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Returning 35 results for 'during swamps'.
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Monsters
Forgotten Realms: Adventures in Faerûn
rotting mass of vegetation infused with the divine power of Moander, dead god of corruption and decay. Spores arise on the Material Plane where Moander’s influence can still be felt: primordial swamps
Monsters
Ghosts of Saltmarsh
(1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.Lizardfolk are primitive reptilian humanoids that lurk in swamps and jungles. Fiercely territorial, they kill when it is expedient and do whatever it takes to survive.
Lizardfolk
Legacy
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Monsters
Basic Rules (2014)
","rollAction":"Spiked Shield","rollDamageType":"piercing"} piercing damage.Lizardfolk are primitive reptilian humanoids that lurk in swamps and jungles. Fiercely territorial, they kill when it is expedient and do whatever it takes to survive.
Monsters
Ghosts of Saltmarsh
until the end of its next turn.Lizardfolk are primitive reptilian humanoids that lurk in swamps and jungles. Fiercely territorial, they kill when it is expedient and do whatever it takes to survive.
Monsters
Ghosts of Saltmarsh
prone.Lizardfolk are primitive reptilian humanoids that lurk in swamps and jungles. Fiercely territorial, they kill when it is expedient and do whatever it takes to survive.
Monsters
Ghosts of Saltmarsh
feet of the scaleshield is hit by an attack, the scaleshield can reduce that attack's damage by halfLizardfolk are primitive reptilian humanoids that lurk in swamps and jungles. Fiercely territorial, they kill when it is expedient and do whatever it takes to survive.
Adult Black Dragon
Legacy
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Monsters
Basic Rules (2014)
swamps on the frayed edges of civilization. A black dragon’s lair is a dismal cave, grotto, or ruin that is at least partially flooded, providing pools where the dragon rests, and where its victims
takes twice as long as normal to traverse, since the plants grow thick and twisted, and the swamps are thick with reeking mud.
Water sources within 1 mile of the lair are supernaturally fouled. Enemies
Ancient Black Dragon
Legacy
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Monsters
Basic Rules (2014)
","rollType":"damage","rollAction":"Wing Attack","rollDamageType":"bludgeoning"} bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.Black dragons dwell in swamps
takes twice as long as normal to traverse, since the plants grow thick and twisted, and the swamps are thick with reeking mud.
Water sources within 1 mile of the lair are supernaturally fouled. Enemies
Species
Eberron: Rising from the Last War
My ancestors used their gift to track beasts in the swamps. I use mine to find fugitives in the slums of Sharn. I’m still a hunter. I always find my mark.
— Hondar’Aashta
Monsters
Princes of the Apocalypse
dwell in swamps on the frayed edges of civilization. A black dragon’s lair is a dismal cave, grotto, or ruin that is at least partially flooded, providing pools where the dragon rests, and where
twice as long as normal to traverse, since the plants grow thick and twisted, and the swamps are thick with reeking mud.
Water sources within 1 mile of the lair are supernaturally fouled. Enemies of the
Monsters
Quests from the Infinite Staircase
horrid plant can’t use the same tendril on another target. The horrid plant has two tendrils.Horrid plants are a family of carnivorous vegetation found in bogs, damp heaths, jungles, and swamps
Species
Eberron: Rising from the Last War
My ancestors used their gift to track beasts in the swamps. I use mine to find fugitives in the slums of Sharn. I’m still a hunter. I always find my mark.
—Hondar’Aashta
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
swamps they inhabit are filled with a staggering variety of threats. Lizardfolk focus on survival above all, without sentiment.
Lizardfolk assess everyone and everything in terms of utility. Art and
pity. Born into the world lacking stout scales and sharp teeth, it’s a wonder they have managed to survive for so long. The typical human would barely make it through a day in the swamps.
Still
Monsters
The Book of Many Things
":"Curdle Heart", "rollDamageType":"psychic"} psychic damage as the charmed condition applied by Hulgaz ends on it.Hulgaz is a devil who hails from the stinking swamps of Minauros, the third layer of the
Monsters
Quests from the Infinite Staircase
origins. A froghemoth has four tentacles, a rubbery hide, a long prehensile tongue, and three bulbous eyes branching from an extendable stalk.
