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Returning 35 results for 'early round'.
Monsters
Monster Manual
against other targets. In addition, the cloaker halves the damage it takes (round down), and the target takes the same amount of damage.
The cloaker can detach itself by spending 5 feet of movement. The
using Wisdom as the spellcasting ability. The spell ends early if the cloaker starts or ends its turn in Bright Light.
Monsters
Tales from the Yawning Portal
dealing damage.
White Maw can eat through 2-inch-thick, nonmagical metal in 1 round.
False Appearance. While White Maw remains motionless, it is indistinguishable from white stone.
Killer Response
), the Red Wizards experiment with a process to create sentient oozes. The creature they call White Maw is one of their early achievements—a gray ooze of enormous size that has intelligence and
Monsters
Tyranny of Dragons
, it can’t regain hit points for 1 minute. The target can make a DC 15 Constitution saving throw at the end of each of its turns, ending this effect early on itself on a success.
Caustic Bolt
once or spreading them over the round. A legendary action can be taken only at the start or end of a turn. Rezmir has the following legendary action options, some of which expend more than one action
Monsters
Fizban's Treasury of Dragons
together form a shape that’s reminiscent of a slender crescent moon. Moonstone dragons are playful and impetuous forces of mischief in their early years, but the best of them mature into wise
round. While there, the target is stunned. When the effect ends, the target reappears in the space it left or in the nearest unoccupied space.
Compulsive Dance. The dragon targets a creature it can
Monsters
Fizban's Treasury of Dragons
nose; the two horns together form a shape that’s reminiscent of a slender crescent moon. Moonstone dragons are playful and impetuous forces of mischief in their early years, but the best of them
or be banished to a harmless demiplane until initiative count 20 on the next round. While there, the target is stunned. When the effect ends, the target reappears in the space it left or in the
Monsters
Fizban's Treasury of Dragons
the dragon’s telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. A creature charmed in this way obeys to
no spell components. The spell ends early if the dragon uses this lair action again or dies.
Spatial Projection. The dragon chooses a space it can fit into within the lair. It exists in its own space
Monsters
Fizban's Treasury of Dragons
count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Imprisoning Force. The
dragon casts the forcecage spell, using its spell save DC and requiring no spell components. The spell ends early if the dragon uses this lair action again or dies.
Spatial Projection. The dragon
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
4. Old Guardroom This guardroom once protected the nearby entrance to the mine, but it was overrun early in the fighting when the orcs attacked. Splintered stone benches and heaps of rubble from a
partially collapsed ceiling fill this room. Amid ruined stone bunks and toppled weapon racks are the bones of several dwarves and orcs.
In the round after any living creature enters this chamber, the bones begin to stir and knit together, forming nine skeletons. They fight until destroyed.
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
spell components and using Charisma as the spellcasting ability (spell save DC 19). The spell ends early if the dragon uses this lair action again or if the dragon dies.
Mossy Sludge. The dragon
conjures sludge-like moss that briefly covers surfaces in the lair. The ceiling, floor, and walls of the lair become difficult terrain until initiative count 20 on the next round.
Toxic Spores. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual
early years of formal training. Most have a modest level of celebrity and two or three instruments or talents at which they excel. Performer Medium or Small Humanoid, Neutral
AC 13 Initiative +3 (13
Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage.
Reactions
Uncanny Dodge. Trigger: The performer is hit by an attack roll. Response: The performer halves the damage (round down) it takes from that attack.
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
slow spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 16). The spell ends early if the dragon uses this lair action again or if the dragon dies
.
Mossy Sludge. The dragon conjures sludge-like moss that briefly covers surfaces in the lair. The ceiling, floor, and walls of the lair become difficult terrain until initiative count 20 on the next round
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
White Maw In their laboratories inside the Doomvault (Dead in Thay), the Red Wizards experiment with a process to create sentient oozes. The creature they call White Maw is one of their early
hits White Maw is destroyed after dealing damage.
White Maw can eat through 2-inch-thick, nonmagical metal in 1 round.
