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Returning 21 results for 'dying skill'.
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Backgrounds
Basic Rules (2014)
standing army, a town guard, or a village militia? Or it might have been a noble’s or merchant’s private army, or a mercenary company.
Skill Proficiencies: Athletics
forget the crushing defeat my company suffered or the enemies who dealt it.
5
Those who fight beside me are those worth dying for.
6
I fight for those who cannot fight for themselves
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Magic in the Dying Domain Magic is a source of both prestige and terror in Hazlan. Commoners fear it but know it represents a path out of desperation, while the elite equate worth and magical skill
Backgrounds
Sword Coast Adventurer's Guide
constables and police forces, and even smaller communities have sheriffs and bailiffs who stand ready to protect their community.
Skill Proficiencies: Athletics, InsightLanguages: Two of your
decent size has at least one or two watch members who have the skill to investigate crime scenes and track down criminals. If your prior experience is as an investigator, you have proficiency in
Backgrounds
Guildmasters’ Guide to Ravnica
necessary.
Skill Proficiencies: Nature, Persuasion
Tool Proficiencies: One type of artisan’s tools or one musical instrument
Languages: Choose one of Elvish, Loxodon, or
plants of all kinds, and am loath to harm them.
3
A healer nursed me to recovery from a mortal illness.
4
I’ll sing the invitation of Mat’Selesnya with my dying breath.
5
Backgrounds
Baldur’s Gate: Descent into Avernus
militia? Or it might have been a noble’s or merchant’s private army, or a mercenary company.
Skill Proficiencies: Athletics, Intimidation
Tool Proficiencies: One type of
.
5
Those who fight beside me are those worth dying for.
6
I fight for those who cannot fight for themselves.
d6
Flaw
1
The monstrous enemy we faced in battle still
Backgrounds
Sword Coast Adventurer's Guide
sort looking for a fresh start and a new family among the bold Bloodaxes.
Skill Proficiencies: Athletics, PersuasionTool Proficiencies: One type of gaming set, vehicles (land
worth dying for.
6
I fight for those who cannot fight for themselves.
d6
Flaw
1
The monstrous enemy we faced in battle still leaves me quivering with fear.
2
I have
Backgrounds
Guildmasters’ Guide to Ravnica
Golgari, no fear of death or taboo about the dead, just a fierce affirmation of the cycle.
Skill Proficiencies: Nature, Survival
Tool Proficiencies: Poisoner’s kit
Languages
Spell Level
Spells
Cantrip
dancing lights, spare the dying
1st
entangle, ray of sickness
2nd
protection from poison, ray of enfeeblement, spider climb
3rd
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Intelligence is your spellcasting ability for your artificer spells; your understanding of the theory behind magic allows you to wield these spells with superior skill. You use your Intelligence whenever an
*
mending
message
poison spray
prestidigitation
ray of frost
resistance
shocking grasp
spare the dying
thorn whip
thunderclap *
1st Level absorb elements *
alarm (ritual
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
spellcasting ability for your artificer spells; your understanding of the theory behind magic allows you to wield these spells with superior skill. You use your Intelligence whenever an artificer spell
message
poison spray
prestidigitation
ray of frost
resistance
shocking grasp
spare the dying
thorn whip
thunderclap *
1st Level absorb elements *
alarm (ritual)
catapult *
cure
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Ability Intelligence is your spellcasting ability for your artificer spells; your understanding of the theory behind magic allows you to wield these spells with superior skill. You use your
dying
Sword burst *
Thorn whip
Thunderclap **
1st Level Absorb elements **
Alarm (ritual)
Catapult **
Cure wounds
Detect magic (ritual)
Disguise self
Expeditious retreat
Faerie
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
level specified in the Reanimator Spells table, you thereafter always have the listed spells prepared. Reanimator Spells Artificer Level Spells 3 False Life, Spare the Dying, Witch Bolt 5
Blindness/Deafness, Enhance Ability 9 Animate Dead, Lightning Bolt 13 Blight, Death Ward 17 Antilife Shell, Raise Dead Level 3: Reanimator’s Skill Set You gain the following benefits. Jolt to Life. When you
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
it a standing army, a town guard, or a village militia? Or it might have been a noble’s or merchant’s private army, or a mercenary company. Skill Proficiencies: Athletics, Intimidation Tool
are those worth dying for. 6 I fight for those who cannot fight for themselves. d6 Flaw 1 The monstrous enemy we faced in battle still leaves me quivering with fear. 2 I have little respect for
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Magewrights In Khorvaire, magic is a tool that’s incorporated into many jobs. There are entirely magical careers, such as the medium or the oracle. But much of the time, mundane skill and magic are
cook’s tools. Healer. Proficient with Medicine and herbalism kits. Spare the dying, detect poison and disease (ritual), lesser restoration (1-hour ritual, 40 gp component cost). Launderer. Mending
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
with a training version of a spelljamming helm and creates complex illusions designed to test cadets’ speed, skill, and ability to work together in a crisis. Saerthe Abizin accompanies the characters to
creates. Damage. Any character who is reduced to 0 hit points by the simulation falls unconscious but isn’t dying. The character remains unconscious until the simulation ends, at which point the character
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
damage, or dying. Mythals can also sometimes heal themselves, as did the mythal of Silverymoon, blossoming out of the Moonbridge following Mystra’s most recent return. Each active mythal has one or more
beings attuned to its effects, who can ignore any restrictions on spellcasting, can direct targetable effects of the mythal, and can teach others of appropriate skill how to access its secrets. Except
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, not all stone giants have the hands of a god. Those who show little skill in carving are considered pathetic and viewed with a combination of pity and contempt. To determine the ordning beneath the
GREAT CREATOR
Stone giants worship Skoraeus Stonebones as the Great Creator, second in skill to Annam, but master of the other deities in his father’s absence. He appears in stone giant art in two
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
minute a creature spends here, it must succeed on a DC 15 Constitution saving throw or take 14 (4d6) poison damage. Scrying Pool. Any character who has proficiency in the Arcana skill, or who succeeds on a
and destroying it, rather than submit to the oracle’s dark will. Turning the body over reveals the horrible abdominal wound that killed Mayastan. Any character who has proficiency in the Medicine skill
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
imprisonment and disgrace in Omu, only when his ashes were brought to the garden for interment, as was his dying wish. Zalkoré cultivates hallucinogenic plants in the garden, because only in their
examination. A character with proficiency in either skill, but not both, recognizes the plants with a successful DC 15 check in the trained skill. A single character who spends 30 minutes in a garden
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
surprisingly clean. One human slave (commoner) named Elmo lies dying in the northwest corner of this room. Elmo is too weak to call out to the characters, though he can speak with them if they approach. Elmo the
remembers that concealing the door required great skill. He describes where the room is and how to access it. Healing Elmo. Elmo’s body and spirit have suffered terribly. Spells, potions, and medicine ease
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
particularly spectacular and favorable outcome. Chosen of Tymora. The Chosen of Tymora is a chaotic good male halfling named Curran Corvalin. Tymora is the goddess of good fortune, skill, and victory
in this zone. 104. Temple of Savagery This chamber of red marble rings with the dying screams of humanoids. The sounds arouse feelings of violence.
Creatures. A Red Wizard evoker (see appendix B
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
succumbing to temptation, dying at the hands of fiends, and suffering eternal torture. When viewed, those images shift and swirl unsettlingly. A detect magic spell reveals that the frescoes, mosaics
Version H13. Hall of Scholars This crypt holds the bones of those who served Torm and Elturel through their knowledge instead of magic or skill at arms: teachers, engineers, sages, and other public