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Returning 35 results for 'dwelling part'.
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delving part
dealing part
Monsters
Bigby Presents: Glory of the Giants
hold their own in contests of strength with ogres. Goliath giant-kin can also channel the magic of their giant relatives into mighty melee attacks.
Though they are not part of the ordning, goliath
they live alongside, so goliath giant-kin dwelling near frost giants boast of their might, while those dwelling with stone giants cherish artistry.ColdGiant’s Strikes (Recharge 5–6
Monsters
Fizban's Treasury of Dragons
. They all hope to ascend to godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time
Merfolk dwelling near an adult amethyst dragon;adult amethyst dragon's lair are under threat from sahuagin raiders.
2
Clusters of shrieker;shriekers serve as a warning system in the tunnels of an
Backgrounds
Guildmasters’ Guide to Ravnica
of seaweed, a vial of jellyfish stingers, a glass bottle of unidentified slime, and a belt pouch containing 10 gp (Azorius 1-zino coins)
Clades and Projects
As a Simic researcher, you are part of a
alterations in yourself or others, the result often displays the characteristics of fish, amphibians, or other water-dwelling creatures. Blue-green eddies of magical energy sometimes accompany your
Monsters
Fizban's Treasury of Dragons
godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating
, ideally mountain lakes, where they take advantage of existing caves and tunnels. A lair behind a cascading waterfall is ideal, and often part of that lair is submerged, allowing the dragon to rest in the
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
hidden that the surface-dwelling citizens in the area often don’t know what lies beneath them.
Because the kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow
see magic as part of their connection to dragons, and are proud to be blessed with the ability to wield such power. Young kobold sorcerers are trained by elders, and the training has an almost
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
adventurers to keep Sithicus from suffering from the aftershock’s of Soth’s actions. What Inza doesn’t know is that the changes to Soth and Sithicus are part of a larger problem. Powerful forces plan to
use Soth’s rage and its consequences to infect other Dread Domains with instability, threatening anyone dwelling therein.
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
capable of flight, and similar objects provoke a great desire for the kenku to acquire the items for themselves.
Despite their lack of wings, kenku love dwelling in towers and other tall structures
legitimate trades. These kenku adopt noises made as part of their craft. A sailor duplicates the sound of a fluttering sail, while a smith mimics the clanging of a hammer on metal. Non-kenku describe these folk by their trade sounds, such as Sail Snap, Hammerer, and Cutter.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mind Flayer Colonies Mind flayers work as lone schemers, in mysterious cabals, or as part of worlds-spanning illithid conspiracies. In groups, mind flayers work toward bizarre agendas organized by an
Flayer Machinations table to inspire an illithid conclave’s plots. Mind Flayer Machinations 1d6 The Mind Flayer Colony Seeks To... 1 Blot out the sun so their Underdark-dwelling servants can invade
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
world.
Beasts. Nonhumanoid creatures that, like real-world animals, are a normal part of the world’s ecology.
Dragons. Large, winged, reptilian creatures of ancient origin and tremendous power
fixed shape. They are mostly subterranean, dwelling in caves and dungeons.
Plants. Plant creatures, as opposed to ordinary plants, have some degree of sentience and mobility.
Undead. Once-living
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
relatives into mighty melee attacks. Though they are not part of the ordning, goliath giant-kin often revere the divine ancestors of the giants, with a particular affinity for Annam’s daughters
: Diancastra, Hiatea, and Iallanis. They also tend to extol the same virtues as the giants they live alongside, so goliath giant-kin dwelling near frost giants boast of their might, while those dwelling with
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
-dwelling fish scatter in front of you as your ship adjusts its heading until the docks are straight ahead and level with the ship’s main deck. Pier workers stand ready to catch ropes and tie off the
ship as it glides alongside one of the docks and slows to a stop.
“Welcome to the Rock!” says Captain Sartell. “This is where we part ways.”
