge directly below this section of the cabin
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
recorded it in her notes. Mending Figaro’s Memories. Ilren used repeated Modify Memory spells to manipulate Figaro’s mind. A character who studies Figaro’s symptoms and succeeds on a DC 20 Intelligence
directly beneath the ship’s bridge. To protect the rod piece from raiders, the safe room was equipped with magical security wards that triggered when the ship crashed. Deactivating the Ward Runes. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
double door. The lever is directly above the doors. Z3: Mess Hall Blue-tinted lava flows through geometric carvings that run along the walls’ top edges, bathing the room in eerie light. Three
skulls shattered and caved in.
The bones are the remains of three duergar, ghastly remnants of the illithids’ invasion long ago. A character who studies the bodies and succeeds on a DC 16
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
shield dwarf knight armed with a greataxe instead of a greatsword), who reports to the marchion of Mirabar. Narbeck has a sending stone that allows him to speak to the marchion directly, ensuring that
retreats to the hearth if he sees any magic. Like most Uthgardt, he is fearful of magic and distrustful of spellcasters. Orok is drawn to rough-looking wilderness types, such as barbarians and rangers. If
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
is not a complete ruin yet, with portions of its tile roof still intact. At an intersection near the middle of the village, a narrow lane winds up the steep hillside to the north. Directly to the
monsters in Neverwinter Wood when Thundertree was first founded. A character who studies the statue recognizes the depiction with a successful DC 15 Intelligence (History) check. The statue can be knocked
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, and general sweating that a place of such size requires, and work at their studies, hoping to prove themselves and be accepted into the ranks of the scribes. The scribes do most of the archival labor
unknown for them to deal with adventurers directly when they need such services. While these scholars rarely have much coin to pay for the services of a company of venturers, they do possess the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
steep hillside to the north. Directly to the south is a ruined building that might’ve been a store or workshop. Webs stretch across the lane, from the building to the trees on the north side of the road
Neverwinter named Palien, who supposedly defeated several monsters in Neverwinter Wood when Thundertree was first founded. A character who studies the statue recognizes the depiction with a successful
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
: Anthradusk. The ancient blue dragon created a den (area H10) attached to the temple sanctum (area H15). A tunnel just north of the genie’s tower once led directly to this den, but Anthradusk collapsed part
Scepter. A character who studies the massive crystal formation notices a rod-shaped item encased within. Breaking the crystal formation frees a bone scepter wrapped in the scaly hide of a blue dragon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
eyestalk (scrying sensor) protruding from the ceiling directly in front of the double door to the south. A secret door is hidden in the west wall. Blinking Eyes. The blinking eye carvings are slightly
circle on the floor. Their eyes are scrunched shut, but they are aware of their surroundings. Protruding from the ceiling, directly above the circle, is a large, flaring bronze “bell” similar in shape