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Returning 35 results for 'drawn score aid'.
Other Suggestions:
dragon score aid
draw score aid
down score aid
draws score aid
drawing score aid
Magic Items
Dungeon Master’s Guide
column of the Deck of Many Things table when randomly determining cards drawn from the deck.
Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Any
cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no more than 1 hour after the previous draw. If
Classes
Player’s Handbook
the influence of these beings can be felt. In no time, each Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons
Warlock Subclass
3
2
4
2
2
4
+2
Ability Score Improvement
3
3
5
2
2
5
+3
—
5
3
6
2
3
6
+3
Subclass feature
5
3
7
2
3
7
+3
—
6
3
8
2
4
8
Monsters
Mythic Odysseys of Theros
nymphs and convincing them to aid in creating phenomenal works. In some tales, a smith finds an oread and allows it to relish in the destruction of a novel or remarkable item. In recompense, the
oread provides the smith with materials drawn from the burning heart of the world, allowing the smith to create an even greater wonder. In more tales, though, a smith pursues an oread, then later the
Monsters
The Book of Many Things
"} necrotic damage, and its Charisma score is reduced by 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Drink Breath"}. This reduction lasts until the target finishes a short or long rest. If this
masters. The first breath drinker manifested in the multiverse when the Void card was first drawn from the original Deck of Many Things.Poison, RadiantAcid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksNecrotic
Magic Items
The Book of Many Things
cards you intend to draw and then draw them randomly. Unless a card allows you to draw additional cards, any cards drawn exceeding this number have no effect.
As soon as you draw a card, its magic
from the deck and take effect simultaneously.
Unless it is the Fool or the Jester card, a drawn card immediately takes effect, fades from existence, and reappears in the deck, making it possible to
Species
Spelljammer: Adventures in Space
it, giff are drawn to the Astral Plane because, on a deep psychic level, they remain connected to their creator gods, who have just enough divine spark left in them to imbue giff with sparks of their
.
Ability Score Increases
When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1
Monsters
Fizban's Treasury of Dragons
.
3
An emerald dragon’s assault on a fire giant has attracted the attention of the giant’s clan, and now the dragon seeks aid.
4
Villagers have been going missing, and then are
found weeks later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5
Giant lizard;Giant lizards drawn to the lair
Backgrounds
Guildmasters’ Guide to Ravnica
footsteps of a Boros parent, succumbed to the persuasion of a charismatic recruiter’s lofty promises, or were drawn in by the prospect of a life of action.
Skill Proficiencies: Athletics
;sacred flame
1st
guiding bolt, heroism
2nd
aid, scorching ray
3rd
beacon of hope, blinding smite
4th
death ward, wall of fire
5th
flame strike
Monsters
Fizban's Treasury of Dragons
riders.
3
An emerald dragon’s assault on a fire giant has attracted the attention of the giant’s clan, and now the dragon seeks aid.
4
Villagers have been going missing, and then
are found weeks later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5
Giant lizard;Giant lizards drawn to the
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
homes, they appear alert, with eyes moving and bodies ready to take flight.
Homelands
Most aarakocra live on the Elemental Plane of Air. Aarakocra can be drawn into the Material Plane, sometimes to
on that plane might leave their colonies to lend aid to other humanoids committed to fighting earth cults and thwarting their efforts.
Aarakocra Names
As with much of their speech, aarakocra names
Magic Items
Guildmasters’ Guide to Ravnica
access to privileged places in its guild’s headquarters and outposts. At the DM’s discretion, a character might be given a keyrune upon attaining a renown score of 25 in their guild
duration of 3 hours. In this form, it will serve you as a bodyguard, lift and carry things for you, act as a test subject for your experiments, or aid you in any other way that its capabilities allow
Monsters
Fizban's Treasury of Dragons
in collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane
monastery of githzerai warrior-monks, an adult amethyst dragon sends them aid against a mind flayer colony.
