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Returning 35 results for 'draw gives of sykane the some hunt'.
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Monsters
Spelljammer: Adventures in Space
barrier of magical force around itself that lasts until the start of its next turn. This barrier gives the braxat a +5 bonus to AC, including against the triggering attack, and prevents magic missile
with opposable thumbs. The creature walks upright on two legs.
Braxats hunt alone or in pairs, prowling deserts, dry canyons, desolate wastelands, and lonely asteroids in search of prey. Braxats
classes
Forgotten Realms: Heroes of Faerûn
Withstand the Horrors of Frigid Wastelands
Winter Walkers hone their craft in the bleak and frozen wilds of places like Icewind Dale. These ruthless, rimed Rangers hunt monsters that haunt arctic
fear. Ten-Towns citizens say that Winter Walkers’ frequent exposure to malignant entities gives them their fearsome powers. Many Reghed nomads, on the other hand, believe that nature spirits bestow on Winter Walkers a unique curse.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
reclaim its prey by shooting a filament out to capture it again.
Scarce food might draw a group of cave fishers up to the surface, into a shadowy canyon or a gloomy forest that features both native animal
cooked in strong wine.
While some folk hunt cave fishers to kill them to harvest their filaments, shells, and blood, others capture cave fisher eggs and rear the hatchlings, which can be trained to guard
Dullahan
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Van Richten’s Guide to Ravenloft
become frightened of the dullahan until the end of its next turn.
Head Hunt (Costs 3 Actions). The dullahan moves up to its speed without provoking opportunity attacks and makes one Battleaxe attack
with advantage. If the attack hits, but is not a critical hit, the attack deals an extra 27 (6d8);{"diceNotation":"6d8","rollType":"damage","rollAction":"Head Hunt","rollDamageType":"necrotic
Monsters
Spelljammer: Adventures in Space
priests draw their strength from the pantheon of elven gods and oversee religious practices in astral elf society. It’s common for them to serve aboard spelljamming ships, not only as emissaries
thousands (in some cases tens of thousands) of years old. Whatever their disposition, their longevity gives astral elves a perspective on time that few other kinds of creatures can appreciate
Species
Mythic Odysseys of Theros
-shaking roars, gives most leonin an air that readily shifts between regal and fearsome. Leonin often act with confidence, which can come off as imperiousness. While this can reassure their allies, it can
.
Leonin rely on themselves and their prides. A pride is bound together by the experience of a shared challenge and, in particular, the sacred act of the hunt. See chapter 3 for more details on Oreskos and
Monsters
Fizban's Treasury of Dragons
conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and other nature
dragon egg, and they care for it as if it were their own.
5
A sea hag is on the hunt for a topaz dragon wyrmling, to be used as a component in a fell ritual.
6
A pirate crew keeps a curmudgeonly topaz dragon wyrmling as a beloved mascot.
Cold, Necrotic
classes
Basic Rules (2014)
fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes
by walls and crowds. They thrive in the wilds of their homelands: the tundra, jungle, or grasslands where their tribes live and hunt.
