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Returning 33 results for 'effects road'.
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Valindra Shadowmantle
Legacy
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Monsters
Tomb of Annihilation
.
Valindra believes that the Soulmonger is hidden somewhere in the ruins of Omu. She shares this information with the characters even if she suspects they’ll betray her down the road, because in
one of the following magical effects; the lich can’t use the same effect two rounds in a row:
The lich rolls a d8 and regains a spell slot of that level or lower. If it has no spent spell
Monsters
Fizban's Treasury of Dragons
includes lair actions and regional effects that can be used for adult or ancient dragon turtles. An ancient dragon turtle is a mythic creature akin to a greatwyrm, combining the power of multiple
stuck beneath a bridge on a major trade road, terrifying travelers.
3
After an unwise attack from a whaling ship, a dragon turtle pursued the ship back to harbor and now attacks any ship that tries
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Magic Resistance. The alhoon has advantage on saving throws against spells and other magical effects.
Turn Resistance. The alhoon has advantage on saving throws against any effect that turns
pursue arcane magic are exiled as deviants, and for them no everlasting communion with an elder brain is possible. The road to lichdom offers an alternative way to escape the permanency of death, but
Monsters
Fizban's Treasury of Dragons
old and boasting a valuable hoard. You can use the stat blocks in this section for older or younger dragon turtles. In addition, chapter 5 includes lair actions and regional effects that can be used
and is now stuck beneath a bridge on a major trade road, terrifying travelers.
3
After an unwise attack from a whaling ship, a dragon turtle pursued the ship back to harbor and now attacks any
Monsters
Fizban's Treasury of Dragons
use the stat blocks in this section for older or younger dragon turtles. In addition, chapter 5 includes lair actions and regional effects that can be used for adult or ancient dragon turtles. An
a bridge on a major trade road, terrifying travelers.
3
After an unwise attack from a whaling ship, a dragon turtle pursued the ship back to harbor and now attacks any ship that tries to leave
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
warm, characters who aren’t dressed for cold weather suffer the effects of extreme cold at night (see “Weather” in chapter 5, “Adventure Environments,” of the Dungeon Master’s Guide). The road curved and
Chapter 9: Tsolenka Pass Tsolenka Pass is a gravel road that hugs Mount Ghakis, climbing to great heights. The road starts at the Raven River crossroads (chapter 2, area R) and travels seven miles
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Dessarin Road If the party follows the trail south from Beliard toward Summit Hall and Womford, they come across the spot where the delegation from Mirabar was attacked. No one else found it
because it’s off the road. Only in the last day or two have natural scavengers returned to the area, since the lingering aura of elemental magic kept them away until now. The Dessarin Road leads south
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
The Deck as Narrative Traditionally, the effects created by the Deck of Many Things are immediate. When a character draws the Knight card, a fighter immediately appears and offers their service, and
campaign. For example, a character who draws the Knight card might meet a warrior along the side of the road, in a tavern, or even trapped in a dangerous dungeon; by freeing the warrior, the character earns
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Version Read the boxed text below to start the encounter: You’ve been on the Triboar Trail for about half a day and are nearing a side road leading south toward Phandalin. As you come around a bend
, you stumble upon the scene of a recent battle. The woods press close to the trail here, with a steep embankment and dense thickets on either side. Two horses wander the road, sniffing at ransacked
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Regional Effects A hag’s foul nature slowly suffuses the environment around her lair, twisting it to evil. Each hag’s lair is the source of three to five regional effects; the home of a grandmother
, an auntie, or a coven has more effects than the lair of a single hag, including some that can directly harm intruders. Any regional effect that requires a creature to make a saving throw uses the save
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
players that they spend three uneventful days on the road before reaching the next point of interest.
Using a Map A map can help you or your players visualize a location or region that the characters are
tabletops often use “fog of war” and similar effects to obscure areas and features on the map that you want to keep hidden from the players.
William O’Connor Exploration draws adventurers into
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
forces, the subsequent effects range from whimsical to deadly. Eldritch Storm Eldritch Storms When magical currents become trapped amid winds and clouds, eldritch storms can result. Flaywind
dies in the storm freezes solid. Creatures that are immune to cold damage are immune to the effects of the storm and can see normally within it. Thrym’s howl typically lasts 2d10 hours. Emotional
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
Beginning the Adventure To begin the adventure, the Event Coordinator (or DM, if applicable) reads the following aloud to the entire event: You travel along a familiar road on a sunny day—then come
quelled, the effects of his actions linger, and that which has remained dormant has awoken. I need you to tidy things up here and ensure the shadows once again return to rest.”
Inza (Medium Death
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
The gate-town’s only road ends in the center of a pit in a circular courtyard where a bottomless well bubbles with thick, black gunk. Creatures who enter the squelching reservoir, known as the Wishless
tossing coins into the well, which causes it to spurt a jet of inky sludge. Regional Effects The region containing Hopeless’s planar gate is influenced by the magic of Hades, creating one or more of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Nations crossed swords. But no one was prepared for the disaster that struck in 994 YK. Accounts of the Mourning vary. Some say that a blinding light engulfed the battlefield near the Saerun Road. Others
vast open grave. In that horrific landscape, vile magical effects linger, and monsters mutate into even more foul and horrible creatures. Magical effects continue to rain upon the land as storms that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the young remorhaz bursts out of the snow and ice nearby. Iron Road Once a prominent thoroughfare built by the dwarves of Besilmer, the Iron Road remains one of the few visible relics of that bygone
kingdom. Most of its stones have been stolen or buried under grass, weeds, and earth. Today, the Iron Road is nothing more than a wagon trail with small patches of interlocking stones here and there
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
standing disc, which lies at the end of Modron Way—a wide, spireward-facing road paved with shimmering metal plates. Constructed around the opposite side of the gate is Concord Terminus, an interplanar
they trampled across the planes and their unsuspecting residents. Regional Effects The region containing Automata’s planar gate is influenced by the magic of Mechanus, creating one or more of the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
a bridge on a major trade road, terrifying travelers.
