Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'druid sea'.
Other Suggestions:
druids sea
Monsters
Fizban's Treasury of Dragons
than my own, for no one else can compete with me.
2
If my offspring can’t care for themselves, I’m not sure they’re worthy of my attention.
3
The sea is beautiful and I
","rollAction":"Adventure Hook"}
Adventure Hook
1
A pirate ship is found floating on the open sea, the bodies of the crew completely desiccated. The only clue to what happened is a single topaz
Deep Dragon Wyrmling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
impress the deep dragon holding the copper dragon’s inheritance in trust.
6
A deep dragon wants to know if rumors of a sea monster in an Underdark lake are true, so the dragon hires
wyrmling with an experimental bent has created a “garden” of gray ooze;gray oozes.
6
An orphaned deep dragon wyrmling is cared for by a giant constrictor snake that is the recipient of a druid’s awaken spell.
Poison, Psychic
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
inscrutable whispers and roars of the winds. Level 3: Circle of the Sea Spells When you reach a Druid level specified in the Circle of the Sea Spells table, you thereafter always have the listed spells
prepared.
Circle of the Sea Spells Druid Level Prepared Spells
3 Fog Cloud, Gust of Wind, Ray of Frost, Shatter, Thunderwave
5 Lightning Bolt, Water Breathing
7 Control Water, Ice
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Coastal Creatures CR Creatures 1/8 Dolphin 1/4 Dimetrodon, tortle 1/2 Skulk 1 Sea spawn 2 Quetzalcoatlus, tortle druid 3 Deep scion, dolphin delighter, merrenoloth, swashbuckler, vampiric mist 5
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Chapter 4: Salvage Operation When a ship missing for years is spotted adrift at sea, its one-time owner sees a final chance to recover a lost fortune. But what the former owner cannot know is that
the ship has a new master — a wretched druid, driven mad by cannibalism and attended by a horde of venomous pets. Salvage Operation is a D&D adventure designed for four to six 4th-level characters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Challenge 2 (450 XP) Allosaurus
Ankheg
Awakened tree
Azer
Bandit captain
Berserker
Black dragon wyrmling
Bronze dragon wyrmling
Carrion crawler
Centaur
Cult fanatic
Druid
Orog
Pegasus
Pentadrone
Peryton
Plesiosaurus
Polar bear
Poltergeist
Priest
Quaggoth
Rhinoceros
Rug of smothering
Saber-toothed tiger
Sahuagin priestess
Sea hag
Silver
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
battle at sea between two galleons 66–70 1d4 + 3 merrow 71–75 A pirate crew consisting of 1 bandit captain, 1 druid, 2 berserkers, and 2d12 bandits, all searching for buried treasure 76–80 A severed
Coastal Encounters (Levels 5–10) d100 Encounter 01 2d8 giant wolf spiders 02–03 3d6 pteranodons 04–05 2d4 scouts 06–07 1d6 + 2 sahuagin 08 1 sea hag 09–10 1d4 + 1 giant toads 11–15 3d6 sahuagin 16
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Centaur Trooper
Cultist Fanatic
Druid
Ettercap
Faerie Dragon Adult
Gargoyle
Gelatinous Cube
Ghast
Giant Boar
Giant Constrictor Snake
Giant Elk
Gibbering Mouther
Githzerai Monk
Myconid Sovereign
Nothic
Ochre Jelly
Ogre
Ogre Zombie
Pegasus
Peryton
Plesiosaurus
Polar Bear
Poltergeist
Priest
Quaggoth
Rhinoceros
Saber-Toothed Tiger
Sahuagin Priest
Sea
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
struggling to make their way to the sea 41–42 1d6 + 2 giant lizards 43–44 1d6 + 4 giant crabs 45–46 2d4 stirges 47–48 2d6 + 3 bandits 49–53 2d4 sahuagin 54–55 1d6 + 2 scouts 56–60 1 sea hag 61–65 A
momentary formation in the waves that looks like an enormous humanoid face 66–70 1 druid 71–75 1d4 harpies 76–80 A lone hermit (acolyte) sitting on the beach, contemplating the meaning of the multiverse 81
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
.
3 A druid of Thassa, after being mistreated by a coastal community, uses magic to lure a plague of giant crabs out of the depths to take revenge.
4 A water elemental is trapped in a
village well and has changed the drinking water to saltwater. It needs help returning to the sea.
