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Returning 35 results for 'east'.
Monsters
Lost Laboratory of Kwalish
Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
East Wind is armed with a longsword that is a polymorph blade.Multiattack. The
":"damage","rollAction":"Polymorph Blade","rollDamageType":"piercing"} piercing damage. If East Wind rolls a 20 on the attack roll, the target must succeed on a DC 15 Wisdom saving throw or suffer the
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Silverymoon (East) The siege weapon in Silverymoon’s defense zone (see Map 1.4) is a ballista. Imperceptible fey spirits automatically aim the ballista. However, the spirits aren’t strong enough to
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Silverymoon (East) The siege weapon in Silverymoon’s defense zone (see Map 1.4) is a ballista. Imperceptible fey spirits automatically aim the ballista. However, the spirits aren’t strong enough to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X8. Upper East Hall Glazed amber covers the walls of this twenty-foot-wide, seventy-foot-long arched corridor. The amber doors at both ends of the hall stand open. A closed door is in the middle of
the east wall, and three arrow slits are cut into the wall across from it. Cracks in the black marble floor run the length of the hall. The cracks in the floor were made by the golem in area X10. The arrow slits are 5 inches wide, 2½ feet tall, and 1 foot thick. They look down on the temple (area X5).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. East Wing Drifting Light. A visible will-o’-wisp drifts through this long, L-shaped gallery.
Carving. An alcove in the corner of the L bears a relief carving of Shadowdusk nobles being paid
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
T10: East Tunnel This tunnel is littered with the dusty bones of four dead humans wearing tattered crimson robes. One of the skeletons slumps in a corner next to a double door. It wears an amulet
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
T10: East Tunnel This tunnel is littered with the dusty bones of four dead humans wearing tattered crimson robes. One of the skeletons slumps in a corner next to a double door. It wears an amulet
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X32. Lower East Hall The walls and ceiling of this great hall are coated in amber that glistens like fresh honey. Dust covers the black marble floor. To the north, the hall has collapsed, leaving a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X8. Upper East Hall Glazed amber covers the walls of this twenty-foot-wide, seventy-foot-long arched corridor. The amber doors at both ends of the hall stand open. A closed door is in the middle of
the east wall, and three arrow slits are cut into the wall across from it. Cracks in the black marble floor run the length of the hall. The cracks in the floor were made by the golem in area X10. The arrow slits are 5 inches wide, 2½ feet tall, and 1 foot thick. They look down on the temple (area X5).
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X12. East Shrine This bare stone room consists of a foyer to the west and a shrine to the east. Four candlesticks lie on the dusty floor of the foyer. In the shrine, fragments of a shattered obsidian
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q31. East Staircases A round-topped wooden door opens to reveal a spiral staircase with narrow windows set into its walls. The stair connects the third floor and the mansion’s roof.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X31b. East Catacombs The niches set into the wall of this annex lie empty, except for a thick coat of dust. No wizards were entombed here. This annex is empty.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
A21. East Upper Barracks The ghouls trashed this room, leaving behind wrecked cots, chairs, tables, and other furnishings. A blackened fireplace is set into the east wall, its chimney rising 20 feet to the outside. Characters can use this chimney to enter or exit the fortress (see “Arrival”).
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
A21. East Upper Barracks The ghouls trashed this room, leaving behind wrecked cots, chairs, tables, and other furnishings. A blackened fireplace is set into the east wall, its chimney rising 20 feet to the outside. Characters can use this chimney to enter or exit the fortress (see “Arrival”).
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X13. East Archer Post This narrow room has an arrow slit in the center of the south wall. The ceiling here is 10 feet high. The arrow slit looks down toward the temple floor (area X5), beneath the raised left arm of the great statue (area X5a).
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X12. East Shrine This bare stone room consists of a foyer to the west and a shrine to the east. Four candlesticks lie on the dusty floor of the foyer. In the shrine, fragments of a shattered obsidian
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X13. East Archer Post This narrow room has an arrow slit in the center of the south wall. The ceiling here is 10 feet high. The arrow slit looks down toward the temple floor (area X5), beneath the raised left arm of the great statue (area X5a).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. East Wing Drifting Light. A visible will-o’-wisp drifts through this long, L-shaped gallery.
