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Returning 35 results for 'disease shining range'.
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diverse shining ranger
disease singing ranger
diseases shifting range
diseases shaking range
diseases stinking range
Monsters
Lorwyn: First Light
"} Piercing damage.
Miasmic Globule. Ranged Attack Roll: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Miasmic Globule"}, range 60/120 ft. Hit: 15 (6d4);{"diceNotation":"6d4
, transience incarnations embody the changing of seasons and the flowing of rivers. In Shadowmoor, these incarnations embody disease passing through its hosts, or the susurration of fallen leaves blowing
Harm
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage
damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
", "rollType":"spell", "rollAction":"Shining Strike"} to hit, reach 5 ft. or range 30 ft., one target. Hit: 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Shining Strike
Faerie Illumination. The faerie sheds dim light in a 15-foot radius.Multiattack. The faerie makes two Shining Strike attacks.
Shining Strike. Melee or Ranged Spell Attack: +6;{"diceNotation":"1d20+6
Purify Food and Drink
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
Bandit
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
","rollAction":"Scimitar","rollDamageType":"slashing"} slashing damage.
Light Crossbow. Ranged Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Light Crossbow"} to hit, range
sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the
Monsters
Vecna: Eve of Ruin
"} radiant damage.
Reproving Ray. Ranged Spell Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Reproving Ray"} to hit, range 120 ft., one target. Hit: 65 (9d12 + 7
/day each: Telepathy, Teleport, Time Stop
Shining Counterspell. Alustriel interrupts a creature she can see within 60 feet of herself that is casting a spell. If the spell is 5th level or lower
Monsters
Eberron: Rising from the Last War
Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can't put it to sleep.Multiattack. The warforged makes two armblade attacks
. or range 30/120 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Javelin","rollDamageType":"piercing"} piercing damage.Protection. When an attacker the
Species
Mythic Odysseys of Theros
The leonin guard the shining lands of Oreskos, a golden plain where even the gods rarely trespass.
Prides of these nomadic, lion-like humanoids rarely interact with other peoples, having all they
existence of deities; they merely see the gods as mercurial and ultimately unworthy of adoration. The Leonin and the Gods table suggests the range of attitudes that leonin might adopt toward the gods
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, range 30/120 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2", "rollType":"damage", "rollAction":"Sling", "rollDamageType":"bludgeoning"} bludgeoning damage.Typical vegepygmies originate
by copying simple construction they have witnessed.
Russet Mold
Few know for sure where russet mold came from. One historical account tells of adventurers in a mountain range discovering russet
Monsters
Eberron: Rising from the Last War
: knockDagger. Melee or Ranged Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1);{"diceNotation":"1d4
type of artisan's tools
2
Entertainer
Minor illusion, thaumaturgy. Ritual only: disguise self.
Performance (+3)
3
Healer
Resistance, spare the dying. Ritual only: detect poison and disease
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Spear"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2", "rollType":"damage
russet mold came from. One historical account tells of adventurers in a mountain range discovering russet mold and vegepygmies in a peculiar metal dungeon full of strange life. Another story says that
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
treefolk can grapple up to six creatures this way.
Nightshade Bolt. Ranged Spell Attack: +9;{"diceNotation":"1d20+9", "rollType":"spell", "rollAction":"Nightshade Bolt"} to hit, range 60 ft., one
, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 17):
At will: detect poison and disease, druidcraft
2/day each: enlarge/reduce, speak with plants
1
Monsters
Eberron: Rising from the Last War
immune to disease, and magic can't put him to sleep.Multiattack. The Lord of Blades makes three attacks: two with his adamantine sixblade and one with his bladed wings.
Adamantine Sixblade. Melee Weapon
, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d6 + 5);{"diceNotation":"1d6+5","rollType":"damage","rollDamageType":"slashing"} slashing damage.
Fire Bolt (Cantrip). Ranged Spell Attack: +10
Monsters
Mordenkainen Presents: Monsters of the Multiverse
construction they have witnessed.
Russet Mold
Few know for sure where russet mold came from. One historical account tells of adventurers in a mountain range discovering russet mold and vegepygmies in a
start of each of its turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Any magic that neutralizes poison or cures disease kills
Solar
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
.
Slaying Longbow. Ranged Weapon Attack: +13;{"diceNotation":"1d20+13","rollType":"to hit","rollAction":"Slaying Longbow"} to hit, range 150/600 ft., one target. Hit: 15 (2d8 + 6);{"diceNotation":"2d8
, disease, poison, blindness, or deafness.The solar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another
Magic Items
Acquisitions Incorporated
item. As an action, you can cause the jar to function as a wand of enemy detection, whereupon it whispers the direction to foes within range. This property of the whisper jar can’t be used
cast that spell from the jar: detect evil and good, detect magic, detect poison and disease, find traps, identify, or locate animals or plants. This property of the whisper jar can’t be used again until the next dawn.
