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Returning 13 results for 'drink survivors'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Incorporeal Movement", "rollDamageType":"force"} force damage if it ends its turn inside an object.
Unusual Nature. The allip doesn’t require air, food, drink, or sleep.Maddening Touch. Melee Spell
, but that piece is enough to wrack the recipient with temporary mental anguish and violent compulsions. The survivors of an allip’s attack are sometimes left with a compulsion to learn more about
Orc
Legacy
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Species
Volo's Guide to Monsters
authority and cause the tribe to collapse into chaos, with the survivors scattering either to join new tribes or to strike out on their own. At the other extreme, warriors that return home with a heavily
; their loyalty by turning them into slaves.
If a tribe is defeated and driven from its lair, the survivors might come under the sway of a strong but dimwitted creature, such as a hill giant or an ogre
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Shipwreck Survivors. Six days ago, Skalanthas sank a ship called the Naiad that sailed close to the island. Three survivors swam ashore and found the monastery. The monks are happy to give them food, drink
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
garden and a few barrels of salted pork also survived the pirate attack. The survivors fish from the lower cliffs and raise buckets of seawater up the cliffs by rope. By casting purify food and drink
The Survivors A few of the abbey’s clerics and guards survived the pirate attack and now live a spartan life in the ruins. They made rough accommodations in the abbey’s cellars. The abbey’s vegetable
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
survivors of an allip’s attack are sometimes left with a compulsion to learn more about what spawned this monstrosity. Strange phrases echo through their minds, and weird visions occupy their dreams. The
, drink, or sleep. INSIDIOUS LORE
An allip might attempt to share its lore to escape its curse and enter the afterlife. It can transfer knowledge from its mind by guiding another creature to write down
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
war bands seek to soften up foes with surprise attacks and to leave no survivors alive. Gnoll Flesh Gnawer These gnolls eschew the use of ranged weapons in favor of short blades that they wield with
hunger and violent urges. Eventually, they fight among themselves. The survivors devour the flesh of their slain comrades but preserve the bones. Then, by invoking rituals to Yeenoghu (appears in this
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
compulsions. The survivors of an allip’s attack are sometimes left with a compulsion to learn more about what spawned this monstrosity. Strange phrases echo through their minds, and weird visions occupy
doesn’t require air, food, drink, or sleep.
Actions
Maddening Touch. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) psychic damage.
Howling Babble (Recharge 6). Each
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
said to be a splinter from the World Tree. Off the field, she loves a strong drink and a good laugh with her comrades. Invaders from far and wide seek to conquer Glorium. Surtur and Thrym—the mighty
Aberrations or left to die in avalanches or pits lined with glassy shards of permafrost. Survivors of the snickering child claim he’s a disguised trickster god. Adventures in Glorium The Glorium
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
violent urges. Eventually, they fight among themselves. The survivors devour the flesh of their slain comrades but preserve the bones. Then, by invoking rituals to Yeenoghu, they bring the remains back to a
doesn’t require air, food, drink, or sleep. I heard a warlock sought to magically turn the last witherlings of a destroyed gnoll war band into his own strike force against foes. That worked well until
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
stiff drink, Oakley can offer the characters the following information: Spaceship. Oakley can give an accurate account of the ship’s history (detailed in this adventure’s background), including the
area S61). The android lowers its volume settings when discussing Aphelion. Survivors. At least one scientist retreated to the stasis chamber (area S64) during the outbreak. If the ship is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
survivors. They can weather any storm.”
Bond: “My mother taught me what it means to be a good leader. I won’t disappoint her.”
Flaw: “I don’t give an inch in any argument or conflict.”
Markham
: “You had me at ‘Can I buy you a drink?’”
Flaw: “I have a knack for putting myself in harm’s way. Good thing I’m lucky!”
Darathra Shendrel Medium Humanoid (Human), Lawful Good
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
lifted, the centaurs exude a charnel stench, can’t regain hit points, and can’t eat or drink anything without making themselves sick. The centaurs are not spoiling for a fight and prefer to be left
Encounter When fire giants attack an armored wagon heading east to Sundabar, knights on hippogriffs are forced to swoop down, rescue the survivors, and deliver them back to Hawk’s Nest. The characters learn
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
with reeking mud. Water sources within 1 mile of the lair are supernaturally fouled. Enemies of the dragon that drink such water regurgitate it within minutes. Fog lightly obscures the land within 6
. If a target is weak, the dragon enjoys the terror its appearance evokes before it attacks. It never slays all its foes, preferring to use intimidation to establish control over survivors. It then