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Returning 35 results for 'duplicates score resting'.
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duplicates stone rating
duplicates score reading
duplicates score restoring
duplicates score rooting
duplicates sword rating
Spells
Player’s Handbook
cast a spell until you finish a Long Rest, you take 1d10 Necrotic damage per level of that spell. This damage can’t be reduced or prevented in any way. In addition, your Strength score becomes 3
for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast Wish ever again if you suffer this stress.
classes
Basic Rules (2014)
berserk state where rage takes over, giving them superhuman strength and resilience. A barbarian can draw on this reservoir of fury only a few times without resting, but those few rages are usually
violated, or a coup that removed you from a position of authority.
QUICK BUILD
You can make a barbarian quickly by following these suggestions. First, put your highest ability score in Strength
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Kenku Traits Your kenku character has the following racial traits. Ability Score Increase. Your Dexterity score increases by 2, and your Wisdom score increases by 1. Age. Kenku have shorter lifespans
is 30 feet. Expert Forgery. You can duplicate other creatures’ handwriting and craftwork. You have advantage on all checks made to produce forgeries or duplicates of existing objects. Kenku Training
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Undead, Lawful Evil
AC 16 Initiative +14 (24)
HP 187 (22d8 + 88)
Speed 40 ft., Climb 40 ft., Fly 40 ft. (hover)
Ability Score Mod Save
Str 20 +5 +10
Dex 18 +4 +9
Con 18
+4 +4
Ability Score Mod Save
Int 19 +4 +4
Wis 16 +3 +8
Cha 21 +5 +10
Skills Arcana +9, Perception +13, Stealth +9
Immunities Cold, Necrotic; Charmed
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
know that these actions will end the adventure (and thus their opportunity to score more points). Resting To keep the dungeon challenging, the characters can take only one short rest during the session. Long rests are prohibited for tournament play of this adventure.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Vampires Vampire Familiar Medium or Small Humanoid, Neutral Evil
AC 15 Initiative +5 (15)
HP 65 (10d8 + 20)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 17 +3 +3
Dex
16 +3 +5
Con 15 +2 +2
Ability Score Mod Save
Int 10 +0 +0
Wis 10 +0 +2
Cha 14 +2 +2
Skills Perception +4, Persuasion +4, Stealth +7
Resistances
Compendium
- Sources->Dungeons & Dragons->Monster Manual
and feed on populations over generations. Vampire Medium or Small Undead, Lawful Evil
AC 16 Initiative +14 (24)
HP 195 (23d8 + 92)
Speed 40 ft., Climb 40 ft.
Ability Score Mod Save
Str 18 +4 +4
Dex 18 +4 +9
Con 18 +4 +9
Ability Score Mod Save
Int 17 +3 +3
Wis 15 +2 +7
Cha 18 +4 +9
Skills Perception +7, Stealth +9
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Elf Traits Your elf character has a variety of natural abilities, the result of thousands of years of elven refinement. Ability Score Increase. Your Dexterity score increases by 2. Age. Although
meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Elf Traits Your elf character has a variety of natural abilities, the result of thousands of years of elven refinement. Ability Score Increase. Your Dexterity score increases by 2. Age. Although
meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain
Compendium
- Sources->Dungeons & Dragons->Monster Manual
victims in their powerful wings. Cloakers delight in frightening foes. In addition to their methods of ambush, cloakers can create illusory duplicates of themselves and emit surreal moans that non
.
Ability Score Mod Save
Str 17 +3 +3
Dex 15 +2 +2
Con 12 +1 +1
Ability Score Mod Save
Int 13 +1 +1
Wis 14 +2 +2
Cha 7 −2 −2
Skills Stealth +5
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
vivid, dramatic dreams. Giants see their dreams as powerful augurs or important messages that border on divine inspiration. These giants mark their resting spots with enormous stone archways to
115 (11d12 + 44)
Speed 40 ft.
