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Returning 17 results for 'empires requiring'.
Other Suggestions:
empire requiring
Monsters
Forgotten Realms: Adventures in Faerûn
dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 18):
At Will: Detect Magic, Shapechange (Beast or Humanoid form
empires.
The region containing an adult or ancient spirit dragon’s lair is changed by its presence, creating the following effects:
Enchanted Acoustics. Creatures within 1 mile of the lair have
Monsters
Forgotten Realms: Adventures in Faerûn
.
Spellcasting. The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 22):
At Will: Detect Magic, Shapechange
empire of arcane secrets.
6
Ostoria, the first kingdom of the giants.
Spirit Dragon Lairs
Spirit dragons haunt the ruined cities and buried monuments of ancient empires.
The region
monsters
cyclopean cities, they collect mind-shattering secrets of the multiverse. Their empires have declined over the ages, suffering challenges by yithian;yithians and their creations, the shoggoth
, Piercing, Psychic, SlashingEldritch Magic (3/Day). The elder thing casts Command, Detect Thoughts, Gust of Wind, or Nondetection, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 18).
Yuan-ti Malison (Type 3)
Legacy
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Monsters
Monster Manual (2014)
innately cast the following spells, requiring no material components:
At will: animal friendship (snakes only)
3/day: suggestion
Magic Resistance. The yuan-ti has advantage on saving throws against
world. Their warriors were legendary, their empires always expanding. Yuan-ti temples stood at the centers of ancient metropolises, reaching ever higher in prayer to the gods they longed to emulate. In
Monsters
Dragonlance: Shadow of the Dragon Queen
strong wind disperses the cloud.
Spellcasting. Lohezet casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 17):
At
is a scholar obsessed with extinct creatures and fallen empires. He views the Dragon Army as a way to recreate the glories of Ansalon’s past. During the Dragon Armies’ invasions of Khur
Monsters
Mythic Odysseys of Theros
spellcasting ability is Wisdom (spell save DC 18). The rider can innately cast the following spells, requiring no material components:
At will: command, compelled duel
1/day each: banishment, blade barrier
by any means short of a wish spell.The fall of the ancient archon empires left some archons bitter and resentful. Seeking to avoid the spread of human civilization, these archons made their way to
Monsters
Mythic Odysseys of Theros
). The archon can innately cast the following spells, requiring no material components:
At will: command, guiding bolt, spare the dying
1/day each: crusader's mantle, spirit guardians
Magic
that rivaled his own in its brilliance. This was the first archon of falling stars.
The mysterious conquerors known as archons once ruled vast empires. These armored warlords saw themselves as
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Lost Tomb of Khaem In ages past, at the height of Faerûn’s great empires of magic, the half-elf sorcerer Brysis of Khaem was interred in a floating tomb. After the fall of the empire of Netheril and
either side while open. The door is also heavy and tight-fitting, requiring a DC 15 Strength (Athletics) check to open or close.
Light. Except as otherwise noted, the interior of the tomb is dark
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Adult Blue Dragon Antonio José manzanedo An adult blue dragon invades the territory of a silver dragon rival Adult blue dragons command small empires, which might be territories of subjugated
: DC 19, each creature in a 90-foot-long, 5-foot-wide Line. Failure: 60 (11d10) Lightning damage. Success: Half damage.
Spellcasting. The dragon casts one of the following spells, requiring no
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
eons. Within hidden cyclopean cities, they collect mind-shattering secrets of the multiverse. Their empires have declined over the ages, suffering challenges by yithians and their creations, the
.
Bonus Actions
Eldritch Magic (3/Day). The elder thing casts Command, Detect Thoughts, Gust of Wind, or Nondetection, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 18).
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
one of the following spells, requiring no material spell components and using Charisma as the spellcasting ability (spell save DC 17):
At will: detect magic, levitate, light
1/day each: control
covered with algae and coral at the bottom of the ocean, or grim fortresses in undersea rifts.
Detached Oracles. Storm giants recall the glory of ancient giant empires forged by the god Annam. They seek
Compendium
- Sources->Dungeons & Dragons->Monster Manual
inhabitants. If world domination seems too tedious or cliché, these dragons might seek to seize control of extraplanar realms, multiworld empires, or forces of reality—like life, storms, or time itself
damage. Success: Half damage.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 22):
At Will
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
controlled empires that spanned many worlds. They subjugated and consequently warped whole races of humanoid slaves, including the githyanki and githzerai, the grimlocks, and the kuo-toa. Conjoined by a
collective consciousness, the illithids hatch plots as far-reaching and evil as their fathomless minds can conceive. Since the fall of their empires, illithid collectives on the Material Plane have
Compendium
- Sources->Dungeons & Dragons->Monster Manual
empires, planar realms, or death itself. Alexander Ostrowski An ancient green dragon manipulates the fates
of its pawns from deep within its forest lair Ancient Green Dragon Gargantuan Dragon (Chromatic
, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21):
At Will: Detect Magic, Mind Spike (level 5 version)
1/Day Each: Geas, Modify Memory
Legendary
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Lohezet A black-robed member of the Mages of High Sorcery, Lohezet is a scholar obsessed with extinct creatures and fallen empires. He views the Dragon Army as a way to recreate the glories of
early (no action required), or until Lohezet uses this action again. A strong wind disperses the cloud.
Spellcasting. Lohezet casts one of the following spells, requiring no material components and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Archons The mysterious conquerors known as archons once ruled vast empires. These armored warlords saw themselves as champions of merciless justice, and they ruled with iron fists. But their
cast the following spells, requiring no material components:
At will: command, guiding bolt, spare the dying
1/day each: crusader’s mantle, spirit guardians
Magic Resistance. The archon has
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, or on the solid clouds that once held their fiefs. Still gracing the skies on occasion, these magic clouds are a lasting remnant of the giants’ lost empires.
Better spellcasters than most other
Charisma. It can innately cast the following spells, requiring no material components:
At will: detect magic, fog cloud, light
3/day each: feather fall, fly, misty step, telekinesis
1/day each