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Returning 35 results for 'drive strange'.
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Nilbog
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Monsters
Volo's Guide to Monsters
fearless of reprisal. It gives the goblin strange powers that drive others to do the opposite of what they desire. Attacking a goblin possessed by a nilbog is foolhardy, and killing the creature just
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of reprisal. This nilbog also gains strange powers that drive others to do the opposite of what they desire. Attacking the possessed goblin is foolhardy, and killing them just prompts the spirit to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Seekers of New Lore Nothing excites an artificer quite like uncovering a new metal or discovering a source of elemental energy. In artificer circles, new inventions and strange discoveries create the
most excitement. Artificers who wish to make their mark must innovate, creating something fresh, rather than iterating on familiar designs. This drive for novelty pushes artificers to become
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Sorrowsworn The Shadowfell’s pervasive melancholy sometimes gives rise to strange incarnations of the plane’s bleak nature. The sorrowsworn embody the forms of suffering that are inherent to the
sorrowsworn represent causes these entities to grow deadlier. Fighting against these emotions can weaken them and drive them away.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Seekers of New Lore Nothing excites an artificer quite like uncovering a new metal or discovering a source of elemental energy. In artificer circles, new inventions and strange discoveries create the
most excitement. Artificers who wish to make their mark must innovate, creating something fresh, rather than iterating on familiar designs. This drive for novelty pushes artificers to become
Compendium
- Sources->Dungeons & Dragons->Monster Manual
years when their dreams fixate on death, morbid apotheoses, or journeys to realms inhospitable to life. Some death tyrants rise from the corpses of slain beholders or result from exposure to strange
be perfect beings. No matter how death tyrants come into being, bizarre impulses drive their deathless existences. Their motivations tend to be extreme or beyond the reason of living creatures.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
endlessly indulge their drive for domination. These war-obsessed hobgoblins employ elaborate tactics and strange weapons, which they sometimes unleash on worlds of the Material Plane.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
brilliance led him along a stranger path: seeking to escape the Mists into the “true realities” beyond. Firan keeps the basis for his strange theories secret, but his ambitions drive him to travel
seeks assistance traversing them. His most noteworthy partner is the Vistani leader Madame Eva, who secretly allows him to barter strange secrets for her agents’ guidance through the Mists. Firan is an
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. He’s looking for someone to head east on the Triboar Trail, where marauders have attacked several caravans near Wyvern Tor. The most recent victims reported that at least one strange goblin accompanied
the marauders, who consist of at least an ogre and some bugbears. Harbin is offering a 100 gp contract to any group that can drive the marauders and any goblin companions away. If the party pursues
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
temple called the Tower of Storms. Now a strange boat or dead creature seems to be beached near the tower. Investigate this strange occurrence, kill or rout any cultists that might be there, then return
we need to rebuild Leilon. The merchants claim that the bandits operate out of Iniarv’s Tower in the Mere of Dead Men. Kill the bandits or drive them from the area, then return to the town council to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
.” Bond. “San Citlán is my home, and no one will ever drive me out of my own home.” Flaw. “I don’t care who I endanger to further our cause.” Paloma’s Request Paloma explains to the characters that
months ago. One night while Paloma and three allies were traveling, trying to determine the source of the outbreak, a strange owl revealed itself to be a terrible fiend. They wounded the fiend, but it
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Fungus Humongous After two days and nights of rain, lightning, and strange whistling sounds on the wind, characters awaken to see that the surrounding countryside is blanketed with fungus. It grows
believes they are deadly poisonous (they aren’t). The merchants are terrified of the things and refuse to drive through them, fearing that they may be poisonous or worse. Besides that, the sounds spook
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
elixirs meant to restore their lost memories. Although this works as intended for a rare few, most of the Returned instead experience traumatic visions that drive them to violence.
3 Medusas the
world over find themselves infected with a strange disease. They believe Pharika is collecting their souls to harvest the secrets they hoard. The medusas seek advocates to end Pharika’s plague.
4
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Fungus Humongous After two days and nights of rain, lightning, and strange whistling sounds on the wind, characters awaken to see that the surrounding countryside is blanketed with fungus. It grows
believes they are deadly poisonous (they aren’t). The merchants are terrified of the things and refuse to drive through them, fearing that they may be poisonous or worse. Besides that, the sounds spook
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the spectator’s grip on reality. It has become deranged and believes that the mine is still in use, ignoring all evidence to the contrary.
The wraith (area 14) wants to drive off or kill the
spectator, but so far, the creature has easily handled the assaults of Mormesk’s zombies and ghouls while seeing nothing strange about undead roaming the mine. If the party attempts to remove anything from
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
malevolent drive to slay the living, yet they are utterly loyal to whoever performed the ritual to animate them, and they obey that being’s orders to the best of their ability. In combat, stony claws
that drip with thick, gray sludge emerge from a stone cursed’s fingers. This alchemical sludge transforms those slashed by the claws into statues. A Strange Harvest. As part of the ritual used to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
other ties that form among people in different guilds. Let these tables inspire you as you think about the circumstances that bring your party together. Although conflicts among the guilds drive much
rampaging wurm attacks. 3 Sudden Danger. The characters are trapped together by a sinkhole opening, a building collapsing, or a laboratory exploding. 4 Dream Team. A strange dream leads each character
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Dark Elves (Drow) The drow are descended from the dark elves who retreated into the Underdark after the Crown Wars. They are infamous for their cruelty, evilness, and drive to dominate. For much of
Sy’Tel’Quessir are considered by many elves to be the most strange of their race, having abandoned or lost much of their ancient culture.
