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Returning 35 results for 'dread command'.
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Monsters
Monster Manual
turns.
Dread Authority. The death knight uses Spellcasting to cast Command. The death knight can’t take this action again until the start of its next turn.
Fell Word. Constitution Saving Throw
three Dread Blade attacks.
Dread Blade. Melee Attack Roll: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Dread Blade"}, reach 5 ft. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5
Monsters
Monster Manual
.
Dread Command. The mummy casts Command (level 2 version), using the same spellcasting ability as Spellcasting. The mummy can’t take this action again until the start of its next turn.
Glare. The
Monsters
Dungeon Masters: Ravenloft Play-Along Pack
attacks. It can replace one attack with a use of Spellcasting to cast Command if available.
Mind Rend. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Mind Rend
following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 13):
At Will: Fog Cloud
1/Day: CommandThe Mists separating the Domains of Dread are far from
Monsters
Forgotten Realms: Adventures in Faerûn
Aura of Dread. Creatures in a 10-foot Emanation originating from the Zhentilar have their Speeds halved while in the Emanation. The Zhentilar can designate creatures to be unaffected by the
":"Psychic"} Psychic damage.
Spellcasting. The Zhentilar casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
1/Day Each: Command, FearThe Zhentilar&rsquo
monsters
attacks. It can replace one attack with a use of Spellcasting to cast Command if available.
Mind Rend. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Mind Rend
following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 13):
At Will: Fog Cloud
1/Day: CommandThe Mists separating the Domains of Dread are far from
monsters
uses at the start of each of her turns.
Dread Authority. Ramya casts Command, using the same spellcasting ability as Spellcasting. Ramya can’t take this action again until the start of her next
attack rolls and saving throws. She can’t use this trait if she has the Incapacitated condition.Multiattack. Ramya makes three Dread Blade attacks.
Dread Blade. Melee Attack Roll: +10
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the spellcasting ability (spell save DC 13):
2/day each: command, dispel magic, find steedBlackguards are paladins who broke their sacred oaths and now indulge their own villainous ambitions. They
consort with Fiends and Undead, and they reject many of the goodly things from their former lives.
Blackguards often adorn their armor and weapons with dread accoutrements or are marked by eerie
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Dread. Any creature, other than a devil, that starts its turn within 10 feet of Bael must succeed on a DC 22 Wisdom saving throw or be frightened of him until the start of its next turn. A creature
", "rollDamageType":"necrotic"} necrotic damage.
Infernal Command. Each of Bael’s allies within 60 feet of him can’t be charmed or frightened until the end of his next turn.
Spellcasting. Bael casts
monsters
take one of the following actions. Strahd regains all expended uses at the start of each of his turns.
Count’s Command. Strahd casts Command (level 2 version), requiring no spell components and
. During his unnaturally long existence, he has learned many occult secrets and mysteries of the Domains of Dread. Strahd’s dignified bearing crumbles when someone breaks his laws or denies him what
monsters
Command. Lord Soth casts Command (level 3 version), using the same spellcasting ability as Commanding Magic. Lord Soth can’t take this action again until the start of his next turn.Lord Loren Soth
Dragonlance and Ravenloft campaign settings. If you want to give Soth a unique relationship to the Domains of Dread, consider these possibilities:
The nature of Soth’s curse creates aspects of
Orcus
Legacy
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Monsters
Out of the Abyss
multiverse transformed into a vast necropolis populated solely by undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power
, emulating their dread master.
Orcus is a bestial creature of corruption with a diseased, decaying look. He has the lower torso of a goat, and a humanoid upper body with a corpulent belly swollen with rot
Monsters
Mordenkainen Presents: Monsters of the Multiverse
into a vast necropolis populated solely by Undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power. The least of these
the dead, emulating their dread master.
Orcus is a bestial creature of corruption with a diseased, decaying look. He has the lower body of a goat and a humanlike upper body with a belly swollen with
classes
Basic Rules (2014)
serve as spies or assassins at the command of their leader, a noble patron, or some other mortal or divine power.