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
high cliff over the fabled city of Qualinost.
Four slender spires rose from the city’s corners like glistening spindles, their brilliant white stone marbled with shining silver. Graceful
. Males and females are about the same height, and males are only marginally heavier than females.
Elves’ coloration encompasses the normal human range and also includes skin in shades of copper
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Harm 6th-level necromancy Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous You unleash a virulent disease on a creature that you can see within range. The target must
fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature’s hit point maximum to return to normal before that time passes.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Harm 6th-level necromancy Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous You unleash a virulent disease on a creature that you can see within range. The target must
fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature’s hit point maximum to return to normal before that time passes.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Detect Poison and Disease 1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (a yew leaf) Duration: Concentration, up to 10 minutes For the duration, you can sense
the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case. The spell can penetrate
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Purify Food and Drink 1st-level transmutation (ritual) Casting Time: 1 action Range: 10 feet Components: V, S Duration: Instantaneous All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Lesser Restoration 2nd-level abjuration Casting Time: 1 action Range: Touch Components: V, S Duration: Instantaneous You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Shining Smite Level 2 Transmutation (Paladin) Casting Time: Bonus Action
Range: Self
Components: V
Duration: 1 Minute
The target hit by the strike takes an extra 2d6 Radiant damage from the
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Cure Ailment 3rd-Order Metamorphosis Manifestation Time: 1 action
Range: Touch
Duration: Instantaneous
You touch a creature and can end either one disease or one condition affecting them. The condition can be blinded, charmed, dazed, deafened, frightened, or poisoned.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Enchantment — Compelled Duel Enchantment C Cure Wounds Abjuration — Detect Evil and Good Divination C Detect Magic Divination C, R Detect Poison and Disease Divination C, R Divine Favor Transmutation
— Locate Object Divination C Magic Weapon Transmutation — Prayer of Healing Abjuration — Protection from Poison Abjuration — Shining Smite Transmutation C Warding Bond Abjuration M Zone of Truth Enchantment
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Enchantment — Compelled Duel Enchantment C Cure Wounds Abjuration — Detect Evil and Good Divination C Detect Magic Divination C, R Detect Poison and Disease Divination C, R Divine Favor Transmutation
— Locate Object Divination C Magic Weapon Transmutation — Prayer of Healing Abjuration — Protection from Poison Abjuration — Shining Smite Transmutation C Warding Bond Abjuration M Zone of Truth Enchantment
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Detect Poison and Disease 1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (a yew leaf) Duration: Concentration, up to 10 minutes For the duration, you can sense
the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case. The spell can penetrate
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Purify Food and Drink 1st-level transmutation (ritual) Casting Time: 1 action Range: 10 feet Components: V, S Duration: Instantaneous All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Lesser Restoration 2nd-level abjuration Casting Time: 1 action Range: Touch Components: V, S Duration: Instantaneous You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Contagion 5th-level necromancy Casting Time: 1 action Range: Touch Component: V, S Duration: 7 days Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a
poisoned, and the spell ends. If the target fails three of these saves, the target is no longer poisoned, but choose one of the diseases below. The target is subjected to the chosen disease for the spell’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Shining Smite Level 2 Transmutation (Paladin) Casting Time: Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike
Range: Self
Components: V
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Diseases The following diseases can affect giants and humanoids exploring the jungles of Chult. Remember that lesser restoration and similar magic can cure a disease. Blue Mist Fever A magical mist
starting at a point chosen by the caster within the spell’s range. An encounter with this mist typically covers 1d6 such areas (400–2,400 square feet). A giant or humanoid that comes into contact with the
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Eclipsed Realms The boundaries between Lorwyn and Shadowmoor are clear, either shining with brilliant light or cloaked in deep shadow. Some border regions, however, are liminal spaces known as
brightens into day. The moon and sun are overlaid near the horizon, neither moving; as a result, the land is bathed in Dim Light. Eclipsed realms range in size from a few square feet to several square
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Contagion 5th-level necromancy Casting Time: 1 action Range: Touch Component: V, S Duration: 7 days Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a
poisoned, and the spell ends. If the target fails three of these saves, the target is no longer poisoned, but choose one of the diseases below. The target is subjected to the chosen disease for the spell's
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Detect Poison and Disease Level 1 Divination (Cleric, Druid, Paladin, Ranger) Casting Time: Action or Ritual
Range: Self
Components: V, S, M (a yew leaf)
Duration: Concentration, up to 10