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Returning 31 results for 'dreaming small'.
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dreaming spell
dealing small
Monsters
Eberron: Forge of the Artificer
Multiattack. The infiltrator makes three Mind Blade attacks.
Mind Blade. Melee or Ranged Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Mind Blade
Monsters
Eberron: Forge of the Artificer
following on each of its turns: move, take an action, or take a Bonus Action. Success: Half damage only.Mindkillers are the assassins of the Dreaming Dark, sent to terrify their foes before striking
to kill. Mindkillers force foes to attack their own allies, causing physical and emotional devastation to grow the power of the Dreaming Dark.PsychicSlayer’s Puppet (1/Day). The mindkiller
Monsters
Eberron: Rising from the Last War
personality — sadistic, bloodthirsty, and brutally dedicated to serving itself.
Small numbers of these creatures sometimes make their way to the surface, often under the command of dolgaunt;dolgaunts
, and undertaking missions advancing the inscrutable schemes of their malevolent masters. But great hordes of dolgrims remain clustered in Khyber with the daelkyr, dreaming of the day when they will be released into Eberron to feast and destroy.
Monsters
Acquisitions Incorporated
or misses, Omin can grant the creature a +10 bonus to that roll.Ominifis Hereward Dran spent his formative years in the small waystop of Red Larch, where his mother, Prophetess, ran a popular inn and
restaurant. In the brief periods of respite afforded by working the family business, Omin and his sisters, Auspicia and Portentia, were wont to wander the hills and trails around town, dreaming of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hopelessness.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best-known planes of existence lie realms alien to mortal life. Some are so hostile that even a moment
’s contact is enough to break a mortal’s mind. Yet beings do exist that are native to these realms: entities that are ever hungering, searching, warring, and sometimes dreaming. These
Monsters
Mordenkainen Presents: Monsters of the Multiverse
summon these creatures to serve as guards and assassins, two roles at which they excel.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best-known planes
: entities that are ever hungering, searching, warring, and sometimes dreaming. These Elder Evils are far older than most of the mortal peoples and always inimical to such creatures’ minds.
However
Monsters
Mordenkainen Presents: Monsters of the Multiverse
seer nearby. A hulk appears to have little will of its own and is driven to protect its master.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best
realms: entities that are ever hungering, searching, warring, and sometimes dreaming. These Elder Evils are far older than most of the mortal peoples and always inimical to such creatures’ minds
Monsters
Mordenkainen Presents: Monsters of the Multiverse
original cultist’s personality survives the transformation; what emerges is wholly alien.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best-known
realms: entities that are ever hungering, searching, warring, and sometimes dreaming. These Elder Evils are far older than most of the mortal peoples and always inimical to such creatures’ minds
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
light. Given those objectives, the Dreaming Dark can drive events on a small scale, by setting bandits in motion or triggering local feuds, or the adventurers might uncover evidence of plans that could reignite the Last War or bring an entire nation or religion under the sway of the Dreaming Dark.
Dreaming Dark Campaign Themes Long ago, the Dreaming Dark caused a long period of strife on the continent of Sarlona, fostering suspicion, rebellion, fear, prejudice, and greed among and within the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
other creatures.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best-known planes of existence lie realms alien to mortal life. Some are so hostile that
dreaming. These Elder Evils are far older than most of the mortal peoples and always inimical to such creatures’ minds.
However much they might desire to enter and dominate the Material Plane, the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
that enhance the infiltrators’ combat prowess against those enemies. Dreaming Dark Infiltrator Medium or Small Humanoid, Lawful Evil
AC 15 Initiative +3 (13)
HP 104 (16d8 + 32)
Speed 30 ft
. Dreaming Dark Mindkiller Medium or Small Humanoid, Lawful Evil
AC 19 Initiative +4 (14)
HP 180 (24d8 + 72)
Speed 30 ft.
Ability Score Mod Save
Str 15 +2 +2
Dex 19 +4 +4
Gnome
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
) risks and dreaming large.
Bright Burrows
Gnomes make their homes in hilly, wooded lands. They live underground but get more fresh air than dwarves do, enjoying the natural, living world on the surface
or one from another source.
DEEP GNOMES
A third subrace of gnomes, the deep gnomes (or svirfneblin), live in small communities scattered in the Underdark. Unlike the duergar and the drow
Monsters
Fizban's Treasury of Dragons
Serpents of the Dreaming City draws power from an ancient amethyst dragon, which the cultists keep in eternal slumber with braziers of enchanted smoke.
2
A rogue purple worm swallowed a large
magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
—sadistic, bloodthirsty, and brutally dedicated to serving itself. Small numbers of these creatures sometimes make their way to the surface, often under the command of dolgaunts, and undertaking missions
advancing the inscrutable schemes of their malevolent masters. But great hordes of dolgrims remain clustered in Khyber with the daelkyr, dreaming of the day when they will be released into Eberron to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Into the Gray Dream The rapport with Araumycos affects the adventurers like an astral projection spell, sending their astral bodies out into the Astral Plane where Araumycos’s vast, dreaming mind
distance, but whether they are small stones or rocks the size of mountains, you can’t say for certain. Your moment of reverie is broken by the sound of Basidia’s voice in your mind. “It begins.”
