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Returning 23 results for 'ease read'.
Backgrounds
Sword Coast Adventurer's Guide
personnel and bureaucracy, and you know how to navigate those connections with some ease.
Additionally, you are likely to gain preferential treatment at other libraries across the Realms, as
Personality Trait
1
I use polysyllabic words that convey the impression of great erudition.
2
I’ve read every book in the world’s greatest libraries—or I like to boast that I
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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races
Mordenkainen Presents: Monsters of the Multiverse
Whether descended from a celestial being or infused with heavenly power, aasimar are mortals who carry a spark of the Upper Planes within their souls. They can fan that spark to bring light, ease
. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and
races
holding may ferry many times their normal flight weight with them.
The Children of Seth have remarkable memories and are able to recall specific details of their long lives with ease. This aptitude
have no written records. Despite this, most can read and write multiple languages. As they do not record their own history, they have no sacred texts or religious scriptures. Instead, their religions and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
characters spoke to Yalerion Highscroll or Valor, they’re able to find Amberdune Books with relative ease. Otherwise, they can make a DC 10 Charisma (Persuasion) check to ask around the Wide. On a
mulled wine, hot cider, and strong teas for 2 sp each. In the summer, the sign is repainted to read “Heath’s Cool Drinks” and the stall serves chilled fruit juice and iced tea. Wizards of the Wide, a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
from her statistics in appendix d, Tiamat is a god. If she manifests through the portal at full strength, she can demolish multiple 15th-level parties with ease. A huge battle against Tiamat while
her temple collapses to ash and bone is a memorable way to wrap up a campaign — but the characters might not survive as anything more than memories. During the battle in the temple, read the following
Compendium
- Sources->Dungeons & Dragons->Monster Manual
New in the 2025 Version?
This is the 2025 version of the fifth edition Monster Manual. If you’ve read the 2014 version, much of this book will feel familiar, since the fundamental rules and variety
block has been updated for ease of use and game balance.
Enhanced Stat Blocks. New stat block design and language prioritize details vital during play.
Versatile Groups. Nonplayer characters now
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
from her statistics in appendix D, Tiamat is a god. If she manifests through the portal at full strength, she can demolish multiple 15th-level parties with ease. A huge battle against Tiamat while
her temple collapses to ash and bone is a memorable way to wrap up a campaign—but the characters might not survive as anything more than memories. During the battle in the temple, read the following
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
of communication that the spores allow. Myconids’ facial expressions might be difficult to read, but their telepathic communication might carry a direct expression of the myconids’ emotional state
. Encourage the players to think about how this might affect their characters. Does it make them feel closer to their friends? Does it ease any suspicions they might have had about each other? Distress
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
for the past two months, extorting and bullying everyone in town. The gang is led by a mysterious figure known to the townsfolk as Glasstaff. When the characters first arrive in Phandalin, read: The
party, add: Sildar seems much more at ease.
“My friends,” he says, “let us secure lodgings. I’m told the local inn is very quaint.”
Sildar’s plan is to get some rest at the Stonehill Inn, then
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
click sounds from within the lid as the clamps around the key release. Any character who climbs inside a chest and closes its lid can turn its golden key with ease. If a chest’s key is turned while the
buttons on the sarcophagus lid have been pressed, read: The stone sarcophagus turns to transparent crystal, revealing a mummified monkey-like creature within. Clutched in its desiccated claws is a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Walking Castle Locations The following locations are keyed to map 4.1. The compass on the map and directions in the following descriptions are provided for ease of use. Marco Bernardini Map 4.1
Thlaarsh. When a character enters this area, read or paraphrase the following: A spiral staircase emerges through the floor into this multiuse kitchen and social area. To the north, a ladder ascends to
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
from the rocky shore up the side of the cliff, with occasional stairs to ease the ascent. Here and there along the lower part of the path, well-tended garden plots hold flowers, herbs, and vegetables
variety of topics, but focused on theology and history. Runara spends nearly half her time in here, studying, copying, and annotating the library’s collection. Tarak and Varnoth also come here to read
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Fellowship To begin the adventure, read or paraphrase the following: Today is the day! It’s the official start of your academy training. Fresh from orientation, you and your crewmates are to report
Vibe. A character who speaks to Miken’s crewmates can encourage them to reveal their own insecurities regarding the upcoming training exercises to put Miken’s mind at ease. A successful DC 12 Charisma
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
has been disturbed. When the characters descend to the wreck and approach the Pit of Hatred, read: The rotting skeleton of a war galley’s stern looms up from the ocean bottom ahead. The sinking ship
pulses from the depths of the hull.
