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Returning 35 results for 'drawn spies'.
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Kenku
Legacy
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Species
Volo's Guide to Monsters
a talent for learning and memorizing details. Thus, ambitious kenku can excel as superb spies and scouts. A kenku who learns of clever schemes and plans devised by other creatures can put them to use
kenku make an easy living serving as messengers, spies, and lookouts for thieves’ guilds, bandits, and other criminal cartels. A network of kenku can relay a bird call or similar noise across the
Monsters
Fizban's Treasury of Dragons
in collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane
with a beholder that has moved into the dragon’s domain.
5
Xorn serve as lookouts and spies for an adult amethyst dragon who rewards them with gems.
6
To repay a favor long owed to a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
excellent wine she makes. Darathra enacts and modifies local laws (known as “The Lord’s Decree”), which are then enforced by “The Twelve,” a dozen mounted veterans drawn from the militia to serve in a tenday
of the town. Darathra is a key contact for characters affiliated with the Harpers. The Zhentarim has spies in the town as well, and its agents might contact the characters in the course of “The Long Road” side trek in chapter 6.
Monsters
Fizban's Treasury of Dragons
later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5
Giant lizard;Giant lizards drawn to the lair of a
surrounding an adult emerald dragon;adult emerald dragon's lair.
8
An adult emerald dragon spies on the adult red dragon who killed the emerald dragon’s mate, looking for weaknesses
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
The Attack
Map 4: Backlot in Town View Player Version
When the characters are packing up to take the supplies back to Leilon at the end of their visit, the spies from both the Cult of Talos
and the followers of Myrkul independently decide they are too big a threat to let live. (If the characters have already dealt with both spies, this encounter doesn’t happen.) Use the Backlot Map to
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
with weapons drawn and cannot be surprised. If the adventurers get a chance to hear the cultists talking, use the following read-aloud text to portray that conversation: A severely damaged ship leans
Stormlord to be forced into playing the part of glorified longshoremen.
The cultists here (spies) number two per character, including sidekicks. A Better Offer? The party could avoid a fight here
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
powerful but less intelligent ones. On rare occasions—usually when the Skull card has been drawn and the Grim Harrow has a chance to destroy a copy of the Deck of Many Things—one of the grim champions
chapter 21) that function as spies and messengers, along with harrow hounds (this stat block appears later in this chapter) who find and track prey. Once the hunt begins, the Undead move as quickly as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
subservience or drawn to the beholder by the promise of treasure, food, or power. Treachery within the ranks of the guild is common as servants vie for the beholder’s favor and affection. Such boons are
realizes what has happened. Luckily for them, the beholder can’t tell one fish from another. Xanathar is extremely fond of gold. A few years ago, its spies stole the Stone of Golorr, which contained
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
consider other people little more than animals. Baphomet’s teachings reinforce these beliefs, appealing to the ego and justifying narcissism. Bigots are also drawn to Baphomet’s doctrine of individual
vacancy left by a departed rival, expanding the reach of the Demonweb Pits and claiming those servants her enemies have left behind as new spies and informants for her.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Barovians After his armies occupied the valley and slew its inhabitants, Strahd repopulated the area with human subjects drawn from his other conquered lands. As a result, Barovians have a wide
outdoors, so as not to attract the attention of Strahd or his spies. Barovians live within a closed ecosystem. Every Barovian adult is expected to learn a trade or serve a function. Barovians stitch
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
became the new chief after the previous one choked to death on a mountain goat tongue. By then, Yarb-Gnock had already drawn up plans to build a fortress in the mountains. Karkolohk, the Gnomish word
who among them are Yarb-Gnock’s loyal spies. Mistrust has infected every nook and cranny of Karkolohk. Spellix Romwod was beginning to think that the time had come to abandon his goblin kin and seek
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, and then are found weeks later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5 Giant lizards drawn to the lair of a
indirectly aids any who oppose the efreet.