False Appearance. While White Maw remains motionless, it is
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
). The spell ends early if the dragon uses this lair action again or if the dragon dies. Mossy Sludge. The dragon conjures sludge-like moss that briefly covers surfaces in the lair. The ceiling, floor
, and walls of the lair become difficult terrain until initiative count 20 on the next round. Toxic Spores. The dragon fills a 20-foot cube it can see within 120 feet of itself with toxic spores. Each
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the
dragon issues that isn’t directly harmful to the creature. Imprisoning Force. The dragon casts the forcecage spell, using its spell save DC and requiring no spell components. The spell ends early if the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
targets. In addition, the cloaker halves the damage it takes (round down), and the target takes the same amount of damage.
The cloaker can detach itself by spending 5 feet of movement. The target or a
, requiring no spell components and using Wisdom as the spellcasting ability. The spell ends early if the cloaker starts or ends its turn in Bright Light.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
early on a success.
Caustic Bolt. Ranged Spell Attack: +8 to hit, range 90 ft., one target. Hit: 18 (4d8) acid damage.
Acid Breath (Recharge 5–6). Rezmir breathes acid in a 30-foot line that is 5
wearing the Black Dragon Mask, Rezmir can take up to two legendary actions between each of her turns, taking the actions all at once or spreading them over the round. A legendary action can be taken
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
early on a success.
Caustic Bolt. Ranged Spell Attack: +8 to hit, range 90 ft., one target. Hit: 18 (4d8) acid damage.
Acid Breath (Recharge 5–6). Rezmir breathes acid in a 30-foot line that is 5
wearing the Black Dragon Mask, Rezmir can take up to two legendary actions between each of her turns, taking the actions all at once or spreading them over the round. A legendary action can be taken
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Disadvantage on attack rolls and saving throws. When you or an ally you can see hits the cursed target with an attack roll, you can end the curse early (no action required) to make the attack deal
roll, you can take a Reaction to halve that attack’s damage (round down). If the triggering attack roll was a Critical Hit, any effects triggered by a Critical Hit are canceled. You can use this feature
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
early on itself on a success.
Caustic Bolt. Ranged Spell Attack: +8 to hit, range 90 ft., one target. Hit: 18 (4d8) acid damage.
Acid Breath (Recharge 5–6). Rezmir exhales acid in a 30-foot line that
she is wearing the Black Dragon Mask, Rezmir can take up to two legendary actions between each of her turns, taking the actions all at once or spreading them over the round. A legendary action can be
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Long Rest. In addition, your Rage is so fierce that it now lasts for 10 minutes without you needing to do anything to extend it from round to round. Your Rage ends early if you have the Unconscious
, and you can’t cast spells. Duration. The Rage lasts until the end of your next turn, and it ends early if you don Heavy armor or have the Incapacitated condition. If your Rage is still active on your
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, though you can end this benefit early (for example, to speak). Ending it early doesn’t give you the benefit of exhaling the breath. Claws of the Umber Hulk Wondrous item, rare (requires attunement
burrowing speed of 20 feet, and you can tunnel through solid rock at a rate of 1 foot per round. You can use a claw as a melee weapon while wearing it. You have proficiency with it, and it deals 1d8
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
anything to extend it from round to round. Your Rage ends early if you have the Unconscious condition (not just the Incapacitated condition) or don Heavy armor. Level 17: Improved Brutal Strike The
, and you can’t cast spells. Duration. The Rage lasts until the end of your next turn, and it ends early if you don Heavy armor or have the Incapacitated condition. If your Rage is still active on your
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
tower the characters observe on their ascent. When the characters reach the pinnacle, read the following text: The commander of the Feathergale Knights is a well-built male human in his early fifties
attack, using its action every round to make three Tail Spike attacks. If there are no characters present, assume that one knight is injured and the manticore’s hit points are reduced by 8 at the end
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Huge or smaller tree and remain in that form for 24 hours or until she ends this transformation early (no action required). Her equipment melds into her new form. While in this form, her Armor Class is
fine mithral wire, and worth 300 gp. H4: Derwyth’s Room This room’s door is locked. If the characters enter, read or paraphrase the following text: This small, plain chamber contains a round carpet and a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Subclass Level 3: Assassinate You’re adept at ambushing a target, granting you the following benefits. Initiative. You have Advantage on Initiative rolls. Surprising Strikes. During the first round of each
combat, you have Advantage on attack rolls against any creature that hasn’t taken a turn. If your Sneak Attack hits any target during that round, the target takes extra damage of the weapon’s type
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, when you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your Druid level (round up), and none of them
form equals your Druid level divided by 3 (round down).