Barbarians come alive in the chaos of combat. They can enter a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Carapace Ridge. This cliffside redoubt gives Kas a place to plan, organize excursions against the forces of Lolth, and brood about how long it’s taking Miska to free himself. Although the characters
might encounter the vampire in his redoubt, they might also draw him out by changing the tides of war. Unless the characters draw him out by collapsing Hurricane Tower, sealing Miska away, or some other effective strategy, Kas waits in the redoubt for Miska to emerge.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the harrowing hunt in pursuit of the characters. Domenico Cava Jyn Corvis may have been the first person
to draw the Skull card from the deck Redemption. Asteria (see chapter 22) believes the Grim
into a ticking time bomb. The following are examples of ways the hunt might come for characters: Countdown. Laurel, a young woman who recently inherited her father’s merchant wagon, finds a Deck of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
wilds of their homelands: the tundra, jungle, or grasslands where their tribes live and hunt. Barbarians come alive in the chaos of combat. They can enter a berserk state where rage takes over, giving
them superhuman strength and resilience. A barbarian can draw on this reservoir of fury only a few times without resting, but those few rages are usually sufficient to defeat whatever threats arise.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Chapter 1: Into the Mists Eerie mists surround Barovia and bind its inhabitants there. This chapter gives you the information you need to prepare for the adventurers’ journey into those mists. The
the tarokka card reading that helps set the stage for the adventure’s action, and the chapter closes with adventure hooks that you can use to draw the characters into the horror of Barovia.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
crowds. They thrive in the wilds of their homelands: the tundra, jungle, or grasslands where their tribes live and hunt. Barbarians come alive in the chaos of combat. They can enter a berserk state
where rage takes over, giving them superhuman strength and resilience. A barbarian can draw on this reservoir of fury only a few times without resting, but those few rages are usually sufficient to defeat whatever threats arise.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
gnome commoner), the café manager, is a Strixhaven staff member and the only worker behind the counter at present. The characters must present their scavenger hunt list to Aisla. When they do, she tells
assistance with a successful DC 15 Dexterity check, Aisla gives that character a random trinket from chapter 2. Many students have ignored her requests for help during the orientation, she says, so she decides to make an exception with a gift from her own pockets. Plus, she likes the new students’ ambition.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, spells, and class features can have their source in the power of dragons. A character of any class can have strong ties to dragonkind. The Draconic Character Ties table provides ideas you might draw on
options. Draconic Character Ties d10 Draconic Tie
1 I revere and draw my power from one of the dragon gods—most likely Bahamut or Tiamat, but possibly Sardior or a powerful dragon with
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Preparing to Use the Deck The power and unpredictability of a Deck of Many Things gives it the potential to wildly alter the course of campaigns. In an instant, characters could inherit a keep
detail two ways to head off potential complications before the characters draw their first card. “Customizing Your Deck” suggests strategies for stacking the deck with only cards that will be fun for
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
On the Hunt Seeking Zenia at the Thornapple gives the characters their first opportunity to explore Zinda. With the March of Vice occurring soon, people are in high spirits. Characters who move about
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
more see dragonnels moving troops from the ground to the citadel. The flying citadel gives the Dragon Army a powerful weapon, but it will take it days to move all of its forces aboard. The flying
citadel and the Dragon Army aren’t immediate threats so long as the characters and Kalaman’s forces keep their distance. If the characters draw near, they attract the attention of one or more lesser death dragons (see appendix B) that attack until the characters retreat.
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
Concluding the Encounter If the characters intervene and draw the focus of the spiders, the family is saved. As thanks, they provide treasure and information. Treasure The family gives the characters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
characters to spend their treasure and pursue their goals. This downtime gives the characters an opportunity to sink their roots a little deeper into the world, building a personal investment in what
happens to the people and places around them, which can, in turn, draw them into further adventures. Chapter 5, "Equipment" of the Player’s Handbook details the expenses that a character incurs for
Compendium
- Sources->Dungeons & Dragons->Monster Manual
so long as they’re given opportunities to hunt and kill, but they’re quick to turn on those who treat them as mere animals. Hell hounds have greater cunning than normal canines. They’re skilled
trackers and work together well in packs, often employing tricks and ambushes. Hell hounds enjoy hearing prey scream in their scorching jaws and fiery breath. They often go out of their way to draw out the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
prefer a scale where each square represents 5 feet, or you can subdivide your 10-foot grid into a 5-foot grid when you draw your maps for combat.) When you draw your map, keep the following points in
and sizes of rooms and necessitating features such as bridges and drains. Add multiple entrances and exits. Nothing gives the players a stronger sense of making real decisions than having multiple ways
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
gives them a wooden coin painted with the image of a golden goose that was found near the corpse of her slain mother, Queen Neri. Serissa presumes (correctly) that the coin was accidentally dropped by
telepathic thought. The chapter concludes with the characters’ hunt for the Morkoth and the freeing of King Hekaton, and perhaps a terrifying encounter with the kraken itself.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
soul by swearing to hunt down his own kind. Later, he volunteered to join Zariel on her crusade into the Nine Hells. Stirges now swarm back and forth from Jander’s body, preserving his existence by
ears, and his soul was condemned to the Nine Hells to suffer for his sins. When she beholds Jander impaled on the iron tree, Lulu’s memories of him return. She remembers his betrayal of Zariel and gives
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Hidden Rune This 20-foot-high chamber shows signs of past extravagance. It has the following features: Chasm. The floor to the north gives way to a chasm and a hot, bubbling pool of lava 30 feet
flank a stone double door engraved with a giant letter H.
