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Returning 35 results for 'draw priestess of lost'.
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Magic Items
Dungeon Master’s Guide
column of the Deck of Many Things table when randomly determining cards drawn from the deck.
Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Any
cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no more than 1 hour after the previous draw. If
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number
have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no more than 1 hour after the previous draw. If you fail to draw the chosen number
Monsters
Strixhaven: A Curriculum of Chaos
Lorehold apprentice;apprentices and then as pledgemages—study the magic of the past, searching for arcane artifacts and speaking with long-dead adventurers to uncover secrets lost to time.
Though
Lorehold College draw their magical might from the flow of time and fate and the way those forces shape the course of history. Scholars of this broad mystical study divide between those who see history as
Magic Items
Lost Laboratory of Kwalish
draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number
have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no more than 1 hour after the previous draw. If you fail to draw the chosen number
Monsters
Strixhaven: A Curriculum of Chaos
arcane artifacts and speaking with long-dead adventurers to uncover secrets lost to time.
Though many Lorehold students bury themselves in old tomes, others take a more cavalier approach to their
sometimes just bashing things with a glowing scroll.
Lorehold Scholars
The archaeomancers of Lorehold College draw their magical might from the flow of time and fate and the way those forces shape the
Backgrounds
The Book of Many Things
Everything was going so well! You had a life of luxury, love, and comfort when you suddenly lost it all. Perhaps you were framed for crimes you didn’t commit and lost your reputation, fortune
successful life even more glorious—only to draw a destructive card that changed your destiny forever.
Your desperation has driven you to the career of adventurer. You don’t seek out dark dungeons
Magic Items
Tasha’s Cauldron of Everything
Not all lingering spirits are tragic souls, lost on their way to the hereafter. Some languish as prisoners, souls so wicked mortals dare not free them upon an unsuspecting afterlife.
Created by a
made to maintain your concentration on divination spells.
Twist of Fate. As an action, you can draw a card from the deck and twist the fortune of another creature you can see within 15 feet of you
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
priestess Asha shows him is an attempt to manipulate him. But he’s willing to play along for the time being, hoping to draw Asha closer and potentially use her against Ilvara when the time is right
The Drow The garrison at Velkynvelve consists of twelve drow, five drow elite warriors, a junior drow priestess named Asha (use the priest stat block in the Monster Manual, but add the Fey Ancestry
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Shipwrecks Shipwrecks at the bottom of the ocean make the perfect locations for monsters’ lairs and lost treasures. The Shipwreck Contents table provides ideas for the creatures and treasure within
these wrecks. Shipwreck Contents d10 Creatures or Treasure 1 1 sahuagin priestess and 2d10 sahuagin 2 1 young bronze dragon 3 4d10 giant crabs 4 3d10 giant seahorses 5 1d4 hunter sharks 6 1 giant
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is out surveying damaged sections of the city. Merchants and crafters who confront the priestess, claiming to have lost everything in Demogorgon’s attack, are banished to the Braelyn. Locals driven mad
Encounters d20 Encounter 1–4 Bregan D’aerthe spy 5–8 Drow foot patrol 9–12 Drow priestess of Lolth 13–16 Spider nest 17–20 Statue of Lolth Bregan D’aerthe Spy A male drow spy takes an interest in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Har’Akir, among the living or the dead, denies his will, but the Darklord’s wishes are few. He cares only for order and to find his lost ka. Children of Ankhtepot. The Darklord is served by many of the
obsession with order and knows the living might be useful in finding his lost ka. To that end, he relies on his priests to maintain peace in Har’Akir and provide for the people. Should the populace
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
of Moloch, one of either agents’ couriers, and so forth. As she does in Lost Laboratory of Kwalish, she offers to let the characters draw from her deck of several things. Some of the deck’s cards
Mary Greymalkin A potential guide in Lost Laboratory of Kwalish, Mary Greymalkin might appear in this adventure as a servant of Moghadam or Thessalar, a guide for the thieves who entered the Temple
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
some have twenty-two. Use the appropriate column of the Deck of Many Things table when randomly determining cards drawn from the deck. Before you draw a card, you must declare how many cards you intend
to draw and then draw them randomly. Any cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
some have twenty-two. Use the appropriate column of the Deck of Many Things table when randomly determining cards drawn from the deck. Before you draw a card, you must declare how many cards you intend
to draw and then draw them randomly. Any cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
printed as a mosaic of raised dots. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the
deck). Any cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no more than 1 hour after the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Temples and Shrines Every major religion has outposts in Sharn. A number of sacred sites draw pilgrims to the city from across Breland and Khorvaire. Priests don’t usually sell their services
City of the Dead from Warden Tower. Coldflame Keep in Middle Northedge was once a mighty garrison; its glory has faded, but Flamebearer Mazin Tana still strives to protect his community. The priestess
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
body is lost or left behind, the party’s drow pursuers find it. The drow high priestess casts raise dead on the corpse so that the character can be questioned. The character might escape later, or can
lost in the Underdark or sent there to investigate rumors of strange happenings. An escaped slave from another Underdark settlement is another possibility. A monster encountered by the party might be
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
A Hasty Retreat While the Red Dragon Army recovers from the destruction of the City of Lost Names, Darrett Highwater and the troops from Kalaman retreat and make camp a safe distance away. Begin this
chapter as the characters join them by reading the following text: Kalaman’s surviving soldiers made camp on a bluff east of the City of Lost Names—or what remains of it. In the distance, a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, but the rest have twenty-two. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck
