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Returning 35 results for 'empty refuses'.
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Monsters
Baldur’s Gate: Descent into Avernus
empty seat of his infernal war machine.
Innate Spellcasting. Smiler’s innate spellcasting ability is Charisma (spell save DC 15). He can innately cast the following spells, requiring no material
. Smiler escaped and tears around Avernus on a Devil's Ride, looking for adventurers willing to help him get revenge on the warlords who ganged up on him. Mad Maggie remains his only ally, though he refuses to join her gang.
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, tabaxi value knowledge and new experiences. Their ears perk up in a busy tavern, and they tease out stories with offers of food, drink, and coin. Tabaxi might walk away with empty purses, but they
on a particularly interesting item when an owner refuses to sell or trade it.
Tabaxi Names
Each tabaxi has a single name, determined by clan and based on a complex formula that involves astrology
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
besieged. Empty countryside surrounds ruined or crumbling cities. Only a few desperate pockets of civilization survive, carrying on not out of hope, but out of fear of the land’s merciless soldiers
can, and whisper that now might be the time to flee the city. Invariably, someone speaks too loudly, and soldiers drag off the so-called traitor to be impaled as an example. The people might want to abandon their homes, but Vladeska Drakov refuses to accept defeat.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
refuses its requests, the computer becomes punitive—silently turning off lights, opening doors to rooms with hostile creatures, refusing to disarm hostile robots, and employing worker robots to place
throughout this adventure. Adventure Changes
The spaceship that appears in this updated version of Expedition to the Barrier Peaks has been modified to include fewer empty or undescribed rooms. The spaceship
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
.
2 Nylea refuses to turn winter into spring unless Karametra agrees to abolish agriculture and yield all cropland back to the forest.
3 When tensions between Akros and Setessa peak, Nylea
with dangerous creatures.
4 Nylea abruptly vanishes. Explorers deep in the Nessian Wood discover her sacred grove abandoned, and the giant chrysalis at its heart empty. What was in the chrysalis
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
are empty promises, though Gargauth’s fear is real. If the characters give her the shield, Zariel casts dispel evil and good on it. Her spell causes Gargauth to manifest as a miserable, malformed pit
characters to hold her to promises made without a contract. If the characters press Zariel for a formal agreement before giving her the shield, she presents a fair contract. However, she refuses to both
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
U2. Ulrich Mansion Toward the south end of the village lie the remains of a mansion built on higher ground. It has been reduced to piles of stone and rotting timber. Empty, arched windows stare at
and his entrails hanging out like frayed ropes. Despite its intimidating presence, the apparition has a cringing light in its eyes. “Why do you invade my home? Begone, I beseech you!” Strahd refuses
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
have intelligence enough to appreciate their role in it, the Blood War offers an endless source of diversion underscored by resentment of a cosmic order that refuses to admit their superiority. As the
highly prized targets, which in turn leads to protective measures, such as valuables hidden in bags of holding or empty treasure containers used to lure the enemy into a trap.
Regardless of the side
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
tower, for thousands of years of shifting sand had left that as the easiest point of entry. We were surrounded by cyclopean bones, and I found myself facing the empty gaze of a skull taller than I was
way to evade the watchful eyes of the Iron Gate. Kasshta Keep All but one of the monasteries of Adar lie concealed behind a blend of psychic and arcane techniques. Kasshta Keep refuses to hide from
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
springing into action. If Rezmir is killed, the contents of the iron chest on her desk teleport away, leaving the chest empty. Treasure Rezmir carries keys to this room, the lock on the chest, and to the
characters capture Rezmir, she refuses to cooperate in any way. She prefers death over surrender, particularly if her death might keep the Black Dragon Mask out of her enemies’ clutches (see above). Rezmir is
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Rezmir is killed, the contents of the iron chest on her desk teleport away, leaving the chest empty. Treasure Rezmir carries keys to this room, the lock on the chest, and to the storeroom (area 13
, she refuses to cooperate in any way. She prefers death over surrender, particularly if her death might keep the Black Dragon Mask out of her enemies’ clutches (see above). Rezmir is a true believer
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
check succeeds, and refuses them entrance if it fails. If the check fails by 5 or more, the guard gives the order to arrest the characters, announcing that they are now slaves of the duergar (see
didn’t say anything. If Gorglak finds the characters’ bribe appealing, he refuses to accept it then and there, instead directing them to find one Werz Saltbaron in the Darklake Docks and hand the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Characters who empty the two footlockers find a total of 8 gp, 55 sp, and 62 cp. Merle’s footlocker also contains an ivory smoking pipe (25 gp), an electrum-framed hand mirror (25 gp), and a small