The rotten tangles of timbers and bulkheads are weak after ten years underwater and can be pushed through with relative ease. A large hole in the buried stern of the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
their dead cohorts. Treasure. Characters can pull the derro corpses from the rubble with ease. The corpses carry a total of 60 gp between them. D2: Outer Cave Water flows from two pools on the east
rubble, read or paraphrase the following: The air in these ruins is thick with the smell of death. Shattered furniture, rubble, and the corpses of derro and hunters litter the floor. A pair of stylish
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
orchid and a red parrot feather, and it races up the steps with ease, literally light as a feather on the fragile stones. Characters can find parrot feathers in the jungle or lying around on this level
same room, but as it was centuries ago. They can enter the naga’s presence once. Someone who leaves and comes back in sees only the bare room. Read the following to players whose characters find
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Fortress Level 1 The following locations are identified on map 6.1. Modify the read-aloud text as necessary to account for the movement of the sahuagin around the fortress. Map 6.1: Sahuagin Lair
forced open by a character who makes a successful DC 18 Strength (Athletics) check. Once the characters are inside, read the following: You see a bare, spartan room. Ahead, a short corridor off the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
behind five treasure chests and five intact crates (numbered below for ease of bookkeeping). The chests are unlocked, their locks broken off. Chest 1 contains 400 sp, 180 gp, and three gold bracelets (25
leather, its contents written in a Braille-like script. The mind flayer uses its tentacles to read the script, which other creatures can decipher with a comprehend languages spell. The book contains
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
palace’s outer wall. A luxuriant garden can be seen beyond the bars of the gates.
The double gate is 20 feet tall and pushes open with ease. Its silver-plated iron bars are spaced wide enough for
music and voices come from inside the place. If one or more characters look inside, read: Seven guests—one of them a talking bear—lounge around a picnic table covered with an emerald-green cloth and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
tinder, loathing the ease
With which mortals could carry this fervor and fire
Without burning inside out from their pyre.
Three matches to go, the impish fey thought,
The next one would give
to be connected to the library (area S5) by a slender stone bridge. It now floats 20 feet off the ground, 10 feet from the window of area S11. When the characters enter the tower, read or paraphrase
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Fortune’s Wheel Locations The following locations are keyed to map 3.1. The compass and cardinal directions on the map are provided for ease of use. Jared Blando Map 3.1: Fortune’s Wheel View Player
5,000 gp, but damaging any part of it draws the immediate ire of two mezzoloth bouncers in the crowd nearby. F4: Slot Machines The first time a character approaches a slot machine, read or paraphrase
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
calamity strikes nearby farms, families have been known to share their bounty to ease the humanoids’ food shortage. Such events are at the root of tales about magic beans and others about a human family
giant’s armor and weapons are as much a record of its battle honors as its trophy collection is, for those who know how to read the signs. Notches carved into the haft of a weapon show the number and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
minute of effort, though a knock spell or similar magic opens it with ease. Pulling a lever in area Z2 causes the doors to swing inward, stone grinding against stone. Arrow Slits. Two goblin psi
character can read Dwarvish, the character makes this check with advantage since the door’s magical runes are of dwarven origin. The lock is a Small magical object that has AC 12, 30 hit points, and