5 Sirens (see the harpies entry in chapter 6) favored by Thassa take up residence in a lighthouse
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Azure Sea (p. 27) The following text has been added between the “Pale Prow” and “Dreadnaught” sections. Salted Glade The Salted Glade is a galleon made from the base of a massive, buoyant tree. A
Salted Glade is captained by Mithina Greyheart (NE half-elf female druid), whose grove was destroyed by a massive tidal wave nearly twenty years ago. Mithina’s heart sank with her grove, and her mind
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Druid Class Features As a Druid, you gain the following class features when you reach the specified Druid levels. These features are listed in the Druid Features table. Druid Features ——Spell
, Wild Companion 2 2 5 3 — — — — — — — — 3 +2 Druid Subclass 2 2 6 4 2 — — — — — — — 4 +2 Ability Score Improvement 2 3 7 4 3 — — — — — — — 5 +3 Wild Resurgence 2 3 9 4 3 2 — — — — — — 6 +3 Subclass
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Encounters (F-H) Frost Druid and Friends A frost druid (see appendix C) approaches the characters in the form of a mountain goat or a snowy owl. The frost druid, who is human and can be of any gender
disposition. Roll a d4 and consult the Frost Druid Friends table to determine each creature, or just roll once and assume all the creatures are the same kind of beast or plant. (It’s okay if multiples of the
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
, campestri (WW), cat, crab, deer, eagle, frog, giant fire beetle, goat, hawk, hyena, jackal, lizard, myconid sprout, octopus, owl, rat, raven, scorpion, sea horse, shrieker, spider, vulture, weasel 1/8
Ape, black bear, cockatrice, crocodile, darkling (WW), giant dragonfly (WW), giant goat, giant sea horse, giant wasp, hobgoblin, myconid adult, satyr, scout, swarm of insects, vine blight, warhorse
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the waters of the Sea of Moving Ice for two hundred years. Throughout its life, the whale has faced its share of trouble, including near-fatal encounters with Auril’s roc, which left scars along the
source of ambergris, which is a valuable commodity. Angajuk was once the companion of a druid named Anga, who cast an awaken spell on Angajuk to give the whale sentience and intelligence. Not much is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
toad, harpy 1 (200 XP) Bandit captain, berserker, druid, griffon, ogre, merrow, plesiosaurus, sahuagin priestess, sea hag 2 (450 XP) Manticore, veteran 3 (700 XP) Banshee 4 (1,100 XP) Sahuagin baron
, orc, scout 1/2 (100 XP) Brown bear, half-ogre 1 (200 XP) Bandit captain, berserker, druid, griffon, ogre, orc Eye of Gruumsh, orog, polar bear, saber-toothed tiger 2 (450 XP) Manticore, veteran, winter
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Azure Sea The Azure Sea has long been a turbulent body of water in every sense. Its storms have sent countless ships to their doom, and warfare of one sort of another is conducted across its surface
all the time. Pirates affiliated with the Sea Princes, along with independent marauders, prey on ships that attempt to cross the ocean. Strange monsters, including vicious dinosaurs from the Amedio
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
creature’s shell.
This is Amble, a tortle druid who sought passage on this ship, and was on board when it sank. Amble was traveling to Turmish on the Sea of Fallen Stars, as they had heard of the war with
experience unfamiliar cultures that are peaceful. As a druid, Amble reveres both Selune and Eldath, and has a marked fondness for the Seldarine as well. It is important to note that as a tortle, Amble doesn’t
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Githyanki Xenomancer A githyanki xenomancer travels to the farthest reaches of Wildspace and the Astral Sea, even visiting worlds of the Material Plane from time to time, to study and catalog
prefer to do this work in their laboratories on the Astral Plane. Githyanki Xenomancer
Medium Humanoid (Gith, Druid), Any Alignment
Armor Class 14
Hit Points 157 (21d8 + 63)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
seawater and infested with undead. As the characters fight their way forward in search of Aubreck’s goal, the perils of the sea finally take their delayed claim on the Emperor, in the form of a
drowning almost all of its living occupants. To say that the Emperor now has a skeleton crew would be an overstatement. Of all the cultists who escaped the island, only a single evil druid remains alive
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Mourning and is now stranded with no home 4 A barbarian from the Demon Wastes who repented from a life of cruelty and hopes to atone for past evils 5 A kindly druid from the Eldeen Reaches who wants
the Lhazaar Principalities who loves sea shanties but also wants to immortalize the deeds of great heroes in song 8 A ranger trained to hunt the jungles of Q’barra who harbors a grudge against dragons
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Moonshaes Cloaked in mists, the rocky cliffs of the Moonshae Isles rise high above the surf of the Sea of Swords, their tops clothed in ancient forests. The Moonshaes lie due west from Mintarn
— and Baldur’s Gate, and Candlekeep, and even Amn, for that matter: this great stretch of islands is nearly half as long as the Sword Coast, enclosing the Sea of Moonshae. On the southern isles live
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
amass an array of beast form options for yourself, but you must abide by the limitations in the Beast Shapes table in that book. When you gain Wild Shape as a 2nd-level druid, you might wonder which
beasts you’ve already seen. The following tables organize beasts from the Monster Manual according to the beasts’ most likely environments. Consider the environment your druid grew up in, then consult the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
hope of fighting off the invaders, the druid Tallos, died in his cot. All the bodies were dragged away by the drowned ones, after which the sea hags found in area 3 did some looting here. Rats attracted
vines (see appendix C). Brought to the island by a druid named Tallos (one of those killed by the drowned ones), the vines are rooted in large clay pots. Tallos grew the vines for their fruit, which
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, sculpted by sea spray and wind. The ridges block the view of the village until characters are 200 feet from the nearest shelter. The first sight that greets the adventurers when they emerge onto the plateau
hall, heavily decorated with whalebone and the skulls of fish and mammals. Consisting of one large room, the hall has a wooden floor made of planks salvaged from ships caught and crushed in the Sea
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, sculpted by sea spray and wind. The ridges block the view of the village until characters are 200 feet from the nearest shelter. The first sight that greets the adventurers when they emerge onto the plateau
Sea of Moving Ice. Beneath the planks in a back corner is an entrance to the ice caves under the village, which lead to Arauthator’s grotto. A long coil of rope hangs on the wall near that corner, and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
wield searing, warding light.
