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Returning 35 results for 'does storm across'.
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Magic Items
Basic Rules (2014)
17.
You can expend 2 of the ring's charges to cast dominate monster on a water elemental. In addition, you can stand on and walk across liquid surfaces as if they were solid ground. You can also speak
equal to your walking speed.
You can cast the following spells from the ring, expending the necessary number of charges: create or destroy water (1 charge), control water (3 charges), ice storm (2 charges), or wall of ice (3 charges).
Monsters
Keys from the Golden Vault
in Dwarvish script on her neck and across her shoulder blades reads, “Endless dreams entombed in stone.”
Flames. A roiling storm of brilliant flames covers her back and ribs.
Shroud
tattoo across her back, filling a 20-foot-radius sphere centered on her. Each other creature in that area must make a DC 15 Dexterity saving throw. On a failed save, the creature takes 13 (3d8
Bheur Hag
Legacy
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Monsters
Volo's Guide to Monsters
bheur hag can use a graystaff.
Ice Walk. The hag can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t
Spellcasting"} to hit with spell attacks). She can innately cast the following spells, requiring no material components:
At will: hold person,* ray of frost
3/day each: cone of cold,* ice storm,* wall of ice
Monsters
Quests from the Infinite Staircase
normally follow casting the Wish spell to produce an effect other than duplicating another spell.Multiattack. Nafas makes three Storm Shamshir attacks and uses Create Vortex.
Storm Shamshir. Melee
Weapon Attack: +13;{"diceNotation":"1d20+13", "rollType":"to hit", "rollAction":"Storm Shamshir"} to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6);{"diceNotation":"2d6+6", "rollType":"damage
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Attack. Hutijin makes one Claw, Mace, or Tail attack.
Teleport. Hutijin uses Teleport.
Lightning Storm (Costs 2 Actions). Hutijin releases lightning in a 30-foot radius, blocked only by total cover. All
other creatures in that area must each make a DC 22 Dexterity saving throw, taking 18 (4d8);{"diceNotation":"4d8","rollType":"damage","rollDamageType":"lightning storm"} lightning damage on a failed
Monsters
Guildmasters’ Guide to Ravnica
storm, polymorph
5th level (2 slots): conjure elemental, creation
6th level (1 slot): move earth, wall of ice
7th level (1 slot): prismatic spray, teleport
8th level (1 slot): control weather
"} bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone. The water spreads out across the ground, extinguishing unprotected flames it
Ring of Elemental Command
Legacy
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Magic Items
Basic Rules (2014)
addition, you can stand on and walk across liquid surfaces as if they were solid ground. You can also speak and understand Aquan.
If you help slay a water elemental while attuned to the ring, you gain
necessary number of charges: create or destroy water (1 charge), control water (3 charges), ice storm (2 charges), or wall of ice (3 charges).
Monsters
Mordenkainen Presents: Monsters of the Multiverse
graystaff.
Ice Walk. The hag can move across and climb icy surfaces without needing to make an ability check, and difficult terrain composed of ice or snow doesn’t cost the hag extra
spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):
At will: hold person
1/day each: cone of cold, ice storm, wall of iceBheur hags live in
Monsters
Princes of the Apocalypse
sleet storm spell.
Yan-C-Bin controls the surrounding air as an extension of himself. Each creature Yan-C-Bin designates must succeed at a DC 24 Constitution saving throw or be hoisted or flung 3d6
touch.
Gale force winds tear across the landscape in a 5-mile radius, whisking away small or light objects, dismantling roofs and fences, tearing branches from trees, and making flight impossible
Aarakocra
Legacy
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races
Elemental Evil Player's Companion
.
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
their own plane and establish nests in high mountains or in the canopies of old forests.
Once tribes of aarakocra settle in an area, they share a hunting territory that extends across an area up to 100
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Storm King’s Thunder This document corrects and clarifies some text in Storm King’s Thunder. These changes appear in recent printings of the book and have been applied across D&D Beyond.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Sorcerer Storm Sorcery is a natural match for House Lyrandar. Drawing on the power conferred by that house’s dragonmark, a Lyrandar storm sorcerer can help guide ships through the air and across the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
) check as they cross the fireswept plain. On a failed check, a fire storm filling a 60-foot cube sweeps across the ground and engulfs as many party members as it can. The storm then attaches itself to
one randomly determined party member, staying centered on that creature for 1 minute. At the end of the duration, the storm detaches from that creature and moves off in a random direction. The storm
magic-items
equal to your Speed.
You can stand on and move across any liquid surface as if it were solid ground.