The majority of monks don’t shun their neighbors, making frequent visits to
important mission beyond the cloister? Perhaps you were cast out because of some violation of the community’s rules. Did you dread leaving, or were you happy to go? Is there something you hope to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
actions. The death knight regains all expended uses at the start of each of its turns.
Dread Authority. The death knight uses Spellcasting to cast Command. The death knight can’t take this action
three Dread Blade attacks.
Dread Blade. Melee Attack Roll: +11, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage plus 13 (3d8) Necrotic damage.
Hellfire Orb (Recharge 5–6). Dexterity Saving Throw: DC
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
using Charisma as the spellcasting ability (spell save DC 13):
At Will: Fog Cloud
1/Day: Command
Bonus Actions
Instill Dread (Recharge 4–6). Wisdom Saving Throw: DC 13, each creature in the mist
Mist Horror Shapeless Stalker in the Mists Habitat: Any; Treasure: None Irina Nordsol The Mists separating the Domains of Dread are far from safe—or empty. Mist horrors are animate clouds of vapor
Compendium
- Sources->Dungeons & Dragons->Dungeon Masters: Ravenloft Play-Along Pack
the spellcasting ability (spell save DC 13):
At Will: Fog Cloud
1/Day: Command
Bonus Actions
Instill Dread (Recharge 4–6). Wisdom Saving Throw: DC 13, each creature in the mist horror’s space. Failure: The target has the Frightened condition until the start of the mist horror’s next turn.
Mist Horror Shapeless Stalker in the Mists Habitat: Any; Treasure: None The Mists separating the Domains of Dread are far from safe—or empty. Mist horrors are animate clouds of vapor, barely
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mabaran Resonator Storm Spire
This dread device draws on the power of Mabar, infusing the dead with the malign energy of the Endless Night. While it is active, any humanoid that dies within 2
compelled to follow one command contained within it, unless the warforged succeeds on a DC 12 Wisdom saving throw. The affected warforged breaks free of the command after 24 hours.
Spell Sink This
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
see all life quenched and the multiverse transformed into a vast necropolis populated solely by undead creatures under his command. Orcus rewards those who spread death in his name by granting them a
the dead, emulating their dread master. Orcus is a bestial creature of corruption with a diseased, decaying look. He has the lower torso of a goat, and a humanoid upper body with a corpulent belly
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
see all life quenched and the multiverse transformed into a vast necropolis populated solely by undead creatures under his command. Orcus rewards those who spread death in his name by granting them a
the dead, emulating their dread master. Orcus is a bestial creature of corruption with a diseased, decaying look. He has the lower torso of a goat, and a humanoid upper body with a corpulent belly
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
use to take one of the following actions. Ramya regains all expended uses at the start of each of her turns.
Dread Authority. Ramya casts Command, using the same spellcasting ability as Spellcasting
the Incapacitated condition.
Actions
Multiattack. Ramya makes three Dread Blade attacks.
Dread Blade. Melee Attack Roll: +10, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage plus 9 (2d8) Necrotic
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
all manner of wickedness. Leaders and Followers. Goblins are ruled by the strongest or smartest among them. A goblin boss might command a single lair, while a goblin king or queen (who is nothing more
from his eyes, he is worshiped not out of adoration but fear. Goblins believe that when they die in battle, their spirits join the ranks of Maglubiyet’s army on the plane of Acheron. This is a “privilege” that most goblins dread, fearing the Mighty One’s eternal tyranny even more than death.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dread, but also with the expectation that it will one day rise to a place of prominence. Cambions raised in the Nine Hells serve as soldiers, envoys, and personal attendants to greater devils. In the
following spells, requiring no material components:
3/day each: alter self, command, detect magic
1/day: plane shift (self only)
Actions
Multiattack. The cambion makes two melee attacks or uses its
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
realms within the psyche, and command of reality. As Hazlik’s power increased, he developed rivalries with other Red Wizards, many of which ended with his foes magically scarred. But one rival Hazlik
Dread known as the Nightmare Lands, where Indreficus’s shrieking and condemnation hounded him. After months of torment, Hazlik escaped into the Mists and eventually emerged into a realm that knew nothing
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
their former lives. Blackguards often adorn their armor and weapons with dread accoutrements or are marked by eerie phenomena. You may choose a blackguard’s accoutrement or roll on the Blackguard
):
2/day each: command, dispel magic, find steed
Bonus Actions
Smite. Immediately after the blackguard hits a target with an attack roll, the blackguard can force that target to make a DC 13
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
) Proficiency Bonus +6
Dread. Any creature, other than a devil, that starts its turn within 10 feet of Bael must succeed on a DC 22 Wisdom saving throw or be frightened of him until the start of its
Morningstar attacks.