If she hasn’t done so already, Captain Sartell urges the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Setup As part of their assassination plot, Wiggan and Bertram Nettlebee have constructed an elaborate ruse. They unearthed a nearby Uthgardt barrow mound and set it aflame. This plan was risky, since
into their trap. As the characters adventure in the Sumber Hills, rumor reaches them of a fire witch dwelling in an Uthgardt barrow and terrorizing the Nettlebees. Locals who visited the ranch confirm
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
The Astral Plane Every world of the Material Plane is situated in Wildspace, or more precisely, in its own Wildspace system. Wildspace systems are airless oceans teeming with space-dwelling life
ruler always knows when visitors have arrived and what their intentions are. Because these dominions are part of the Astral Sea, they are timeless; nothing ages there, and creatures can survive there
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
are creatures of a dual nature—part material and part spiritual, made of the essence of both the Material Plane and the otherworldly Outer Planes. But dragons, at least in the view of “Elegy for the
First World,” are wholly material, dwelling in the Material Plane and embodying its essential nature. Many worlds have myths and legends about Bahamut and Tiamat, though these primordial dragons are
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. The quintessential aberrations are aboleths, beholders, mind flayers, and slaadi. Beasts are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but
creatures that rarely have a fixed shape. They are mostly subterranean, dwelling in caves and dungeons and feeding on refuse, carrion, or creatures unlucky enough to get in their way. Black puddings and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, unsuitable for building, teeming with marsh flora and fauna
4 A large copse containing the habitats of tree-dwelling animals
5 A community garden whose bounty is shared by local residents
6
from. Because you’ve brought a piece of that wilderness with you. An unusual creature that came under your care when you were younger remains a part of your life, whether because you’ve decided
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
those who specialize in designing tools. Exploration is a part of invention, as the gnomes see it, so there’s nothing wrong with creating machines and artifacts that seem to have no purpose. The gnomes
. Failure is part of the eventual solution and something to be celebrated. A truly epic failure might be cause for a great celebration in the community.
Tunnel Vision When they are at work, rock gnomes
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
For centuries, a silver dragon has posed as a sage dwelling on a mountaintop. Now it’s time to retire this persona without alarming the people who have grown reliant on the sage’s advice.
2 An
interlopers without violence.
4 Two silver dragons compete to see who is better at playing the part of a young noble.
5 A young silver dragon rules over a group of yuan-ti, claiming to be an
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
haven.
5 A dryad dwelling in the woods near a young copper dragon’s lair helps to ward off intruders.
6 A child’s imaginary friend is a very real young copper dragon who can cast
dragon has decided to play along for fun.
8 An adult copper dragon sends agents into a goristro demon’s labyrinth to steal a lost soul, as part of a centuries-long game.
Ancient Copper
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Faerie Dragon Lairs Faerie dragons go where the fun is. For many, this means dwelling near portals to the Feywild, enjoying that realm’s unpredictable magic and boisterous revels. Yet it can just as
draped with scrolls and scarves and set with glittering glass. You could use part of the underground portion of the copper dragon’s lair (map 5.6) to represent such a lair, with the scale reduced to 2
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. The quintessential aberrations are aboleths, and slaadi. Beasts are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent
. They are mostly subterranean, dwelling in caves and dungeons and feeding on refuse, carrion, or creatures unlucky enough to get in their way. Black puddings and gelatinous cubes are among the most
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, and thoroughly disruptive, but also part of the natural order, and so nothing to get bothered about. Indeed, even the largest of these discoveries isn’t so lucrative as to be worth the construction
gardens behind plank fences or fieldstone walls are the tunnels that constitute the true thoroughfares of Hardbuckler. Beneath each small dwelling is an extensive cellar, often three or more levels in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ore are considered works of art in themselves — as much a part of a clan’s legacy as any treasure chamber heaped with gold and gems. The mountain dwarves’ militancy and the need to protect their
. Hill dwarves view their mountain cousins as overly grim shut-ins who refuse to believe that life is anything but a constant battle for survival. Mountain dwarves view their hill-dwelling relatives as
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
exiles. They are the destined rulers of the darkness, and when Lolth commands them to rise up and destroy their surface-dwelling kin, they will.
