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Returning 35 results for 'dread great of khirad the spell of secrets'.
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dreams great of khirad the spell of secrets
Monsters
Monster Manual
Multiattack. The cultist makes three attacks, using Dread Scythe or Deathly Ray in any combination.
Dread Scythe. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction
":"Dread Scythe"}, reach 10 ft. Hit: 9 (1d10 + 4);{"diceNotation":"1d10+4", "rollType":"damage", "rollAction":"Dread Scythe", "rollDamageType":"Slashing"} Slashing damage plus 11 (2d10);{"diceNotation
Monsters
Monster Manual
-foot Emanation originating from it have Advantage on attack rolls and saving throws. It can’t use this trait if it has the Incapacitated condition.Multiattack. The aspirant makes three Dread Blade
attacks.
Dread Blade. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Dread Blade"}, reach 5 ft. Hit: 14 (2d8 + 5);{"diceNotation":"2d8+5", "rollType":"damage
Monsters
Monster Manual
three Dread Blade attacks.
Dread Blade. Melee Attack Roll: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Dread Blade"}, reach 5 ft. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5
", "rollType":"damage", "rollAction":"Dread Blade", "rollDamageType":"Slashing"} Slashing damage plus 13 (3d8);{"diceNotation":"3d8", "rollType":"damage", "rollAction":"Dread Blade", "rollDamageType
Monsters
Monster Manual
mummy’s next turn.
Spellcasting. The mummy casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 17, +9;{"diceNotation
":"1d20+9", "rollType":"to hit", "rollAction":"Spellcasting"} to hit with spell attacks):
At Will: Dispel Magic, Thaumaturgy 1/Day Each: Animate Dead, Harm, Insect Plague (level 7 version)Whirlwind of
Magic Items
Dungeon Master’s Guide
Charisma saving throw. On a failed save, the creature is magically transformed into a Larva under the DM’s control. Only a Wish spell can reverse this vile transformation.
A creature attuned to the
disappears, your Attunement to it ends immediately, and you lose all benefits granted by it. If you die while attuned to the book, an entity of great evil claims your soul. You can’t be restored to life
Magic Items
Dungeon Master’s Guide
creature whose soul has been devoured by Blackrazor can be restored to life only by a Wish spell.
When Blackrazor devours a soul that isn’t yours, you gain Temporary Hit Points equal to the slain
creature’s Hit Point maximum.
Haste. Blackrazor can cast Haste on you, after which it can’t cast this spell again until the next dawn. Blackrazor decides when to cast the spell, which takes
Magic Items
Dungeon Master’s Guide
general chapters remain, ever revealing demonic secrets. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the book up-to-date, no matter how many pages are removed, and
Fiend that you can see that is trapped within the area of a Magic Circle spell. The Fiend must succeed on a DC 20 Charisma saving throw with Disadvantage or become trapped within one of the Demonomicon
Magic Items
Dungeon Master’s Guide
, and you gain the following benefits:
Great Strength. Your Strength becomes 20 unless it is already 20 or higher.
Icy Touch. Any melee spell attack you make with the hand and any melee attack made
benefits:
Truesight. You have Truesight out to 240 feet.
Spellcasting. The eye has 8 charges and regains 1d4 + 4 expended charges daily at dawn. You can cast a spell on the Eye of Vecna Spells table
Magic Items
Dungeon Master’s Guide
of these weapons have faded from the world, their magic lost as family lines have become extinct. Others have vanished with their bearers during great quests. Thus, only a few of these weapons remain
rejects you but also places a curse on you, causing you to make D20 Test;D20 Tests with Disadvantage for 24 hours or until the curse is ended by a Remove Curse spell or similar magic. If you’re
Spells
Player’s Handbook
Wish is the mightiest spell a mortal can cast. By simply speaking aloud, you can alter reality itself.
The basic use of this spell is to duplicate any other spell of level 8 or lower. If you use it
this way, you don’t need to meet any requirements to cast that spell, including costly components. The spell simply takes effect.
Alternatively, you can create one of the following effects of
Monsters
Ravenloft: The Horrors Within
":"Radiant Burst", "rollDamageType":"Radiant"} Radiant damage.
Spellcasting. The wanderer casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
At Will
: Light, Mage Hand
1/Day Each: Augury, Detect Magic, Mind SpikeThose who travel between the Domains of Dread develop traditions that hasten their travel and protect them from evil. Vistani, along with
Monsters
Forgotten Realms: Adventures in Faerûn
Magic Resistance. The phaerimm has Advantage on saving throws against spells and other magical effects.Multiattack. The phaerimm makes three attacks, using Dread Stinger or Mindwarp Ray in any
combination.