If their handles are tugged, the double doors fly open, revealing a stone wall with a giant elder rune carved into it (see “Elder Runes”). Draw
Monsters
Fizban's Treasury of Dragons
; attentiveness to unusual events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane. These gem dragons
a constant battle against deep gnome miners, who scour the tunnels of the dragon’s lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
elements. Then join the Circle of the...
Land to draw on the magic of the environment.
Moon to adopt powerful animal forms.
Sea to channel tides and storms.
Stars to gain powers in a starry form
the Oath of...
Devotion to emulate the angels of justice.
Glory to reach the heights of heroism.
The Ancients to preserve life, joy, and nature.
Vengeance to hunt down evildoers.
Ranger
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
foes.
Druid. Channel nature magic to heal, shape-shift, and control the elements. Then join the Circle of the...
Land to draw on the magic of the environment.
Moon to adopt powerful animal
preserve life, joy, and nature.
Vengeance to hunt down evildoers.
Ranger. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
family call for aid.
5 The citizens of the village of Crawford spread tales of a gigantic raven. Sheriff Perkins hires the characters to hunt down the creature, which is actually a wereraven
(see chapter 5) protecting the community from a greater threat.
6 A curse has afflicted Westcote Manor for a hundred years. The surrounding bog encroaches on the house, and howling bog hounds draw
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, cunning, and planning instead of brute force. Phenax and his champions move with purpose, don’t draw attention to themselves, and use misdirection to keep foes guessing about when and where their
upheaval that threatens to turn to violence.
7 A champion (veteran) of Heliod is threatening to torch a section of the polis in her hunt for a Phenax-worshiping oath breaker.
8 Folk go
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
group of mind flayer fanatics that draw power from the Far Realm planted it for him to find. The gemstone lets Ruxithid telepathically communicate with the mind flayers, who he believes are gods. The
been hidden around Phandalin for ages. (More about the mind flayers’ story can be found in subsequent chapters.) It is the hunt for the shards that serves as the impetus for the goblins’ crime spree
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
opposable thumbs. The creature walks upright on two legs. Braxats hunt alone or in pairs, prowling deserts, dry canyons, desolate wastelands, and lonely asteroids in search of prey. Braxats also spew acid
originates from a source the braxat can see, the braxat can create an invisible barrier of magical force around itself that lasts until the start of its next turn. This barrier gives the braxat a +5
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
hunt for treasure on the bottom of Deepwater Harbor. The characters have no trouble getting directions to her Mistshore residence (area D2). When the characters arrive at her home, Grinda is holed up
in the City of the Dead. The mage gives the characters directions to the site and a key to the mausoleum. (They won’t need the key, since the mausoleum is open when they arrive.) Spy in the Sky As the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
attract enemies and draw the foes into greater danger, which can be especially effective if the invaders have made camp, are injured, or are otherwise compromised (such as having to move by climbing
attacks over the round instead of having them all act on the same initiative count. Doing this gives the kobolds more opportunities to react to what their enemies do, and makes it harder for players to coordinate their characters’ attacks because not all the kobolds take their actions at the same time.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
mining town of Hollow. The Hunt Begins Paloma offers 100 gp per character for the party’s assistance, and she gives them her ring of jumping if they agree to investigate the mine and slay the fiend if
they find it. She gives them directions to Hollow, an abandoned settlement about 14 miles away and 4 miles north of San Citlán. She warns against going at night, lest the characters suffer her fate