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Returning 22 results for 'dying skin'.
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during skin
doing skin
daring skin
dying skill
drink skin
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Chapter 4: Dragonmarks A halfling healer touches a dying man; the mark on her forehead blazes with blue fire as his wounds close and vanish. A half-orc bounty hunter reaches out with the power of
etched on the skin in colors more vivid than any tattoo. This sigil is a source of mystical power. A dragonmark enhances the user’s ability to perform certain tasks. The Mark of Making guides the hands
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 1: Dragonmarks A halfling healer touches a dying man; the mark on her forehead blazes with blue fire as his wounds close and vanish. A half-orc bounty hunter reaches out with the power of his
etched on the skin in colors more vivid than any tattoo, magical power made flesh. A dragonmark enhances the user’s ability to perform certain tasks. For example, the Mark of Making guides the hands of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Green Hag The wretched and hateful green hags dwell in dying forests, lonely swamps, and misty moors, making their homes in caves. Green hags love to manipulate other creatures into doing their
this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action
Orc
Legacy
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Species
Volo's Guide to Monsters
. These tenets vary from tribe to tribe, and are often based in events that the tribe has experienced. Here are a few examples:
If a dwarf or a human invokes its god upon dying, you must carry the
Female Name
Epithet
1
Grutok
Kansif
The Filthy
2
Lortar
Ownka
Skull Cleaver
3
Abzug
Emen
Eye Gouger
4
Shugog
Sutha
Iron Tusk
5
Urzul
Myev
Skin Flayer
6
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
skin shed by the spirit snake Chimagua. The stone table bears two empty stone candle holders. Tainted Mist. The same tainted mist from area A3 fills this chamber and the tunnel leading back to the
Constitution saving throw or become infected with sight rot (detailed in the Dungeon Master’s Guide). If the pool is drained (perhaps using spells like stone shape) or the skin within is destroyed or
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
; characters reduced to 0 hit points by the mimics are stable rather than dying, giving the hag a chance to decide what to do with the unconscious victims. Dragon-in-the-Box. The wooden box with the crank is one
grimy, old-fashioned shawl, and her skin looks like gnarled bark. A large iron key extends from her back, ticking rhythmically as it rotates.
“Sit down, children,” she says in a voice reminiscent of
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
figures are shambling up from the water’s edge, about thirty feet away. They’re dressed as sailors, but their skin is gray and they look drowned. Sea water drools from their slack mouths as they lurch
fight until they’re all defeated. Tip: Undead Fortitude. The zombies’ Undead Fortitude trait reflects how hard it is to kill these walking corpses. When this trait prevents a zombie from dying, give the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
that reflect her braided red-brown hair, and her skin is freckled. She is friendly toward the characters and asks to speak with them privately: “My city is in trouble,” Naevys says. “It deteriorates
with every passing second, and my king is part of it. Or rather, his stolen heart is.
“Ghalasine is slowly being reduced to ash, and its people are dying and can’t escape. King Jhaeros would do
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
figures are shambling up from the water’s edge, about thirty feet away. They’re dressed as sailors, but their skin is gray and they look drowned. Sea water drools from their slack mouths as they lurch
hard it is to kill these walking corpses. When this trait prevents a zombie from dying, give the players a hint about what happened. You might say, “That should have finished the creature off, but it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
T’rissa is as malevolent as the demonic god she worships and refuses to speak to non-drow, let alone negotiate with them. T’rissa stabilizes dying characters so that they can be implanted with spider
grimlocks are humans, dwarves, halflings, tieflings, and gnomes who were kidnapped from Skullport and Waterdeep. They all bear similar wounds, with the skin peeled outward. Spider Eggs If the party is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Cardinal’s claim that she was once a mage of a dying world, while others spurn the notion that she’s mortal at all. Still, a glimmer of hope flickers among the townsfolk, who rebel against the high
disadvantage. Wasting Pigments. Hopeless leeches the color from its inhabitants. Creatures’ skin, scales, and fur fade to gray, and nonmagical clothing and equipment exhibit ashen tones. CoupleOfKooks
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
. 5 A dying ruler obsessed with creating a new body so they can continue their reign. 6 A cancer possessed by the mind of a dead mage that seeks to regrow their body. 7 A monarch who feeds their
Restitches their body together. 6 Has parasites writhing beneath their skin. 7 Can dissolve their physical form at will. 8 Is gravid with bulbous egg sacs. 9 Aches with a ceaseless hunger. 10 Can’t control
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Green Hag The wretched and hateful green hags dwell in dying forests, lonely swamps, and misty moors, making their homes in caves. Green hags love to manipulate other creatures into doing their
to end it or if she dies.
