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Returning 35 results for 'dragon share age'.
Magic Items
Dungeon Master’s Guide
wielder doesn’t share this goal.
Destroying Whelm. Whelm can be dissolved in the acidic bile of a recently slain ancient black dragon. It can also be melted down in the forges of the Mightyhammer dwarf clan, but only by the rightful leader of that clan.
Monsters
Forgotten Realms: Adventures in Faerûn
a bygone age, and so as they grow and mature, they develop an erratic control over time.
A spirit dragon’s primary motivation is to unearth and study the ruins of the ancient realm from which
dragon and its allies in that area have Disadvantage on saving throws to avoid or end the Charmed condition.
Time Distortion. While within 1 mile of the lair, creatures age at one-tenth the usual rate.
If the dragon dies or moves its lair elsewhere, these effects end immediately.Necrotic
Monsters
Forgotten Realms: Adventures in Faerûn
powers stem from the magic and history of fallen realms. They embody the spirit of a bygone age, and so as they grow and mature, they develop an erratic control over time.
A spirit dragon’s
Distortion. While within 1 mile of the lair, creatures age at one-tenth the usual rate.
If the dragon dies or moves its lair elsewhere, these effects end immediately.Necrotic
Monsters
Forgotten Realms: Adventures in Faerûn
over time.
A spirit dragon’s primary motivation is to unearth and study the ruins of the ancient realm from which it arose. Spirit dragons share an innate intellectual curiosity, and many have
or end the Charmed condition.
Time Distortion. While within 1 mile of the lair, creatures age at one-tenth the usual rate.
If the dragon dies or moves its lair elsewhere, these effects end immediately.Necrotic
Monsters
Forgotten Realms: Adventures in Faerûn
spirit dragon’s primary motivation is to unearth and study the ruins of the ancient realm from which it arose. Spirit dragons share an innate intellectual curiosity, and many have a deep
Charmed condition.
Time Distortion. While within 1 mile of the lair, creatures age at one-tenth the usual rate.
If the dragon dies or moves its lair elsewhere, these effects end immediately.Necrotic
Monsters
Forgotten Realms: Adventures in Faerûn
until the end of the dragon’s next turn. Success: Half damage only.Deep dragon wyrmlings are lithe with a narrow frame and flexible wings. They slip through crevasses in the Underdark, from which
fungi that flourish in the depths. As deep dragons age, their smooth, serpentine bodies become riddled with fungal rot, particularly around their faces, to imbue their breath with terror-inducing
Monsters
Forgotten Realms: Adventures in Faerûn
Multiattack. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Rend"}, reach 10 ft. Hit: 11 (2d6 + 4);{"diceNotation":"2d6
(4d10);{"diceNotation":"4d10", "rollType":"damage", "rollAction":"Nightmare Breath", "rollDamageType":"Psychic"} Psychic damage, and the target has the Frightened condition until the end of the dragon
Monsters
Forgotten Realms: Adventures in Faerûn
Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +12
Breath", "rollDamageType":"Psychic"} Psychic damage, and the target has the Frightened condition until the end of the dragon’s next turn. Success: Half damage only.Legendary Action Uses: 3 (4 in
Monsters
Forgotten Realms: Adventures in Faerûn
Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +9
", "rollDamageType":"Psychic"} Psychic damage, and the target has the Frightened condition until the end of the dragon’s next turn. Success: Half damage only.Legendary Action Uses: 3 (4 in Lair
Monsters
Forgotten Realms: Adventures in Faerûn
rule Faerûn. His Cult of the Dragon devotes itself to helping evil dragons become dracoliches to bring this evil new age to fruition.
Sammaster was killed in battle, but had prepared contingencies
Success: Sammaster can’t take this action again until the start of his next turn.Lich Founder of a Dracolich Cult
Sammaster founded and led the Cult of the Dragon, a secret, evil organization
Monsters
Forgotten Realms: Adventures in Faerûn
. His Cult of the Dragon devotes itself to helping evil dragons become dracoliches to bring this evil new age to fruition.
Sammaster was killed in battle, but had prepared contingencies for his demise
’t take this action again until the start of his next turn.Lich Founder of a Dracolich Cult
Sammaster founded and led the Cult of the Dragon, a secret, evil organization dedicated to
Equipment
most often repeated regarding dragon root claims that wherever it is found, it marks the footfalls of a spirit dragon from a bygone age named Runivarish. Whether or not this is true, or not, locals do
Combat
Utility
Whimsy
14
15
16
There is no discernable rhyme or reason for where dragon root is located on Obojima. But like all such mysteries, legends abound. The story
Monsters
Fizban's Treasury of Dragons
.
Scintillating Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Scintillating Breath"}. The dragon exhales a burst of brilliant radiance in a 15-foot cone. Each creature
damage on a failed save, or half as much damage on a successful one. The dragon then gains 5 temporary hit points by absorbing a portion of the radiant energy.
Spellcasting (Psionics). The dragon
Faerie Dragon (Older)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
, and baubles in exchange for information or safe passage through its territory.
