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Returning 35 results for 'drops side'.
Monsters
Curse of Strahd
, drink, or sleep.
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use
furnishings have been bolted to the floor, since the hut lurches from side to side when it walks.
Heart of the Hut. The gemstone that has given life to Baba Lysaga's hut was previously buried in the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
weapon the target is carrying or wearing takes a permanent −1 penalty to damage rolls. The penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to
Juiblex chooses within the lair. The slime disintegrates after 1 hour.
Slippery Slime. Juiblex slimes a square area of ground it can see within the lair. The area can be up to 10 feet on a side. When
Juiblex
Legacy
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Monsters
Out of the Abyss
a permanent −1 penalty to damage rolls. The penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to −5, the object is destroyed.Juiblex can
lair. The area can be up to 10 feet on a side. The slime lasts for 1 hour or until it is burned away with fire. When the slime appears, each creature in that area must succeed on a DC 21 Strength
Earthquake
Legacy
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Spells
Basic Rules (2014)
, 10 feet wide, and extends from one edge of the spell's area to the opposite side. A creature standing on a spot where a fissure opens must succeed on a Dexterity saving throw or fall in. A creature
damage to any structure in contact with the ground in the area when you cast the spell and at the start of each of your turns until the spell ends. If a structure drops to 0 hit points, it collapses
Geryon (Summoner Variant)
Legacy
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Monsters
Mordenkainen’s Tome of Foes
become poisoned until it finishes a short or long rest. The target's hit point maximum is reduced by an amount equal to half the poison damage it takes. If its hit point maximum drops to 0, it dies
he can see within 120 feet of him. The cold fills a cube, 10 feet on each side, centered on that point. Each creature in that area must succeed on a DC 21 Constitution saving throw or take 28 (8d6
Geryon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
become poisoned until it finishes a short or long rest. The target's hit point maximum is reduced by an amount equal to half the poison damage it takes. If its hit point maximum drops to 0, it dies
from the ground at a point he can see within 120 feet of him. The cold fills a cube, 10 feet on each side, centered on that point. Each creature in that area must succeed on a DC 21 Constitution saving
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
action and move on its turn. The chase ends when one side drops out or the quarry escapes. When a chase begins, determine the starting distance between the quarry and the pursuers. Track the distance
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
way toward a calm harbor on the island’s north side.
A large, open-air temple comes into view, perched on the edge of a cliff high above you. The ship drops anchor at the mouth of the harbor, and
two sailors row you ashore. You have plenty of time to admire the towering statue at the center of the temple, depicting a wizened man surrounded by seven songbirds. A long path winds up the side of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of weight to either side of the door also causes it to swing open. Any creature that accidentally opens the door by standing on it can avoid a fall by making a successful DC 15 Dexterity saving throw
. A creature that falls through the open door drops 10 feet and lands on the claw-shaped rock formation in area 14, taking 3 (1d6) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
3. Kennel The Cragmaws keep a kennel of foul-tempered wolves that they are training for battle. Just inside the cave mouth, a few uneven stone steps lead up to a small, dank chamber on the east side
given food, the DC drops to 10. Fissure. A narrow opening in the east wall leads to a natural chimney that climbs 30 feet to area 8. At the base of the fissure is rubbish that’s been discarded
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
floors. Moving through a narrow passage, you enter a cavern dimly lit by phosphorescent fungi — and are met by the sight of a dark metal tower perched on the edge of a cliff that drops away into
darkness.
The square tower is twenty feet on a side and thirty feet high, with arrow slits in each wall. A battlement crowns its top, with a stone gargoyle peering over each side. Set into the middle of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
overhead. Each is suspended by chains, pulleys, and gears in such a way that it can be turned over to set its sand running.
Slumped against the wall at the far side of the chamber is the cultist who
sand of each hourglass. An hourglass has AC 5, 25 hit points, and vulnerability to bludgeoning and thunder damage. An hourglass that drops to 0 hit points shatters, spilling its sand onto the floor
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
the island. Avoiding the rocks jutting up from the ocean, your ship makes its way toward a calm harbor on the island’s north side.
A large, open-air temple comes into view, perched on the edge of a
cliff high above you. The ship drops anchor at the mouth of the harbor, and two sailors row you ashore. You have plenty of time to admire the towering statue at the center of the temple, depicting a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
folk. A small band of duergar (gray dwarves) currently hold Durgeddin’s hall, working to uncover the secrets of the smith’s ancient forge. A great crevasse drops to the Black Lake. The Black Lake. The
underwater siphon connecting to a mere on the far side of the hill. The dragon has claimed the ancient wealth of Khundrukar as her hoard. ABOUT THE ORIGINAL
The Forge of Fury, by Richard Baker, was
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
another hole near the northeast corner. The water is about three feet deep. You can see a few blind cave fish being carried along in the brisk current. On either side of the door are a total of six kayaks
; they are the ends of a tunnel that connects this room with area 24. The water is lukewarm. Objects can be thrust through the sides of the stream, but no water other than a few drops will escape. It
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
gravity plane is that an object that falls off the side of a ship can end up oscillating back and forth across the gravity plane. It drops in one direction until it crosses the plane, then reverses direction back toward the plane again, continuing until something causes it to stop.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
is fully above the water. A gash on its starboard side makes an adequate doorway. Everything but the ship’s keel is submerged at high tide. Plundered by tortles shortly after it sank, the Dirty
Dastard recently became the lair of a sea hag named Myldryd Urchinspine. The vile hag lurks in the boat’s dark interior, ready to devour anyone who drops in uninvited. The sandy floor of her lair is
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
overhead. Each is suspended by chains, pulleys, and gears in such a way that it can be turned over to set its sand running.
