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Returning 35 results for 'divine strange rulers'.
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Monsters
Acquisitions Incorporated
Divine Eminence. As a bonus action, Prophetess can expend a spell slot to cause her melee weapon attacks to magically deal an extra 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction
":"Divine Eminence","rollDamageType":"radiant"} radiant damage to a target on a hit. This benefit lasts until the end of the turn. If Prophetess expends a spell slot of 2nd level or higher, the extra
Monsters
Spelljammer: Adventures in Space
other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the eons, astral elves have clashed with numerous invaders, including
pantheon of elven deities is repaid with divine power. For example, the gods invest astral elf warriors with the power to channel the radiant energy of starlight through their weapons, just as they
Monsters
Spelljammer: Adventures in Space
dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the eons, astral elves have clashed with
. Their fierce devotion to the pantheon of elven deities is repaid with divine power. For example, the gods invest astral elf warriors with the power to channel the radiant energy of starlight through
Monsters
Spelljammer: Adventures in Space
sustenance.
Astral elves were among the first creatures to dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange
ornate visors, becoming faceless extensions of their gods. Their fierce devotion to the pantheon of elven deities is repaid with divine power. For example, the gods invest astral elf warriors with the
Monsters
Spelljammer: Adventures in Space
have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the eons, astral elves have clashed with numerous invaders, including psurlons, mind flayers
deities is repaid with divine power. For example, the gods invest astral elf warriors with the power to channel the radiant energy of starlight through their weapons, just as they empower astral elf
Monsters
Spelljammer: Adventures in Space
elves were among the first creatures to dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the
faceless extensions of their gods. Their fierce devotion to the pantheon of elven deities is repaid with divine power. For example, the gods invest astral elf warriors with the power to channel the
Genasi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
, seeing them as accidents. Many feel nothing for their genasi children at all.
Some genasi live as outcasts, driven into exile for their unsettling appearance and strange magic, or assuming leadership
which they are born. The more strange their appearance, the harder time they have. Many genasi lose themselves in teeming cities, where their distinctiveness hardly raises an eyebrow in places
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
lazy, but when Linene came around looking for a missing broach, she was out the door before I could blink an eye.
— Toblen Stonehill, innkeeper
Hailing from a strange and distant land
homeland, content to dwell in small, tight clans. These tabaxi hunt for food, craft goods, and largely keep to themselves.
However, not all tabaxi are satisfied with such a life. The Cat Lord, the divine
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
and reclaimed their rightful place as mighty rulers. The All-Father now dwells in the Outlands, his realm hidden from divination magic and invisible to the naked eye. Though the Hidden Realm’s location
is unknown, divine oracles believe the Father of Giants sits in a crystal tower atop an enormous mountain, silently watching over the multiverse and waiting for his children to rouse from their complacency. Some claim a portal to Annam’s fortress lies spireward of the Great Pass.
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
pages were tales of bold heroes, strange and fierce animals, mighty primitive gods, and a magic that was part and fabric of that distant land.
— Elaine Cunningham, Daughter of the Drow
In the
(except for those few who seek undeath or divine ascension to escape death’s clutches) they achieve it by ensuring that they will be remembered when they are gone.
