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Returning 20 results for 'dull strong'.
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Species
Basic Rules (2014)
arches, swooping from spire to spire, soared through the air. Crafted by ancient dwarven metalsmiths, they were strong enough to hold the weight of an army, yet they appeared so delicate that a bird
who fall short of their high expectations—which is most non-elves. Still, they can find good in just about anyone.
Dwarves. “Dwarves are dull, clumsy oafs. But what they lack in humor
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
interests in occultism. Some members are actual invested scholars, while others are simply bored rich folk. But all have a strong interest in séances, fortune-telling, secrets of the afterlife, sightings
. Some among the Keepers don’t know the true power of these tools, but this doesn’t dull their enthusiasm. Knowing the threats that Darklords and other evils pose, wereravens of the Keepers typically
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
use them to inform the NPC’s qualities. NPC Abilities d6 High Ability 1 Strength — powerful, brawny, strong as an ox 2 Dexterity — lithe, agile, graceful 3 Constitution — hardy, hale, healthy 4
— clumsy, fumbling 3 Constitution — sickly, pale 4 Intelligence — incurious, slow 5 Wisdom — oblivious, absentminded 6 Charisma — dull, boring Talent In one sentence, describe something that your NPC can
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, passing a host of dull establishments selling even duller sundries. Castle of Bone Said to be the quietest—or least depressing—inn in Hopeless, the Castle of Bone is run by Roric Witherblade
the prying eyes of the cardinal’s beholders, the townsfolk plot their rebellion and partake in rich food and drink. They are careful not to overindulge, however. Strong emotion causes splotches of color
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
in several places. Under the stairs at the north end of the hall, a third corridor leads east.
The stairs show considerable wear and creak ominously when tread upon but remain strong enough to
of the books are dull (histories, collections of romantic poems, and so forth), but three are quite noteworthy. These three books bear clear titles on their spines: The Magical Properties of Gemstones
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
admiral in the Keoland Navy. The young half-dragon is merciless, and her greed is as strong as that of any red dragon. She alone can sound the dragon’s horn, a monstrous instrument mounted to the prow of
mar the perfect surface of its riveted hull; no mast can be seen to rise from its sooty deck. A cabin, reinforced with steel bars, sits toward the aft, a dull red glow pulsing from within. Dreadnaught's
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the thrill.
As fire and smoke and passion did whisper
Of fluttering and risk the first time you kiss her.
The match held elation and a breath on the edge,
The trust strong between you as you
the world around him grows dull and gray as he traps more and more of it. Soon he has a single match: one filled with sorrow. Whit must choose whether to return the emotion to a dull and empty world
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
!
Books. One or more of the other books described in this adventure anthology might be found here at your discretion, having been purloined by Stonky. The remaining books are mostly dull treatises with
chair, including the one on the dais.
Chains and wheels attached to the tower’s conical metal roof suggest that the strong, tightly fitting panels can be retracted, enabling the telescope’s user to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
holds a cannon mounted on a swivel. A dull blue glow emanates from the inside of the cannon’s barrel.
In the middle of the room is a glimmering white crystal, eight feet tall and four feet wide. It
spell in addition to his other spells. While in the basement, he gains a special action option (see “Elemental Cannon” below). Genasi have strong ties to the Inner Planes and the blood of genies flowing
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
information on grung castes, see appendix D. The grungs speak no language other than their own, which complicates any dealings with them. How they treat adventurers depends on how strong they appear: If
color skin (except the young, which are all dull green-gray). 6. Lake Grunglung Lake Grunglung is really just a large pond covered with lily pads and duckweed, where slow-moving catfish gulp at the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
at hand—a weapon that can be employed only by a creature at least as strong and massive as he is. He has a +13 bonus to hit with the weapon, and it deals 28 (3d12 + 9) slashing damage on a hit. His
specks of lilac and orange and purple. It holds a huge stone altar block of dull, porous-looking, somewhat rust-colored black mineral. To either side of the altar are large bronze braziers whose corroded
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
is inextricably linked to Cormyr. A strong realm bolstered by its loyal army (the Purple Dragons), a cadre of magical defenders and investigators (the War Wizards), and numerous wealthy and influential
that victory remains strong in Cormyr’s collective consciousness, even as Queen Raedra draws back from plans to permanently welcome into the realm towns that lie beyond Cormyr’s traditional borders
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
area: Small puffs of foul-smelling green gas emit from the nostrils of a titanic dragon with dull olive scales. The tips of her massive wings and the edges of the frills along her head and spine are
obscured. The gas remains for 24 hours. A moderate wind (at least 10 miles per hour) disperses the gas after 4 hours. A strong wind (at least 20 miles per hour) disperses it after 1 hour. Statues. Four
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
interior walls are covered with the following sentence in Draconic crudely written with pitch over and over: “All work and no play make Ivira a dull girl.” The floor is strewn with pitch-covered buckets
preserved phaerimm suspended from the ceiling by a dozen strong wires. If the characters wipe away the frost on the plaque, they can read what it says about the phaerimm in Draconic: ADULT PHAERIMM—DO
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Falls The dull roar of splashing, churning mud fills this cavern, the walls and ceiling of which are streaked with glittering veins of glowing violet crystal. A stream of mud pours through a gash in the
seven small gold spikes project upward.
The crowned helmet is an ancient dwarven relic (see “Treasure” below) that radiates strong magic when scrutinized with a detect magic spell. As soon as
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
caverns. Strong winds, such as those created by the gust of wind spell, cause the gases to dissipate for 5 minutes before they refresh. During this time, a cavern is dark. Modron Tracks. A rut of tracks
asks if the characters are here to put an end to the bothersome noise (the marching modrons) or to ascend in Gzemnid’s gaze. The beholder nods with a dull, fanatical gaze no matter how the characters
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
dull metal kitchen implements hangs from the ceiling.
This kitchen has a few enchantments that remain active. The sink replenishes itself with fresh water every hour using create or destroy water
into the chambers beyond, but they know that the cultists are too strong, especially with their weird pets (the encephalon gemmules). T15: Librarian’s Room This room has a wide bed surrounded by tall
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in
creature. Hit: 10 (2d6 + 3) psychic damage or, if the demon had advantage on the attack roll, 17 (4d6 + 3) psychic damage.
Vrock Vrocks are dull-witted, capricious fiends that live only to create pain
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
brass dragon wyrmling’s scales are a dull, mottled brown. As it ages, the dragon’s scales begin to shine, eventually taking on a warm, burnished luster. Its wings and frills are mottled green toward
20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects: A strong wind blows around the dragon. Each creature within 60 feet of the dragon must succeed on a DC
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bright glossy scarlet, turning a dull, deeper red and becoming as thick and strong as metal as the dragon ages. Its pupils also fade as it ages, and the oldest red dragons have eyes that resemble molten