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Returning 35 results for 'drops sense'.
Monsters
Out of the Abyss
weapon takes a permanent and cumulative â1 penalty to damage rolls. If its penalty drops to â5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing
(Recharge 5â6). The ooze targets one creature that it can sense within 60 feet of it. The target must make a DC 10 Intelligence saving throw, taking 10 (3d6);{"diceNotation":"3d6","rollType":"damage
Monsters
Icewind Dale: Rime of the Frostmaiden
Detect Life. The banshee can magically sense the presence of creatures up to 5 miles away that aren't undead or constructs. She knows the general direction they're in but not their exact locations
constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 13 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature
Monsters
The Book of Many Things
Ruinous Acid. Any nonmagical weapon that hits the spider corrodes. After dealing damage, the weapon takes a permanent and cumulative â1 penalty to damage rolls. If its penalty drops to â5
ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The
Monsters
Mordenkainen Presents: Monsters of the Multiverse
covers every surface, muffling sound.
A meenlock can supernaturally sense areas of darkness and shadow in its vicinity and can teleport from one darkened space to anotherâenabling it to sneak up on
arenât incapacitated during it. The process can be repeated. A Humanoid that drops to 0 hit points as a result of this damage instantly transforms into a meenlock at full health and under the DM
Monsters
Bigby Presents: Glory of the Giants
Awakening of the Scion. The cradle is a container for the scion of Memnor. When the cradle drops to 0 hit points, its body dissipates into cloud wisps. The scion instantly appears in the space the
an overwhelming compulsion to leave an offering worth at least 5 gp stashed in an out-of-the-way place. Cloud giants within 6 miles of the cradle or scion immediately sense the location of this gift
Magic Items
Baldurâs Gate: Descent into Avernus
telepathically with any creature it can sense within 120 feet of it. Its voice is a deep, hollow whisper.
The shield has 3 charges. You can use an action to expend 1 charge to cast fireball or 2
on its own. The pit fiend wonât reveal its true nature, referring to itself only as the Hidden Lord. It drops hints and subtle suggestions that it is an angel trapped in an unholy prison. If
Psychic Gray Ooze
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
weapon takes a permanent and cumulative â1 penalty to damage rolls. If its penalty drops to â5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed
to 10.
Psychic Crush (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Psychic Crush"}. The ooze targets one creature that it can sense within 60 feet of it. The target must
Banshee
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Detect Life. The banshee can magically sense the presence of creatures up to 5 miles away that arenât undead or constructs. She knows the general direction theyâre in but not their exact
wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 13 Constitution saving throw. On a failure, a creature drops to 0 hit points
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, the weapon takes a permanent and cumulative â1 penalty to damage rolls. If its penalty drops to â5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after
, suggesting that the ooze can sense and mimic psionic ability.
A psionic gray ooze has an Intelligence score of 6 (â2), as well as the following additional action.
Psychic Crush (Recharge 5â6). The ooze
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
1st level. Rather than gaining experience points, a survivor increases in level whenever it makes sense for your adventure. When a survivor gains a level, it gains the benefits on the Survivor
minimum of 1 hit point per level. If a survivor drops to 0 hit points, it falls unconscious and subsequently makes death saving throws just like a normal player character.
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
companion enters a rampage, they immediately move up to their speed toward the nearest creature they can sense and attack that creature with their signature attack (see below), dealing extra damage equal
they wish). A companion who canât reach a creature to attack while in a rampage uses the Dash action to move as far as they can toward the nearest creature they can sense. If a companion canât sense
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
trait. The trait remains active until the demonâs soul count drops below the threshold, and the trait reactivates when the demonâs soul count equals or exceeds it. Active Features. During an encounter
drops to 0, they fall into a state known as letheâa violent hunger wherein they can only lash out in a desperate search for sustenance. Demons who have fallen into lethe become single-minded and violent
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Languages Common, Elvish
Challenge 4 (1,100 XP)
Detect Life. The banshee can magically sense the presence of creatures up to 5 miles away that arenât undead or constructs. She knows the
creatures within 30 feet of her that can hear her must make a DC 13 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 10 (3d6) psychic damage.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
to damage rolls. If its penalty drops to â5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the spider is destroyed after dealing damage.
Spider Climb. The spider can climb
difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. All creatures aboard the train feel a sense of inner peace. No creature aboard the train can make an attack or cast a spell that deals damage. 3 Mount Celestia. Good-aligned creatures aboard the train
deafened. Outside the train, bright light becomes dim light, and dim light becomes darkness. 6 Ysgard. Silent, spectral warriors from Valhalla fly around the train on ghostly chariots pulled by ghostly steeds. Any creature aboard the train that would be reduced to 0 hit points drops to 1 hit point instead.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. The shield can speak, read, and understand Common and Infernal, and it can communicate telepathically with any creature it can sense within 120 feet of it. Its voice is a deep, hollow whisper. The
Personality. Gargauth desperately seeks freedom but canât escape on its own. The pit fiend wonât reveal its true nature, referring to itself only as the Hidden Lord. It drops hints and subtle
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
condition. It doesnât require air, food, drink, or sleep. When it drops to 0 hit points, roll a d6. On a roll of 1, the snake turns to dust and is destroyed. On any other roll, it changes back into a staff
can sense when any humanoid moves within 5 feet of the bones, and it immediately tries to possess that creature. The target must succeed on a DC 18 Charisma saving throw or become possessed by
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
magically sense the presence of creatures up to 5 miles away that arenât undead or constructs. She knows the general direction theyâre in but not their exact locations.