The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Star Spawn The Material Plane represents only one small part of the multiverse. Beyond the best-known planes of existence lie realms that are lethal to mortal life. Some are so hostile that even a
dreaming. These Elder Evils are far older than most of the mortal races and always horrific to humanoid minds. However much they might desire to enter and dominate the Material Plane, the Elder Evils
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Omin Dran My duty, first and foremost, is to my shareholders. And I am the only shareholder. Ominifis Hereward Dran spent his formative years in the small waystop of Red Larch, where his mother
trails around town, dreaming of adventure. But adventure of the wrong kind came calling for the trio one day, when an underground ruin they had often explored — actually a creature called the Wandering
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
being watched. 23–24 A frail human with a small strongbox shackled to one of her wrists is in the company of two heavily armed half-orc bodyguards. 25–26 Three hobgoblin mercenaries from House Deneith
whenever it tries to examine something. 41–42 A half-orc sits with a small potted plant, whispering to it in Orc. 43–44 A well-dressed dwarf wearing eight copper rings paces restlessly. 45–46 A
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
ghost hair silk, small golden bell, scroll covered in prayers When the inhabitants of I’Cath fall asleep, they enter an alternate version of the city they call home—a city dreamed into being by the
by the city’s ruler, Tsien Chiang. Within this shared dream they labor ceaselessly, ever striving to create the impossible, perfect city of a perfectionist mastermind. Within the dreaming domain of
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Guard
Stat Block: Guard
This gullible recruit spends more time dreaming than patrolling.
Distractable. Bartho is easily distracted from his post because he’d rather be doing anything else.
Sleepy
claims he must rest instead to stay sharp when he’s on duty. He pulls the characters aside and asks them to complete quests around the keep for a small reward.
When the characters return to the outer
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
small folk than meets the eye. The members of a halfling community have a set of shared values and purposes, whether they are tucked away in a hillside burrow or occupying a neighborhood of their own
halfling village is a cluster of small, stone houses with thatched roofs and wooden doors, or burrows dug into hillsides with windows that look out onto gardens of flowers, beans or potatoes. Since a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
unceremoniously thrown off the deck of the ship by the crew. 1. Hold Food and drink are stored in this small compartment. 2. Head A rank odor pervades each of these small cabins, where crew members and
, attractive dealers sit behind the tables, distributing cards to the players while small crowds look on. No actual currency passes into the hands of the hired help. Instead, bets are made with coin
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Tribe Camp” for a map and a general description of the campsite. There are no sled dogs at this camp. The characters are not dreaming; the Frostmaiden’s magic has teleported them from Grimskalle to
gladiator with Survival +5. See “Reghed Tribe Camp” for a map and a general description of the campsite. The characters are not dreaming; the Frostmaiden’s magic has teleported them from Grimskalle to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
fit. The Lady Dreaming This fair lady caused much chaos when she was active. The statue has the appearance of a female elf, whose hair and clothing appeared to flow naturally as it walked through the
just a cane). He lives in the small shop, whose many levels, staircases, and landings fill the hollowed-out interior of the head, and which is crammed with oddments sold to Thort by adventurers and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
are peppered with small, circular holes the size of a human fist.
In the northeast corner is a black gate.
Creatures. Seven zombies and two wights are focused on the doors to areas 22 and 24. Those
creature within 5 feet of a pillar takes 5 (1d10) lightning damage. White Gate. The passage that leads west contains a white gate that connects with the Temples of Despair. 25. Dreaming Garden A garden
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Star Spawn Stars don’t spawn these creatures.
Such beautiful lights shouldn’t be blamed for such balefulness.
—Mordenkainen
The Material Plane represents only one small part of the multiverse
these realms: entities that are ever hungering, searching, warring, and sometimes dreaming. These Elder Evils are far older than most of the mortal peoples and always inimical to such creatures’ minds
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
leader, but she needs help. That’s my job.”
Flaw: “I bury my emotions and have no interest in small talk.”
Beldora Medium Humanoid (Human), Chaotic Good
Armor Class 12
Hit Points 18 (4d8
Laeral Silverhand of Waterdeep. She and the Lords’ Alliance are going to bring some much-needed order to this lawless land.”
Flaw: “I’m too smart to be wrong about anything.”
Oren Yogilvy Small
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
center around goals broader than a single dragon’s territory or concerns. This section discusses several organizations whose plots can unfold across small regions, whole worlds, or even multiple
characters into slaying a dragon belonging to the Chamber.
Hidecarved Dragons On worlds across the Material Plane, dragons gather in small communities of three to five called lauths. These
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
racial traits: She is Small, and her walking speed is 25 feet. She can move through the space of any Medium or larger creature. She has advantage on saving throws against being frightened. She speaks
reveals that these are Underdark spores. A 20-foot-diameter fishbowl dominates the room. Filled with water, it also contains a small coral reef, a miniature shipwreck, and a sunken treasure chest. A
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
eight tiers and weighs 100 pounds. If the characters want to move the cake safely, they can transfer it to the wheeled table. Wheeled Table. Three giant rats, frozen in time, lie atop the small table
wide enough for a Small character or a thin Medium character to squeeze through. Bloodybeak. The owl uses the roc stat block, has darkvision out to a range of 120 feet, and is presently frozen in time
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(Acrobatics) check to move without jarring the flooring; otherwise, the steps collapse and the character takes 1d6 bludgeoning damage from the fall. A Small character has advantage on the check
was slashing, acid, or fire damage, or if she was hit by a fireball or similar effect). Her lair contains 2d6 vials of her dreaming tincture. Each vial contains a single dose and can be sold for 10