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Returning 35 results for 'dread set'.
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Dread Details
druid set
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Magic Items
Forgotten Realms: Adventures in Faerûn
The Crown of Horns contains the essence and intelligence of Myrkul, one of the Dead Three. This ghastly crown is a pale silver circlet with four curved bones set around its rim. On the crown's brow
is set a black diamond whose depths swirl with weird, malignant energy.
Myrkul created the Crown of Horns at the height of his power. When Myrkul was slain by Mystra, he imbued the crown with his
Monsters
Tales from the Yawning Portal
. Interlopers who discover his quarters are set upon by the lich and his dread warrior guards, but if Var is brought to the brink of death, he might bargain for a chance to escape the dungeon.
Undead Nature. A
Magic Items
Vecna: Eve of Ruin
After betraying and nearly destroying the lich Vecna, the warrior Kas found himself trapped in the Shadowfell, imprisoned in a Domain of Dread called Tovag. There, he languished as a vampire. In time
, the Dark Powers of the Domain of Dread lured Kas to a hidden forge, where he found the Crown of Lies. Once Kas vowed to deliver Vecna into the Dark Powers’ clutches and donned the crown, the
Sailor
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5 of the Player’s Handbook), a set of common clothes, and a pouch containing 10 gp
Feature: Ship
You spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. You’ve indulged in larceny on the high seas and sent
Pirate
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and lawlessness. You’ve indulged in larceny on the high seas and sent more than one
you may roll for a random trinket on the Trinkets table in chapter 5 of the Player’s Handbook), a set of common clothes, and a pouch containing 10 gp
Feature: Bad Reputation
No matter where
Backgrounds
Baldur’s Gate: Descent into Avernus
charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5 of the Player’s Handbook), a set of common clothes
dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. You’ve indulged in larceny on the high seas and sent more than one deserving soul to a briny grave
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the fighting skill they possessed in life.
No race is immune from being transformed into a dread warrior. Once set upon a task, these undead will do nothing—will not pause or turn aside—until they’ve fulfilled their orders.
Dread Warriors
Created from the freshly dead bodies of skilled warriors, dread warriors are especially formidable zombie-like creatures, retaining some of their intelligence and much of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the fighting skill they possessed in life.
No race is immune from being transformed into a dread warrior. Once set upon a task, these undead will do nothing—will not pause or turn aside—until they’ve fulfilled their orders.
Dread Warriors
Created from the freshly dead bodies of skilled warriors, dread warriors are especially formidable zombie-like creatures, retaining some of their intelligence and much of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
possessed in life.
No race is immune from being transformed into a dread warrior. Once set upon a task, these undead will do nothing—will not pause or turn aside—until they’ve fulfilled their orders.
Dread warriors make up the terrifying undead army of the Red Wizards.
Dread Warrior
another. A winged snake is trained to serve a particular master. If its master dies, the snake has been known to remain nearby and starve to death. Zhentarim agent and winged snake Dread Warriors
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Adventures in Darkon Adventures set in Darkon’s disconnected regions often involve the mystery of Azalin’s disappearance, the domain’s dissolution, or the metaphysical nature of the Domains of Dread. Use this section to develop horror adventures in this domain.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Adventures in Tepest Adventures set in Tepest feature rural cults, deceptive fey, and dread of nature’s mysteries. Use this section to develop horror adventures in this domain. Sylvain Sarrailh Celebrants parade from Viktal to Mother’s Sight to honor their god on the day of the Tithe
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
progresses, run the following encounters, using the Dread in the Streets table to set the mood as the characters venture across the city. Dread in the Streets d6 Event 1 A makeshift aid camp has taken
Day of Dread When you’re ready to proceed with this section, the characters hear a commotion in Castle Kalaman or the city streets. Scouts have returned to the city with news: A flying citadel has
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
recaptured or replaced, and new challenges could be set up to foil incursions. Alter the dungeon’s contents as you see fit to account for the returning party’s previous actions and the reactions of
their foes. A few other events specified in the adventure can raise or lower the alert level. Dread Warriors Szass Tam devised the ritual that enables the creation of dread warriors (described in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
covers the west wall.