Dread Stinger. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Dread Stinger"}, reach 5 ft. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4", "rollType":"damage
Monsters
Ravenloft: The Horrors Within
":"Cold"} Cold damage, and the target has the Paralyzed condition until the start of Azalin’s next turn.
Spellcasting. Azalin casts one of the following spells, requiring no spell components and
using Intelligence as the spellcasting ability (spell save DC 20):
At Will: Detect Magic, Detect Thoughts, Dispel Magic, Invisibility, Lightning Bolt (level 5 version), Mage Hand, Prestidigitation
2
Monsters
Ravenloft: The Horrors Within
following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 13):
At Will: Fog Cloud
1/Day: CommandThe Mists separating the Domains of Dread are far from
harmless vapor.PoisonBludgeoning, Piercing, SlashingInstill Dread (Recharge 4–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Instill Dread"}. Wisdom Saving Throw: DC 13, each creature in
Monsters
Forgotten Realms: Adventures in Faerûn
instead.Multiattack. Karas makes two attacks using Dread Dagger or Tyrant’s Blade in any combination.
Dread Dagger. Melee or Ranged Attack Roll: +8;{"diceNotation":"1d20+8", "rollType":"to hit
", "rollAction":"Dread Dagger"}, reach 5 ft. or range 20/60 ft. Hit: 10 (2d4 + 5);{"diceNotation":"2d4+5", "rollType":"damage", "rollAction":"Dread Dagger", "rollDamageType":"Piercing"} Piercing damage plus 4
Monsters
Forgotten Realms: Adventures in Faerûn
following spells, using Intelligence as the spellcasting ability (spell save DC 17):
At Will: Speak with Dead, Thaumaturgy
1/Day Each: Animate Dead, Circle of DeathCultists of Myrkul dominate the dead
, whether to raise Undead servants, terrorize the living, or extract secrets known only to the deceased. Most are more interested in amassing knowledge than power or wealth. Many cultists of Myrkul are
Monsters
Dungeon Masters: Ravenloft Play-Along Pack
following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 13):
At Will: Fog Cloud
1/Day: CommandThe Mists separating the Domains of Dread are far from
harmless vapor.PoisonBludgeoning, Piercing, SlashingInstill Dread (Recharge 4–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Instill Dread"}. Wisdom Saving Throw: DC 13, each creature in
Monsters
Astarion's Book of Hungers
.
Spellcasting. The devil casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 18):
At Will: Detect Magic, Detect Thoughts
2/Day
Each: Dimension Door, Modify MemoryDevil of Spoken Compulsion
Speaker devils are hulking, four-armed devils who discover the secrets of creatures they then compel to perform wicked deeds. Despite
Monsters
Ravenloft: The Horrors Within
attack rolls and saving throws. She can’t use this trait if she has the Incapacitated condition.Multiattack. Ramya makes three Dread Blade attacks.
Dread Blade. Melee Attack Roll: +10
;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Dread Blade"}, reach 5 ft. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5", "rollType":"damage", "rollAction":"Dread Blade", "rollDamageType":"Slashing
Monsters
Dungeon Masters: Ravenloft Play-Along Pack
the priest receives. The priest revives at the start of its next turn with half its Hit Points, and its creature type is now Undead.
1: Dread Boon. An aura of dread fills a 15-foot Emanation
bargain made with dread powers, these priests can defy death by transforming into undead.
Centuries ago, Osybus, a mysterious figure of immense ambition and evil, founded the order of priests that now
Monsters
Ravenloft: The Horrors Within
only.
Spellcasting. Madam Eva casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 17):
At Will: Light, Mending, Thaumaturgy
2/Day Each: Dispel Magic, Remove
appears to be in her seventies, she is much older. She sets herself apart from any group, guarding the secrets of her origins and centuries-spanning agendas.
Madam Eva is a legendary figure known across
Monsters
Ravenloft: The Horrors Within
the priest receives. The priest revives at the start of its next turn with half its Hit Points, and its creature type is now Undead.
1: Dread Boon. An aura of dread fills a 15-foot Emanation
bargain made with dread powers, these priests can defy death by transforming into undead.
Centuries ago, Osybus, a mysterious figure of immense ambition and evil, founded the order of priests that now
Monsters
Ravenloft: The Horrors Within
cyclopean cities, they collect mind-shattering secrets of the multiverse. Their empires have declined over the ages, suffering challenges by yithian;yithians and their creations, the shoggoth
, Piercing, Psychic, SlashingEldritch Magic (3/Day). The elder thing casts Command, Detect Thoughts, Gust of Wind, or Nondetection, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 18).
