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Returning 35 results for 'dread way'.
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Monsters
Dungeon Masters: Ravenloft Play-Along Pack
following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 13):
At Will: Fog Cloud
1/Day: CommandThe Mists separating the Domains of Dread are far from
; greatest fears. Such appearances are subjective, and anyone who views a mist horror sees it in the way that terrifies them most. A mist horror outside the Mists swiftly loses cohesion and collapses into
Magic Items
Ravenloft: The Horrors Within
The Darklord of the Domain of Dread known as the Shadowlands is Ebonbane, a sapient sword. Ebonbane uses its monster stat block while in Shadowborn Manor.
Bound to the Shadowlands. When you enter a
wielder that assists in its goals but always views it wielder as a lackey.
Destroying Ebonbane. The only way to destroy Ebonbane is to forge a weapon from the Four Keys and reduce Ebonbane to 0 Hit Points with it (see the Ebonbane stat block).
monsters
following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 13):
At Will: Fog Cloud
1/Day: CommandThe Mists separating the Domains of Dread are far from
; greatest fears. Such appearances are subjective, and anyone who views a mist horror sees it in the way that terrifies them most. A mist horror outside the Mists swiftly loses cohesion and collapses into
Eidolon
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Resistance. The eidolon has advantage on saving throws against any effect that turns undead.Divine Dread. Each creature within 60 feet of the eidolon that can see it must succeed on a DC 15 Wisdom saving
throw or be frightened of it for 1 minute. While frightened in this way, the creature must take the Dash action and move away from the eidolon by the safest available route at the start of each of its
Monsters
Mordenkainen Presents: Monsters of the Multiverse
eidolon doesn’t require air, food, drink, or sleep.Divine Dread. Each creature within 60 feet of the eidolon that can see it must succeed on a DC 15 Wisdom saving throw or be frightened of it for 1
minute. While frightened in this way, the creature must take the Dash action and move away from the eidolon by the safest available route at the start of each of its turns, unless there is nowhere for
monsters
demeanor. However, his true form was that of a moldering lich, eyes ablaze with blasphemous energy.
Since arriving in the Domains of Dread, Azalin has been unable to learn new magic. For a wizard who
Domains of Dread. For generations, Azalin struggled to escape Darkon. His magical atrocities reshaped Darkon and the Domains of Dread time and again. However, these struggles gave Azalin only a glimpse of
backgrounds
Clothes, and 30 GP; or (B) 50 GP
You once knew your home. But one day, the Mists rose and drew you into a Domain of Dread. Ever since, you have wandered between domains, braving the mercurial Mists
as you search for a way home. Your time in these cursed realms has changed you, yet you find solace in communities of fellow wanderers throughout the Mists.
Monsters
Vecna: Eve of Ruin
control, but it takes Strahd’s requests and actions in the most favorable way.
Each time Strahd or his companions deal damage to the target, it can repeat the saving throw, ending the effect on
his speed without provoking opportunity attack;opportunity attacks.
Strike (Costs 2 Actions). Strahd makes one Death Strike attack.Strahd von Zarovich is the Darklord of Barovia, a Domain of Dread
Magic Items
Vecna: Eve of Ruin
After betraying and nearly destroying the lich Vecna, the warrior Kas found himself trapped in the Shadowfell, imprisoned in a Domain of Dread called Tovag. There, he languished as a vampire. In time
, the Dark Powers of the Domain of Dread lured Kas to a hidden forge, where he found the Crown of Lies. Once Kas vowed to deliver Vecna into the Dark Powers’ clutches and donned the crown, the
Hexblood
Legacy
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Species
Van Richten’s Guide to Ravenloft
.
Heir of Hags
One way hags create more of their kind is through the creation of hexbloods. Every hexblood exhibits features suggestive of the hag whose magic inspires their powers. This includes an
changed you and forced you from your home.
6
A slighted druid transformed you and bound you to live only so long as a sacred tree bears fruit.
Hexbloods in the Domains of Dread
When
Monsters
Mordenkainen Presents: Monsters of the Multiverse
points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Poisonous Touch (Humanoid Form Only). Melee Weapon Attack: +8
. By offering up body and soul to Lolth, they gain tremendous power and a supernatural connection to the ancient spiders of the Demonweb Pits, channeling magic from that dread place.PoisonChange Shape
Reborn
Legacy
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Species
Van Richten’s Guide to Ravenloft
tears to your eyes. Is it a bitter or cheerful memory? Does recalling it make you feel the same way?