Creatures of Darkness. The drow have lived underground
plays an important part in their culture and politics. Drow mages concoct a viscid toxin that leaves enemies unconscious. Drow warriors coat their blades and crossbow bolts with this venom, looking
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Gemcloak” and sometimes “the Axemother,” thanks to her association with a dwarf clan dwelling in the northern part of Faerûn. She lives closer to civilization than crystal dragons typically do, which
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
County of Urnst bridge the regions of the Central and Eastern Flanaess. Once part of the Great Kingdom’s province of Nyrond, they declared their independence from the Great Kingdom and the new Kingdom
hedges the place with watchtowers and keeps, and strong patrols ride the verges of the southern end of the Troll Fens to watch for unwelcome visits from the monsters dwelling within. Mark Behm The Tomb of Horrors lies deep within the vast swamp
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Then the illusion vanishes, revealing the mosaics’ actual state. 3. Viewing Room Grave niches and alcoves holding funerary urns line the walls of this chamber. The ceiling in the northern part of the
sorrowful silver burial mask worth 50 gp. 6. Shrine of Phenax Much of the ceiling in the southwestern part of this chamber has collapsed into the rot-tinged water partially filling this room. In
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, and Zilbo. They assumed the lodge was unoccupied and did not expect to find Norsu and the winter wolves dwelling inside. The chwinga startled them, so they killed it. When the characters enter this
kobolds either part company with their saviors or remain with the characters for food and protection (at your discretion). L7. Garagai’s Bedroll The only furniture in this cavernous chamber is a big fur
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
. Mary Greymalkin N female eladrin warlock Mary claims to be part of a legendary lineage as granddaughter of the vampire Drelzna — herself a descendant of Iggwilv and Baba Yaga. Her warlock pact has
dwelling in the fens near White Plume Mountain. In addition to her work for the Cartophile, Mary is eager to accompany the expedition so that she might search the Barrier Peaks for rare ingredients for
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
my life. My advice is to heed those whose minds are as expansive as their deeds.
—Bigby
A giant who serves as a tutor to adventurers is often an exile from giant society, dwelling by necessity or
, cyclopes, and ettins), and a few giants of the ordning. Adventurers might serve such a giant as skilled mercenaries or as part of this force. The archetypal giant warleader is a frost giant commanding a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Witchlight Carnival. To kick off the adventure, read the following boxed text to the players whose characters aren’t part of the carnival: You have been summoned to the abode of a human warlock named Madryck
inspiration—the source of my power.
“I have been unable to contact Zybilna for the better part of a year, and I fear something terrible has happened. My adventuring days are over, but Zybilna has
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
doesn’t affect the creatures’ statistics. An intact white stone urn lies near the mural. This urn is part of one of the statues in area I3. I5: Preparation Room Crates and heaps of supplies surround a
the offerings. This urn is part of one of the statues in area I3. Offering with Intention. A character who succeeds on a DC 12 Intelligence (Religion) check knows locals value the intention behind the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
part, these are things she’s been taught by Asharra. Mwaxanaré believes she can garner widespread support to repopulate and rebuild Omu by retrieving a symbolically significant yet long-lost treasure
in Kir Sabal aren’t all identical, but they’re similar enough. Each is occupied by 2d4 aarakocra. A standard dwelling has two or three levels connected by a ladder (the interiors are too tight for
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Xedalli wants to accompany the characters as well, but she won’t take part in the arena battle. Tattooed Guards Vocath employs giff and githyanki guards, each of whom has the mercane’s personal sigil
) and four paintings of space-dwelling fauna (750 gp each). Racks hold ornate weapons and armor, including a suit of +1 chain mail and a +1 greatsword. Vocath is willing to sell these magic items for
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Earth guards, one burrowshark, and one stonemelder (see chapter 7 for these cultists’ statistics). The guards are in the southern part of the cave, the others in the northern section. If Hellenrae (see
Portal The monolith is a portal leading to the Elemental Plane of Earth. Part of the monolith is in a liquid state at any given time, and any creature that touches the liquid stone is pulled into the