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Returning 35 results for 'easy receive'.
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Backgrounds
Baldur’s Gate: Descent into Avernus
court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your
’ve learned that most of the real business of entertainment (or any other venture) happens behind the scenes. It’s easy for you to case what sorts of audiences attend what venue — like
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Oligarchy.”
“But that’s just life in Greyhawk, I’m sure you’ll be fine. Are you going to finish those potatoes?”
The characters receive the following, though the Mark of Prestige is optional. Mark of
Prestige Thieves’ Guild Initiate. You’ve accepted an invitation to join the Thieves’ Guild of Greyhawk. Starting on the ground floor isn’t easy, but it comes with some perks, and rest assured, the union promises to cover all your legal fees… within reason.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
assistant administering the test, cheating on this Exam is a relatively easy matter; the DCs of the two checks is only 12. Costume Designs A character who showed Dean Tullus their plans for a historical
masquerade costume adjusts their Exam results as follows: If the character failed the Exam, they pass instead. If the character passed the Exam, they ace it instead. If the character aced the Exam, they receive three Student Dice, instead of two.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Sorcerer Practice and study are for amateurs. True power is a birthright.
— Hennet, scion of Tiamat
When it comes to drawing forth their abilities in times of need, sorcerers have it easy
less magically gifted contemporaries. Sorcerers are often defined by the events surrounding the manifestation of their power. For those who receive it as an expected birthright, its appearance is a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Selling a Magic Item Selling a magic item is by no means an easy task. Con artists and thieves are always looking out for an easy score, and there’s no guarantee that a character will receive a good
Kobold
Legacy
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races
Volo's Guide to Monsters
have clearly been lost or thrown away, which is easy to do without attracting attention. At the same time, they don’t automatically shy away from trying to grab items that are the property of
him to grant spells to mortals and for those mortals to receive his favor. Furthermore, kobolds are so frail that a single hit from a human’s weapon can kill one of them, so a tribe has little
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
digestive enzymes. These enzymes help dissolve a victim for easy swallowing, but the ankheg can also squirt acid to take down foes.
Bane of Field and Forest. Although ankhegs receive a certain
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
ordeal, as the name indicates, is no easy task. To receive one, a candidate must accomplish at least one near-impossible feat to even make the request: finding a pathway into Nyx. But the reward for
Nyx. There might be other ways to get into Nyx, and each one is a challenge suited for the greatest heroes. Ask and Receive After reaching Nyx, a hero must next ask a god for an ordeal. Asking for an
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
you receive a cancer diagnosis or a similar health news, you probably appreciate that concept a little more than other people. Watching someone you love waste away is a terrible thing. You want a
magic button to bring things back to the way they should be, this person you love so much restored to who they really are rather than what cancer is grinding them down into. It’s easy to give in to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The Corpse Market The wall around Evernight’s graveyard is riddled with gaps, and the ground near it is covered in fallen rubble, so leaving the graveyard is easy. Directly east of the graveyard, a
don’t attempt to hide or disguise themselves, they receive sidelong stares from merchants and customers. Everyone assumes the characters wouldn’t be here unless they were under the protection of an
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
The Perfect Hand Difficulty: Easy This sorting puzzle can be used to indicate the presence of a hidden treasure or secret passage. It fits well in a dungeon, a haunted manor, or an abandoned gambling
Barnum, harry conway, vallez gax, tinnel lovitt Diagram 4.1: The Perfect Hand Puzzle Solution Hint Checks Any character can make these ability checks to receive a hint: Intelligence (Investigation) DC 10
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Using Survivors Survivors are premade characters that are simple and easy for players to master, while being customizable enough to fill broad roles in your adventures—whether they be farmers or
be easy-to-use characters with a hint of talent but little that makes them remarkable: Apprentices have a minor talent for magic and tend to be well-read. Disciples faithfully adhere to the tenets of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Alterations to Magic Halaster doesn’t make it easy for creatures to enter or leave his dungeon. No spell other than wish can be used to enter Undermountain, leave it, or transport oneself from one
