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Returning 32 results for 'draining small'.
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draining spell
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Monsters
Monster Manual
attack and uses Charm or Draining Kiss.
Fiendish Touch. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Fiendish Touch"}, reach 5 ft. Hit: 16 (2d10 + 5
components and using Charisma as the spellcasting ability (spell save DC 15).
Draining Kiss. Constitution Saving Throw: DC 15, one creature Charmed by the succubus within 5 feet. Failure: 13 (3d8
Species
Ravenloft: The Horrors Within
their vampiric nature in various ways, including increased speed and a life-draining bite.
Dhampir Traits
Creature Type: HumanoidSize: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this speciesSpeed: 35 feet
Incubus
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
.
Shapechanger. The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics
.
Draining Kiss. The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5);{"diceNotation":"5d10+5
Succubus
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
.
Shapechanger. The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics
.
Draining Kiss. The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5);{"diceNotation":"5d10+5
Monsters
Fizban's Treasury of Dragons
pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves before draining down nearby lava tubes. During especially active
periods, the waters surge up into the nearest halls and corridors before draining away.
Underwater Cache. The dragon stashes gold and gems in an underwater cave (at the bottom of the map), the entrance
Monsters
Fizban's Treasury of Dragons
before draining down nearby lava tubes. During especially active periods, the waters surge up into the nearest halls and corridors before draining away.
Underwater Cache. The dragon stashes gold and
gems in an underwater cave (at the bottom of the map), the entrance to which lies 40 feet below the surface of the subterranean pool.
Hatchery. The dragon has lovingly arranged the three small
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Icewind Dale Icewind Dale is the northernmost settled region of the Forgotten Realms setting. Freezing wind sweeps across the tundra, finding its way through every crack and draining any hint of
warmth. Between the ice cliffs of the eastern glacier, the snowcapped peaks of the mountains to the south, and the Sea of Moving Ice to the north and west, ten small towns cluster around three icy lakes.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Stirge This horrid flying creature looks like a cross between a large bat and an oversized mosquito. Stirges feed on the blood of living creatures, attaching and draining them slowly. Although they
pose little danger in small numbers, packs of stirges can be a formidable threat, reattaching as quickly as their weakening prey can pluck them off. Stirge
Tiny beast, unaligned
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
subterranean pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves before draining down nearby lava tubes. During
especially active periods, the waters surge up into the nearest halls and corridors before draining away. Underwater Cache. The dragon stashes gold and gems in an underwater cave (at the bottom of the map
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
its next meal.
Stirges feed on the blood of living creatures, attaching and draining them slowly. Although they pose little danger in small numbers, packs of stirges can be a formidable threat
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
their vampiric nature in various ways, including increased speed and a life-draining bite. Dhampir Traits Creature Type: Humanoid
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
run off if the characters reduce one or both of them to 13 or fewer hit points. S4. South Research Shed One of two small research sheds on the central islet, this building holds supplies and equipment
grants advantage on a character’s Intelligence (Nature) checks to harvest spell components. S5. North Research Shed The second of two small research sheds serves as a gathering area for Witherbloom
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
creature it has charmed. The two don’t even need to be on the same plane of existence.
Shapechanger. The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true
fiend’s Charm for the next 24 hours.
The fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends.
Draining Kiss. The fiend kisses a creature
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
their own reasons to stray from the truth at times, and thus, they also find small ways to seek Phenax’s favor as they go about their daily lives. Formal services to Phenax are conducted at night
escape the Underworld by sacrificing his identity to the memory-draining waters therein. He was able to cross the Rivers That Ring the World wrapped in a shred of Athreos’s cloak. Since he had no
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Spires. The river splits as it runs through the hilly lands, eventually draining into a series of lakes along the southern edge of the vale. Two small woods also grow in the vale, one along its northern
the river, is a small community of folk who work as farmers, fishers, herders, and artisans. These folk do a brisk business, as most outland merchants choose not to journey beyond Stagwick and instead
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Appendix B: Creatures The following creatures appear in this adventure. These creatures appear in the 2025 Monster Manual. Berserker Medium or Small Humanoid, Neutral
AC 13 Initiative +1 (11)
HP
.
Actions
Greataxe. Melee Attack Roll: +5, reach 5 ft. Hit: 9 (1d12 + 3) Slashing damage.
Cultist Medium or Small Humanoid, Neutral
AC 12 Initiative +1 (11)
HP 9 (2d8)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
tiers and cover the floor of the middle tier to a depth of about 2 feet. The water will slowly drain out of four small drains in the corners of the bottom tier, but it will take a good three hours to do
collide with another wall of force that covers the door to area 27, and then begin draining out through a grating in the floor in the last 10 feet of the passage. The water will take only 20 minutes
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
any character who consumes more than a mouthful must succeed on a DC 12 Constitution saving throw or have the poisoned condition for 10 minutes. Treasure. A small chest tucked in the bottom of the basin
. Channels draining away from the pools are filled with a sweet-smelling, purple sludge. A ball the size and shape of a coconut hangs from a faint rune drawn in an alcove.