Incorporeal Movement. The banshee
saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 10 (3d6) psychic damage.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, muffling sound. A meenlock can supernaturally sense areas of darkness and shadow in its vicinity and can teleport from one darkened space to anotherâenabling it to sneak up on its prey or run away when
remain within sight of the victim for the entire hour and arenât incapacitated during it. The process can be repeated. A Humanoid that drops to 0 hit points as a result of this damage instantly
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Archon of the Triumvirate Archons are enigmatic, supernatural embodiments of the harshest aspects of law and order. They espouse a rigid sense of justice and deal ruthless punishment to those who
throw, or else the target drops any weapons it is holding, ends its concentration on any spells or other effects, and becomes charmed by the archon for 1 minute. The charmed creature can repeat the saving
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the Soulmonger has been active) and decreases by 1 every midnight until the Soulmonger is destroyed. If a humanoidâs hit point maximum drops to 0, it dies. Traveling to another world or plane does
curse. Work with the player to come up with a story that makes sense, given the circumstances. Ticking Clock Tomb of Annihilation is a time-bomb adventure. In other words, time is of the essence. The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and twisted are they that a palpable sense of foreboding haunts those who intrude upon a meenlock lair. Inside the warren, black moss covers every surface, muffling sound. A large central chamber
serves as the meenlocksâ den, where they torment captives. Dark Dwellers. A meenlock shuns bright light. It can supernaturally sense areas of darkness and shadow in its vicinity and thus is able to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
pounds or more is placed on the elevator platform, it collapses. Any creature standing on the platform at the time drops 100 feet into area H5, taking 35 (10d6) bludgeoning damage from the fall
as they sense movement. If the mine entrance has not yet collapsed and all the characters are in or near this room, Itzmin detonates his charges (see the âCave-In!â section earlier in the adventure
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
XP) Proficiency Bonus +2
Crushing End. If damage reduces Shemshime to 0 hit points, Shemshime instead drops to 1 hit point unless the damage is the result of Shemshime being crushed by an object
characters get bogged down in researching the books on the shelves, roll on the Shemshimeâs Influence table to maintain a sense of peril.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Azure Sea The Azure Sea has long been a turbulent body of water in every sense. Its storms have sent countless ships to their doom, and warfare of one sort of another is conducted across its surface
heart made of pearl, which contains drops of dried blood from his true love. This pearl heart has exchanged hands for decades, and the undead captain desires it above all things. The remainder of the crew
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
on the floor and walls. A spell or other effect that can sense the presence of magic, such as detect magic, reveals an aura of evocation magic around the statue. The trap activates when more than 20
15 feet. If the sphere's speed drops to 0, it stops moving and is no longer a threat. Sphere of Annihilation Magic trap Magical, impenetrable darkness fills the gaping mouth of a stone face carved into
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
human commoner) has spent a rough month in Luskan. He believes that his father was once a pirate working for one of the Ships, but heâs had no luck so far tracking him down. Norielâs poor sense of fashion
wagon wheel has just given out. Repairing Dabahlâs wagon takes at least 1 hour and requires a successful DC 18 Strength (Athletics) or Wisdom (Survival) check. The DC drops to 10 if the characters
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
together that has enabled Bracus to get a sense of the partyâs activities through the orrery components in his possession.) Dran Enterprises normally views taking over failed Acquisitions Incorporated
) and braids its tentacles together into a handlebar mustache. If Szorrulax kills anyone, it immediately drops a black business card set with unintelligible symbols onto the body as a calling card
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sense what its mount senses. Burrowshark
Medium humanoid (human), neutral evil
Armor Class 18 (plate)
Hit Points 82 (11d8 + 33)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
stone. They don gargoyle masks and use a finely honed sense of touch to measure their surroundings by contact with the ground. They avoid speaking, or extraneous thought for that matter. They live only
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
mist confuses your faculties and sense of direction.
The mists heavily obscure vision and magically disorient those inside them. Such creatures lose all sense of distance and direction while in the
mists. Creatures feeling their way along the walls find their sense of touch numbed, so theyâre never quite sure if they rounded a corner or continued straight. Because of these effects, donât show
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
elves, for example, belong to the Golgari, Selesnya, or Simic guilds, but a majority of goblins are guildless. Loxodons tend to have a strong sense of community, so they readily join guilds. And when
your renown score drops below the threshold for a rank or privilege you have attained, you lose that benefit. Even if you regain the lost renown, you might find it more difficult to again secure a
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
stone. Whenever a creature enters the area marked on the map, the trap magically triggers. That section of the ceiling rapidly drops, crushing anything in its path. Creatures in that area must make a DC
) are diligently carving a tunnel from this grotto up into the mountain toward an enclosed cavern they can sense. For now, the tunnel leads only to a dead end. If the characters draw attention with light
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
ceiling rapidly drops, crushing anything in its path. Creatures in that area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes 55 (10d10) bludgeoning damage and has the
sense. For now, the tunnel leads only to a dead end. If the characters draw attention to themselves with light or noise, the pechs investigate. The pechs are initially indifferent toward the characters
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
other topic that catches his fancy. During the conversation, he drops as many references to Dran Enterprises as possible, implying that the organization is the charactersâ true enemy. He reinforces any
decide how to handle the super-secret basement. If you have a sense that the characters will return to the lighthouse at some point to take on Hoobur, you can leave the areas beyond this one to be
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Bonus +7
Awakening of the Scion. The cradle is a container for the scion of Grolantor. When the cradle drops to 0 hit points, its body crumbles to dirt and moss. The scion instantly appears in the
, Primordial
Challenge 26 (90,000 XP) Proficiency Bonus +8
Awakening of the Scion. The cradle is a container for the scion of Memnor. When the cradle drops to 0 hit points, its body dissipates into