Carving. An alcove in the corner of the L bears a relief carving of Shadowdusk nobles being paid
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
3. East Caves After a few unfortunate run-ins with the monster in area 3a, the goblins avoid this tunnel. The goblins refer to the monster as the Blob. 3a. The Blob Stalactites and stalagmites crowd
make their way toward area 3b, whereupon it quietly emerges and follows them. Once the characters are trapped in area 3b, the pudding attacks. East Tunnel. This 5-foot-wide, 7-foot-high tunnel slopes
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
3. East Caves After a few unfortunate run-ins with the monster in area 3a, the goblins avoid this tunnel. The goblins refer to the monster as the Blob. 3a. The Blob Stalactites and stalagmites crowd
make their way toward area 3b, whereupon it quietly emerges and follows them. Once the characters are trapped in area 3b, the pudding attacks. East Tunnel. This 5-foot-wide, 7-foot-high tunnel slopes
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q31. East Staircases A round-topped wooden door opens to reveal a spiral staircase with narrow windows set into its walls. The stair connects the third floor and the mansion’s roof.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X31b. East Catacombs The niches set into the wall of this annex lie empty, except for a thick coat of dust. No wizards were entombed here. This annex is empty.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
A13. East Guard Post The gnawed bones, torn armor fragments, and rusty battleaxes of two dead dwarf guards lie in the middle of the room. The guards were trapped here by ghouls, killed, and eaten. Two ballistas aimed at arrow slits in the west wall come equipped with five bolts apiece.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
A13. East Guard Post The gnawed bones, torn armor fragments, and rusty battleaxes of two dead dwarf guards lie in the middle of the room. The guards were trapped here by ghouls, killed, and eaten. Two ballistas aimed at arrow slits in the west wall come equipped with five bolts apiece.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X32. Lower East Hall The walls and ceiling of this great hall are coated in amber that glistens like fresh honey. Dust covers the black marble floor. To the north, the hall has collapsed, leaving a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2A, 2B, 2C. East Entrances Of the tunnel entrances on the east side of the caldera, only 2C is heavily used. All the prisoners held in the warrens are brought through that tunnel on their way to
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
A17. East Hall in Ruins The earthquake that hit Axeholm triggered a ceiling collapse that left this hall in ruins. The eastern half of the hall is strewn with debris and is difficult terrain (see the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2A, 2B, 2C. East Entrances Of the tunnel entrances on the east side of the caldera, only 2C is heavily used. All the prisoners held in the warrens are brought through that tunnel on their way to
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
A17. East Hall in Ruins The earthquake that hit Axeholm triggered a ceiling collapse that left this hall in ruins. The eastern half of the hall is strewn with debris and is difficult terrain (see the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
A25. Upper East Hall and Balcony The earthquake caused part of this empty hall to collapse. A double door in the west wall leads to a small stone balcony overlooking area A4.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
West Cleft and East Cleft Districts East and west of Laduguer’s Furrow gates are areas that serve as home to Gracklstugh’s unwanted derro population. The West Cleft District was the original abode
for the city’s derro slaves and remains a dark and dangerous ghetto. The East Cleft District was more recently settled after the derro earned their freedom, though it is only slightly less rough than
Spells
Player’s Handbook
uses all its movement to move. Roll 1d4 for the direction: 1, north; 2, east; 3, south; or 4, west.
2–6
The target doesn’t move or take actions.
7–8
The target doesn
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
A25. Upper East Hall and Balcony The earthquake caused part of this empty hall to collapse. A double door in the west wall leads to a small stone balcony overlooking area A4.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
West Cleft and East Cleft Districts East and west of Laduguer’s Furrow gates are areas that serve as home to Gracklstugh’s unwanted derro population. The West Cleft District was the original abode
for the city’s derro slaves and remains a dark and dangerous ghetto. The East Cleft District was more recently settled after the derro earned their freedom, though it is only slightly less rough than
Spells
Player’s Handbook
destination in a random direction. Roll 1d8 for the direction: 1, east; 2, southeast; 3, south; 4, southwest; 5, west; 6, northwest; 7, north; or 8, northeast.
On Target. You and your group (or the target object) appear where you intended.