Naruv’s recent feast derives
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
few small rooms with only one door, where the characters can bar the door and reasonably expect to spend an hour or even a night resting in safety. On the flip side, cautious characters might try to
danger and urgency by rolling dice behind your DM screen, even without an actual encounter!) Drain Character Resources. By draining the party’s Hit Points and spell slots, leaving the adventurers feeling
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Bonus Actions
Shape-Shift. The doppelganger shape-shifts into a Medium or Small Humanoid, or it returns
to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Knight Medium or Small Humanoid, Neutral
AC 18
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
knows the target’s emotions and alignment.
Invisibility. The sprite casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.
Spy Medium or Small
instead of this one.
Actions
Multiattack. The succubus makes one Fiendish Touch attack and uses Charm or Draining Kiss.
Fiendish Touch. Melee Attack Roll: +7, reach 5 ft. Hit: 16 (2d10 + 5
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
with its food, slowly squeezing and draining the life out of a creature. Death Kiss
Large aberration, neutral evil
Armor Class 16 (natural armor)
Hit Points 161 (17d10 + 68)
Speed 0 ft., fly 30
anything weaker than itself. Its body is about 4 feet in diameter, with six eyestalks, a central eye (sometimes surrounded by multiple smaller eyes), and four small grasping tentacles near its mouth. It
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
furnishings include an unmade bed, a drafting table, and an iron safe (see “Iron Safe” below).
Alcoves. Alcoves to the south contain a poorly draining privy and a modest kitchenette where food molders in
traits: He speaks Aquan, Auran, Common, Gnomish, Ignan, and Terran. He is Small and has a walking speed of 25 feet. He has darkvision out to a range of 60 feet. He has advantage on all Intelligence
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
corner has collapsed, and the nearby walls have crumbled. Three doors in the north wall are shut, and the middle door bears a new padlock. To the west, stairs lead to a small balcony that overlooks
about the padlocked door. C4: Trapped Grate A metal grate in the floor of this ten-foot-square room blocks access to a shallow stone pit holding a small gold harp, a handful of loose papers, and a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
fungus is a Small, inanimate mushroom that can grow anywhere fungi are found in abundance. Its luminous, orange cap sheds Bright Light in a 15-foot radius and Dim Light for an additional 15 feet. A
Dexterity saving throw or have the Grappled condition (escape DC 12). While Grappled in this way, the target takes 5 (1d10) Necrotic damage from the vine’s life-draining thorns at the start of each of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
as well. He later brought these two prisoners to his lab and has been performing magical rites on them, draining their vitality and will to keep them in a state between life and death. Map 3.2 shows
parts, all on the small side. The second table holds a tiefling restrained with leather straps. She struggles against the bonds with a wild look on her face.
Standing near the tiefling’s table is an
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.
Scout Medium or Small Humanoid, Neutral
AC 13 Initiative +2 (12)
HP 16 (3d8 + 3)
Speed 30 ft.
Ability
inch without expending extra movement to do so.
Sunlight Weakness. While in sunlight, the shadow has Disadvantage on D20 Tests.
Actions
Draining Swipe. Melee Attack Roll: +4, reach 5 ft. Hit: 5
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
family of refugees he’s helping. 12 A merchant and gate guard argue over how to accurately measure and compare the sizes of an unusually small donkey and an exceptionally large peacock. They ask for a
small theaters and cabarets, but none can hold a candle to the epic spectacle of the Oasis. Theater owner and director Jonas Goodnight, a chaotic neutral male human spy, puts on shows even more
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
drops into a 10-foot-deep pit and takes 3 (1d6) bludgeoning damage. The lid remains open, and the pit begins filling with water flowing up from grates in the floor — along with small, glowing blue fish
ceiling. A character who succeeds on a DC 15 Intelligence (Nature) or Wisdom (Survival) check recognizes the vines as blood weeds — a carnivorous plant that feeds on creatures by draining blood with
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and compare the sizes of an unusually small donkey and an exceptionally large peacock. They ask for a passing party member’s opinion.
Table H: Outer City Denizens d10 Interaction
1
city has visited the famous Oasis Theater, home of the city’s most daring — and sometimes dangerous — productions. Oasis Theater Baldur’s Gate plays home to a variety of small theaters and cabarets, but
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
that it angles away from the door causes valves to open at the bottom of the well, draining it in 1 minute. Returning the lever to its previous position seals the valves but doesn’t refill the well
the books he has collected. In his warped mind, a few deaths are a small price to pay for success.
Personality Trait. “I don’t like most people, which is why I relish the thought of spending the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
each pool keeps its water from draining out. Numerous tiny drain holes near the tops of the sunken pools prevent them from overflowing. D3. South Massage Room This room contains a massage table draped
in the middle of the room, forming a small island. Corpses and doused torches float in the water around the island, atop which two men circle each other with weapons bared. One of the men — a tall