Though most froghemoths lurk in swamps, those raised in
Monsters
Mordenkainen Presents: Monsters of the Multiverse
froghemoth.A froghemoth is an amphibious predator as big as an elephant. It lairs in swamps and has four tentacles, a thick rubbery hide, a fang-filled maw with a prehensile tongue, and an extendable stalk
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
don’t know the names or number of the nations beyond the swamps, let alone that they were at war. However, as House Tharashk gains power and influence in the world beyond the swamps, it has increased its
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Powers. During the uprising, Misroi was drowned in the swamps surrounding the prison. But he rose again soon after, an undead warden in search of inmates. Beyond Misroi’s prison, alligator-filled
swamps cover the domain of Souragne right up to the sinking settlement of Port d’Elhour and Marais d’Tarascon, a village where above-ground crypts outnumber the residences of the living.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Dark Powers. During the uprising, Anton drowned in the swamps surrounding the prison. But he rose again soon after, an undead warden in search of inmates. Beyond Anton’s prison, alligator-filled swamps
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cities and Sites The clans of the Shadow Marches primarily live in small towns and villages, their huts raised above the swamps on stilts. The Shadow Marches contain many manifest zones tied to
Xoriat and Kythri (see chapter 4 for descriptions of both), the planes of madness and chaos. Time moves strangely in places in the deep swamps, which twists mundane beasts and plants into strange shapes
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
with orcs and other foul creatures, practicing strange rites by the light of the moons. While flawed, this vision isn’t entirely inaccurate. The Shadow Marches are a desolate land of swamps and moors
. The homeland of the orcs, it was scarred in the ancient conflict with the daelkyr. These fiends left twisted creatures and aberrations in the swamps, and sowed seeds of madness that linger to this day
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Horrid Plant Horrid plants are a family of carnivorous vegetation found in bogs, damp heaths, jungles, and swamps. Some botanists theorize these plants are an invasive species from a faraway world. When still, horrid plants resemble ordinary (if vibrant) foliage.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
orcs and other foul creatures, practicing strange rites by the light of the moons. While flawed, this vision isn’t entirely inaccurate. The Shadow Marches are a desolate land of swamps and moors. The
homeland of the orcs, the Marches were scarred in the ancient conflict with the daelkyr. The fiends left twisted creatures and aberrations in the swamps, and sowed seeds of madness that linger to this
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
tentacles, a rubbery hide, a long prehensile tongue, and three bulbous eyes branching from an extendable stalk. Though most froghemoths lurk in swamps, those raised in unnatural environs—as well as those
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
about half-orcs. When people imagine a half-orc, they usually think of a Tharashk bounty hunter or dogged inquisitive, but a few ignorant sorts might still hold the stereotype of a “simpleton from the swamps.”
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Features Those familiar with Shankhabhumi know the following details: Hallmarks. This region is known for its isolated city-states separated by tangled swamps, and for the capricious river spirits
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Spiders Giant spider webs are easily concealed in Chult’s dense jungles and swamps. Any character with a passive Wisdom (Perception) score of 13 or higher spots the webs in time to alert the other
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Mark of Finding “My ancestors used their gift to track beasts in the swamps. I use mine to find fugitives in the slums of Sharn. I’m still a hunter. I always find my mark.”
— Hondar’Aashta
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Mark of Finding My ancestors used their gift to track beasts in the swamps. I use mine to find fugitives in the slums of Sharn. I’m still a hunter. I always find my mark.
—Hondar’Aashta
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
survive for so long. The typical human would barely make it through a day in the swamps. Still, if other creatures prove useful to lizardfolk, those creatures can trigger a protective response made all
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Hulgaz the Tempter Brynn Metheney Hulgaz is a devil who hails from the stinking swamps of Minauros, the third layer of the Nine Hells. The self-styled Tempter corrupts mortals’ souls by offering
Compendium
- Sources->Dungeons & Dragons->Monster Manual
swamps, crumbling ruins, or places of magical or environmental corruption. Their acid breath scars their domains, eroding the features from ancient statues and leaving nature with festering wounds. Black
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Interesting Things About the Shadow Marches The untamed Shadow Marches are filled with mysteries. Relics of the daelkyr rest undisturbed in the depths of the swamps, along with foul monsters and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Utility and Survival The lizardfolk mindset might seem unnecessarily cruel, but it helps them survive in a hostile environment. The swamps they inhabit are filled with a staggering variety of threats
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
long. East of Kalaman, the lands of Estwilde hold inhospitable terrain and peoples who have been unfriendly to Solamnia since the days of Istar. Across the bay in northern Estwilde lie the swamps of