Armor Class. Until you leave the form, your AC equals 13 plus your Wisdom modifier if that total is higher than the Beast’s AC.
Temporary Hit
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
invisible stalker that guards the wing to arrive in 1d4 rounds. L4. Records Room Bound volumes of Lorehold records cram this room’s tall bookshelves and round tables. A double door and numerous plain
Plargg invented), and Plargg’s awards, the only thing of interest in the room is one of the dean’s prized discoveries. Treasure. Hanging behind Plargg’s desk is a mace of smiting with a round head and a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Weather. The weather within 6 miles of the dragon’s lair is always sunny and pleasantly warm during the day. Rain falls only at night, and dew waters the ground in the early morning. Unending Rain
of the lair have a year-round covering of ice or are frozen solid, regardless of the local weather. Sweet Water. Any water within 6 miles of the lair is supernaturally pure. It tastes mildly sweet
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
. You can’t maintain Concentration, and you can’t cast spells. Duration. The Rage lasts until the end of your next turn, and it ends early if you don Heavy armor or have the Incapacitated condition
. If your Rage is still active on your next turn, you can extend the Rage for another round by doing one of the following: Make an attack roll against an enemy. Force an enemy to make a saving throw
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Necrotic or Radiant damage (your choice) equal to that total. On a successful save, the creature takes half as much damage (round down). Turn Undead. As a Magic action, you present your Holy Symbol and
minute. For that duration, it tries to move as far from you as it can on its turns. This effect ends early on the creature if it takes any damage, if you have the Incapacitated condition, or if you die
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
successful Wisdom (Perception) check challenged by the blights’ Dexterity (Stealth) check. These plant monsters are hungry and fight until destroyed. One round after they attack, the twig blights in area
effect on it early with a successful save.
4. Druid’s Watch When Reidoth visits Thundertree, this is where he makes camp. This small house appears to be in better condition than the ruined and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
creature takes half as much damage (round down). You roll an additional d8 when you reach Cleric levels 7 (2d8), 13 (3d8), and 18 (4d8). Turn Undead. As a Magic action, you present your Holy Symbol and
. For that duration, it tries to move as far from you as it can on its turns. This effect ends early on the creature if it takes any damage, if you have the Incapacitated condition, or if you die
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
takes half as much damage (round down). You roll an additional d8 when you reach Cleric levels 7 (2d8), 13 (3d8), and 18 (4d8). Turn Undead. As a Magic action, you present your Holy Symbol and
. For that duration, it tries to move as far from you as it can on its turns. This effect ends early on the creature if it takes any damage, if you have the Incapacitated condition, or if you die. Level
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
, also attracts 1d4 - 1 twig blights (minimum 0) each round. Development. If the characters get to area 56 before all the twig blights have engaged, the rest of the monsters hold off their attacks
of 15 or higher or succeeds on a DC 15 Wisdom (Perception) check spots the frog. If combat breaks out, the frog jumps down and joins the fight in the second round. Three twig blights are here, too
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Charmed condition. In addition, immediately after a creature you can see hits you with an attack roll, you can take a Reaction to reduce the damage you take by half (round down), and you can force the
connection lasts for a number of minutes equal to your Warlock level. It ends early if you use this feature to connect with a different creature.
Level 3: Great Old One Spells The magic of your patron