Although some humans can be
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
what or who is behind the strange alliance of many different types of giants. Surely here in the stronghold of the fire giants will be encountered the evil genius or geniuses controlling the uprising and
thereof) has been to the other two places, the characters will know that there is a charge upon them to report definite information to the rulers who have sent them forth to inflict punishment on the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
threats. As the campaign progresses, Pharika could evolve from antagonist into an unlikely patron. Pharika is also an excellent partner for a range of other divine antagonists, lending her support in
exchange for future favors. However, with the right overtures and services, the characters might entreat her to betray a client, turning her against a new mutual enemy. Pharika’s Divine Schemes Pharika
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
through a series of plazas. Map 13.3: yongjingView Player Version Hall of Divine Wisdom Each morning, the Gate of Ascendance is thrown open, and petitioners seeking the ear of the emperor crowd onto
the plaza in front of the palace known as the Hall of Divine Wisdom. Ministers interview each petitioner—and swiftly reject requests too trivial to warrant the emperor’s involvement. The plaza is
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, call the Noble Jewel—once the royal palace—their headquarters. Occasionally, Atash appears on the palace’s garden terrace to issue a proclamation, much like the rulers who preceded him. Ruz Bazaar
crystalline hive peppered with demiplanes of divine judgment. Inside lurk potent evils banished by Atash, such as Faasadi the Rotten, an adult blue dracolich, and the ageless Chesmare, a beholder who
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sufficient wisdom to merit respect, or when they convince the other gods (especially Klothys) to intervene and check Keranos’s wrath. Keranos’s Divine Schemes Keranos doesn’t interact much with the rest of
the pantheon, preferring to brood and dispense epiphanies in solitude. He is, however, easily roused to anger and goes to extremes to satisfy real or perceived slights. The Keranos’s Divine Schemes
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Secrets of Immortality Any who would speak with the White Jade Emperor must
petition for an audience at the Hall of Divine Wisdom This adventure embroils characters in a conspiracy involving the
only when the adventure text instructs you to do so. Dragon’s Blessing When the rulers of Yongjing reach an advanced age, they use potions of longevity to increase their life span. These potions are
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
appearance of loyalty toward rival terrors. Every part of Kalakeri holds secrets and dangers, and nowhere is untouched by its rulers’ war for dominance. When planning adventures in Kalakeri, consider
secrets of lost rulers to the practices of forbidden magical sects. Without a steady, reliable presence on the throne, ancient cults, deadly beasts, and opportunistic demagogues are free to unleash
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Chapter 2: Prelude to War For 1st-level Characters
Before arriving in Vogler, the characters encounter strange magic, a divine vision, or something worse.
Chapter 3: When Home Burns For 2nd- to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the cosmos,
The teeming worlds, full of wonders.
“Six sons, goddess-born, you sanctioned as rulers
To govern the mortal multitudes.
Boorish and bumbling, they bungled the task!
Surely I am
they too
Share your clever capacity
To see perfection in potential.”
A crown he then made, from chaos he shaped it,
And to her he gratefully gave it.
Divine Diancastra departed his sanctum,
With stirrings of hope for her harried kin,
The All-Father’s favor foreseen.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
own and typically adopt the cultures and societies into which they are born. The more strange their appearance, the harder time they have. Many genasi lose themselves in teeming cities, where their
and efreet who once ruled Calimshan. When those rulers were overthrown, their planetouched children were scattered. Over thousands of years, the bloodlines of those genasi have spread into other lands
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Distressed Magistrate As the characters question the locals or otherwise demonstrate that they’ve experienced a strange event, a local magistrate notices them. The magistrate approaches if the
falling multiple times every day for weeks. The fog used to occur only every now and then, but it has been growing more frequent. Ahn-Jun has tried to tell people about it but is always ignored. Strange
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Immersive Storytelling Waterdeep is threatened by political turmoil. The adventurers must convince the Masked Lords, the city’s secret rulers, to resolve their differences, but can do so only after
hidden object, investigating a strange feature of a dungeon, deciphering clues, solving puzzles, and bypassing or disabling traps can all be part of exploration.
Sometimes exploration is an incidental
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
The Wilds Past the courts, across the stream, into the woods—there lie the wilds, the most magical, strange, and dangerous lands in all Eldraine. In contrast to the order and structure of the realm
in strange and often beautiful ways. It can be alluring, empowering, and restorative. It can also be repellent, enervating, and destructive. Countless species of sapient creatures dwell in the wilds
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Flesh Golem Dead Flesh Given New Life Habitat: Any; Treasure: Arcana Flesh golems are roughly human-shaped collections of body parts bound together by misused magic or strange science. They serve
and the divine lies shattered—open is the mold for new gods. It was I who invaded the divine. Not with a spear but with a stitch. Not with my heresies but with my heart.