The Colors of Age. A faerie dragon’s scales change hue as it ages, moving through all the colors of the rainbow. All
faerie dragons have innate spellcasting ability, gaining new spells as they mature.
Dragon Color
Age Range
Red
5 years or less
Orange
6–10 years
Yellow
11–20
Faerie Dragon (Younger)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
it “treasure” in the form of sweets, baked goods, and baubles in exchange for information or safe passage through its territory.
The Colors of Age. A faerie dragon’s scales change
hue as it ages, moving through all the colors of the rainbow. All faerie dragons have innate spellcasting ability, gaining new spells as they mature.
Dragon Color
Age Range
Red
5
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
This weapon is made from the harvested remains of a fallen dragon. With a properly reclaimed claw or tooth, the resource can be forged into a simple Piercing or Slashing weapon whose latent draconic
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
This weapon is made from the harvested remains of a fallen dragon. With a properly reclaimed claw or tooth, the resource can be forged into a simple Piercing or Slashing weapon whose latent draconic
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
This weapon is made from the harvested remains of a fallen dragon. With a properly reclaimed claw or tooth, the resource can be forged into a simple Piercing or Slashing weapon whose latent draconic
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
This weapon is made from the harvested remains of a fallen dragon. With a properly reclaimed claw or tooth, the resource can be forged into a simple Piercing or Slashing weapon whose latent draconic
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
This weapon is made from the harvested remains of a fallen dragon. With a properly reclaimed claw or tooth, the resource can be forged into a simple Piercing or Slashing weapon whose latent draconic
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
This weapon is made from the harvested remains of a fallen dragon. With a properly reclaimed claw or tooth, the resource can be forged into a simple Piercing or Slashing weapon whose latent draconic
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
This weapon is made from the harvested remains of a fallen dragon. With a properly reclaimed claw or tooth, the resource can be forged into a simple Piercing or Slashing weapon whose latent draconic
Monsters
Fizban's Treasury of Dragons
the Crystal Dragon Wyrmling;wyrmlings to blend in to rocky terrain in the face of danger. As they age, their scales turn snow white, then slowly fade to transparency. The oldest crystal dragons have
Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target
magic-items
exhalation’s damage type is determined by the kind of dragon the materials were sourced from, and the potion’s rarity is determined by the dragon’s age category: Potion of Dragons
When crafting a Potion of Dragon’s Breath, you can use the harvested stomach and gizzard of a fallen dragon in place of the raw materials normally needed to craft a magic item. If you do, the
magic-items
, the exhalation’s damage type is determined by the kind of dragon the materials were sourced from, and the potion’s rarity is determined by the dragon’s age category: Potion of Dragons
When crafting a Potion of Dragon’s Breath, you can use the harvested stomach and gizzard of a fallen dragon in place of the raw materials normally needed to craft a magic item. If you do
Monsters
Fizban's Treasury of Dragons
points, allowing the Crystal Dragon Wyrmling;wyrmlings to blend in to rocky terrain in the face of danger. As they age, their scales turn snow white, then slowly fade to transparency. The oldest
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9
Monsters
Fizban's Treasury of Dragons
clear crystalline points, allowing the Crystal Dragon Wyrmling;wyrmlings to blend in to rocky terrain in the face of danger. As they age, their scales turn snow white, then slowly fade to transparency
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +13
magic-items
damage type is determined by the kind of dragon the materials were sourced from, and the potion’s rarity is determined by the dragon’s age category: Potion of Dragons Breath (Uncommon
Potion of Dragon’s Breath, you can use the harvested stomach and gizzard of a fallen dragon in place of the raw materials normally needed to craft a magic item. If you do, the exhalation’s
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
This weapon is made from the harvested remains of a fallen dragon. With a properly reclaimed claw or tooth, the resource can be forged into a simple Piercing or Slashing weapon whose latent draconic
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
This weapon is made from the harvested remains of a fallen dragon. With a properly reclaimed claw or tooth, the resource can be forged into a simple Piercing or Slashing weapon whose latent draconic
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
This weapon is made from the harvested remains of a fallen dragon. With a properly reclaimed claw or tooth, the resource can be forged into a simple Piercing or Slashing weapon whose latent draconic
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
This weapon is made from the harvested remains of a fallen dragon. With a properly reclaimed claw or tooth, the resource can be forged into a simple Piercing or Slashing weapon whose latent draconic
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
This weapon is made from the harvested remains of a fallen dragon. With a properly reclaimed claw or tooth, the resource can be forged into a simple Piercing or Slashing weapon whose latent draconic
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
This weapon is made from the harvested remains of a fallen dragon. With a properly reclaimed claw or tooth, the resource can be forged into a simple Piercing or Slashing weapon whose latent draconic
Monsters
Spelljammer: Adventures in Space
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and leaves a 5-foot-diameter tunnel in its wake.
Unusual Nature. The dragon doesn’t require air.Bite. Melee
":"1d6","rollType":"recharge","rollAction":"Cold Breath"}. The dragon exhales a blast of frost in a 15-foot cone. Each creature in the cone must make a DC 13 Constitution saving throw. On a failed