3
You recall a childhood memory. What about that event or who you were still influences you
itchy straw stuffing inside you.
Reborn in the Domains of Dread
When creating a reborn, consult with your DM to see if it’s appropriate to tie your origins to one of the following
monsters
a reincarnation of his obsession appears every generation: Tatyana. Each time Tatyana’s reincarnation emerges, Strahd seeks to undo the failures of his past and find a way to win her love. Time
. During his unnaturally long existence, he has learned many occult secrets and mysteries of the Domains of Dread. Strahd’s dignified bearing crumbles when someone breaks his laws or denies him what
Monsters
Vecna: Eve of Ruin
Tovag, his Domain of Dread. He can be permanently destroyed only by having a stake driven through his heart and then being beheaded. The stake must be cut from a tree growing in soil from Oerth, Kas&rsquo
points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0. A Humanoid slain in this way and then buried rises the
Backgrounds
Baldur’s Gate: Descent into Avernus
during the voyage.
Baldur’s Gate Feature: Smuggler’s Sense
You’re familiar with the docks of Baldur’s Gate, the movement of inspectors and tax collectors, the way cargo and
dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. You’ve indulged in larceny on the high seas and sent more than one deserving soul to a briny grave
Monsters
Storm King's Thunder
;s dread overlord, the red wyrm Klauth. Scattered here and there are the crushed or charred bones of powerful adventurers and entire orc hordes that dared to enter the valley.
“Old Snarl,&rdquo
must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its turn. While poisoned in this way, a creature is incapacitated.
Regional Effects
The region containing a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Horror Adventures Creating your own horror adventures is like crafting any other D&D adventure with one exception: your goal is to horrify your players in the most fun way possible. Frightening
adventures benefit from an atmosphere of dread, conceived through a combination of terrifying narratives, dramatic presentation, and game elements encouraging fear. Drawing out the anxiety and anticipation
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
White Plume Mountain Lawrence Schick, the author of White Plume Mountain, related in the 2013 compilation Dungeons of Dread that he wrote the adventure as a way of persuading Gary Gygax to hire him
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Tarokka Mist Talismans Each Domain of Dread is aligned with a tarokka card. A character with a tarokka deck can use it to travel between domains. While in the Mists, the deck’s bearer can draw a
random card from the deck; that card serves as a Mist talisman (see the introduction), allowing travel to the domain it is aligned with. A tarokka deck can be used in this way once every 24 hours. A list of domains and their aligned tarokka cards appears later in this book.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
creature in a random encounter has a glyph key attuned to the zone it is in or an adjacent zone. In cases where foes have no way to enter an area, they instead follow the party into that area
. Statistics for entries marked with (B) on the tables are found in appendix B of this book. Encounter Type 2d4 Type 2–3 None 4–5 Minor encounter 6–7 Dread Legion patrol 8 Thayan patrol 9–10 Sector
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Darklords Helge C. Balzer Every domain torments a Darklord, a villain whose depravity attracted the attention of the Dark Powers and led to their imprisonment in the Domains of Dread. A Darklord
rarely allows a Darklord to escape for long. Darklords Are Tormented. Every domain torments its Darklord in an ironic way tied to their crimes, failures, or ambitions. Darklords Influence Domains
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
rules every time something frightening occurs, but your group might use them as a way to highlight individual fears and build an adventure’s overarching sense of dread. FROM THE MISTS OR BEYOND
atmosphere of the adventure. Don’t consider fear a tactical disadvantage or something to be avoided. As part of playing a frightening game, you’re a participant in building and reinforcing a sense of dread
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Magic in the Mists Some magic functions differently in the Domains of Dread. Characters who receive spells from otherworldly forces or patrons do so as normal, but the magic noted here functions in
to other planes, such as the Astral Projection and Plane Shift spells, fails in the Domains of Dread. Gate can conjure beings into the Domains of Dread, but it doesn’t allow them or others to escape
Compendium
- Sources->Dungeons & Dragons->Divine Contention
saving throws against any effect that turns undead.