). Any cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no more than 1 hour after the previous
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
7. Ilvara’s Quarters A rope ladder leads down from the shrine into this chamber, which serves as private quarters to Mistress Ilvara, priestess of Lolth and commander of Velkynvelve. Inside, the
silk. A heavy chest of black-stained zurkhwood sits at the foot of the bed. Ilvara retreats to her quarters for privacy, rest, and meditation. Roll a d6. On 1–2, the priestess is here. On a roll of 1
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, but the rest have twenty-two. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck
). Any cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no more than 1 hour after the previous
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ventures into the darkness to retrieve the soul of her lost love. Calling on their divine parentage, a group of demigods undertake twelve labors to win the gods’ blessings for other mortals. A mythic-fantasy
— misbegotten offspring of a philandering god. Adventures might lead the heroes through a series of trials to the realms of the gods in search of a gift or favor. Such a campaign can draw on the myths and legends of any culture, not just the familiar Greek tales.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
traveling by ship. Draw a Map A ship’s captain often undertakes this activity, producing a map of the ship’s progress and helps the crew get back on course if they get lost. No ability check is required
make a DC 15 Charisma (Persuasion) check. On a successful check, the crew’s quality score increases by 1. Navigate (Quartermaster Only) The quartermaster can try to prevent the ship from becoming lost
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, the character gains 1 level of exhaustion that can’t be removed until the soul is restored. The character grows more listless and withdrawn as the exhaustion builds. Instinctive Draw The soulless
character feels a pull toward what they’ve lost. If you’re using the House of Cards, the character senses that a Deck of Many Things can bring them where they need to be.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Ataaz Yklwazi Blades of black basalt thrust up from the floor of this deep, volcanic canyon to create a forest of sorts: one that can easily draw blood from unwary trekkers who brush against the ebon
piles that are as sharp as the razor-edged weapons they’re named after. Ataaz Yklwazi (“Gorge of Blades”) forms a gateway of sorts to the Valley of Lost Honor from the north. The valley is the domain
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Chapter 5: The Northern Wastes Buried beneath the magically scarred reaches of the Northern Wastes lies an ancient ruin now known as the City of Lost Names. In a bygone age, the city was named Onyari
graveyard it was built on. Now, Onyari’s ruins draw the attention of the Red Dragon Army, whose leaders believe they can raise the city into the heavens once more. The black-robed mage Lohezet and the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mournland Villains Few people have reason to spend time anywhere near the Mournland. Among the exceptions are those who seek to plunder the riches of lost Cyre, such as Ikar’s Salvage (described
undead army from the corpses in the Mournland. 5 A rakshasa works to free a fiendish overlord trapped in a whirlwind of stone and sand somewhere in the Mournland. 6 A servant of the Lords of Dust maintains an extensive collection of severed heads and continues to draw on the knowledge in their brains.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Vampires “I am The Ancient, I am The Land. My beginnings are lost in the darkness of the past. I was the warrior, I was good and just. I thundered across the land like the wrath of a just god, but
the war years and the killing years wore down my soul as the wind wears down stone into sand.”
— Count Strahd von Zarovich
Awakened to an endless night, vampires hunger for the life they have lost
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
spellcasters, but they can enrich any character’s story. When using this table, you can either choose the entries that speak to you or draw cards from the deck. Sage Destinies Card Heroic Tie
studies are driven by a desire to manipulate reality. Flames Your magical ability stems from a gamble you made with a Fiend—though you’re not sure if you won or lost. Fool You use your arcane prowess to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of lost souls. Any adventurers who travel to the Nine Hells to procure a vial of this powder will likely draw the attention of the shadar-kai, who will attempt to steal or barter for it. Adventurers
place to enter it willingly. In their communities they reenact their old rituals and ceremonies, in a pale imitation of the days when they dwelled in the life and light of their now-lost kingdom. When
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Intelligence Intelligence measures mental acuity, accuracy of recall, and the ability to reason. Intelligence Checks An Intelligence check comes into play when you need to draw on logic, education
measures your ability to recall lore about historical events, legendary people, ancient kingdoms, past disputes, recent wars, and lost civilizations. Investigation. When you look around for clues and
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
more. In this role, the Cartophile has served as patron for numerous expeditions of exploration, sending adventurers to all corners of the world — both to draw new maps and to verify the authenticity of
obsession. One of his ancestors took part in Kwalish’s lost expedition to find Daoine Gloine, the mythical city of the Barrier Peaks inhabited by “people of glass.” The gnome has long sought to learn the truth of the expedition’s demise.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Monster Manual. Vestiges are deities who have lost nearly all their worshipers and are considered dead from a mortal perspective. Esoteric rituals can sometimes contact vestiges and draw on their latent power.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Intelligence Intelligence measures mental acuity, accuracy of recall, and the ability to reason. Intelligence Checks An Intelligence check comes into play when you need to draw on logic, education
measures your ability to recall lore about historical events, legendary people, ancient kingdoms, past disputes, recent wars, and lost civilizations. Investigation When you look around for clues and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Lost Things Use this adventure hook if you want the characters to have a strong personal investment in the story. Choose a settlement in the characters’ world near which the Witchlight Carnival will
the characters together as adults, united by the common goal of retrieving that which they’ve lost. The adventure begins shortly after the Witchlight Carnival returns to the characters’ world for the