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Returning 24 results for 'drow setting'.
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Player’s Handbook
shaped by it. Some drow individuals and societies avoid the Underdark altogether yet carry its magic. In the Eberron setting, for example, drow dwell in rainforests and cyclopean ruins on the continent of
more, and it grants them certain kinds of magic. Drow, high elves, and wood elves are examples of elves who have been transformed thus.
Drow
Drow typically dwell in the Underdark and have been
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
drow individuals and societies avoid the Underdark altogether yet carry its magic. In the Eberron setting, for example, drow dwell in rainforests and cyclopean ruins on the continent of Xen’drik
it grants them certain kinds of magic. Drow, high elves, and wood elves are examples of elves who have been transformed thus. Drow Drow typically dwell in the Underdark and have been shaped by it. Some
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
individuals and societies avoid the Underdark altogether yet carry its magic. In the Eberron setting, for example, drow dwell in rainforests and cyclopean ruins on the continent of Xen’drik. High Elves
them certain kinds of magic. Drow, high elves, and wood elves are examples of elves who have been transformed thus. Drow Drow typically dwell in the Underdark and have been shaped by it. Some drow
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
setting in which you can base adventures of your own. All pertinent details about the setting are covered here, with room left to add new locations and villains of your own design. TENDAYS AND
DALERECKONING
In the Forgotten Realms setting, a week is ten days long and is referred to as a tenday. There are three tendays per month and twelve months in a year. For more information on the calendar of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Menzoberranzan and take his revenge on the drow who cast him out. A player character spellcaster might be able to reproduce Vizeran’s work to create and perform the ritual, setting up the scenario in
chapter 17, “Against the Demon Lords.” Regardless of how the plan unfolds, though, the adventurers should get the opportunity to choose what they’ll do about Vizeran when they learn that the drow archmage has not been entirely truthful with them. See chapter 15, “The City of Spiders,” for details.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Preface Hail and well met, traveler! Welcome to a world of magic and adventure. Originally created by Ed Greenwood, the Forgotten Realms setting has been home to Dungeons & Dragons stories and games
adventures of the drow outcast Drizzt Do’Urden in his first novel, The Crystal Shard, establishing the Underdark as an essential part of the Realms. In the years since, the Forgotten Realms have
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
generally have elven names. In some places half-elf children are named according to the “other” parent, or with a mix of human and elven names, as a way of setting half-elves apart from the rest of
, Fleet of Foot, or Mask of the Wild. A half-elf of moon elf or sun elf descent can choose the high elf’s Elf Weapon Training or Cantrip. A half-elf of drow descent can choose the drow’s Drow Magic. A half-elf of aquatic heritage can choose a swimming speed of 30 feet.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, however, the vengeful drow pursuing the adventurers catch up to them, intent on dragging them back to their domain of perpetual darkness. If they survive this final confrontation, the characters reach the
. Though the characters don’t yet know it, their exploits in the Underdark will bring them to the attention of the dwarves of Gauntlgrym, setting the stage for chapter 8 and a new call to adventure. By the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ruler could be immortal or undead. Aundair and Karrnath, two kingdoms in the Eberron campaign setting, have autocrats with royal blood in their veins. Whereas Queen Aurala of Aundair relies on wizards
place within the confederacy. The Lords’ Alliance in the Forgotten Realms setting is a loose confederacy of cities, while the Mror Holds in the Eberron campaign setting is a confederacy of allied dwarf
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
17. The Dark Seldarine These temples are dedicated to the Dark Seldarine, a pantheon of drow gods under Lolth. Each room has walls that rise 15 feet, then angle inward to a central point 30 feet
above the middle of the floor. 17a. Temple of Ghaunadaur Ghaunadaur, a god of subterranean horrors, is respected and feared by many Underdark races, including drow. This temple contains the following
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
they’re always one step ahead. Drow player characters who are members of Bregan D’aerthe might find their loyalty to the party put to the test. Summary The characters visit the residence of Fenerus
Ward (encounter 6, “Theater”). Jarlaxle makes the characters an offer they can’t refuse, setting his agents on them if they dare to do so. Once he realizes the Xanathar Guild doesn’t have the stone
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
serves one of the demon lords and turns against the adventurers. If any of the party’s drow pursuers survived from the previous chapter, they might slip into Gauntlgrym and look to slay their quarry
