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Returning 11 results for 'earn rely'.
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Guild Artisan / Guild Merchant
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
take on the extra effort to weave adventuring and trade together.
Feature: Guild Membership
As an established and respected member of a guild, you can rely on certain benefits that membership
;t craft items yourself but earn a living by buying and selling the works of others (or the raw materials artisans need to practice their craft). Your guild might be a large merchant consortium (or
Goliath
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
the responsibility to earn a place in the tribe or die trying.
Driven Competitors
Every day brings a new challenge to a goliath. Food, water, and shelter are rare in the uppermost mountain reaches. A
elements that can tip the balance one way or the other. Goliaths happily rely on such benefits, but they are careful to remember that such an advantage can always be lost. A goliath who relies too
Backgrounds
Baldur’s Gate: Descent into Avernus
adventuring and trade together.
Feature: Guild Membership
As an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will
but earn a living by buying and selling the works of others (or the raw materials artisans need to practice their craft). Your guild might be a large merchant consortium (or family) with interests
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
includes information on the various races, classes, backgrounds, equipment, and other customization options that you can choose from. Many of the rules in part 1 rely on material in parts 2 and 3
the characters can earn as their rewards for vanquishing those monsters.
The end of the document contains supplemental material. Appendix A collects all the definitions of conditions that can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
400 gp 200 100 Shop 2 gp 1 — Temple, large 25 gp 10 10 Temple, small 1 gp 2 — Tower, fortified 25 gp 10 — Trading post 10 gp 4 2 Businesses An adventurer-owned business can earn enough money to cover
, palaces, and temples rely on less-experienced defenders (use the guard statistics in the Monster Manual). These armed warriors make up the bulk of a property’s skilled hirelings.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
geared toward characters who rely on cunning, skills, and versatility, but any character’s story can benefit from the ideas presented here. When using this table to help shape your character’s story, you
. Fates An important individual owes you a favor; what did you do to earn it? Flames A Fiend threatens someone dear to you. Fool Your friend since childhood is optimistic to a fault and often conned or
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Traditionalists The traditionalist faction is an alliance of the prominent fishing families and merchants in town, along with the workers who rely on those industries for a living. The
pose as merchants and rely on their local contacts to move goods through the region without interference from the town guard or royal agents. Smuggling has long been an easy way to make money in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
certain days, everyone else is negotiable. As an Acquisitions Incorporated paladin, you are dedicated to the protection of your fellow franchisees out of loyalty and duty — and because you can’t earn all
squishier members of your party come to rely on your presence and protection. Things Best Left Unsaid Every character has a few private matters they’d rather not share, but the truth-and-honesty stakes
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
you abandon your trade for adventure, or take on the extra effort to weave adventuring and trade together. Feature: Guild Membership As an established and respected member of a guild, you can rely on
don’t craft items yourself but earn a living by buying and selling the works of others (or the raw materials artisans need to practice their craft). Your guild might be a large merchant consortium (or
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, wyrmlings often rely on adult dragons or other companion creatures for safety. Wyrmlings most often think on a local scale—an area no larger than might be covered by a few farmsteads or villages. If
area
5 Earn the fear and respect of other creatures living near the lair through displays of power
6 Secure the allegiance of loyal and powerful minions
Adult Dragons After their first
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, never offered to take me there, and I was never foolish enough to ask. By and large, the Uthgardt are a hunting people who rely on game for much of their sustenance, favoring large herd animals such
band may measure your prowess. It doesn’t greatly matter if you win or lose, though. Simply express a desire or a willingness to compete, and you will earn some measure of respect. If you win the