7
An apostate community of githyanki follows the tutelage of an adult amethyst dragon
Magic Items
Tasha’s Cauldron of Everything
your own teeth falls out, and the drawn tooth takes its place, resizing to fit in your mouth. Once the tooth is implanted, you gain the effect noted in the Implanted Effect column. The tooth can
levels of exhaustion.
20
Dahlver-Nar’s Tooth (dusty human molar)
1 priest
As an action you can call on a divine force to come to your aid. Describe the assistance you seek, and the DM
Monsters
Fizban's Treasury of Dragons
emerald dragon’s assault on a fire giant has attracted the attention of the giant’s clan, and now the dragon seeks aid.
4
Villagers have been going missing, and then are found weeks
later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5
Giant lizard;Giant lizards drawn to the lair of a
Monsters
Fizban's Treasury of Dragons
’s assault on a fire giant has attracted the attention of the giant’s clan, and now the dragon seeks aid.
4
Villagers have been going missing, and then are found weeks later roaming the
forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5
Giant lizard;Giant lizards drawn to the lair of a legendary emerald
monsters
damage plus 4 (1d8);{"diceNotation":"1d8", "rollType":"damage", "rollAction":"Bone Saw", "rollDamageType":"Psychic"} Psychic damage. Critical Hit: If the target is a creature, its Intelligence score
decreases by 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"INT decrease"}. The target dies if this reduces that score to 0.
Infested Spray (Recharge 5–6);{"diceNotation":"1d6", "rollType
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number
, the remaining number of cards fly from the deck on their own and take effect all at once.
Once a card is drawn, it fades from existence. Unless the card is the Fool or the Jester, the card reappears
classes
13
+5
Improved Monster Grimoire
4
14
+5
Lair Sense
4
15
+5
Hunting Guild feature
4
16
+5
Ability Score Improvement
4
17
+6
Slayer's Aid
5
18
+6
Hunting Guild
Response
2
3
+2
Monster Hunter Subclass: Hunting Guild
2
4
+2
Ability Score Improvement
2
5
+3
Expert Strike
3
6
+3
Improved Monster Grimoire
3
7
+3
Hunting Guild
Cleric
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
.
Most adventuring clerics maintain some connection to established temples and orders of their faiths. A temple might ask for a cleric’s aid, or a high priest might be in a position to demand it
quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Strength or Constitution. Second, choose the acolyte background.
The Cleric Table
spells
, you are haunted by the dangerous entity, and your spellcasting ability score is reduced by 1d4 until you finish a Long Rest. If the saving throw fails by 5 or more, instead the entity breaks through
and immediately seeks out whoever awakened the portal. The entity magically senses your location at the time it arrives and for the next 24 hours. The creature drawn through the portal varies
monsters
, creating the following effects:
Enduring Dirge. Within 1 mile of the lair, creatures with an Intelligence score higher than 4 who can speak at least one language absently sing nursery rhymes or
Doll. The mother targets the corpse of a creature she killed within the last minute. The target’s soul is drawn out and transforms into a ceramic doll of the creature. The doll is a Tiny object
Magic Items
Lost Laboratory of Kwalish
draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number
, the remaining number of cards fly from the deck on their own and take effect all at once.
Once a card is drawn, it fades from existence. Unless the card is the Fool or the Jester, the card reappears
classes
Basic Rules (2014)
untrained soldiers with only the most basic combat knowledge. Veteran soldiers, military officers, trained bodyguards, dedicated knights, and similar figures are fighters.
Some fighters feel drawn to
these suggestions. First, make Strength or Dexterity your highest ability score, depending on whether you want to focus on melee weapons or on archery (or finesse weapons). Your next-highest score should
races
Mordenkainen Presents: Monsters of the Multiverse
Shadar-kai are the elves of the Shadowfell, originally drawn to that dread realm by the Raven Queen. Over the centuries, some of them have continued to serve her, while others have ventured into the
race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
water—must remain in equilibrium. If one element were to gain power over the others, the world could be destroyed, drawn into one of the elemental planes and broken apart into its component
. First, Wisdom should be your highest ability score, followed by Constitution. Second, choose the hermit background.