The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
die before consenting to ransom demands. When death finally takes her, Thalamra’s dying words to her killers are, “See you in hell.” Thalamra keeps two keys in a pocket of her dress. One key unlocks
two. V29. Prison Read the following boxed text when the characters open the door to this room: A broad-shouldered figure with purple skin and a beard of writhing snakelike tentacles stands in the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
goblins to cause hard plating to appear on their skin, increasing their AC by 1. This increase can be applied multiple times. Reverse the above mutation to decrease the goblins’ AC by 1 (to a minimum of 1
(Arcana) check. A successful check ends the ritual and saves the world. If the battle goes poorly for the characters, they can end it at any point by … well, dying. Alternatively, they can retreat and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
poison and psychic damage. Pool. Stairs lead down into the pool from one corner of the surrounding walkway. Bavlorna tries to bathe in the pool once a day to keep her skin from drying out and cracking, but
, rendering it mildly acidic—not enough to cause damage, but enough to make one’s skin tingle uncomfortably. A character who experiences this tingling can, with a successful DC 15 Intelligence (Nature) check
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
succumbing to temptation, dying at the hands of fiends, and suffering eternal torture. When viewed, those images shift and swirl unsettlingly. A detect magic spell reveals that the frescoes, mosaics
sensation of their bones becoming brittle and their skin feeling dry and cracked. The altar can be restored and its profane effect ended in the following ways: A character who kneels before the altar
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, Rillifane takes the appearance of an uncommonly tall and strong wood elf with dark skin, handsome features, and twigs and leaves protruding from his hair. In either guise, his main concerns are the
over all such cycles, be it from season to season or cradle to grave. She is midwife to elf mothers, ushering souls into the world. She is also thought to stand beside dying elves, to greet their
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
and pixie cooks stands a much taller figure with pale, knotted, bark-like skin. Her glassy black eyes survey the kitchen’s staff with piercing sternness.
Two satyrs and three pixies busy themselves
and remind them of any mundane tasks they might have forgotten. Oak doesn’t normally share information with strangers, but Zorhanna and Eliphas have ignored the painting of late, and Oak is dying to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
one willing character to receive the Charm of the Flames (see chapter 8), marking that character’s skin with an infernal rune. If the character whose soul has been lost is adventuring with the party
show her courtesy or at least respect, she lets them pass unharmed. Dying Curse. If the medusa is killed, any character who targeted the medusa with an attack or spell that deals damage is cursed; the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
notorious tyrant who died in the region. 56–60 For the next 24 hours, any humanoid killed in the region rapidly decomposes and rises as a skeleton 1d10 minutes after dying. 61–65 Over the next 24
, requiring no components but using a mirror or other reflective surface. 59–64 The skin of one random creature in the region becomes silvery and reflective for the next 24 hours. For the duration, that
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
atop a marble slab in the center of this otherwise barren crypt. Sir Erik Vonderbucks was a wealthy noble whose dying wish was to have his corpse dipped in molten gold. Treasure. The thin layer of
crypt contains nothing of interest. Crypt 37 Gralmore Nimblenobs—Wizard Ordinaire Lying on a marble slab in the center of this crypt is the corpse of a man with a long white beard. His skin clings