7 An iron golem ferries visitors across the lava moat surrounding an adult emerald dragon’s lair.
8 An adult emerald dragon spies on the adult red dragon
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
jeopardy. If the characters drawn attention to themselves, the gargoyles fly back to House Baenre and report what they’ve seen. Matron Mother Quenthel Baenre, believing that the characters are potentially of
demand to know their business. The noble also seizes any opportunity to reverse his or her recent misfortune, perhaps by rooting out enemy spies or using the characters to dispose of a rival. This noble
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
from the dead and become immersed in negative energy, eventually becoming like ghosts. Thieves’ guilds value them as highly effective information gatherers and spies. Many shadar-kai of the
. At the end of a long rest, a soul trinket appears in your hand if you don’t have any soul trinkets, as the spirits of the dead are drawn to you.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
song or poem, drawn by tales of the land’s harsh beauty and the legendary exploits of Drizzt Do’Urden. Since then, Auril the Frostmaiden has cast an evil spell over the dale, preventing you from
familiarity with the residents makes you useful to Harper spies and Zhentarim bounty hunters who are looking for criminals and other ne’er-do-wells hiding in your midst. Ratting out these newcomers keeps coin in your pockets.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
deathly energy and stealing knowledge from souls who have passed on. Thieves’ guilds value Rogues of this persuasion as highly effective information gatherers and spies. Level 3: Wails from the Grave
9: Tokens of the Departed The spirits of the dead are drawn to you, and echoes of their past lives magically manifest as strange curios with resonant power. You gain two soul trinkets. A soul trinket
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
to steal royal regalia. 7 A golem intended to serve as a protector has gone berserk and captured its creator. 8 A conspiracy of spies, assassins, and necromancers schemes to overthrow a ruler. 9 After
a cult’s villainous plans. 17 A secretive cult uses spies to heighten tensions between two rival nations, hoping to provoke a war that will weaken both. 18 Rebels or forces of an enemy nation have
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
among diplomats and spies. Intrigue Conflicts. Conflicts like these are ripe for an intrigue campaign: Feuding Fiefs. Two fiefs or settlements have been feuding for years. The characters are drawn into
these for a mystery campaign:
Criminal Syndicate. A many-headed criminal syndicate seeks economic and political power. The syndicate has spies everywhere, including among the adventurers’ families or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
blood vessels that circulate the conflict throughout the Lower Planes.
Agents of Treachery Both sides in the Blood War employ spies and soldiers drawn from the ranks of other evil creatures of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
insists that recurring dreams led to the crimes. The Sentinel Marshal dismisses this claim. If the inquisitives investigate further, they find themselves drawn into a nightmare scenario involving a
agents of the Dark who wield terrifying psionic power. Dreaming Dark Infiltrator. Dreaming Dark infiltrators are spies sent to gather intelligence. They plant psychic seeds in their minds of their foes
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
adventurers and spies who advocate equality and covertly oppose the abuse of power. The Harpers gather information throughout the land to thwart tyrants. They aid the weak, the poor, and the oppressed
“Falcon’s Hunting Lodge”.) 5 “West of Phandalin, on the coast, is an old stone lighthouse. Ships are drawn to this gleaming tower like moths to a flame, and are doomed to crash upon its rocks. Their wrecks
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
what power could be drawn from it.) Casualties. Twenty-five people (half of the population) are killed. The survivors, including Speaker Durmoot, flee to Bryn Shander with their most cherished
. Bremen’s militia puts up a good fight, reducing the dragon’s hit points by 5. Target 9: Targos Speaker Maxildanarr’s network of spies throughout Ten-Towns alerted him to the dragon shortly after its
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, is joined by three creatures that are beneficiaries of the druid’s awaken spell. These awakened beasts and plants serve as the druid’s companions and spies, and they share the druid’s evil
drawn in the snow 50 feet away from them. The first team to roll its boulder across the finish line wins. Resolve the contest with a series of simultaneous DC 15 Strength (Athletics) group checks. With
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
with 1 mage (attitude: 1d12)
5 1d4 doppelganger spies (attitude: 1d8 + 1) posing as servants while they try to glean secrets
6 2 cloud giants (attitude: 1d10 + 2; roll separately for each