. While they are in Undermountain, characters who receive spells from deities or otherworldly patrons continue to do so. In addition, spells that allow contact with beings from other planes function
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
worshipers of Dendar are led by nightmare speakers, malison warlocks that honor their deity through acts of terror and receive magical power in return. Rather than killing enemies, these followers of
brought low, or to be bled of power as Merrshaulk was, so they mollify their worshipers with pronouncements that hint at what the supplicants seek. The truth is never easy to ferret out, but rarely an
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
. Let the players narrate their way through avoiding easy encounters, or increase the difficulty of easy encounters to keep them exciting. Random encounters aren’t tailored to characters of a particular
encounters 2d4 dolphins (see Volo’s Guide to Monsters) or 1 killer whale if you prefer. If the characters use magic to speak with the creatures, they can receive directions to the nearest coastal settlement
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
succeeds, the magic on the parchment ends, rendering the bird inanimate and easy to unfold. If the cage door is left open, the paper birds fly out after a few seconds and try to deliver their messages
the end of the journey. Check the Story Tracker; characters who skillfully rode giant dragonflies in the Witchlight Carnival handle their cranes with such flair that they each receive a feather at
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
prison is not on high alert, fifty guards (veterans without armor or weapons) sleep in the bunks. The guards keep their armor and weapons within easy reach. Other belongings are kept in unlocked
recommended for parole. No prisoner can receive such consideration more than once a year. Prisoners up for parole are brought to this room in manacles and given a chance to sway the council members before
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, taking it easy at the Hanging Lantern, a festhall near Waterdeep’s docks. Thunderhale is a skilled fiddler (Performance +6). In fact, he’s playing his fiddle to amuse his crew and other festhall patrons
they are acting on his behalf. Characters can present the letter to the town speaker of any other Ten-Towns settlement and expect to receive free room and board. You can plan encounters as the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
bath (area D17). An unfolding wooden ladder allows easy access. D15: Markos’s Bedroom This room contains a bed with an ornately carved frame, a wardrobe, a writing desk, and a leather chair. A
) check discovers not only the secret door but also a secret button on the headboard. Pushing the button causes the bed to slide eastward, allowing easy access to the hidden closet. Hidden Closet. This
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
rented for them by concerned family or receive a somewhat mysterious — and usually unexpected — invitation from the institute’s superintendent, Mother Aramina, a lawful good female human priest
good male human commoner) has long had a fascination with exotic beasts, and having already developed the infrastructure to take care of large numbers of ordinary animals, he found it easy enough to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, almost 150 feet above. The stairs end after 50 feet, requiring an easy climb up the ribs. Treasure The odd backpacks are five balloon packs (see chapter 7) left here by the cultists. F2. Howling Pit
manacles are secured by cotter pins that are easy to remove, but the captives can’t reach them. Manacles can also be broken with a successful DC 20 Strength check. F6. Swift Stream A waterfall gushes
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
visitors might bring with them. Few seek the church’s services on their own. Rather, most who come to dwell at the church either have a room rented for them by concerned family or receive a somewhat
exotic beasts, and having already developed the infrastructure to take care of large numbers of ordinary animals, he found it easy enough to expand the scope of his establishment. His menagerie in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
accompany them for the very reasonable rate of 1 gp per tenday each. It’s easy enough to launch an expedition from Port Nyanzaru without a charter. The only risk is that if a Flaming Fist patrol runs into an
, the characters receive a reward. Characters who decline to serve the Flaming Fist are welcome to continue about their business, but anything they wish to buy in Fort Beluarian costs five times the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
word, “lights.” When the prison isn’t on high alert, fifty guards (veterans without armor or weapons) sleep in the bunks. The guards keep their armor and weapons within easy reach. They keep other
