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                        Returning 35 results for 'driven sight'.
                    
                
                        
                            
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                                                     Monsters
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Keen Sight. The nothic has advantage on Wisdom (Perception) checks that rely on sight.Multiattack. The nothic makes two claw attacks.
Claw. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType
                                                
                                            
                                                
                                                     terrible talons and a single great eye. When driven to violence, it uses its horrific gaze to rot the flesh from its enemies’ bones.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Devil’s Sight. Magical darkness doesn’t impede the deathlock’s darkvision.
Turn Resistance. The deathlock has advantage on saving throws against any effect that turns Undead
                                                
                                            
                                                
                                                     to live up to a bargain with an evil patron runs the risk of rising from the dead as a deathlock, a foul Undead driven to serve its otherworldly patron.
An powerful necromancer might also discover
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Sunlight Sensitivity. While in sunlight, the deathlock has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Unusual Nature. The deathlock doesn’t
                                                
                                            
                                                
                                                     with an evil patron runs the risk of rising from the dead as a deathlock, a foul Undead driven to serve its otherworldly patron.
An powerful necromancer might also discover the wicked methods of
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                    Ethereal Sight. The phantom warrior can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
Incorporeal Movement. The phantom warrior can move through other
                                                
                                            
                                                
                                                     soldier or knight who perished on the battlefield or died performing its sworn duty. It appears like a translucent version of its living self.
Task Driven. Although one is often mistaken for a ghost, a
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Devil’s Sight. Magical darkness doesn’t impede the amnizu’s darkvision.
Magic Resistance. The amnizu has advantage on saving throws against spells and other magical
                                                
                                            
                                                
                                                     have no personalities or memories; they’re driven only by the desire to commit evil. The amnizus that patrol here drill the rules of the Nine Hells into the new arrivals’ minds and marshal
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Devil’s Sight. Magical darkness doesn’t impede the amnizu’s darkvision.
Magic Resistance. The amnizu has advantage on saving throws against spells and other magical
                                                
                                            
                                                
                                                    , where it flows through Dis and Stygia. They collect the souls arriving in the form of lemure;lemures (see the Monster Manual). Lemures have no personalities or memories; they’re driven only by the
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     damage on a failed save, or half as much damage on a successful one.
Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
Incorporeal
                                                
                                            
                                                
                                                     Obzedat function as a unit, driven by their shared desire to accumulate ever more wealth for the guild. In times of disagreement, the eldest of the council exerts his seniority to bend the council to
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     sight.
3–4: Confusing Gaze. The target suffers the effect of the confusion spell without making a saving throw. The effect lasts until the start of Demogorgon’s next turn. Demogorgon doesn
                                                
                                            
                                                
                                                    
Demogorgon’s followers are typically lone killers driven by the whispering voice of their master. His most blessed followers gain the Two Minds of Chaos trait.
Two Minds of Chaos. This creature
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    .
Bavlorna’s Weakness
Bavlorna is allergic to the sight of creatures running counterclockwise in circles, a motion known as “running widdershins.” Creatures that run widdershins
                                                
                                            
                                                
                                                     time: one reflects the past, another reflects the present, and the third reflects the future. These hags are utter wickedness distilled into corporeal forms, driven by a lust for secrets that can be
                                                
                                            
                                        
                                                    Nothic
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Keen Sight. The nothic has advantage on Wisdom (Perception) checks that rely on sight.Multiattack. The nothic makes two claw attacks.
Claw. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType
                                                
                                            
                                                
                                                     being charmed.A nothic is a monstrous creature with terrible talons and a single great eye. When driven to violence, it uses its horrific gaze to rot the flesh from its enemies’ bones.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     damage.A wise ranger knows that the sight of a needle spawn is an ill omen, for it heralds the rise of a dreaded needle lord and a war for the soul of a forest.
Roving Corpses. Needle spawn are created
                                                
                                            
                                                
                                                     implacable foe. Driven only by a desire to conquer and rule, it wages endless war with its army of mobile dead against all creatures it views as a threat to its domination. It might even forge treaties with
                                                
                                            
                                        
                                                    Dwarf
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     friend. In spite of the added discomfort, the dwarf’s long, pointed, often-broken nose and gray-streaked though still-fiery red beard came as a welcome sight to Drizzt. “Knew I’d find
                                                
                                            
                                                
