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Returning 31 results for 'dominated person'.
Other Suggestions:
Dominate Person
dominate person
Magic Items
Dungeon Master’s Guide (2024)
3d6 Psychic damage. On a failed save, the wielder is dominated by the sword, as if by the Dominate Monster spell, and the sword demands blood. The spell effect ends when the sword’s demand is met
detrimental property
Spells. While the sword is on your person, you can cast the following spells (save DC 18) from it:
Call Lightning
Divine Word
Finger of Death
Once you use the sword to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spells, using Charisma as the spellcasting ability (spell save DC 14):
At will: guidance, mage hand, minor illusion, prestidigitation
1/day each: dimension door, hold person, hunger of HadarNeogi
long ago to conquer and devour creatures in other realms. During this era, they dominated umber hulk;umber hulks and used them to build sleek, spidery ships capable of traversing the
Species
Eberron: Rising from the Last War
We get things where they need to go. It doesn’t matter if it’s a letter, a person, or a hundred tons of steel. Whether we have to cross mountains, rivers, or the Mournland itself, Orien
.
Orien has dominated transportation for centuries, but now the house is facing challenges. The Mournland is a dramatic obstacle for ground transportation, and Baron Kwanti d’Orien has had tremendous
Monsters
Eberron: Rising from the Last War
Innate Spellcasting (Psionics). The quori's spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components:
At will: charm person
3/day
each: detect thoughts, disguise self, suggestion
1/day: dominate person, dreamMultiattack. The quori uses its Mind Thrust twice.
Idyllic Touch. Melee Spell Attack: +8;{"diceNotation":"1d20+8","rollType
Monsters
Eberron: Rising from the Last War
Innate Spellcasting (Psionics). The quori's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no components:
At will: charm person
1/day
quori's Possession for 24 hours after succeeding on the saving throw or after the possession ends.Quori
Dal Quor is the plane of dreams and is currently dominated by a dark power known as il-Lashtavar
Sword of Kas
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
dominated by the sword, as if by the dominate monster spell, and the sword demands that it be bathed in blood. The spell effect ends when the sword’s demand is met.
Random Properties. The Sword of Kas
your person, you add a d10 to your initiative at the start of every combat. In addition, when you use an action to attack with the sword, you can transfer some or all of its attack bonus to your Armor
Wizard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
.
Creating a Wizard
Creating a wizard character demands a backstory dominated by at least one extraordinary event. How did your character first come into contact with magic? How did you discover you had
background. Third, choose the mage hand, light, and ray of frost cantrips, along with the following 1st-level spells for your spellbook: burning hands, charm person, feather fall, mage armor, magic
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Wizard Creating a wizard character demands a backstory dominated by at least one extraordinary event. How did your character first come into contact with magic? How did you discover you
. Third, choose the mage hand, light, and ray of frost cantrips, along with the following 1st-level spells for your spellbook: burning hands, charm person, feather fall, mage armor, magic missile, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
that she simply was not told of their presence. With this pretense established, she tries to learn the characters’ true intentions, casting charm person on the party using a 5th-level spell slot
know their names and calls for the butler, Willifort Crowelle, to show them out. If he has the chance, he subtly casts dominate person on one of the characters using an 8th-level spell slot (extending
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
save, the wielder takes 3d6 Psychic damage. On a failed save, the wielder is dominated by the sword, as if by the Dominate Monster spell, and the sword demands blood. The spell effect ends when the
property 1 major detrimental property Spells. While the sword is on your person, you can cast the following spells (save DC 18) from it: Call Lightning Divine Word Finger of Death Once you use the sword
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Wizard Creating a wizard character demands a backstory dominated by at least one extraordinary event. How did your character first come into contact with magic? How did you discover you
. Third, choose the mage hand, light, and ray of frost cantrips, along with the following 1st-level spells for your spellbook: burning hands, charm person, feather fall, mage armor, magic missile, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
dominated by the sword, as if by the dominate monster spell, and the sword demands that it be bathed in blood. The spell effect ends when the sword’s demand is met. Sword of Kas Random Properties. The
your person, you add a d10 to your initiative at the start of every combat. In addition, when you use an action to attack with the sword, you can transfer some or all of its attack bonus to your Armor
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
that she simply was not told of their presence. With this pretense established, she tries to learn the characters’ true intentions, casting charm person on the party using a 5th-level spell slot
know their names and calls for the butler, Willifort Crowelle, to show them out. If he has the chance, he subtly casts dominate person on one of the characters using an 8th-level spell slot (extending
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
dominated by the sword, as if by the dominate monster spell, and the sword demands that it be bathed in blood. The spell effect ends when the sword’s demand is met. Sword of Kas Random Properties. The
your person, you add a d10 to your initiative at the start of every combat. In addition, when you use an action to attack with the sword, you can transfer some or all of its attack bonus to your Armor
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
save, the wielder takes 3d6 Psychic damage. On a failed save, the wielder is dominated by the sword, as if by the Dominate Monster spell, and the sword demands blood. The spell effect ends when the
property 1 major detrimental property Spells. While the sword is on your person, you can cast the following spells (save DC 18) from it: Call Lightning Divine Word Finger of Death Once you use the sword
Compendium
- Sources->Dungeons & Dragons->Divine Contention
library contains dozens of tomes covering a variety of esoteric subjects: magic, alchemy, religion, and the cosmos. B13. Planar Beacon This room is dominated by the planar beacon: a 5-foot-high, egg-shaped