recommended for parole. No prisoner can receive such consideration more than once a year. Prisoners up for parole are brought to this room in manacles and given a chance to sway the council members
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
occasional forays into the caves to smash rats or other easy prey. They attack only if they can surprise the characters, perhaps at the narrow tunnel to the north (area L4), or if the characters are
receives this vision gains the benefits of a short rest. No character can receive the vision more than once. L11: Workshop Fine tinkering tools, woodcarving equipment, and metal plates hang from
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Those who don’t shrink from such visions or report them to priests of Thrym receive more of the same. If a frost giant comes to relish these dreams and nightmares, as some do, Vaprak sets a troll
last-ditch defense of the tribe’s home. When the mouth of Grolantor has slaughtered and eaten its fill of the tribe’s enemies, it passes out amid the gory remains of its victims, making it easy to
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
word, “lights.” When the prison isn’t on high alert, fifty guards (veterans without armor or weapons) sleep in the bunks. The guards keep their armor and weapons within easy reach. They keep other
recommended for parole. No prisoner can receive such consideration more than once a year. Prisoners up for parole are brought to this room in manacles and given a chance to sway the council members
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
staunch souls are nowhere to be seen for fear of the Ditch Beast, a vicious monster that supposedly stalks the area. Seat of the Rat King. Wererats frequent the Ditch, where they receive the orders from
who wish to unite their fractured people. CoupleOfKooks “There is no nobler act than creation. Anyone can break something, and many do. It is easy to destroy. But when you choose to turn something
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Reidoth makes camp when she visits Thundertree. Reidoth is an elderly human woman with long, white hair who doesn’t use two words when one word will do. Though she doesn’t receive many visitors, she is
5-foot-wide staircase circles the interior, rising to the now-opened rooftop that allows the dragon easy access to its new home. Heavy wooden beams and stair supports crisscross the tower interior
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
detailed in “Greyhawk City: I Know Someone”, each character can say once during the adventure, “I know someone,” to receive information related to the clue they’re investigating. Suggestions in the
succeeds on a DC 15 Wisdom (Perception) check. Each character may attempt this check once. Once the record book is obtained, it is easy to find the entry for the dagger. It was commissioned by Anton
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
scattershields are popular. Off in the distance, one can see horses and herds of cattle on sprawling ranches. Monsters or brigands sometimes mistake Longsaddle for easy pickings — unaware that a family
armed and dangerous. Deliver him to the Axe of Mirabar to receive payment.” Characters who make inquiries in Longsaddle find no leads, but they might find the brigand in Xantharl’s Keep to the north
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
peered through the windows reported a completely empty manor, its furniture looking as though it hadn’t been touched in years. Yet soon thereafter, individuals around the city began to receive
charge along its length would be easy marks for the wall’s archers. Roughly a hundred Flaming Fist soldiers occupy the fortress at any given time, along with the residents of the Officers’ Tower. In the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
thereafter, individuals around the city began to receive invitations to visit, written in silver on black paper folded into pentagons. Those who entered the mansion for the requested appointments never
gates or drawbridges, as any attackers foolish enough to charge along its length would be easy marks for the wall’s archers. Roughly a hundred Flaming Fist soldiers occupy the fortress at any given time
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
easy to fold for transport when empty. The duergar ran a moderately successful business selling these macabre cages, but their business reached new heights when they started incorporating lightweight
Qunbraxel considers worthy, the mind flayer hopes to join the Ilvaash fanatics and receive power and insight from the Far Realm. The mind flayer fanatics had little intent on welcoming Qunbraxel into
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
island redoubts. Tethyr. Tethyr is a feudal realm ruled by Queen Anais from its capital of Darromar. The queen commands her dukes, who in turn receive homage from the counts and countesses of the realm
its share of noble intrigue and royal murder, and adventurers who are native to Tethyr or merely passing through that land are often drawn into such plots, either as unwitting accomplices or as easy