                                                     up the adventuring life might be motivated by a desire for treasure—for its own sake, for a specific purpose, or even out of an altruistic desire to help others. Other dwarves are driven by the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     crunch of wagon wheels on gravel. A cart pulled by a draft horse and driven by a mad Vistana named Kolya (CN male human bandit) stops in front of the mansion. After relieving himself on the statue of
                                                
                                            
                                                
                                                     swarm of bats from within. The swarm attacks the character whose name is engraved on the coffin. If that character isn’t in sight, the swarm flies away.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     to the shrine, besieged it, and slaughtered everyone inside. In the days leading up to this final battle, the priest-seers helped the townsfolk hide their gold in plain sight. They melted down the
                                                
                                            
                                                
                                                     occupied the shrine. Most recently, a gang of wererats laired here until they were driven out by orcs displaced by Cryovain the white dragon. Recently, ogres wandered by the shrine, saw the orcs, and decided to join them.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Almiraj An almiraj (pronounced AWL-meer-ahj) is a large, timid rabbit with a 1-foot-long spiral horn emerging from its forehead, not unlike the horn of a unicorn. If driven to attack, it tries to
                                                
                                            
                                                
                                                     on Wisdom (Perception) checks that rely on hearing or sight.
 Actions
 Horn. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Almiraj were brought to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     chained up just inside the opening. Each wolf’s chain leads to an iron rod driven into the base of a stalagmite.
 Three wolves are confined here. They can’t reach targets standing on the steps, but all
                                                
                                            
                                                
                                                     prone at the base of the shaft. Developments If the wolves are goaded by enemies beyond their reach, they are driven into a frenzy that allows them to yank the iron rod securing their chains out of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     characters sight the vessel, read the following boxed text aloud: An armored dreadnaught made from metal and bones ploughs through the fog, driven by banks of bonelike oars. Flames leap from a brazier
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Wight The word “wight” meant “person” in days of yore, but the name now refers to evil undead who were once mortals driven by dark desire and great vanity. When death stills such a creature’s heart
                                                
                                            
                                                
                                                     places, surrounded by dead plants, noticeably blackened, and avoided by bird and beast. Humanoids slain by a wight can rise as zombies under its control. Motivated by hunger for living souls and driven by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     peryton is somehow driven away, it stalks lost prey from afar, attacking again when the opportunity arises.
 Bane of the Mountains. Perytons roost atop mountain ridges and lair in high caves. They prey
                                                
                                            
                                                
                                                     of an enemy’s reach.
 Keen Sight and Smell. The peryton has advantage on Wisdom (Perception) checks that rely on sight or smell.
 Actions
 Multiattack. The peryton makes one gore attack and one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Bone Devil (Osyluth)  Driven by hate, lust, and envy, bone devils act as the cruel taskmasters of the Nine Hells. They set weaker devils to work, taking special delight in seeing fiends that defy
                                                
                                            
                                                
                                                    .
 Challenge 9 (5,000 XP)
 Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.
 Magic Resistance. The devil has advantage on saving throws against spells and other magical effects
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     Barrier Peaks if left to their own devices. Immured Ones. These three unfortunate prisoners have been driven mad by their incarceration and abuse. If freed, each attacks the nearest target unless a
                                                
                                            
                                                
                                                     greataxe attack is replaced with a shackling chains attack, using the same modifiers but dealing bludgeoning damage. While in sunlight, an immured one has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    4. Deeper Mines Driven out of the Underdark by rampaging demons, two fomorians have taken refuge in this depleted mithral mine. The duergar are spying on the fomorians to determine whether they
                                                
                                            
                                                
                                                     slime off rocks to fill their bellies, prompting them to attack smaller creatures on sight. Treasure. At the back of the fomorians’ cave are two sacks made of gas spore hide. One sack contains 2,100 cp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     cackling, spitting, growling, howling horde of them attacks, the sight inspires both fear and revulsion. Madness and Sorcery. Fractious in groups and individually weak, derro would have been driven to
                                                
                                            
                                                
                                                     magical effects.
 Sunlight Sensitivity. While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
 Actions
 Hooked Spear. Melee Weapon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     not downright alarmed — at the sight of an armed expeditionary force from the surface world at their gates. They likely refuse entry to the full party, allowing only a select few characters into the
                                                
                                            
                                                