Ability Score Mod Save
STR 21 +5 +5
DEX 13 +1 +1
CON 18 +4 +7
Ability Score Mod Save
INT 9 -1 -1
WIS 16 +3 +6
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
but falls unconscious instead. The creature regains consciousness, and the reduction to its Strength score disappears, after it finishes a short or long rest. Moon Sphere. This dangling, 3-foot
-diameter sphere of white glass sheds bright light out to a range of 20 feet and dim light for an additional 20 feet. Casting dispel magic on the sphere automatically causes its light to go out. Treasure. Characters who search the shadow theater find a pair of opera glasses (250 gp) resting on one seat.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the cave’s center. Both are talking while apparently ignoring each other. In the cages, three hulking brown bears appear to be resting.
The two derro (see appendix C) are cultists. One of them is
appearances to the contrary. Characters hoping to sneak past them must succeed on Dexterity (Stealth) checks contested by the bears’ passive Wisdom (Perception) score of 13. On their first turn, the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
retains the benefit of a blessing until it is taken away by the god who granted it, which might happen if a character’s piety score is reduced. Unlike a magic item, a divine blessing can’t be suppressed
. If you choose to award blessings to the characters in your campaign, use the guidelines in the Dungeon Master’s Guide. If a blessing duplicates the effect of a magic item, it requires a minimum piety
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
their blindsight. Giant Spider Cocoon A giant spider cocoon is encountered only if the characters are moving about the castle (not resting); otherwise, reroll. A white cocoon is suspended from the
approaches quietly. A character whose passive Wisdom (Perception) score meets or exceeds Rahadin’s Dexterity (Stealth) check hear him. “The master wishes to see you,” intones a grim voice in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. You can use the following encounters to harry restless or resting adventurers. Huge Gray Ooze The characters encounter six Ghaunadaur-worshiping duergar who were transformed by Halaster’s magic into
a single gray ooze with a challenge rating of 8 (3,900 XP) and these changes: The ooze is Huge, with 152 (16d12 + 48) hit points and a Strength score of 18. As an action, it can make two attacks with
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
hag) are found in great profusion. Beasts that have an Intelligence score of 2 or lower are charmed by the hag and directed to be aggressive toward intruders in the area. Strange carved figurines
regional effects within 1 mile of her lair: Illusory duplicates of the hag appear in random places at random times (but never more than one in any given location). An illusory duplicate has no
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
prevented in any way. In addition, your Strength score becomes 3 for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
prevented in any way. In addition, your Strength score becomes 3 for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. After you rest, you can spend Hit Dice to regain hit points (see “Resting” in the Adventuring section).
Proficiency Bonus The table that appears in your class description shows your proficiency bonus
equal to 10 + his Constitution modifier. Bob notes this, and will record the final number after he determines Bruenor’s Constitution score (see step 3). Bob also notes the proficiency bonus for a 1st-level character, which is +2.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
encountered only if the characters are moving about the castle (not resting); otherwise, treat this result as no encounter. You find a discarded toy—something no child could love. The toy has a slogan
, one of the claws tries to crawl into the character’s backpack and hide there. It makes a Dexterity (Stealth) check contested by the character’s passive Wisdom (Perception) score. If the claw loses the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
a human skull resting on an open rolltop desk.
Skabatha Nightshade spends part of her day here (see Where’s Skabatha? earlier in the chapter); if present, she is seated at the writing desk and
score of 4 (the strength of a normal octopus). The effect lasts until the creature receives the benefit of a remove curse spell, a greater restoration spell, or similar magic. Treasure. Among the junk
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
with a dangerous natural gas leak. Any member of the party with a passive Wisdom (Perception) score of 14 or higher detects signs of the gas. The characters’ travel pace for the day is slowed by half
. Shelter The party stumbles upon a cave that is sheltered and easily defended. If the characters camp here, they can finish a long rest without any chance of an encounter while they are resting. Sinkhole One
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
gloom, suggesting the promise of treasure to be had.