Trickery Domain to bedevil foes with mischief.
War Domain to inspire valor and chastise foes.
Druid. Channel nature magic to heal, shape-shift, and control the
elements. Then join the Circle of the...
Land to draw on the magic of the environment.
Moon to adopt powerful animal forms.
Sea to channel tides and storms.
Stars to gain powers in a starry form
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
foes.
Druid. Channel nature magic to heal, shape-shift, and control the elements. Then join the Circle of the...
Land to draw on the magic of the environment.
Moon to adopt powerful animal
forms.
Sea to channel tides and storms.
Stars to gain powers in a starry form.
Fighter. Master all weapons and armor. Then embody the...
Battle Master to use special combat maneuvers.
Champion
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
51–54 In a gorge 55–58 In a jungle 59–62 In a mountain pass 63–66 In a swamp 67–70 Beneath or on top of a mesa 71–74 In sea caves 75–78 In several connected mesas 79–82 On a mountain peak 83–86 On a
in an avalanche 5 Buried in a sandstorm 6 Buried in volcanic ash 7 Castle or structure sunken in a swamp 8 Castle or structure at the bottom of a sinkhole 9 Floating on the sea 10 In a meteorite 11 On
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
includes a first mate named Kalita (LE female Chultan human spy), fifteen Chultan bandits, three Chultan thugs, and a “sea witch” named Eye of the Deep (N female Calishite human druid).
Emerald Eye
The
anchor outside the harbor up to a mile away, ready to defend the anchorage. The third ship is always at sea, usually prowling for victims. You can randomly determine which ships are where. The captain of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wall is old, crumbling, and badly worn by centuries of rain and wind coming in from the Azure Sea. The garrison at the gate consists of older guards, those nearing retirement and unwilling or unable to
overlooking the sea, Eliander’s home provides him with a relaxing sanctuary away from the bustle of Saltmarsh. Eliander maintains the largest library in town; during his days of military service, he made a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to explore other locations throughout the North. Whether the characters travel over land or by sea, use the “Random Wilderness Encounters” section in chapter 3 to stage encounters along the way
characters to seek out its creator, a moon elf druid named Aerglas. The awakened tree tells them that Aerglas was not only a member of the Emerald Enclave but also an adventurer who slew many giants in
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
exchange for a portion of the take from the charlatan’s clients.
Adult Crystal Dragon Connections d8 Connected Creatures
1 An adult crystal dragon convinces a druid to cast the awaken
already claimed a dozen draconic trophies.
3 An ancient crystal dragon follows a pod of whales from one sea to another, having grown fond of the valuable ambergris they leave in their wake. Now
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Red Rocks Off the coast lies a collection of tiny islets known collectively as the Red Rocks. Most of these landforms are sea stacks carved by the waves of the Sea of Swords, but some are little more
vengeance. The reigning king of Ruathym is First Axe Vok Dorrg (CE male Illuskan human priest), a blind and vindictive old man who worships Valkur, a lesser god of the sea. The king rules from the Hall of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
weapon. If this encounter occurs on the Sea of Moving Ice, the characters see the dragon erupt from the water nearby with a dead walrus in her mouth; then she flies back to the Reghed Glacier to devour
evil, at your discretion. An awakened beast’s task is to spy on the characters and ascertain where they might be headed, then report back to its master—the frost druid who awakened it. This druid might