When an enemy that you can see misses you with a melee attack roll, you can take a Reaction to
Spells. While holding the staff in its solid state, you can expend some charges to cast one of the following spells (save DC 18; +10 attack bonus) from it: Cone of Cold (5 charges), Ice Storm (4
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
illusion for what it is. A creature that enters the oasis steps into a quicksand pit (see the Dungeon Master’s Guide). 3 A dust storm rises on the wind. The storm lasts 1 hour, during which time the
characters have disadvantage on ranged weapon attack rolls and Wisdom (Perception) checks. Shortly after the dust storm begins, an air elemental and eight dust mephits materialize from the sands and attack
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. However, changelings are found across the Principalities and the Lhazaar are generally used to them. The Wind Whisperer principality includes a number of half-elves with the Mark of Storm—excoriates and
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Arrival Characters coming from the Woodland Manse approach the Circle of Thunder from the south. Describe the location to the players as follows: Ominous storm clouds gather in the sky as you
approach a ninety-foot-tall hill with trees spreading across its slopes. Atop the hill is a large ring of standing stones. Two ghastly figures dance within this henge, surrounded by a number of smaller
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
blasting hangs across the giant’s back and is sized for a storm giant. However, it magically resizes to fit in the hands of whoever holds it. Storm Giant Skeleton Storm Giant Skeleton
Huge undead
either end of the mastaba, a storm giant skeleton (see the accompanying stat block) lying dormant on top of the mausoleum awakens and attacks. The storm giant, Helmdar, was sent to destroy two frost giant
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Forsaken Deep Features Dyson Logos Map 4.6: Forsaken Deep View Player Version Map 4.6 shows the ruins of the storm giant retreat and the trench, including the following features: Library. The
retreat’s flooded library holds five crystalline, coral archives that contain knowledge preserved in crackling lightning. The formations are 10 feet across and 20 feet high. Two are shattered and useless
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q33. Collapsed Ceiling The roof over this part of the mansion has collapsed, creating a twenty-foot-diameter gaping hole with broken rafters bisecting it. Dark storm clouds roll across the sky
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Using This Source Tales from the Yawning Portal contains seven adventures taken from across D&D’s history. The introduction of each adventure provides ideas on adapting it to a variety of D&D
&D campaigns, such as Storm King’s Thunder, the higher level adventures presented here are an ideal way to extend the campaign beyond.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, Yeenoghu often rampages across the Abyss, killing everything in his path. Only those demons that join him in wreaking carnage can avoid his wrath. Yeenoghu’s wanderings across the Abyss are like the
meanderings of a storm. He and his cultists pass through an area like a monstrous hurricane whose course can never be predicted. Of all the demon lords, Yeenoghu has made the greatest mark on the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, and flashes of lightning illuminate dark clouds rolling in from the sea.
The weather vane’s crossbar begins to twirl, and ribbons of blue-green energy pulse from the whole structure. As the storm
sweeps toward Respite, the clouds suddenly part around the village. Despite howling winds tearing across the surrounding countryside, nary a breeze nor a drop of rain hits Respite.
The villagers cheer
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
four Blazing Morningstar attacks. It can replace one of these attacks with Blade Storm, if available.
Blazing Morningstar. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6
) piercing damage plus 14 (4d6) fire damage.
Blade Storm (Recharge 5–6). The champion conjures a churning storm of spectral blades that fills a 20-foot cube centered on a point it can see within 120
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Kelp Forests Kelp grows in dense forests across the ocean floor. Most forests are found within depths of less than 100 feet near the shoreline, and range from 10 feet to over 100 miles in length and
width. The kelp grows in vines up to 175 feet in length. Kelp roots are shallow, and a whole forest can be uprooted by a strong storm. But it grows at a rapid pace, sometimes as much as 18 inches a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, flying it across the countryside and assaulting servants of the cults of Elemental Evil. They have recruited creatures from the Elemental Air Encounters table in chapter 3 to aid their campaign. The
Iceberg (in this chapter). They manipulate the winds to bring the iceberg to the tower’s location, but as a side effect, the perpetual storm grows more intense and ravages the surrounding countryside
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the Elemental Plane of Air. In floating cities, djinn collect tales and experiences from across the planes of existence, sharing them in fabulous forums, libraries, and theaters. The greatest of these
three attacks, using Storm Blade or Storm Bolt in any combination.
Storm Blade. Melee Attack Roll: +9, reach 5 feet. Hit: 12 (2d6 + 5) Slashing damage plus 7 (2d6) Lightning damage.
Storm Bolt
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Storm of Destruction As Nisha raises the Riverine’s Shankha above her head and the Shankha Trials conclude, read the following description: Thunder rings out as the sky fills with clouds. From the
knocked prone. This damage is less in other parts of the great plaza but causes chaos across the open space, smashing vendors’ stalls, harming hundreds of people, and leaving behind a foot of standing water that turns the area into difficult terrain.
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
, and dark clouds overhead threaten a violent storm.
Show the players the illustration of their ship at sea. As lightning flashes across the sky, a monster hauls itself up onto the deck!
Show the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Introduction Under raging storm clouds, a lone figure stands silhouetted against the ancient walls of Castle Ravenloft. The vampire Count Strahd von Zarovich stares down a sheer cliff at the village
below. A cold, bitter wind spins dead leaves about him, billowing his cape in the darkness. Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
been opened to a world that is much larger and far more ancient than I imagined.
—Bigby
Across the multiverse, giants are shaped by ancient traditions and a powerful connection to the Elemental
, and storm giant tempest caller all wield the traditional rune magic of their kind. They are joined by the death giant shrouded one and the fomorian warlock of the dark, giants outside the ordning
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
coastline of Khorvaire and the many mist-shrouded islands scattered across it. Recognized as a single allied nation under the Treaty of Thronehold, the principalities are more of a loose alliance. Each
. Some principalities are devoted to the Blood of Vol and a few favor the Sovereign Host. Beyond these, the Lhazaar show little enthusiasm for religion, though many curse the Devourer when a storm comes.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
feet overhead. A stillness—a calm amid the storm—is felt here. In the center of the tomb, a white marble slab supports an intricately inlaid coffin. Chiseled into the slab is a name: Sergei von
next to Sergei’s body. If your card reading indicates an encounter with Strahd in this area, he is lying across Sergei’s coffin, weeping.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, spreading day and night across the entire plane. The weather in Arcadia is governed by four allied demigods called the Storm Kings: the Cloud King, the Wind Queen, the Lightning King, and the Rain
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
entering water at all unless they can easily walk across the bottom.) Stone giants rarely keep pets. They sometimes cultivate colonies of giant bats at the edges of their territory, both for a food source
respects to their ancestors. Some of these visits, especially by elderly giants who know they will soon take their place there, last for weeks or even months. Storm Giants Storm giants, the most powerful