Level
4th
Casting Time
1 Action
Range/Area
90 ft.
(10 ft. )
Components
V, S, M *
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Control
Each creature in a 10-foot-radius Sphere centered on a point you choose within range must succeed on a Wisdom saving throw, or that target can’t take Bonus Actions or Reactions and must roll 1d10 at the start of each of its turns to determine its behavior for that turn, consulting the table below.
| 1d10 | Behavior for the Turn |
|---|---|
| 1 | The target doesn’t take an action, and it uses all its movement to move. Roll 1d4 for the direction: 1, north; 2, east; 3, south; or 4, west. |
| 2–6 | The target doesn’t move or take actions. |
| 7–8 | The target doesn’t move, and it takes the Attack action to make one melee attack against a random creature within reach. If none are within reach, the target takes no action. |
| 9–10 | The target chooses its behavior. |
At the end of each of its turns, an affected target repeats the save, ending the spell on itself on a success.
Using a Higher-Level Spell Slot. The Sphere’s radius increases by 5 feet for each spell slot level above 4.
* - (three nut shells)






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Posted Oct 9, 2024What is the point of "9–10 The target chooses its behavior"? If the creature failed a saving throw, why does it get another chance to avoid the spell's effects?
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Posted Nov 20, 2024it choses it's behavior among the other option's limiting it but giving it just a sip of choice
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Posted Jan 11, 2025It still can't take Bonus Actions or Reactions.
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Posted Mar 24, 2025they should have given polymorph to the trickery domain instead of this, and non- detection is worse than this.. legacy class had a better spell list
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Posted Jun 18, 2025Could it be interpreted as choosing any of the other three effects?
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Posted Jan 27, 2026My interpretation is that, on a 9 or 10, the affected creature (or character) chooses its behavior (limited to Actions only, no BA nor Reactions), but is still under the effect of the spell. Thus, their next turn they have to roll the d10 again, maybe sending them walking off a cliff.
An example: my character has just cast Confusion of a pair of Goblins. Let's see what they do....
"So, you can see, my friends,
the lucky (but not so wise) Bob was able to attack me,
but remained under the thumb of that accursed d10.
Every now and then, they might act out their own greatest fantasy
(attacking me);
however, at other times,
they turn on their heel and march 30ft,
short-bow in hand,
straight toward my buddy,
the Raging, Dragon-born Barbarian with his +2 Maul!"