, either by choice or because of geography. Sapient creatures might be drawn to stone giant artwork and stone shaping, or they might be caught in the giants’ passion for seeking truth and insight from
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
kitchen, killing rats and eating whatever Gabourey drops on the floor. Slobberchops has no loyalty to the Vanthampur family, and detests Thurstwell and his imp spies. The tressym befriends any character who
Master’s Guide). This tainted bottle is set aside for guests whom the duke intends to eliminate. V10. Gallery Black curtains are drawn over the windows to the south, keeping this hall dark and cool. Unless
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
other guild members. The oni has three ravens that act as messengers, and it uses a ring of animal influence to speak with them. These ravens deliver secret messages to the guildmaster’s spies abroad
and receive similar messages from those spies. If one or more characters interrupt the oni, it politely asks them to leave. If they refuse, it shoos away the ravens and attacks the characters. The oni’s
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
). In addition to his weapons, Izek carries an iron ring of keys that unlock the stocks in the town square (area N8). If the characters get on his bad side, the baron accuses them of being “spies of the
the center of the room. The chair behind the desk is comfortably padded and has the symbol of a roaring bear stitched into its back cushion. If the burgomaster has not been drawn elsewhere, he is here
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
barkers (spies) pass out handbills for the Oasis Theater
7 1d4 commoners herding 2d8 goats and one peacock (use the vulture stat block)
8 2d6 beggars (commoners)
9 1 Flaming Fist
Threats d10 Threat
1 2d4 giant rats
2 1 bandit captain and 1d6 bandits demand a “street use” tax
3 1d6 Guild pickpockets (spies)
4 1d4 ghouls picking at corpses left in the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
crimes 5 1d4 patriars (human nobles) and 2d8 guards 6 1d4 barkers (spies) pass out handbills for the Oasis Theater 7 1d4 commoners herding 2d8 goats and one peacock (use the vulture stat block) 8 2d6
patrol Table I: Outer City Threats d10 Threat 1 2d4 giant rats 2 1 bandit captain and 1d6 bandits demand a “street use” tax 3 1d6 Guild pickpockets (spies) 4 1d4 ghouls picking at corpses left in the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
nomads belong to the Bear tribe or the Elk tribe, they give the party a wide berth and attack only if threatened. (Anyone who approaches them with weapons drawn is considered a threat.) Nomads
they are told. Kheldell Path Ox-drawn carts laden with cut timber from Kheldell use a well-worn trail called Kheldell Path to reach Red Larch, and from there the communities north and south along the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to the east has been drawn back, revealing a claw-footed bathtub. Area G15b is a wood-paneled bedchamber with a birdcage on a table and a permanent teleportation circle inscribed on the floor. The
birdcage contains three flying snakes that Urstul uses to deliver messages to his spies throughout the city. The circle is used by Manshoon to meet secretly with Urstul Floxin and to teleport Zhents to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, crowded streets are full of spies. Waterdhavian noble families and guilds hold tremendous political and economic sway up and down the Sword Coast, but within the city itself, true power lies with the
retreats to the hearth if he sees any magic. Like most Uthgardt, he is fearful of magic and distrustful of spellcasters. Orok is drawn to rough-looking wilderness types, such as barbarians and rangers. If
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, “We guard throne room!” Cog follows with, “Where your escort?” Characters can outwit the hill giants by concocting a believable lie, such as “We are spies for Princess Serissa, come to deliver
one wall. The shelves are lined with trinkets that the storm giants have collected from ships that were drawn down into the sinkhole (area 1). Treasure A golden astrolabe of gnomish design (worth 2,500
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
characters burst into the room, they surprise its occupants. Several worn tables and chairs are scattered around this large room. Wooden benches are drawn against walls decorated with brown-and-red
nearby settlements for more materials for his workshop. However, the characters also find a letter rolled up and sealed with a wax symbol in the shape of a spider. Lord Albrek,
My spies in Neverwinter
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
as a place to park their wagons and contain their oxen for free. There’s also plenty of room to pitch tents and build campfires. Fresh water can be drawn from a 30-foot-deep stone well in the
, if desired. The meals on the menu are prepared just as they are in Waterdeep’s finest restaurants, but nonetheless they are extraordinarily expensive (25 gp per plate). Draven employs spies to keep