Towers of Books. Stacks of books are set around the room, some rising almost to the ceiling.
Treasure A search of the stacks turns up four profoundly philosophical texts worth 250
gp each to an interested sage. Their titles are Patterns in the Tapestry of Time, The U’keth Prophecies, Whispers of a Bygone Truth, and Tales of Existential Dread. The tapestry features a stunning
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Ravenloft Setting Models What domains compose the Ravenloft setting is up to you. The Domains of Dread have no definitive map or proscribed orientation for how they relate to one another. This allows
you to shape the setting however best serves your adventures. Consider the following setting models for how you might use the Domains of Dread or use your favorite elements from multiple domains
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
not everyone is comfortable with such a game. Novels and game products set in Ravenloft, the Demiplane of Dread, explore dark-fantasy elements in a D&D context.
atmosphere of building dread, created through careful pacing and evocative description. Your players contribute too; they have to be willing to embrace the mood you’re trying to evoke. Whether you want to run
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
vestiges of dead, hateful gods—beings that aspire to re-create past depravities and manipulate mortals to fulfill unspeakable agendas. Various evil forces set their intentions upon the Amber Temple
, viewing it as a nexus of secrets underpinning the nature of the Domains of Dread. The priests of Osybus (detailed in the “Other Groups” section later in this chapter) have particular interest in this site.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Fear and Horror The rules for fear and horror can help you sustain an atmosphere of dread in a dark fantasy campaign. Fear When adventurers confront threats they have no hope of overcoming, you can
call for them to make a Wisdom saving throw. Set the DC according to the circumstances. A character who fails the save becomes frightened for 1 minute. The character can repeat the saving throw at the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
sense of dread are key to achieving a gothic feel. Set your story in an decrepit mansion, ruined cathedral, or other foreboding location. Gothic heroes are often virtuous, deeply passionate, or
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
at Dread Wolf Cove to the east (location J on map 5.1). Darrett urges allies of the characters, like Cudgel and Rookledust, to go with them to help support their report to Kalaman’s leaders. Darrett
will stay and lead the troops back himself. Darrett encourages the characters to rest, then set off for the coast as soon as they’re ready. If Clystran (see chapter 5) is with Darrett’s troops, he can guide them, hastening the characters’ journey. Darrett Highwater Wearing Solamnic Armor
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Death’s Head Watch Post The hobgoblins of the Death’s Head Phalanx have set up an outpost here to guard the foundry (area 12). Characters approaching this part of the dungeon hear the war chants
Here, a hobgoblin captain has marshaled a phalanx of twenty hobgoblins. The captain faces east and recites a liturgy in Goblin to the dread god Maglubiyet while the soldiers stand at attention in two
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Travelers in the Mists Adventures in the Domains of Dread often indulge in a single domain’s distinctly frightful themes. But if you plan to run whole campaigns set in the Land of the Mists, creating
horror stories. While it’s true that most residents of the Domains of Dread never leave their home domains and wisely don’t fixate on what lies beyond the Mists, some daring souls do. Many such
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Jacqueline RenierJacqueline Renier A century ago, Richemulot was a lively place. In those days, not a building stood vacant as merchants from both ends of the Musarde set up shop along the broad
when Renier arrived, she found a throng of filthy commoners, not the dramatic masterminds she’d expected. As she cursed them and set off to fetch the guards, the council members revealed their true
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Chompers and Wrecking Balls. When Mahadi finds an adequate location to set up shop, he orders his drivers to form a horseshoe-shaped defensive perimeter. As the infernal war machines grind to a halt, their
players as follows: A collection of brightly colored tents stands clustered together, creating an oasis of comfort amid the dread landscape of Avernus. Huge infernal war machines form a horseshoe about the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Domains of Dread are drawn from worlds hospitable to life. Bluetspur’s scale and impossible geometry induce instinctual anxiety. Gaseous tempests whirl upon the hooked peaks of gravity-defying mountains