Hellish Morningstar. Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 16 (2d8 + 7) force damage plus 9 (2d8) necrotic damage.
Infernal Command. Each of Bael’s allies
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Armaments Tables Armaments—Common 1d100 Item 01–10 Armor of Gleaming 11–20 Cast-Off Armor 21–30 Dread Helm 31–40 Moon-Touched Sword 41–50 Shield of Expression 51–60 Silvered Weapon 61–70
Fish Command 86–90 Weapon, +1 91–95 Weapon of Warning 96–00 Wraps of Unarmed Power, +1 Armaments—Rare 1d100 Item 01–03 Ammunition, +2 04–07 Armor, +1 08–10 Armor of Resistance 11–13 Armor of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bone Devil Devil of Dread and Obedience Habitat: Planar (Nine Hells); Treasure: Implements Bone devils are gaunt, nightmarish Fiends with pallid skin stretched tight over frames that combine human
and insectile features. Also known as osyluths, these Fiends command weaker devils and other beings aligned with infernal legions. Bone devils ensure that the commands of hellish sovereigns are exacted
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
of its turns.
Dread Command. The mummy casts Command (level 2 version), using the same spellcasting ability as Spellcasting. The mummy can’t take this action again until the start of its next turn
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
half his Speed, and he makes one Forsaken Brand attack.
Soth’s Command. Lord Soth casts Command (level 3 version), using the same spellcasting ability as Commanding Magic. Lord Soth can’t take this
relationship to the Domains of Dread, consider these possibilities:
The nature of Soth’s curse creates aspects of the death knight in both Krynn and Sithicus. When Soth broods in his fortress in
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
its Reaction on its own, but the only action it takes is the Dodge action unless you take a Bonus Action to command it to take an action in its stat block or some other action. You can also sacrifice
one of your attacks when you take the Attack action to command the beast to take the Beast’s Strike action. If you have the Incapacitated condition, the beast acts on its own and isn’t limited to the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
following actions. The mummy regains all expended uses at the start of each of its turns.
Dread Command. The mummy casts Command (level 2 version), using the same spellcasting ability as
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
with amusing strangers or breaking the spirits of his enemies. During his unnaturally long existence, he has learned many occult secrets and mysteries of the Domains of Dread. Strahd’s dignified
each of his turns.
Count’s Command. Strahd casts Command (level 2 version), requiring no spell components and using the same spellcasting ability as Spellcasting.
Striding Strike. Strahd moves up to half his Speed, and he makes one Death Strike attack.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
learn from or command the dead. Those who plunder tombs for lost knowledge, grim entrepreneurs who see business sense in undead servants, even pragmatic necromancers seeking to conjure secrets from the
place in Baldurians’ fears, their faiths currently have only the shallowest roots in the city. Followers of the Dead Three have done more to incite dread than faith. As a result, their numbers remain
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
learn from or command the dead. Those who plunder tombs for lost knowledge, grim entrepreneurs who see business sense in undead servants, even pragmatic necromancers seeking to conjure secrets from the
place in Baldurians’ fears, their faiths currently have only the shallowest roots in the city. Followers of the Dead Three have done more to incite dread than faith. As a result, their numbers remain
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
rudder is not attached to the ship’s wheel and is instead operated by a team of six vampire spawn, who turn it at the command of its dread captain. Pale Prow doesn’t sail under the sun, and its appearance
, Salted Glade 20 Pirate ship, Dreadnaught Gnasher Thereax Guldeer (LE half-red dragon veteran) took command of the warship, Gnasher, several years ago when her father was slain in a duel with an