Nightscale keeps her treasure on the small island in the lake, and she spends most of her time resting here. If the characters have avoided
attracting her attention so far and want to approach the island, they can do so quietly if every character’s Dexterity (Stealth) check meets or exceeds the dragon’s passive Perception score. Treasure
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
7th level: Mordenkainen’s sword, reverse gravity, Sansuri’s simulacrum (see below)
Sansuri’s version of the simulacrum spell allows her to create multiple duplicates of the same creature — but it
neutral alignment. Each child has a Strength score of 14 (+2). They speak Giant, though their vocabulary is limited. They wield wooden toys as clubs, gaining a +4 bonus to hit on their melee weapon
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Dahlinger Thorgran Ironquill’s Journal A character who has a passive Wisdom (Perception) score of 14 or greater who crosses the top of the chasm notices silver glittering at the chasm’s bottom. Anyone who
, resting and keeping watch in pairs. The broken stalagmites make the room difficult terrain, which doesn’t hinder the grells. Eager to defend their lair, the grells fight to the death. J4: Larder The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
spends in the Maze of Mists, roll a d6. On a roll of 1, an encounter occurs. To determine what the characters encounter, roll on the Random Maze of Mists Encounters table, rerolling duplicates. Random
) score of 15 or higher detect a cool, fresh breeze from the east. P14e. The words “Knock First” have been carved in Common into a heavy plank door. The bandits in the room beyond (see area P16) wrote
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
wall above a 10-foot-tall basalt table with some valuable items resting on it and a large iron chest tucked underneath it (see “Treasure”). Two wardrobes of fire-scorched wood stand against the west wall
chest, resting on a bed of ashes, is a giant-sized adamantine crown set with six black opals (worth 7,500 gp and weighing 150 pounds). Under the ashes are 6,300 gp, Duke Zalto’s conch of
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. The first time a creature comes within 5 feet of the hellbloom, the flower emits a cloud of noxious gas that duplicates the effect of the Stinking Cloud spell (spell save DC 15). Once the flower has
will” of the lich-queen. G19: Antechamber of Unearthly Delights A fresco here depicts a gentle scene of a githyanki with a red dragon, resting in a green landscape with abundant plant growth. The
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
intruders. Damien has a ring of keys hooked onto his apron. These keys can lock and unlock all the doors in the manor. M3. Dining Room This room is dimly lit by a golden candelabra resting atop a
character who has a passive Wisdom (Perception) score of 15 or higher notices that the image of Quill in the painting is moving slightly. See “Finding Quill” later in the adventure for more information
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
shrinks away from the demonic hordes he has unwittingly unleashed.
If a character receiving this vision has a passive Wisdom (Perception) score of 13 or higher, he or she sees a drow insignia on
flayers gather around an enormous brain resting in a pool. The brain is dead. You can hear the illithids’ incomprehensible thoughts as they mourn its passing. One word echoes louder than the others
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
crypt is the resting place of followers of Habbakuk who tended to this shrine. Tombs. The sarcophagus to the west bears an inscription in Elvish: “Herzon, who built this prayer in stone.” A character
who has a passive Wisdom (Perception) score of 16 or higher notices a design on its lid resembling the layout of the shrine. Although the crypt has no other visible exits, the room on the map
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Intelligence (Investigation) check determines the rat was killed by acid. Characters who have a passive Wisdom (Perception) score of 14 or higher feel intensifying tremors beneath them. If a character
carrion crawler clings to the ceiling in this room, waiting to ambush entrants. Characters who have a passive Wisdom (Perception) score of 13 or higher notice the carrion crawler before it attacks. A
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
her poison vials hidden in a 1-foot-deep, 1-foot-diameter hole in the ground covered by her sleeping mat. Creatures with a passive Wisdom (Perception) score of 14 or higher notice that the mat dips
scattered across this cavern, torn to pieces by Claugiyliamatar. A creature with a passive Wisdom (Perception) score of 17 of higher notices that the surfaces of the chamber are covered with a very fine
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Any character who has a passive Wisdom (Perception) score of 12 or higher notices the book. A thorough search of the shelf also yields the book. Swarm of Animated Books Swarm of Animated Books
go as they please. The entire far wall of this room is a floor-to-ceiling bookshelf. Even more books are resting on several large scarlet armchairs and small wooden tables, and there are several