Slumped against the wall at the far side of the chamber is the cultist who
sand of each hourglass. An hourglass has AC 5, 25 hit points, and vulnerability to bludgeoning and thunder damage. An hourglass that drops to 0 hit points shatters, spilling its sand onto the floor
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. On the Pandesmos side, the doorway is invisible in the cliff. Elevation The characters emerge on a shelf of a massive cliff. This shelf is 150 feet above ground level. The shelf drops 50 feet to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
betrays and attacks them as Reggaryarva’s throne rises into the air. A winter wolf sent by the Frostmaiden joins the fray on Yselm’s side. Both villains fight to the death. When the full moon disappears
-foot-high ceilings throughout. As the characters descend the stairs, read: To your left as you enter this dark hall is a closed, stone double door with no handles or hinges on this side. To your right is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ship. The journey to the ship takes 30 minutes (20 minutes with more than two rowing), but if the boat is to approach the Sea Ghost from the seaward side, another 5 minutes should be added. The ship
is lying broadside to the coastline, the starboard side facing landward. If the characters approach it from this side, they are automatically seen when within 20 feet, even if they approach silently
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the west wall. This 30-foot-high room has the following features: Statue. A deformed granite statue stands on the east side of a large stone column, facing eastward.
Staircase. West of the statue
the intellect devourer’s host drops to 0 hit points, the intellect devourer teleports away to seek a new host. 39c. Goblin Hall Goblins. Nineteen loud, mean, starving goblins bicker and fight over
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
from one edge of the spell’s area to the opposite side. A creature standing on a spot where a fissure opens must succeed on a Dexterity saving throw or fall in. A creature that successfully saves
contact with the ground in the area when you cast the spell and at the start of each of your turns until the spell ends. If a structure drops to 0 hit points, it collapses and potentially damages
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
from the console are three brass levers arranged side by side, with the outer levers in the up position and the middle lever in the down position. To the right of the levers are five brass buttons
degrees each hour until it drops to 30 degrees Fahrenheit (the temperature of the surrounding cavern). Raising the lever causes the temperature to rise 10 degrees each hour until it reaches 70 degrees
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Dexterity saving throw. If the save fails by 5 or more, the creature is knocked off the engine into the magma. Otherwise, a creature failing its save slides down the spherical side of the engine but
Engine slides down the crevasse, dropping 10 feet toward the magma each round. Any creature on the engine must make a successful DC 15 Dexterity saving throw each time it drops down to avoid being
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
from one edge of the spell’s area to the opposite side. A creature standing on a spot where a fissure opens must succeed on a Dexterity saving throw or fall in. A creature that successfully saves
contact with the ground in the area when you cast the spell and at the start of each of your turns until the spell ends. If a structure drops to 0 hit points, it collapses and potentially damages
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
panels about ten feet on a side. Rusty iron frames surround each panel. The panels are suspended about several inches from one another and the wall to either side. They form a row overhead that
from the door, cross his or her fists, and call out, “A Believer approaches!” Grund drops cages on anyone who doesn’t follow this protocol. Dropping Cages. Each cage’s chain runs through a pulley
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
center. The square tabletop is 5 feet on each side. The student who describes how to play is a character’s Friend, Rival, or Beloved, although you could choose anyone from the “Fellow Students
teacup off the table, using the rules for shoving in the Player’s Handbook. A participant loses the game if their teacup drops to 0 hit points or if their teacup falls off the table.
Scufflecup
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sheer cliffs can be scaled, but only with a climbing kit, proficiency in the Athletics skill, and at least 300 feet of rope. The path is a much easier route to the top. It begins on the north side of
side of the plateau. She is the only survivor — too stringy or too wily for the predators. She lives on the roots in her garden and the few birds and lizards she catches in snares. If asked her name, she
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
east end of the bridge drops into the crevasse and slams into the cliff wall on the west side. Any characters on the bridge take 7 (2d6) bludgeoning damage from the impact with the wall and must make
right and drops away precipitously on your left. Debris and rubbish lie scattered over the last hundred yards or so—discarded water skins, bits of charred bone, and splintered casks or kegs. Up ahead
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
weapons lie in the wet muck. (Characters forced to fight here can easily recover serviceable melee weapons from the muck and detritus.)
15b. Naga Thrones The north side of the ledge drops away 20
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
hand
4 Petals from your favorite flower
5 Six drops of blood, either your own or someone else’s
6 A carved ivory die with an eye instead of a pip on the 1 face
7 A copper coin
bearing the likeness of a reaper
8 A tiny vial containing a few drops of the homemade ale you’re so proud of
9 A riddle, joke, or verse
10 An IOU, accompanied by you taking something
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
the room and framed by a crystal cavern. Green fronds can be seen in the pool. Light seems to flow from everywhere, the pool and walls glistening like soft moonlight. On the far side of the pool is a
her song, she enters the water in a long, arching dive.
Water covers more than half of the cavern. The floor drops off sharply, creating a pool that is 12 feet deep. A ledge runs from the southern
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
refuses to stop moving!” On the flip side, any time a zombie takes radiant damage (such as from the cleric’s sacred flame cantrip), you might describe the creature howling in agony. This can help the
Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Unusual Nature. The zombie
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, the illusion drops and the treasure reverts to its true form: gold coins become disks of tin, silver decanters revert back to clay jugs, and glittering armor becomes rusty scrap metal. A detect magic
what lies on the other side of the doors. A detect magic spell reveals an aura of divination magic around the doors. The doors swing open if a creature approaches them while carrying one or more of the






