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                        Returning 23 results for 'drone saving'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    . The chasme has Advantage on saving throws against spells and other magical effects.
Spider Climb. The chasme can climb difficult surfaces, including along ceilings, without needing to make an
                                                
                                            
                                                
                                                     target is a creature, its Hit Point maximum decreases by an amount equal to the Necrotic damage taken.PoisonCold, Fire, LightningDrone. Constitution Saving Throw: DC 12, each creature in a 30-foot
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    Regeneration. The drone regains 10 hit points at the start of its turn if it has at least 1 hit point.
Spell Storing. A spellcaster can cause the drone to store one spell of 4th level or lower. To
                                                
                                            
                                                
                                                     do so, the wearer must cast the spell on the drone. The spell has no effect but is stored within the drone. When commanded to do so by the wearer or when a situation arises that was predefined by the
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    Bound. The drone is magically bound to an amulet. As long as the drone and its amulet are on the same plane of existence, the drone’s wearer can telepathically call the drone to travel to it
                                                
                                            
                                                
                                                    , and the drone knows the distance and direction to the amulet. If the drone is within 60 feet of the drone’s wearer, half of any damage the wearer takes (rounded up) is transferred to the drone
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    Antimagic Susceptibility. The drone is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the drone must succeed on a Constitution saving throw against the caster
                                                
                                            
                                                
                                                    ’s spell save DC or fall unconscious for 1 minute.
False Appearance. While the drone remains motionless, it is indistinguishable from a normal suit of armor.Multiattack. The drone makes two melee
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    Magic Resistance. The drone has advantage on saving throws against spells and other magical effects.
Spell Immunity. The drone is immune to three spells chosen by its creator. Typical immunities
                                                
                                            
                                                
                                                     include fireball, heat metal, and lightning bolt.Multiattack. The drone makes two longsword attacks.
Longsword. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    Axiomatic Mind. The drone can’t be compelled to act in a manner contrary to its nature or its instructions.
Disintegration. If the drone dies, its body disintegrates into dust, leaving behind
                                                
                                            
                                                
                                                     its weapons and anything else it was carrying.Multiattack. The drone makes two fist attacks or four shortbow attacks.
Fist. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit
                                                
                                            
                                        
                                                     Monsters
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Spider Climb. The drone can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Unusual Nature. The drone doesn’t require air, food, drink
                                                
                                            
                                                
                                                    , or sleep.Multiattack. The drone makes two Claw attacks.
Claw. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 9 (1d8
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     of the hunter that has the ability to cast spells must succeed on a DC 14 Wisdom saving throw or be mystically marked by the hunter for 1 hour.
While marked, a creature can’t become hidden from
                                                
                                            
                                                
                                                     within 60 feet of the hunter, that creature must succeed on a DC 14 Dexterity saving throw or take the other half of the damage.Mage hunters are hideous spider-legged creatures employed by the Oriq to
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     wings. Each creature within 10 feet of the gigant must succeed on a DC 19 Constitution saving throw or take 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Drone", "rollDamageType
                                                
                                            
                                                
                                                    Spell-Resistant Carapace. The gigant has advantage on saving throws against spells, and any creature that makes a spell attack against the gigant has disadvantage on the attack roll.Multiattack. The
                                                
                                            
                                        
                                                    Chasme
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                    Drone. The chasme produces a horrid droning sound to which demons are immune. Any other creature that starts its turn within 30 feet of the chasme must succeed on a DC 12 Constitution saving throw or
                                                
                                            
                                                
                                                     action to splash it with Holy Water (flask); holy water. If a creature’s saving throw is successful or the effect ends for it, it is immune to the drone for the next 24 hours.
Magic Resistance. The
                                                
                                            
                                        
                                                    Chasme (summoner variant)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                    Drone. The chasme produces a horrid droning sound to which demons are immune. Any other creature that starts its turn within 30 feet of the chasme must succeed on a DC 12 Constitution saving throw or
                                                
                                            
                                                
                                                     action to splash it with Holy Water (flask); holy water. If a creature’s saving throw is successful or the effect ends for it, it is immune to the drone for the next 24 hours.
Magic Resistance. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Detention Drones Kai Carpenter  Detention Drone As the Donjon Sphere drifts about the Astral Sea, its systems send mechanical scouts called detention drones to nearby worlds to acquire new captives
                                                
                                            
                                                
                                                    . Detention drones are Constructs that follow their ancient programming mindlessly and unerringly. A detention drone is hostile to creatures without key cards (see the “Doors and Key Cards” section) but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    30: Shuffler A drone patrol monitors this area at all times. Conveyors transport glowing-hot metal plates from the forge to this large sorting area, where machinery rotates, flips, and folds them
                                                