—Viktra Mordenheim, Darklord
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
battle.
Glamour to weave beguiling Feywild magic.
Lore to collect knowledge and magical secrets.
Valor to wield weapons with spells.
Cleric. Invoke divine magic to heal, bolster, and smite
.
Paladin. Smite foes and shield allies with divine and martial might. Then swear the Oath of...
Devotion to emulate the angels of justice.
Glory to reach the heights of heroism.
The Ancients to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
and magical secrets.
Valor to wield weapons with spells.
Cleric. Invoke divine magic to heal, bolster, and smite. Then harness the...
Life Domain to be a master of healing.
Light Domain to
to employ shadows for subterfuge.
The Elements to wield elemental power.
The Open Hand to master unarmed combat.
Paladin. Smite foes and shield allies with divine and martial might. Then swear
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of ill fortune, and sometimes interpreted as divine disapproval of the romances or marriages sparked by the day’s events. Shieldmeet. The great holiday of the Calendar of Harptos, Shieldmeet occurs
once every four years immediately after Midsummer. It is a day for plain speaking and open council between rulers and their subjects, for the renewal of pacts and contracts, and for treaty making between
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Meeting the Secretary Two guards meet the characters at the entrance to the Hall of Divine Wisdom and escort them to an elegant meeting room: The walls of this room are paneled with delicate
from all as Grand Secretary, the leader of the government of Yongjing. Since the nation’s rulers’ source of extreme longevity has vanished, Secretary Wei is determined to hold the country together (as
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
temple called the Tower of Storms. Now a strange boat or dead creature seems to be beached near the tower. Investigate this strange occurrence, kill or rout any cultists that might be there, then return
the sea. Ask for a chance to worship at the shrine to Bahamut so you may receive visions of the threats facing Leilon. Report the threats you divine to the town council to collect a reward of 1,000 gp
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
children and the world. He swore never to look upon either again until the giants had returned to their glory and reclaimed their birthright as rulers of the world. As a result, giants pray not to
Annam but to his divine children, along with a host of hero-deities and godly villains that make up the giants’ pantheon.
Chief among these gods are the children of Annam, whose sons represent each
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to its river access. Sow’s Foot. Here, expatriates from dozens of far-flung nations mingle with races ranging from lizardfolk to svirfneblin among the scents of exotic food and the calls of strange
proper, no god is too foreign or obscure to be worshiped in Twin Songs’ divine sprawl, where even non-criminal worship of fiends and the Dead Three goes unchallenged. Whitkeep. This neighborhood takes its
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
strange animals, banding together against a city that views them as outsiders. Stonyeyes. Just outside the Basilisk Gate that gives it its name, this neighborhood is full of stables and stockyards
proper, no god is too foreign or obscure to be worshiped in Twin Songs’ divine sprawl, where even non-criminal worship of fiends and the Dead Three goes unchallenged. Whitkeep. This neighborhood takes
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
of strange, glorious, faraway places. Good maps and clear trails can take even an inexperienced youth with dreams of glory far across the world. Thousands of restless would-be heroes from backcountry
magic, deadly monsters, and cruel local rulers are all perils that you face when you travel in the Forgotten Realms. Even farms and freeholds within a day’s walk of a city can fall prey to monsters, and
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
first creatures to dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the eons, astral elves have
their gods. Their fierce devotion to the pantheon of elven deities is repaid with divine power. For example, the gods invest astral elf warriors with the power to channel the radiant energy of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
above. Ancient, forgotten sanctuaries hold wonders beyond imagination, and divine whispers reach those with the minds and hearts to listen. The gods haven’t wholly abandoned Krynn, and as threats
best known in Solamnia. Deities of Krynn Gods of Good
Alignment
Province
Symbol
Paladine LG Good dragons, guardians, rulers Silver triangle Branchala NG Music Bard’s harp Habbakuk