natural reaction to this new stress upon itself, the primordial spawns a trio of fire elementals that attack the Vault of Kings, setting fire to marketplaces and unleashing chaos upon the dwarven
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
shooting its longbow. As it attacks, it says over and over in Elvish, “The queen is mad — mad at me. She is mad as mad can be.” Pulling apart the web cocoons or setting them on fire reveals the
petrified creatures hidden inside them. The creatures include several drow, kuo-toa, and troglodytes, as well as a few dwarf miners and human pirates. All of them are locked in poses of combat, with expressions of fear on their faces.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
required for the performance to count as this key. A glass jar in Cassalanter Villa (see chapter 6, area C3) plays this song when it is uncorked. Severed Drow Hand This ghastly key can be forcibly
obtained from a member of Bregan D’aerthe or some other dark elf. If the characters have encountered no drow, they might hear rumors that Xanathar employs a drow advisor. Shapechanger Any living creature
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
member of the Lords’ Alliance, Iarno seized an opportunity in Phandalin to line his own pockets. Originally tasked with setting up a constabulary, the mage instead assembled a group of outlaws and local
ruffians to secure his own position in town. Iarno knew of the Black Spider through his contacts in the Lords’ Alliance and brokered a meeting. The drow promised to share the secrets and wealth of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, history, and philosophy CG Arcana, Knowledge Setting sun Rillifane Rallathil, god of nature CG Nature Oak Sehanine Moonbow, goddess of divination, dreams, travel, and death CG Knowledge Full moon under a
moonbow Shevarash, god of vengeance CN War Broken arrow over a tear Solonor Thelandira, god of archery CG War Silver arrow with green fletching The Drow Pantheon Deity Alignment Domains Symbol
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
secret door that opens only with a key held by the drow high priestess at area 12. Cell 5C. Two noble centaurs imprisoned here are bound for torture and execution. They offer help to any who free them
rats and escape through a drain hole in the northwest corner of the room, traveling from there to alert the drow of intruders. The secret door to the east opens into a passage about 2 feet wide and 1
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
The Xanathar Guild The Xanathar Guild is a thieves’ and slavers’ guild operating underneath the city of Waterdeep in the Forgotten Realms setting. The guildmaster is a beholder — the latest in a
beholders have held the job). Most believe their leader is a member of a long-lived race, perhaps a dwarf or an elf. Some think the truth is more monstrous, and that the Xanathar is a drow or perhaps a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
spy who uses this busking gig to establish relationships with the Yawning Portal’s unique clientele. Mattrim needs a pouch of gold delivered to a female half-drow named Cal’al Claddani, who runs a
with the Xanathar Guild and gauge interest in setting up a slave trade in Skullport, far from the eyes of Waterdavian authorities. Esvele didn’t learn of this meeting until after Kressando vanished, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, setting off a war in the streets. Davil and his colleagues want to end the violence and restore the peace. Davil offers membership in the faction to interested characters, then assigns them their first
Soluun Xibrindas, a renegade drow gunslinger (see appendix B). Soluun hides in the shadows, blade drawn, waiting for the half-elf to stumble by. Spotting him before he strikes requires a successful DC 18
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giants.” The adventurers fight their way up the ordning until their final confrontation with the fire giant king—and the revelation that the giants are merely pawns in the schemes of some sinister drow
giants eat them all? 2 A family of stone giants fell under the sway of Lolth and allied with Lolth-worshiping drow to raid the surface. Adventurers must break the alliance or eliminate the stone
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Knowledge, Trickery Rainbow sphere
Labelas Enoreth CG Time, history, memory Arcana,** Knowledge, Life Setting sun
Melira Taralen CG Poetry, songs Knowledge, Life, Trickery Lute
finish a long rest — a miracle celebrated by elves of all sorts except drow. (The DM decides whether an elf can manifest this miracle.) Dark elves find this ability to be terrifying and characterize
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of the Lords’ Alliance, Glasstaff seized an opportunity in Phandalin to line his own pockets. Originally tasked with setting up a constabulary, he instead assembled a group of outlaws and local
captivity, Glasstaff relates the following information, all of which is true: Drow Villain. The Spider is a drow. Fearsome Brigands. The Spider sent four bugbears to help Glasstaff keep the population
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Silver Marches to a horde of orcs aided by an ancient white dragon named Arauthator. It was then conquered by drow until they too were forced to abandon it. Today, Nesmé lies in ruins, and monsters from
setting. The innkeeper is a courteous little man named Avgar Filroy (N male Chondathan human commoner), who has permanent unseen servants to help with cleaning. He is a little delusional and speaks of the