                                            
                                                
                                                     into smaller forms before they’re sent on to area 31. The machinery forms a shifting maze of hazards. Any creature other than a detention drone that ends its turn anywhere in this area must make a DC 14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     grapple only one target.
 Crystalline Spit (Recharge 5–6). The drone spits crackling gel in a line 5 feet wide and 20 feet long. Each creature in the line must make a DC 15 Dexterity saving throw. On a
                                                
                                            
                                                
                                                    Istarian Drone Istarian drones are ancient Constructs made of marble and gleaming metal inlaid with crystals that flash with sparks of electricity. Created to build the fantastic structures that once
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
 Magic Resistance. The chasme has Advantage on saving throws against spells and other magical
                                                
                                            
                                                
                                                     (4d6 + 2) Piercing damage plus 21 (6d6) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the Necrotic damage taken.
 Bonus Actions
 Drone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     purple spines on their backs. A mage hunter is usually in its sentry form, a diamond-shaped drone with a heightened ability to sense and locate mages. Once it finds a quarry, the mage hunter takes on its
                                                
                                            
                                                
                                                    )
Saving Throws Int +3, Wis +6, Cha +3
 Skills Perception +9, Stealth +5
 Condition Immunities blinded, charmed, deafened, frightened, prone
 Senses blindsight 120 ft. (blind beyond this radius),passive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Mud Mephit Mud mephits are slow, unctuous creatures of earth and water. They drone their complaints to all who will listen, and beg incessantly for attention and treasure. Mud Mephit
 Small
                                                
                                            
                                                
                                                    )
 Death Burst. When the mephit dies, it explodes in a burst of sticky mud. Each Medium or smaller creature within 5 feet of it must succeed on a DC 11 Dexterity saving throw or be restrained until the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     (natural armor)
 Hit Points 325 (21d20 + 105)
 Speed 50 ft., burrow 50 ft., fly 80 ft.
  STR
 24 (+7)
 DEX
 14 (+2)
 CON
 21 (+5)
 INT
 3 (−4)
 WIS
 14 (+2)
 CHA
 11 (+0)
 
 Saving Throws
                                                
                                            
                                                
                                                     advantage on saving throws against spells, and any creature that makes a spell attack against the gigant has disadvantage on the attack roll.
 Actions
 Multiattack. The gigant makes one Mandibles attack and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     saving throw. Success indicates the deafness ends 2 minutes after the Draakhorn ceases to sound. Failure indicates the character remains deafened for 1 hour after the Draakhorn ceases to sound. After the
                                                
                                            
                                                
                                                     attack. The Draakhorn hangs in the northern half of the room and is pointed toward the southwest corner. While the horn is sounding, a creature must make a DC 15 Constitution saving throw the first time
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     saving throw. Success indicates the deafness ends 2 minutes after the Draakhorn ceases to sound. Failure indicates the character remains deafened for 1 hour after the Draakhorn ceases to sound. After the
                                                
                                            
                                                
                                                    . The Draakhorn hangs in the northern half of the room and is pointed toward the southwest corner. While the horn is sounding, a creature must make a DC 15 Constitution saving throw the first time on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     for the first time on a turn or starts its turn there, it must succeed on a DC 16 Dexterity saving throw or take 22 (4d10) lightning damage from lightning arcing between the columns. If a character
                                                
                                            
                                                
                                                     time a column in the room takes damage, a 10-foot-square panel opens in the floor near the door leading to area T5, releasing a hostile Istarian drone (see appendix B). T5: Drone Monitoring Stone columns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     within 30 feet of the chasme must succeed on a DC 12 Constitution saving throw or fall unconscious for 10 minutes. A creature that can’t hear the drone automatically succeeds on the save. The effect on
                                                
                                            
                                                
                                                     drone for the next 24 hours.
 Magic Resistance. The chasme has advantage on saving throws against spells and other magical effects.
 Spider Climb. The chasme can climb difficult surfaces, including
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     horses.
 The chained fiend is Alazub, a barbed devil with 25 hit points remaining. The giant flies are three chasmes. Characters who enter the chamber are susceptible to the chasmes’ Drone trait. The
                                                
                                            
                                                
                                                     poison and psychic damage. If the statue is destroyed, it explodes. Each creature within 30 feet of the exploding statue must make a DC 15 Dexterity saving throw, taking 22 (4d10) piercing damage on a
                                                
                                            
                                        