3 After an unwise attack from a whaling ship, a dragon turtle pursued the ship back to harbor and now attacks any ship that tries to leave
back.
8 An ultroloth works with an adult dragon turtle living in the River Styx, using magic to protect the dragon turtle from the river’s effects and charging travelers for safe passage to the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
hostile mercenary guards, each mounted on a warhorse, appear on the road at the southwest edge of the battlefield and focus their attacks on the characters. If Darrett or another well-liked NPC accompanied
deadly spells. It is also the source of additional threats. Each battlefield encounter explains the Fray’s effects and presents additional dangers that might occur at the end of each round of combat. A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
gemstones and rare fungi in exchange for help repelling monsters from the Underdark. Marsh Keep. Like Blackwall Keep, Marsh Keep is newly built and watches over the Mistmarsh. The Dwarfwalk road leads east
battlements of Stonefort. The fort also guards a gravel quarry. Tokhel Castle. This blasted ruin stands on a rocky promontory above the Nyr Dyv. A dead magic zone (see “Environmental Effects” in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Alhoon Mind flayers that pursue arcane magic are exiled as deviants, and for them no everlasting communion with an elder brain (appears in this book) is possible. The road to lichdom offers an
.
Challenge 10 (5,900 XP) Proficiency Bonus +4
Magic Resistance. The alhoon has advantage on saving throws against spells and other magical effects.
Turn Resistance. The alhoon has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
succeed instead.
Magic Resistance. Bel has advantage on saving throws against spells and other magical effects.
Magic Weapons. Bel’s weapon attacks are magical.
Actions
Multiattack. Bel makes three
bids them farewell, turns invisible, and follows them at a respectful distance. River Travel Balakros offers to lead the characters to an iron barge moored on the shore of the River Styx. An iron road
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
effect most of the time, but see “Environmental Effects” in chapter 3 for the effects of extreme weather. Adding weather details to your descriptions of the characters’ journey can make it more
travel pace. Good Roads. The presence of a good road increases the group’s maximum pace by one step (from Slow to Normal or from Normal to Fast). Slower Travelers. The group must move at a Slow pace if
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
no eternal communion with an elder brain is possible. The road to lichdom offers a way to escape the permanency of death, but that path is long and solitary. Alhoons are mind flayers that use a
., passive Perception 17
Languages Deep Speech, Undercommon, telepathy 120 ft.
Challenge 10 (5,900 XP)
Magic Resistance. The alhoon has advantage on saving throws against spells and other magical effects
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
door of this large building shows the faded image of a workhorse holding a flagon of ale. The building is sagging and dilapidated, but it is more intact than the ruins across the road.
Four ash zombies
south is a ruined building that might have been a store or workshop. Webs stretch across the lane, from the building to the trees on the north side of the road.
Two giant spiders hide on the inner walls
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
appearing in any location it chooses within its lair. While dispersed, the giant can’t take any actions other than lair actions, and it can’t be targeted by attacks, spells, or other effects. The giant
can’t use this ability outside its lair, nor can it use this ability if another creature is using a control weather spell or similar magic to quell the storm.
Zhents claim the Black Road the safest
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
in many places, but as long as characters aren’t being chased by anything, they can clear the obstructions safely. The first ascent takes 3 hours; once the road is cleared, it can be climbed or
points and retains its statistics, except as noted here: The character is considered an undead, not a humanoid, and is subject to all effects that target undead. The character doesn’t need to eat
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
’ magical effects don’t activate. Price Oddlewin will read any character’s fortune if the character agrees to lend him their shadow. He tells the character their shadow will return to them when the
the road, or a group of zombies made to look like starving travelers by a nefarious necromancer’s Seeming spell. If you’re using Mordenkainen Presents: Monsters of the Multiverse, the monster might be
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the ability to change the neighbors every time you take to the road. The rear of the carriage features a generous cargo space for up to 500 pounds of goods, and is protected from the weather. The
limited. A foe might become distracted the first time a ghostly figure appears in a haunted tavern, but the quality of the illusion is such that it doesn’t stand up to continued scrutiny. Cosmetic effects
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
sending it to the brain. Someone with ANSD may have trouble telling one sound from another. They may also have trouble understanding speech clearly. It is a spectrum disorder, meaning its effects vary
road that runs straight no more,
Look for the shutter that never blinks,
There, the quiet river speaks.
What it Means. Lena suggests the mention of anchors and fish could possibly refer to the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
each tattoo with a wave of his hand, wafting the design toward the client’s skin where it grafts itself in vibrant ink. Magic Tattoos. The dabus’s tattoos are tinged with magic. Most effects are minor—a
fortress of rehabilitation and renewal. The tiered, ivory sanctuary rests on a hill at the end of Bedlam Run, a curved road that rises to meet the headquarters above the Hive. Calming fountains cascade
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
massage? Haircut? A shave or pedicure? Oh! Road-tired feet simply cry out for comfort! Whatever your pleasure, I am here to serve.”
The lobby is staffed by the disguised cambion Saeth (see “Coven Minions
minutes. Hot Spring. A creature that spends at least 1 hour in the bath gains the benefit of a greater restoration spell (the creature decides which of the spell’s effects is bestowed on it). A
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
into Candlekeep stands at the end of the Way of the Lion, which is the only road that provides access to and from the outside world. The route extends from Beregost, leagues away, and winds a lonely path
effects that might do likewise, such as mold, wet, and decay. Many of the monks wield various kinds of magic items to aid in these endeavors, and Candlekeep’s facilities include more than a few