Bluetspur for all manner of experiments. Many abductees are returned with only psychic scars, while others are never seen again. An unlucky few find themselves set upon strange routes leading back to the alien realm, arriving only to realize they’ve visited Bluetspur before.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Domain of Dread Parolee Kas uses an artifact called the Crown of Lies to impersonate a powerful wizard and manipulate others into retrieving an item that will allow him to free a demon lord ally
nearly destroying the lich Vecna, the warrior Kas found himself trapped in the Shadowfell, imprisoned in a Domain of Dread called Tovag. There, he languished as a vampire. In time, the Dark Powers of the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Vistani Known throughout the Land of the Mists, Vistani (singular: Vistana) are a people with a unique understanding of the Domains of Dread and the hidden paths between them. Following itinerant
at night to set up camp. Vistani bands occasionally camp near welcoming communities to trade and resupply, but rarely stay more than a week—though this can be complicated if a Darklord closes a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
a martial arts tradition inspired by the swaying of a drunkard Monk Way of the Kensei 3rd Channels ki through a set of mastered weapons Monk Way of the Sun Soul 3rd Transforms ki into bursts of fire
with a being from celestial realms Warlock The Hexblade 1st Serves a shadowy entity that bestows dread curses Wizard War Magic 2nd Mixes evocation and abjuration magic to dominate the battlefield
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the god of the ending of things and hopelessness, as much as Lathander is the god of beginnings and hope. Folk don’t pray to Myrkul so much as dread him and blame him for aching bones and fading vision
of Myrkul’s faith. There is little space set aside for the living in such a location, usually a single modest shrine, but its catacombs and ossuaries are vast. In the deepest chamber of each temple
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
who discover his quarters are set upon by the lich and his dread warrior guards, but if Var is brought to the brink of death, he might bargain for a chance to escape the dungeon. Undead Nature. A lich
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
waters with little hope of ever returning home. A warm sun arcs across the sky of the Plane of Water, seeming to rise and set from within the water at the horizon. Several times a day, the sky clouds
surface or the Sea of Light. Krakens and other mighty leviathans claim this realm. Isle of Dread One of the few islands on the plane is the Isle of Dread, which is connected to the Material Plane by means
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Outpost The Dread Legion, Thay’s army, maintains a full company in the Doomvault. 33. Cavern Guard Post Glowing crystals set into the walls and floors light a rough stone cavern. To the south is a black
courtyard here, creating the sense of a monastic sanctuary. Each of the glowing silver pillars that support the ceiling has a set of chains and manacles fastened to it. Thayans hang from four of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
gate. Another one is to the east, behind a set of doors and a secret door, in the passage that leads to the Halls of Conditioning. 75. Dragon Turtle Prison If the dragon turtle occupies this area
the bottom, so the two pools are really one U-shaped structure, which Ihanvas can use to move through the room. Treasure. The naga wears a platinum circlet set with sapphires (worth 1,000 gp) and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
stands for. (Any)
2 Tradition. Honor the dead through rites of respect and by continuing their ways. (Lawful)
3 Dread. Mortals put their fear out of mind, but through me, they will remember the
degrees, includes all of us. (Good or neutral)
6 Judgment. Violations against the order of life and death must be set right. (Lawful)
Earning and Losing Piety You increase your piety score to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
are covered with silk tapestries in green and yellow, and the floors are spread with cushions. To the south, two sets of sliding double wooden doors are set in the walls.
Pencheska, Succubus
passage. Treasure. Pencheska’s adornments include a gold gorget set with yellow topazes (500 gp), matching earrings (250 gp), a ruby ring (300 gp), an intricate jade necklace (400 gp) and two matching jade