                                                     characters spend much time in Gracklstugh, they become caught up in a rush of destructive events. A secret alliance of factions within the Council of Savants and the Keepers of the Flame, driven by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     its living self. Task Driven. Although one is often mistaken for a ghost, a phantom warrior isn’t bound by a yearning to complete some unresolved goal. It can choose to end its undead existence at any
                                                
                                            
                                                
                                                     Perception 12
 Languages any languages it knew in life
 Challenge 3 (700 XP)
 Ethereal Sight. The phantom warrior can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     blighted banks, where it flows through Dis and Stygia. Souls arriving in the form of lemures have no personalities or memories; they’re driven only by the desire to commit evil. The amnizus that patrol
                                                
                                            
                                                
                                                    
 Condition Immunities charmed, poisoned
 Senses darkvision 120 ft., passive Perception 17
 Languages Common, Infernal, telepathy 1,000 ft.
 Challenge 18 (20,000 XP)
 Devil's Sight. Magical darkness doesn’t
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     its destruction. Members of the order are driven by religious fervor and by devotion to the principle of justice for all. Whether a member places more emphasis on one or the other of those ideals is
                                                
                                            
                                                
                                                     such a villain to justice will raise them even higher in the order’s sight. Ontharr Frume’s dedication to heroic justice creates a strong connection between him and the paladin Sir Isteval. However
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     its destruction. Members of the order are driven by religious fervor and by devotion to the principle of justice for all. Whether a member places more emphasis on one or the other of those ideals is
                                                
                                            
                                                
                                                     such a villain to justice will raise them even higher in the order’s sight. Ontharr Frume’s dedication to heroic justice creates a strong connection between him and the paladin Sir Isteval. However
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     clergy are eventually overwhelmed by the region’s emotionally fatiguing problems. Disease, famine, cruelty, and brutality weigh so heavily on the Styes that well-meaning clerics are driven to despair
                                                
                                            
                                                
                                                     effects of redface are identical to those of sight rot (see “Diseases” in chapter 8 of the Dungeon Master’s Guide), but it’s caused by pollutants in the air rather than contaminated drinking water, making
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Dis and Stygia. They collect the souls arriving in the form of lemures (see the Monster Manual). Lemures have no personalities or memories; they’re driven only by the desire to commit evil. The
                                                
                                            
                                                
                                                    .
 Challenge 18 (20,000 XP) Proficiency Bonus +6
 Devil’s Sight. Magical darkness doesn’t impede the amnizu’s darkvision.
 Magic Resistance. The amnizu has advantage on saving throws against spells and other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     its destruction. Members of the order are driven by religious fervor and by devotion to the principle of justice for all. Whether a member places more emphasis on one or the other of those ideals is
                                                
                                            
                                                
                                                     such a villain to justice will raise them even higher in the order’s sight. Ontharr Frume’s dedication to heroic justice creates a strong connection between him and the paladin Sir Isteval. However
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     warlock who fails to live up to a bargain with an evil patron runs the risk of rising from the dead as a deathlock, a foul Undead driven to serve its otherworldly patron. An powerful necromancer might
                                                
                                            
                                                
                                                     darkvision 120 ft., passive Perception 14
 Languages the languages it knew in life
 Challenge 8 (3,900 XP) Proficiency Bonus +3
 Devil’s Sight. Magical darkness doesn’t impede the deathlock’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     the characters a talisman of the sphere and says, “Give this to the one who sees silver.” She explains the characters will understand in time. If attacked or driven off, the dragon is saddened but
                                                
                                            
                                                
                                                     long as the characters like. The Mausoleum This event occurs when the characters near the Mausoleum of Chronepsis while the time dragon Reenee is with them. As soon as the mausoleum is within sight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     routine of its life. Others are driven by wickedness or spite, as with a ghost that refuses to rest until every member of a certain family or organization is dead. The surest way to rid an area of a ghost
                                                
                                            
                                                
                                                     Perception 11
 Languages any languages it knew in life
 Challenge 4 (1,100 XP)
 Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     heroes were lost to the demonic tide, but several powerful demon lords were driven back to the Abyss. Graz’zt This echo of Graz’zt (see appendix D) is gathering all the information it can about the
                                                
                                            
                                                
                                                     them farewell with the words, “I will remember you.” Jalynfein Oblodra This young male drow was cast out of Menzoberranzan after he lost his sight, yet he survived and found his way here. The blind
                                                
                                            
                                        