where it died. Each use of the artifact has a terrible side effect: one random person known to the user is also erased from reality. The villains in this adventure both want to acquire the ruinstone
Compendium
- Sources->Dungeons & Dragons->Divine Contention
library contains dozens of tomes covering a variety of esoteric subjects: magic, alchemy, religion, and the cosmos. B13. Planar Beacon This room is dominated by the planar beacon: a 5-foot-high, egg-shaped
where it died. Each use of the artifact has a terrible side effect: one random person known to the user is also erased from reality. The villains in this adventure both want to acquire the ruinstone
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
locals draw no shortage of entertainment from sending would-be thieves on grand chases for wands, rings, and other magic trinkets that any prudent person would realize simply don’t exist. After all
surrounding the village are dominated by hundreds of ranches and farms of every sort and size, from tiny horse farms to great fields of cattle. During those days that livestock are brought in for trading
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
this era, they dominated umber hulks and used them to build sleek, spidery ships capable of traversing the multiverse. Neogi Hatchling A neogi lives about a century. When an individual is rendered weak
spellcasting ability (spell save DC 14):
At will: guidance, mage hand, minor illusion, prestidigitation
1/day each: dimension door, hold person, hunger of Hadar
Bonus Actions
Enslave (Recharges after a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
this era, they dominated umber hulks and used them to build sleek, spidery ships capable of traversing the multiverse. Neogi Hatchling A neogi lives about a century. When an individual is rendered weak
spellcasting ability (spell save DC 14):
At will: guidance, mage hand, minor illusion, prestidigitation
1/day each: dimension door, hold person, hunger of Hadar
Bonus Actions
Enslave (Recharges after a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
locals draw no shortage of entertainment from sending would-be thieves on grand chases for wands, rings, and other magic trinkets that any prudent person would realize simply don’t exist. After all
surrounding the village are dominated by hundreds of ranches and farms of every sort and size, from tiny horse farms to great fields of cattle. During those days that livestock are brought in for trading
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Quori Dal Quor is the plane of dreams and is currently dominated by a dark power known as il-Lashtavar, or the Dreaming Dark. Il-Lashtavar is served by a host of aberrations that are the embodiments
innately cast the following spells, requiring no components:
At will: charm person
3/day each: detect thoughts, disguise self, suggestion
1/day: dominate person, dream
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Quori Dal Quor is the plane of dreams and is currently dominated by a dark power known as il-Lashtavar, or the Dreaming Dark. Il-Lashtavar is served by a host of aberrations that are the embodiments
innately cast the following spells, requiring no components:
At will: charm person
3/day each: detect thoughts, disguise self, suggestion
1/day: dominate person, dream
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
creatures in other realms. To meet their need to navigate great distances, the neogi first dominated and assimilated the umber hulks of another lost world. Then, with these slaves providing the physical
mockery
1st–4th level (2 4th-level slots): arms of Hadar, counterspell, dimension door, fear, hold person, hunger of Hadar, invisibility, unseen servant
Spider Climb. The neogi can climb difficult
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
creatures in other realms. To meet their need to navigate great distances, the neogi first dominated and assimilated the umber hulks of another lost world. Then, with these slaves providing the physical
mockery
1st–4th level (2 4th-level slots): arms of Hadar, counterspell, dimension door, fear, hold person, hunger of Hadar, invisibility, unseen servant
Spider Climb. The neogi can climb difficult
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
pieces of bead jewelry (worth 25 gp each). One of the gnomes also hides a 500 gp gemstone on her person. She gives it to the characters as a reward if they free her from captivity. 5F. Farmers’ Hut At
60-foot-diameter hut with a beaded curtain entrance in the northeast wall, facing an outdoor campfire. The interior of the hut is one large chamber dominated by a shallow, 10-foot-diameter, circular
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
pieces of bead jewelry (worth 25 gp each). One of the gnomes also hides a 500 gp gemstone on her person. She gives it to the characters as a reward if they free her from captivity. 5F. Farmers’ Hut At
60-foot-diameter hut with a beaded curtain entrance in the northeast wall, facing an outdoor campfire. The interior of the hut is one large chamber dominated by a shallow, 10-foot-diameter, circular
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
(hill giant) (see appendix A). The maids can be persuaded to part with the potions. 6. Hall of the Chief Numerous interesting things fill this place, which is dominated by an enormous fireplace. The
with the polar bear statistics) stays in her room. The creature acts as a guard and immediately attacks any intruder, for it can smell the person at the door. The bear makes no noise until it attacks
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
(hill giant) (see appendix A). The maids can be persuaded to part with the potions. 6. Hall of the Chief Numerous interesting things fill this place, which is dominated by an enormous fireplace. The
with the polar bear statistics) stays in her room. The creature acts as a guard and immediately attacks any intruder, for it can smell the person at the door. The bear makes no noise until it attacks
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the tub. The blood spatters on the floor are a day old at most. The character also notices a few more recent tracks, suggesting that at least one person survived the onslaught. It’s not clear in which
feet high at its center. The area is dominated by a flagstone hearth at the north end and a twenty-foot-high wooden balcony to the south, supported by rickety-looking posts. High windows are set into
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the tub. The blood spatters on the floor are a day old at most. The character also notices a few more recent tracks, suggesting that at least one person survived the onslaught. It’s not clear in which
feet high at its center. The area is dominated by a flagstone hearth at the north end and a twenty-foot-high wooden balcony to the south, supported by rickety-looking posts. High windows are set into