Espruar, The Letters and Numerals of Elvish
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
occasional visitors, but not so close that a community would see the hag’s presence as a threat and try to defeat her or drive her off. Treasure, Treasure Everywhere A hag’s home is cluttered with mundane
selection of strange hag treasures, see the “One-of-a-Kind Objects” section later in this chapter. Exit Strategy A hag always has an escape plan, in case ambitious do-gooders try to turn her home into
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the bond drive the character to adventure? The character’s trait, flaw, and ideal can also play a role in fleshing out the story. Friends or Enemies? Figure out what special ties the character has to
visions that guide you. 6 Your sworn enemy is an ally of your people, forcing you to leave your tribe to gain vengeance. 7 An evil entity corrupted your people’s society. 8 An injury or strange event caused you to lose all memory of your past, but occasional flashes of it return to you.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
to drive the action of a campaign: Evil Cult. Wicked cultists infiltrate a peaceful realm to free an ancient evil entity trapped in a dungeon. Releasing the entity would surely spell the realm’s doom
symbolize the decadence and corruption of civilization, and mages are the classic villains of these settings. Magic items are therefore rare and often dangerous. Consider conflicts like these to drive the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
traditions, many Vistani travel between domains, learning much of hidden lands, the many faces of evil, and the strange wonders of the Mists. A people unto themselves, Vistani refuse to be captives of a
now are full-fledged members of Vistani culture (see the “Vistani Characters” sidebar for details). As they travel, members of a Vistani band walk, ride on horseback, and drive ledge wagons, stopping
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the warehouse is a strange metal vehicle with treads. Quartz gemstones embedded in the hull shine light in all directions. Mounted to the front of this contraption is a large, cone-shaped drill. At
Ignus plus one other passenger. If a character asks Ignus to allow the party to drive the contraption, he adamantly refuses to part with his prized invention. Questioning Ignus. Ignus knows the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
clearing. They each wear a brown patch on their cloaks or tunics as they stand listening to a trio of hooded priests who are leading them in strange prayer to “the Black Earth.”
The three hooded priests
little better than poorly treated servants desperately trying to keep up with the hill giant’s appetite. Herivin and his staff want the villains dead. When confronted, Dreyon orders the commoners to drive out the characters. If that fails, he then tries to use the Westbridgers as living shields.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. This possession turns the goblin into a wisecracking, impish creature fearless of reprisal. It gives the goblin strange powers that drive others to do the opposite of what they desire. Attacking a goblin
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
fearless of reprisal. This nilbog also gains strange powers that drive others to do the opposite of what they desire. Attacking the possessed goblin is foolhardy, and killing them just prompts the spirit
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
steps.
1. Identify the Party’s Goals
The Dungeon Goals table provides common goals that drive or lure adventurers into dungeons. The Wilderness Goals table provides similar inspiration
disappeared in the area. 11 Slay a dragon or some other challenging monster. 12 Discover the nature and origin of a strange location or phenomenon. 13 Pursue fleeing foes taking refuge in the dungeon. 14
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
wyrmling, Kaynen asks them to do so. Kaynen also warns the characters about a strange, angry elf who lurks around the lair’s entrance (area R4).
Slithering Spy. After the characters talk with
month ago when the elf entered the grove to study its corruption. The wyrmling spent days tormenting Armin until the desperate elf agreed to drive away anyone who approaches the lair. Armin desperately
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the room. You see glowing moonstones, thumb-sized emeralds, shining silvery mithral wands, and strange spheres covered in turquoise and gold, as well as dozens of copper levers and golden spheres
). Rath Modar then uses his fly spell to escape. Characters Seize the Castle. If the adventurers befriend Blagothkus and drive off the cultists and the dragon, they may fly it anywhere, though they will
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the room. You see glowing moonstones, thumb-sized emeralds, shining silvery mithral wands, and strange spheres covered in turquoise and gold, as well as dozens of copper levers and golden spheres
above). Rath Modar then uses his fly spell to escape. Characters Seize the Castle. If the adventurers befriend Blagothkus and drive off the cultists and the dragon, they may fly it anywhere, though
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
scions of giants’ gods described in chapter 6). An adventure might also challenge characters to drive the giants (and other forces of destruction) away from settled lands. The giant in a scenario like
, revealing huge structures at its bottom. 2 A sinkhole releases strange monsters into the surface world, and characters who investigate discover a ruined stronghold in its depths. 3 An eccentric aristocrat
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Supernatural Regions Not all lands thrive as nature intended. Magical forces, strange interlopers, or tragic events can alter an area’s destiny, fundamentally changing the land. While the flora
a rest in the region must succeed on a DC 12 Charisma saving throw, or it gains no benefit from finishing the rest. It instead finds strange scrawls, stacked stones, or its belongings arranged in
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
herself and her family.
Ambition and Drive. She is constantly exploring new business ventures and expanding her network to pursue more opportunities.
3: River Quarter Watch Station Re-direct to
strange, fuzzy mold growing over them. She explains their first thought was a brown mold outbreak, but the substance was orange and yellow and emitted spore clouds that made people sick. They have yet
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. See the “Temple of Tharizdun” section in part 4 for more information. D9. Dory’s Chamber The air here is thick with clouds of steam scented by cloves, cinnamon, and ginger. Strange plants hang from
cloudkill, catching the victim of Eye of Corruption. He uses fear to drive the characters away from him and, with luck, into the lingering cloudkill spell. Finally, he mixes fireball and his melee
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
at the bottom of the pit leads northwest toward area W2 and east toward area W3. Goblin Body. Slumped at the bottom of the pit is the body of a strange goblin with an elongated skull and green streaks
consists of a thin layer of broken shells from strange, pale mussels. A fishy odor hangs in the air.
A passage leads south from this area, and a set of steps climbs to the east. A sluggish stream flows