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Returning 35 results for 'edge brothers gain items'.
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eager brothers gain items
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Magic Items
Dungeon Master’s Guide
which you are proficient appears on your person. The DM chooses the weapon.
Knight. You gain the service of a Knight, who magically appears in an unoccupied space you choose within 30 feet of
. The DM can use a different stat block to represent the knight, as desired.
Moon. You gain the ability to cast Wish 1d3 times.
Puzzle. Permanently reduce your Intelligence or Wisdom by 1d4 + 1 (to
Monsters
Dungeon Masters: Ravenloft Play-Along Pack
, and the swarm can move through any opening large enough for a Tiny creature. The swarm can’t regain Hit Points or gain Temporary Hit Points.Swarming Bites (Swarm Form Only). Melee Attack Roll
, plus 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Swarming Bites", "rollDamageType":"Force"} Force damage. If the target is attuned to any magic items, its Attunement to one item (DM
Guild Artisan / Guild Merchant
Legacy
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Backgrounds
Player’s Handbook (2014)
wheelwrights
19
Weavers and dyers
20
Woodcarvers, coopers, and bowyers
As a member of your guild, you know the skills needed to create finished items from raw materials (reflected
you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such
classes
Player’s Handbook
Hunt for Treasure as a Classic Adventurer
A mix of burglar, treasure hunter, and explorer, you are the epitome of an adventurer. In addition to improving your agility and stealth, you gain abilities useful for delving into ruins and getting maximum benefit from the magic items you find there.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spells and other magical effects.
Soul Thirst. When it reduces a creature to 0 hit points, the shadar-kai can gain temporary hit points equal to half the creature’s hit point maximum. While the
", "rollDamageType":"psychic"} psychic damage and suffers 1 level of exhaustion. On a successful save, it takes half as much damage and doesn’t gain a level of exhaustion.Wracked with despair over the
Bugbear
Legacy
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races
Volo's Guide to Monsters
wandering children unless they clearly have something to gain by doing so. From the viewpoint of the rest of the world, their aggression and savagery are thankfully offset by their rarity and lethargy
deities who are brothers, Hruggek and Grankhul. Hruggek is the fearsome elder sibling, possessed of legendary might and prowess in battle. Bugbears believe their strength and bravery come from him
magic-items
This long wooden oar is ornamented with burnt designs and has a line of shark teeth along its edge. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. While holding the
Magic Items
Princes of the Apocalypse
A flint dagger, Tinderstrike is uncommonly sharp, and sparks cascade off its edge whenever it strikes something solid. Its handle is always warm to the touch, and the blade smolders for 1d4 minutes
after it is used to deal damage. It contains a spark of Imix, Prince of Evil Fire.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. When you hit with it, the target
Monsters
Mordenkainen's Fiendish Folio Volume 1
suffers no effect.
Stunted Legs. The screaming devilkin has disadvantage on attack rolls and all attack rolls made against it gain advantage while the devilkin isn't flying.Barbed Tail. Melee weapon
injured and shorn of all hope. The devilkin steal treasures, weapons, and supplies, dooming an expedition to a slow death. The devilkin fly near their victims, taunting them with the items they stole
Backgrounds
Baldur’s Gate: Descent into Avernus
20
Woodcarvers, coopers, and bowyers
As a member of your guild, you know the skills needed to create finished items from raw materials (reflected in your proficiency with a certain kind of
innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of
magic-items
effects of magical contagions. In addition, you are immune to any effect that would sense your emotions.
Flight of the Couatls. While you’re attuned to 3 items with this property, you gain a Fly Speed of 30 feet. If you already have a Fly Speed, it increases by 30 feet instead.
magic-items
. While you’re attuned to three items with this property, you gain a Fly Speed of 30 feet. If you already have a Fly Speed, it increases by 30 feet instead.
Adult Copper Dragon
Legacy
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Monsters
Basic Rules (2014)
valuable ores, art objects, and other oddities it has collected over its lifetime. Worthless items are put on display in open caves to tantalize treasure seekers and distract them from where the real
.
Tiny beasts such as rodents and birds that are normally unable to speak gain the magical ability to speak and understand Draconic while within 1 mile of the dragon’s lair. These creatures
magic-items
you’re attuned to three items with this property, you gain a Fly Speed of 30 feet. If you already have a Fly Speed, it increases by 30 feet instead.
This vibrant blade carries with it some of the properties of the couatl who either forged it or the whose scales it was crafted from. You gain a +1 bonus to attack rolls and damage rolls made with
Kenku
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races
Volo's Guide to Monsters
Treasure Hunter
Haunted by an ancient crime that robbed them of their wings, the kenku wander the world as vagabonds and burglars who live at the edge of human society. Kenku suffer from a sinister
. Every kenku is born with a desire to take to the air, and those who learn spellcasting do so in hope of mastering spells that will allow them to fly. Rumors of magic items such as flying carpets, brooms
magic-items
you’re attuned to three items with this property, you gain a Fly Speed of 30 feet. If you already have a Fly Speed, it increases by 30 feet instead.
This vibrant blade carries with it some of the properties of the couatl who either forged it or the whose scales it was crafted from. You gain a +1 bonus to attack rolls and damage rolls made with
classes
Eberron: Forge of the Artificer
magic as a complex system waiting to be decoded and then harnessed in their spells and inventions.
Becoming an Artificer...
As a Level 1 Character
Gain all the traits in the Core Artificer Traits
table.
Gain the Artificer’s level 1 features, which are listed in the Artificer Features table.
