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Returning 35 results for 'earn reach'.
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Dungeon Master’s Guide
. This enmity lasts until either you or the devil dies.
A Question of Enmity
Two of the cards in the Deck of Many Things can earn a character the enmity of another being. With the Flames card, the
avatar makes a number of Reaping Scythe attacks equal to half the summoner’s Proficiency Bonus (rounded up).
Reaping Scythe. Melee Attack Roll: Automatic hit, reach 5 ft. Hit: 7 (1d8 + 3
Monsters
Mordenkainen Presents: Monsters of the Multiverse
surfaces, including upside down on ceilings, without needing to make an ability check.Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft
another until only a few of the strongest newborns are left. The surviving neogi hatchlings begin their lives under the control of adult neogi. They must learn about their society and earn a place in it
Monsters
Spelljammer: Adventures in Space
Multiattack. The b’rohg makes four Fist attacks or two Rock attacks.
Fist. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Fist"} to hit, reach 10 ft., one
first puzzled by the effort, then wary. If this kindness is sufficient to earn the creature’s trust, the b’rohg will try to repay the stranger, perhaps by carrying their gear or helping them
races
One Grung Above
juvenile to reach maturity.
Castes and Colors. Grung society is a caste system. Each caste lays eggs in a separate hatching pool, and juvenile grungs join their caste upon emergence from the hatchery
caste for life. On rare occasions, an individual that distinguishes itself with great deeds can earn an invitation to join a higher caste. Through a combination of herbal tonics and ritual magic, an
Monsters
Tomb of Annihilation
).Multiattack. The gladiator makes three melee attacks or two ranged attacks.
Spear. Melee or Ranged Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Spear"} to hit, reach 5 ft. and
","rollType":"to hit","rollAction":"Shield Bash"} to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4);{"diceNotation":"2d4+4","rollType":"damage","rollAction":"Shield Bash","rollDamageType":"bludgeoning
Monsters
Keys from the Golden Vault
hit", "rollAction":"Poisoned Shortsword"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2", "rollType":"damage", "rollAction":"Poisoned Shortsword", "rollDamageType":"piercing
the Canaith mandolin;Canaith mandolin's properties. Although he hopes Golden Axe will earn him the good graces and financial support of the van Timmels, Sythian would sooner lose the instrument than
Human
Legacy
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races
Basic Rules (2014)
dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Variety in All Things
Humans are the most
traditions with origins far beyond the reach of any single human’s memory. They live fully in the present—making them well suited to the adventuring life—but also plan for the future
Goliath
Legacy
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races
Elemental Evil Player's Companion
the responsibility to earn a place in the tribe or die trying.
Driven Competitors
Every day brings a new challenge to a goliath. Food, water, and shelter are rare in the uppermost mountain reaches. A
seek out a larger, more powerful wyrm to battle. Few goliath adventurers reach old age, as most die attempting to surpass their past accomplishments.
Fair Play
For goliaths, competition exists only
monsters
effects.Multiattack. The angel makes two Engulfing Slam attacks and uses Fling.
Engulfing Slam. Melee Attack Roll: +17;{"diceNotation":"1d20+17", "rollType":"to hit", "rollAction":"Engulfing Slam"}, reach
as warnings against whole cities or nations earning the wrath of a god. In rare cases, certain individuals might earn the bitter enmity of a god, causing that deity to request the services of an angel
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Morningstar. Melee Weapon Attack: +13;{"diceNotation":"1d20+13", "rollType":"to hit", "rollAction":"Hellish Morningstar"} to hit, reach 20 ft., one target. Hit: 16 (2d8 + 7);{"diceNotation":"2d8+7
constantly stymied by politically shrewd rivals.
Bael prefers to make servants out of his adversaries, and mortals bound to his service earn their wretched place by falling victim to his superior
Ezmerelda d'Avenir
Legacy
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monsters
Curse of Strahd
and one with her +1 handaxe or her silvered shortsword.
+1 Rapier. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"1 Rapier"} to hit, reach 5 ft., one target. Hit: 9
","rollType":"to hit","rollAction":"1 Handaxe"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"1 Handaxe","rollDamageType
Deep Dragon Wyrmling
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2);{"diceNotation":"1d10+2", "rollType":"damage
appreciate the company of other dragons. Although they view most other species as inferior to dragonkind, having worth only as servants or tools, the rare individuals who impress them can sometimes earn
Young Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target
", "rollAction":"Bite", "rollDamageType":"poison"} poison damage.
Claw. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Character Advancement You can track experience points or simply allow characters to level up when they reach certain points in the adventure. Ideally, the characters should fall within the desired
, roleplaying well, and surviving or avoiding deadly traps. Any such award should be no more than what the characters would earn for defeating a monster with a challenge rating equal to their level. For
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
near them. Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 3 (1d6) piercing damage.
H’hoort, a troglodyte and Chieftain S’slaar’s mate, is lashed
between two stalagmites here. Another troglodyte stands guard next to her. Releasing H’hoort won’t earn the adventurers a respite from the opportunistic troglodytes, but if the characters hold her captive, both sides are reluctant to attack them.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
adventuring party’s reputation in Ten-Towns improves as the characters gain levels, with the following results: When the characters reach 3rd level, they begin to earn a healthy measure of respect
completing three quests in this chapter and advance to 4th level after completing five quests in this chapter. Once the characters reach 4th level, they no long gain levels by completing the quests
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5);{"diceNotation":"2d10+5", "rollType":"damage", "rollAction":"Bite
":"1d20+9", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5);{"diceNotation":"1d6+5", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
lizardfolk queen. They can then earn more points through diplomacy and by improving the tribe’s strength and safety. The alliance is sealed if the characters reach or exceed 50 points, at which point the
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6);{"diceNotation":"2d10+6", "rollType":"damage", "rollAction":"Bite
;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6);{"diceNotation":"2d6+6", "rollType":"damage", "rollAction":"Claw", "rollDamageType
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
sarths obey the commands of the mighty kith’rak. These champions earn their status through torturous training and psionic testing until they can command the respect of their underlings. Githyanki
.
Greatsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 17 (5d6) psychic damage.
Reactions
Parry. The githyanki adds 4 to its AC against one melee attack that would hit it. To do so, the githyanki must see the attacker and be wielding a melee weapon.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
success might lead to new ways to reach a campaign goal. You might be absolutely confident that the characters will save those townsfolk and earn their trust, letting you use the townsfolk to reveal an
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
keep, so it’s still possible to move through the front gate — but not for long. To reach the keep, the characters must make it past three groups of raiders. A group consists of 1d6 kobolds and 1d4
avoid it, they run into 1d6 more townsfolk who are trying to reach the keep. For every four additional townsfolk in tow, the group must move past one more enemy group to reach the keep. At the keep, the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
organizations with global reach, the cults have no organizing structure or principle. They are an infection inflicted on the world without reason. “Cult of the Dragon Below” is a term that outsiders use
Rak Tulkhesh believes that this life is only a stepping stone, and members earn a path to paradise by spilling blood and spreading strife. 5 A cult of Belashyrra serves a beholder messiah, believing
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, bolstering their allies with chilling war cries. Frost giants often travel far to find food and goods. This leads many to become raiders and earn violent reputations. Others live more peaceably by hunting
Languages Giant
CR 8 (XP 3,900; PB +3)
Actions
Multiattack. The giant makes two attacks, using Frost Axe or Great Bow in any combination.
Frost Axe. Melee Attack Roll: +9, reach 10 ft. Hit: 19 (2d12
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
keep, characters earn a bonus of 50 XP per nonplayer character (NPC) brought alive into the keep. Divide this bonus equally among the party members. Alternatively, if you are using the milestone experience rule, the characters reach 2nd level once they arrive at the keep.
, so it’s still possible to move through the front gate—but not for long. To reach the keep, the characters must make it past three groups of raiders. A group consists of 1d6 kobolds and 1d4 cultists
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
) Proficiency Bonus +2
Actions
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d3 + 2) bludgeoning damage.
The participant with the last cup standing wins. The winner receives
. That participant’s teacup has disadvantage on its attack rolls. Relationship Encounter If there are students with whom the characters wish to earn Relationship Points, treat the Scufflecup game as a
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
wary. If this kindness is sufficient to earn the creature’s trust, the b’rohg will try to repay the stranger, perhaps by carrying their gear or helping them navigate perilous terrain. A solitary
Rock attacks.
Fist. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
Rock. Ranged Weapon Attack: +5 to hit, range 60/240 ft., one target. Hit: 23
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one
-spattered pig. Ogres also delight in the gleam of gold and silver, and they will fight one another over small handfuls of coins. Smarter creatures can earn an ogre’s trust by offering it gold or a weapon
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
they can (see the “Boggle Oil” sidebar earlier in the chapter). Captured boggles provide the oil freely, hoping to earn their freedom. Children. Three children are working here when the characters arrive
of the hag’s bedroom. To reach the windowsill, a character must succeed on a DC 13 Dexterity (Acrobatics) check. On a failed check, the character falls 20 feet onto the roof of area L13, taking 7
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
will try to negotiate a suitable fee, but the goblins might simply tag along, content to earn any fair share of whatever the party acquires. SILKEN PATHS: GENERAL FEATURES
As characters traverse the
action to help a restrained creature within its reach, granting advantage on that creature’s next saving throw to end the effect.
Light.The chasm is dark. Carrying a light source attracts hostile
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
river of gold until they reach the castle in the sky. Sadly, their path will be filled with hardship and blood. To aid them, it offers the character a +1 longbow. The bow appears on the ground before
will do his best to reward them at the end of the journey. The story is true; several wizards in Waterdeep could remove the curse. The elf cannot pay a reward at the end, but the characters earn 500
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
characters travel to the promontory to reach the lizardfolk lair. The characters enter the lair and explore it. Through interaction with the lizardfolk or their guests, the characters can earn either
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the cavern. It can’t pursue creatures beyond the cavern, because it’s too big to fit through the exit. The characters earn 11,500 XP for disabling or defeating it. Shockerstomper is a Gargantuan
(8d10) lightning damage on a failed save, or half as much damage on a successful one. Stomp. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 22 (3d10 + 6) bludgeoning damage
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
river of gold until they reach the castle in the sky. Sadly, their path will be filled with hardship and blood. To aid them, it offers the character a +1 longbow. The bow appears on the ground before
will do his best to reward them at the end of the journey. The story is true; several wizards in Waterdeep could remove the curse. The elf cannot pay a reward at the end, but the characters earn 500 XP
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
characters reach the gate, but getting close enough to update their mimir is a damp, miserable experience that attracts the attention of whirlwyrms (see the “Whirlwyrm Attack” section). Hiring a boat to
succeed on at least two DC 17 Constitution ability checks. Even if a character loses, they earn Bkol’s respect, and he reduces his price to 50 gp. Once Bkol and the Courier are hired, they and their crew of eight rowers (chaotic good guards) are ready to leave at the characters’ convenience.