Actions
Divine Dread. Each creature within 60 feet of the eidolon that can see it must succeed on a DC 15 Wisdom saving throw or be frightened of
it for 1 minute. While frightened in this way, the creature must take the Dash action and move away from the eidolon by the safest available route at the start of each of its turns, unless there is
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
, Traveler’s Clothes, and 30 GP; or (B) 50 GP
You once knew your home. But one day, the Mists rose and drew you into a Domain of Dread. Ever since, you have wandered between domains, braving the mercurial
Mists as you search for a way home. Your time in these cursed realms has changed you, yet you find solace in communities of fellow wanderers throughout the Mists.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Bastions in the Mists Bastions in the Domains of Dread work well in campaigns that focus on a single domain or where Darklords aren’t likely to seal their domains’ borders and cut characters off from
it, or use it as one more way to bind characters within their domains. Erel Maatita The Dark Powers might intrude on any sanctuary, even characters’ personal Bastions
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
way as the Feywild. Aside from the bleak landscape, it appears similar to the Material Plane. Travelers from the Material Plane who enter the Shadowfell often observe landmarks similar to the world they
Undead haunt this bleak plane, as do other creatures that thrive in the gloom, including cloakers and darkmantles. Julian Kok The Shadowfell is a realm of death, despair, and dread Shadow Crossings Shadow
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Domains of Dread, its spirit becomes caught in the Mists and can’t travel to the afterlife. If a creature who has been dead for at least 24 hours returns to life by way of a spell or other
the voices of otherworldly ancients? Do the effects of drinking a potion of healing feel like grubs weaving wounds shut from within? Magic looks menacing in the Domains of Dread, but descriptive
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Patron’s Attitude Every relationship is a two-way street, but in the case of warlocks and their patrons it’s not necessarily true that both sides of the street are the same width or made of the same
kindly toward you. 2 Each interaction with your capricious patron is a surprise, whether pleasant or painful. 3 Your patron is the spirit of a long-dead hero who sees your pact as a way for it to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Supply Camp The characters find the Kalaman ships at Dread Wolf Cove. If the characters didn’t already venture here in chapter 5, they find it as detailed there. The shore near the vessels is guarded
finds a way to further aid them. The characters’ ship departs whenever they’re ready. Thanks to strong winds in their favor, the voyage back to Kalaman takes only one day.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
J: Dread Wolf Cove After the characters conclude their business at Wakenreth, Dalamar requests they escort him here. Dread Wolf Cove is usually an unassuming inlet along the coast. However, the cove
shard. If pressed, Dalamar reveals the shard’s nature and his intention to have it. Dalamar won’t attack the characters for the shard, but he will bargain for it now or concoct a way to steal it later
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
explores ways to implement Darklords in your campaign. Starting Your Campaign Start your campaign in a way that establishes an ominous tone or highlights the nature of the Domains of Dread. Consider
, but you should also consider the following questions: Character Origins. Do the characters originate from the Domains of Dread, or were they abducted from somewhere else? Context for Surreality. Do the
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Mist Horror Shapeless Stalker in the Mists Habitat: Any; Treasure: None Irina Nordsol The Mists separating the Domains of Dread are far from safe—or empty. Mist horrors are animate clouds of vapor
horror sees it in the way that terrifies them most. A mist horror outside the Mists swiftly loses cohesion and collapses into harmless vapor. Mist Horror Large Undead, Chaotic Evil
AC 13 Initiative
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Gothic Horror Gothic horror is about the terror within, not without. It shatters the illusion of humanity in a poignant way by holding a mirror up to us and saying: look at what we truly are, and
sense of dread are key to achieving a gothic feel. Set your story in an decrepit mansion, ruined cathedral, or other foreboding location. Gothic heroes are often virtuous, deeply passionate, or
Compendium
- Sources->Dungeons & Dragons->Dungeon Masters: Ravenloft Play-Along Pack
Mist Horror Shapeless Stalker in the Mists Habitat: Any; Treasure: None The Mists separating the Domains of Dread are far from safe—or empty. Mist horrors are animate clouds of vapor, barely
in the way that terrifies them most. A mist horror outside the Mists swiftly loses cohesion and collapses into harmless vapor. Mist Horror Large Undead, Chaotic Evil
AC 13 Initiative +2 (17)
HP 45