Monsters
Forgotten Realms: Adventures in Faerûn
Aura of Dread. Creatures in a 10-foot Emanation originating from the Zhentilar have their Speeds halved while in the Emanation. The Zhentilar can designate creatures to be unaffected by the
":"Psychic"} Psychic damage.
Spellcasting. The Zhentilar casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
1/Day Each: Command, FearThe Zhentilar&rsquo
Monsters
Ravenloft: The Horrors Within
. During his unnaturally long existence, he has learned many occult secrets and mysteries of the Domains of Dread. Strahd’s dignified bearing crumbles when someone breaks his laws or denies him what
casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):
At Will: Detect Thoughts, Fog Cloud, Mage Hand
2/Day Each: Animate Dead, Fireball, Gust of Wind
Monsters
Ravenloft: The Horrors Within
structures, and flute-like communication organs. They search for secrets to add to their vast libraries, conducting research by swapping minds with the inhabitants of other worlds—sometimes
yithian can’t be targeted by any attack, spell, or other effect. The yithian’s game statistics are the same, except it uses the possessed target’s Speed and Strength, Dexterity, and
Magic Items
Ravenloft: The Horrors Within
The Darklord of the Domain of Dread known as the Shadowlands is Ebonbane, a sapient sword. Ebonbane uses its monster stat block while in Shadowborn Manor.
Bound to the Shadowlands. When you enter a
, as if by the Dominate Monster spell, and the sword demands the blood of a Celestial or a Humanoid. The spell effect ends when the sword’s demand is met.
Magic Weapon. You gain a +3 bonus to
Monsters
Forgotten Realms: Adventures in Faerûn
dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 18):
At Will: Detect Magic, Shapechange (Beast or Humanoid form
only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Thunderwave
1/Day: Legend Lore (as an action)
Time-Warping Breath
Monsters
Forgotten Realms: Adventures in Faerûn
.
Spellcasting. The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 22):
At Will: Detect Magic, Shapechange
(Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Thunderwave (level 2 version)
1/Day Each
Monsters
Ravenloft: The Horrors Within
or smaller creature, it has the Grappled condition (escape DC 19) from one of two limbs.
Spellcasting. Cthulhu casts one of the following spells, requiring no spell components and using Intelligence
as the spellcasting ability (spell save DC 25):
At Will: Mind Spike (level 4 version)
3/Day Each: Dream, Geas (can target creatures through dreams)
1/Day Each: Befuddlement, Plane Shift (self only
Monsters
Forgotten Realms: Adventures in Faerûn
ability (spell save DC 19):
At Will: Detect Magic, Detect Thoughts, Light, Lightning Bolt (level 4 version), Mage Armor (included in AC), Mage Hand, Prestidigitation
2/Day Each: Scrying, Sending
, Wall of Force
1/Day Each: Befuddlement, Clone, Finger of Death, Mind Blank (cast before combat), SimulacrumProtective Magic. Manshoon casts Counterspell or Shield in response to the spell’s
Monsters
Dungeon Masters: Ravenloft Play-Along Pack
people of his world, Krynn, from the wrath of the gods. Possessed by baseless paranoia and possessiveness of his elf wife, Soth forsook that quest, and the world was devastated in a great Cataclysm. In
Dragonlance and Ravenloft campaign settings. If you want to give Soth a unique relationship to the Domains of Dread, consider these possibilities:
The nature of Soth’s curse creates aspects of
Magic Items
Forgotten Realms: Adventures in Faerûn
the curse to you. Only a Wish spell or the will of Myrkul can remove this curse. As long as you remain cursed, the following properties apply to you:
Bound. You are unwilling to part with the crown
.
Myrkul's Hand. While wearing the crown, you can cast the Power Word Kill spell from it. A Humanoid killed by this spell rises at the start of your next turn as a Wraith that follows your verbal orders
Equipment
Kiona the Dread Lord;Kiona has filled nearly thirty books with notes and secrets about the Codex Mortis. If you spend 80 hours studying Kiona’s notes, you gain the following benefits:
You
have advantage on Intelligence checks to recall or understand lore about necromancy and the Codex Mortis.
You have advantage on death saving throws.
When you cast a necromancy spell, the gold piece cost of the spell’s material components is halved.
Monsters
Ravenloft: The Horrors Within
.
Spellcasting. Lorinda casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 14, +6;{"diceNotation":"1d20+6", "rollType":"to hit
", "rollAction":"Spellcasting"} to hit with spell attacks):
At Will: Charm Person, Dancing Lights, Disguise Self (24-hour duration), Invisibility (self only, and Lorinda leaves no tracks while