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Returning 25 results for 'effects relies'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Bael have advantage on saving throws against spells and other magical effects.
Regeneration. Bael regains 20 hit points at the start of his turn. If he takes cold or radiant damage, this trait
(see the Monster Manual), Bael has proven to be a tactical genius, earning esteem for himself and his master as a result of victory after victory over the abyssal host. Mammon relies on Bael to safeguard
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Spells
Basic Rules (2014)
hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.
A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.
Monsters
The Book of Many Things
that’s both its fiefdom and its prison. It lairs within a grotesque hive dangling from a mountain-size tree of tar and flame called Gorewood.
Aurnozci relies on demonic proxies and mortal
damage on a successful one. A creature must also make this saving throw when it enters the sphere’s area for the first time on a turn or starts its turn there.
Regional Effects
Xulregg is an
Monsters
Quests from the Infinite Staircase
, he can choose to succeed instead.
Magic Resistance. Nafas has advantage on saving throws against spells and other magical effects.
Noble Genie. Nafas doesn’t suffer any of the penalties that
circumstance, Nafas relies on adventurers—whom he considers the living manifestations of a wish granted—to respond to these calls.
To friendly adventurers and weary travelers along the
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Savage Attacker Does the Savage Attacker feat work with unarmed strikes? No. Savage Attacker relies on a weapon’s damage dice, and an unarmed strike isn’t a weapon (a point that was clarified in the
Player’s Handbook errata). Does the benefit of the Savage Attacker feat apply to additional effects like the rogue’s Sneak Attack or the paladin’s Divine Smite? No. The benefit of Savage Attacker
classes
Basic Rules (2014)
power of the gods, flowing from them into the world. Clerics are conduits for that power, manifesting it as miraculous effects. The gods don’t grant this power to everyone who seeks it, but only
spells relies on devotion and an intuitive sense of a deity’s wishes.
Clerics combine the helpful magic of healing and inspiring their allies with spells that harm and hinder foes. They can
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Healers and Warriors Divine magic, as the name suggests, is the power of the gods, flowing from them into the world. Clerics are conduits for that power, manifesting it as miraculous effects. The
and ancient rites, but the ability to cast cleric spells relies on devotion and an intuitive sense of a deity’s wishes. Clerics combine the helpful magic of healing and inspiring their allies with
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are
destroyed. A creature is unaffected by this spell if it can’t see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are
destroyed. A creature is unaffected by this spell if it can’t see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Healers and Warriors Divine magic, as the name suggests, is the power of the gods, flowing from them into the world. Clerics are conduits for that power, manifesting it as miraculous effects. The
and ancient rites, but the ability to cast cleric spells relies on devotion and an intuitive sense of a deity’s wishes. Clerics combine the helpful magic of healing and inspiring their allies with
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
tactical genius, earning esteem for himself and his master as a result of victory after victory over the abyssal host. Mammon relies on Bael to safeguard his holdings because of Bael’s battle acumen. During
they can provide him with an advantage in his politicking. He recruits savvy individuals and relies on them to represent his interests at Mammon’s court, which leaves him free to pursue his battle
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
himself and his master as a result of victory after victory over the abyssal host. Mammon relies on Bael, because of his battle acumen, to safeguard his holdings. Mammon has never been ousted during a
if they can provide him with an advantage in his own politicking. He recruits savvy individuals and relies on them to represent his interests at Mammon’s court, which leaves Bael free to pursue his
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
will: detect thoughts, levitate
1/day each: dominate monster, plane shift (self only)
Magic Resistance. The ceremorph has advantage on saving throws against spells and other magical effects
. It relies on levitation to keep its body aloft and uses its tentacles like legs, to propel it along whatever surface it’s floating above. Most mind flayers destroy squidlings on sight, so it’s rare
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Alchemist The magic of both alchemists and witches relies on a powerful multiversal truth: mortals can’t resist anything with bubbles.
Tasha
An Alchemist is an expert at combining reagents to
produce mystical effects. Alchemists use their creations to give life and to leech it away. Alchemy is the oldest of artificer traditions, and its versatility has long been valued during times of war and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
enchantments to avoid the effects of sunlight; others say that he has relies on changeling impersonators to take his place in the daylight. As for Drago Thul, he refused to stand down when Kaius III pushed for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
battlements of Stonefort. The fort also guards a gravel quarry. Tokhel Castle. This blasted ruin stands on a rocky promontory above the Nyr Dyv. A dead magic zone (see “Environmental Effects” in
chapter 3) encompasses most of the ruin, and monsters guard whatever secrets the ancient castle and its dungeons might hold. Two Ford. The small village of Two Ford relies on river trade to supply its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
demands of the nobles and guildmasters, she has settled nicely into her new role. She uses her magic sparingly and relies on trusted advisors and deputies. As time allows, she likes to venture
the archmagi, Laeral has advantage on saving throws against spells and other magical effects.
Spellcasting. Laeral is a 19th-level spellcaster. Her spellcasting ability is Intelligence (spell save
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
or lower unless he wishes to be. He has advantage on saving throws against all other spells and magical effects.
Innate Spellcasting. Mahadi’s innate spellcasting ability is Charisma (spell save DC
. Mahadi and Zariel Zariel relies on Mahadi’s services to provide supplies, magic items, and other items of value necessary for continuing her campaign in the Blood War. Infernal Rapture has also been
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
by its damage output up or down by 1 for every 2 points of difference. If the monster relies more on effects with saving throws than on attacks, use the monster’s save DC instead of its attack bonus
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Some DMs like to use music, art, or recorded sound effects to help set the mood, and many players and DMs alike adopt different voices for the various adventurers, monsters, and other characters they
uncertain, the Dungeons & Dragons game relies on rolls of a 20-sided die, a d20, to determine success or failure.
Every character and monster in the game has capabilities defined by six ability
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
can be taken or lost. True greatness relies on personal prowess. Faced with this truth, a frost giant might seek a supernatural gift from Vaprak the Destroyer. Troll Eater. Frost giants mainly turn
appearing in any location it chooses within its lair. While dispersed, the giant can’t take any actions other than lair actions, and it can’t be targeted by attacks, spells, or other effects. The giant
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, or even an adversary to the characters. How does the death of this person affect those formerly under his or her influence? Here are several things to consider when determining the effects of a
. What are the ongoing effects of this cataclysm? The following points can help you define the nature and consequences of the disaster: Decide what caused this cataclysm and where it originated. An omen
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Darkvision. While entirely in Darkness, you have the Invisible condition to any creature that relies on Darkvision to see you in that Darkness. Level 7: Iron Mind You have honed your ability to resist
additional effects. Sudden Strike. You can make another attack with the same weapon against a different creature that is within 5 feet of the original target and that is within the weapon’s range. Mass
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
each tattoo with a wave of his hand, wafting the design toward the client’s skin where it grafts itself in vibrant ink. Magic Tattoos. The dabus’s tattoos are tinged with magic. Most effects are minor—a
Parade), serves as the Gatehouse’s resident expert on the negative effects of planar magic. Hailing from the gate-town of Bedlam (detailed in chapter 3 of this book), Althax is a wise and compassionate
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
represent a delicate balance of magical power, and Teremini’s ritual relies on this balance. If the lunar crystals’ magic is unbalanced, the ritual will be stopped. Moonlight Mirrors. The vault contains
mold covers this area like carpeting. A pile of rubble slopes upward to form a rough stairway.
In addition to brown mold’s usual effects, the areas of brown mold in this chamber are difficult terrain