The Druid Table
Level
ProficiencyBonus
Features
Magic Items
Lost Laboratory of Kwalish
crystal.
While wearing this armor, you gain the following benefits:
You have a +1 bonus to AC.
Your Strength score is 18 (this has no effect if your Strength is already 18 or higher).
You have
power from additional sources, or that energy cells can be recharged with the aid of a tinker, inventor, or artificer. It might also be possible for allies to connect to the armor through the use of
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
+5 Ability Score Improvement 4 17 +6 Slayer's Aid 5 18 +6 Hunting Guild feature 5 19 +6 Epic Boon 5 20 +6 Grave Strike 5
Response 2 3 +2 Monster Hunter Subclass: Hunting Guild 2 4 +2 Ability Score Improvement 2 5 +3 Expert Strike 3 6 +3 Improved Monster Grimoire 3 7 +3 Hunting Guild feature 3 8 +3 Ability Score Improvement 3
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Aldani The characters are shadowed by 1d4 aldani (see appendix D), which are noticed by any character with a passive Wisdom (Perception) score of 12 or higher. The aldani don’t communicate with
others unless they must, and they won’t fight unless the characters refuse to take a bribe to leave the area. The aldani will aid the characters only if they’re offered something of great value in return — for example, an offer to drive off a pack of predatory dinosaurs encroaching on their territory.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Adventures with Gith Characters might be drawn into conflicts involving githzerai and githyanki in various ways. Roll on or choose a result from the Gith Conflicts table to inspire adventures
devourer to seek out an elusive gith leader. 3 Entreated to aid githzerai fleeing the githyanki who destroyed their sanctuary. 4 Entrusted with renewing or disrupting the githyanki’s alliance with red
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Lingering Evil One or more of the demon lords might remain in the Underdark or on the Material Plane by the end of the campaign, having managed to avoid being drawn into Vizeran’s trap. Graz’zt is a
legendary weapons or magic. The characters might even venture out into the other planes of existence with the aid of Araumycos or the librarians of Gravenhollow, seeking allies, lore, and resources to combat the demon lords and return them to the Abyss.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Adventures with Gith Characters might be drawn into conflicts involving githzerai and githyanki in various ways. Roll on or choose a result from the Gith Conflicts table to inspire adventures
devourer to seek out an elusive gith leader. 3 Entreated to aid githzerai fleeing the githyanki who destroyed their sanctuary. 4 Entrusted with renewing or disrupting the githyanki’s alliance with red
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Aldani The characters are shadowed by 1d4 aldani (see appendix D), which are noticed by any character with a passive Wisdom (Perception) score of 12 or higher. The aldani don’t communicate with
others unless they must, and they won’t fight unless the characters refuse to take a bribe to leave the area. The aldani will aid the characters only if they’re offered something of great value in return — for example, an offer to drive off a pack of predatory dinosaurs encroaching on their territory.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Lingering Evil One or more of the demon lords might remain in the Underdark or on the Material Plane by the end of the campaign, having managed to avoid being drawn into Vizeran’s trap. Graz’zt is a
legendary weapons or magic. The characters might even venture out into the other planes of existence with the aid of Araumycos or the librarians of Gravenhollow, seeking allies, lore, and resources to combat the demon lords and return them to the Abyss.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Hospitality Traits If you’re a halfling with the Mark of Hospitality, you have this subrace, with the following traits. Ability Score Increase. Your Charisma score increases by 1. Ever
Mark of Hospitality Spells table are added to the spell list of your spellcasting class. Mark of Hospitality Spells Spell Level Spells
1st goodberry, sleep
2nd aid, calm emotions
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Hospitality Traits If you’re a halfling with the Mark of Hospitality, you have this subrace, with the following traits. Ability Score Increase. Your Charisma score increases by 1. Ever
Mark of Hospitality Spells table are added to the spell list of your spellcasting class. Mark of Hospitality Spells Spell Level Spells
1st goodberry, sleep
2nd aid, calm emotions