As a Multiclass Character
Gain the following traits from the Core Artificer Traits table: Hit
magic-items
you’re attuned to three items with this property, you gain a Fly Speed of 30 feet. If you already have a Fly Speed, it increases by 30 feet instead.
This vibrant blade carries with it some of the properties of the couatl who either forged it or the whose scales it was crafted from. You gain a +1 bonus to attack rolls and damage rolls made with
magic-items
you’re attuned to three items with this property, you gain a Fly Speed of 30 feet. If you already have a Fly Speed, it increases by 30 feet instead.
This vibrant blade carries with it some of the properties of the couatl who either forged it or the whose scales it was crafted from. You gain a +1 bonus to attack rolls and damage rolls made with
magic-items
This single lens has three filters that you can peer through. You can change the monocle’s filter by rotating its outer ring. A small arrow along the edge of the frame indicates the monocle
following filters and gain the corresponding benefits. These effects last for up to 1 hour, ending early if you take off the monocle or you change its filter.
Filter of Comprehend Languages. When you peer
magic-items
you’re attuned to three items with this property, you gain a Fly Speed of 30 feet. If you already have a Fly Speed, it increases by 30 feet instead.
This vibrant blade carries with it some of the properties of the couatl who either forged it or the whose scales it was crafted from. You gain a +1 bonus to attack rolls and damage rolls made with
magic-items
you’re attuned to three items with this property, you gain a Fly Speed of 30 feet. If you already have a Fly Speed, it increases by 30 feet instead.
This vibrant blade carries with it some of the properties of the couatl who either forged it or the whose scales it was crafted from. You gain a +1 bonus to attack rolls and damage rolls made with
magic-items
you’re attuned to three items with this property, you gain a Fly Speed of 30 feet. If you already have a Fly Speed, it increases by 30 feet instead.
This vibrant blade carries with it some of the properties of the couatl who either forged it or the whose scales it was crafted from. You gain a +1 bonus to attack rolls and damage rolls made with
Ancient Copper Dragon
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Monsters
Basic Rules (2014)
secret antechambers where the dragon stores valuable ores, art objects, and other oddities it has collected over its lifetime. Worthless items are put on display in open caves to tantalize treasure
objects within 6 miles of the dragon’s lair.
Tiny beasts such as rodents and birds that are normally unable to speak gain the magical ability to speak and understand Draconic while within 1
magic-items
This chiseled wooden Dagger is a relic crafted from the bough of a holy tree and is always miraculously sharp. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon, which
deals an extra 1d4 Radiant damage on a hit. This extra damage increases to 2d4 when you hit an Undead with the Dagger, causing blue tongues of holy flame to flash along the weapon’s edge.
When
Hammer of Thunderbolts
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Magic Items
Basic Rules (2014)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Giant's Bane (Requires Attunement). You must be wearing a belt of giant strength (any variety) and gauntlets of ogre
power to attune to this weapon. The attunement ends if you take off either of those items. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20
magic-items
the target on a success.
Flight of the Couatls. While you’re attuned to three items with this property, you gain a Fly Speed of 30 feet. If you already have a Fly Speed, it increases by 30 feet instead.
This wooden bow is carved to resemble a mighty couatl. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The bow has 4 charges and regains 1d3 + 1 expended charges
magic-items
the target on a success.
Flight of the Couatls. While you’re attuned to three items with this property, you gain a Fly Speed of 30 feet. If you already have a Fly Speed, it increases by 30 feet instead.
This wooden bow is carved to resemble a mighty couatl. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The bow has 4 charges and regains 1d3 + 1 expended charges
magic-items
daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff vanishes in a flash of light and is lost forever.
Flight of the Couatls. While you’re attuned to three items with this
property, you gain a Fly Speed of 30 feet. If you already have a Fly Speed, it increases by 30 feet instead.
magic-items
the target on a success.
Flight of the Couatls. While you’re attuned to three items with this property, you gain a Fly Speed of 30 feet. If you already have a Fly Speed, it increases by 30 feet instead.
This wooden bow is carved to resemble a mighty couatl. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The bow has 4 charges and regains 1d3 + 1 expended charges
magic-items
the target on a success.
Flight of the Couatls. While you’re attuned to three items with this property, you gain a Fly Speed of 30 feet. If you already have a Fly Speed, it increases by 30 feet instead.
This wooden bow is carved to resemble a mighty couatl. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The bow has 4 charges and regains 1d3 + 1 expended charges
magic-items
the target on a success.
Flight of the Couatls. While you’re attuned to three items with this property, you gain a Fly Speed of 30 feet. If you already have a Fly Speed, it increases by 30 feet instead.
This wooden bow is carved to resemble a mighty couatl. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The bow has 4 charges and regains 1d3 + 1 expended charges
magic-items
the target on a success.
Flight of the Couatls. While you’re attuned to three items with this property, you gain a Fly Speed of 30 feet. If you already have a Fly Speed, it increases by 30 feet instead.
This wooden bow is carved to resemble a mighty couatl. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The bow has 4 charges and regains 1d3 + 1 expended charges
magic-items
This enchanted armor is made from couatl scales that were collected by a generous Celestial. While wearing this armor, you gain a +1 bonus to Armor Class and it doesn’t impose Disadvantage on
half as much damage on a successful one. Once this property is used, it can’t be used again until the next dawn.
Flight of the Couatls. While you’re attuned to three items with this
magic-items
three items with this property, you gain a Fly Speed of 30 feet. If you already have a Fly Speed, it increases by 30 feet instead.
This slender Whip’s grip is feathered and comfortable to wield. Its weight has been magically reduced and it gently sways on its own. You gain a +1 bonus to attack rolls and damage rolls made