fell into disuse until Joster Mareet showed up and convinced Sythian to empty it and repurpose the shrine for the worship of Graz’zt. Vordell, the housekeeper, is the only person besides Sythian and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Tinted glasses so dark that they can’t be seen through 48 8-inch-long glass ant figurine 49 Piece of parchment bearing a child’s drawing of an oni 50 Tiny hourglass without sand in it 51 Empty vial
child enjoying a different season 58 Tiny beehive wig made for sprites or pixies 59 Wooden mouse figurine that squeaks when held 60 Stuffed oni doll with a creepy smile and one missing eye 61 Empty bag
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
natural light into the hall. Eight sturdy but battered wooden tables covered with globs of grease, gnawed bones, empty casks, and scraps of food stand near the north and south walls, while empty ale
feast on their flesh and gnaw on their bones. If the characters tell Guh a story that explains why they need her conch of teleportation, she wiggles uncomfortably but refuses to give up the item
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the spirits of the past are wrought to life by ancient pain. Atiba-Pa knows those sigils as well as I. But I offer you a chance to turn from his empty past and help build the future for Djaynai
characters the use of private rooms in the Ancestors’ Danse House, as well as a chance to join in the revelry until the night is spent. If the party refuses the offer, Djeneba says the characters may yet change their minds if they see firsthand the pain the past carries with it.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
arrive before dusk, the camp is empty and they can explore it safely. No random encounters bother characters while they’re in the campsite. As the sun begins to set, nine lizardfolk paddle up in
lizardfolk captives. On an even roll, Snapjaw persuades that lizardfolk to join his little revolt. On an odd roll, that NPC refuses to cooperate under any circumstance.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
dusk, the camp is empty and they can explore it safely. No random encounters bother characters while they’re in the campsite. As the sun begins to set, nine lizardfolk paddle up in three canoes. They are
bullywugs. Roll a die for each of the other lizardfolk captives. On an even roll, Snapjaw persuades that lizardfolk to join his little revolt. On an odd roll, that NPC refuses to cooperate under any
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
been acting paranoid of late and refuses to leave his quarters (area Z8). Talking with Ilren. Ilren appears as a boisterous giff—a bulky individual with a head similar to that of a hippopotamus—wearing
the characters to take them, as she’s concerned about the crew getting too drunk to fend off threats. Z4: Mess Hall Empty wooden tables and chairs fill the mess hall. In the corner, an elf man plays a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
barrel of dwarven ale, two empty ironbound wooden crates, and an iron trunk with a lock built into it. The trunk is 7 feet tall, 13 feet long, and 8 feet wide, and it weighs 1,000 pounds. The fire giant
be carried east to area 12. The bucket chain moves constantly, even if new ore isn’t being transferred, as long as the wheel in area 20 turns. Empty wooden barrels and crates are piled in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
compartments and contains a pair of black leather boots, an empty water skin, a petrified basilisk egg, spider silk sack containing 175 pp, a potion of vitality, and two thick spellbooks. The spellbooks
manacled iron chains anchored to the curved outer wall. Two other sets of manacles hang empty.
Cradle. Against the south wall, between the two doors, is an ornate cradle carved with spiders and fitted
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
preserved Humanoid corpse 10 Humanoid skeleton wearing +2 leather armor. The crypt is empty if this result is rolled a second time. S4: Chemosh’s Shrine In the center of the crypt, a dais bears a statue of
the character refuses the offer, the altar emits smoke that coalesces into a hulking figure. This hostile figure uses the clay golem stat block, but it is an Undead instead of a Construct. If the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
noncombatants such aschildren. Buildings not keyed on the map are assumed to be empty rooms. The rest are described below. 21a. “Krek” At the end of a street of mostly collapsed buildings is a canted
, she leads them to area 21a but fearfully refuses to go inside. Treasure. If the characters return the doll to Huggybug, she gives them a turquoise dolphin figurine (25 gp) in gratitude. 21c
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, covering the entire floor, are thousands of empty wine bottles. Each bottle’s label shows that it is from the Wizard of Wines winery, and the label names the wine inside: Champagne du le Stomp, Red
party, it refuses to enter the crypt. The slab in this crypt is 4 feet long (instead of the usual 6 feet long). The bones atop the slab belong to the fool servant of Duchess Dorfniya Dilisnya (see crypt
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
face ornate place settings: fine goblets, plates, silverware, and a half-empty bottle of wine.
The goblets still have trace amounts of wine in them, and a few breadcrumbs and greasy streaks dirty
. Figurine 4 is sorrowful and filled with regret from a life that ended too soon. Figurine 5 is full of undying loyalty to the king. Figurine 6 exudes denial and refuses to accept what is happening
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
: Secret Room A ladder in this room leads up to the trapdoor in area B40. The outline of a secret door to area B46 is visible here. The room is otherwise empty. B46: Demetrius’s Bedroom Dust coats this
. Near the table, an enormous snake coils around a bluish corpse wearing a wooden rabbit mask.
The giant constrictor snake strikes at any who interrupt its meal. The cupboards are empty, but the dead
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
door to this empty room causes everyone in the nearest room marked G15 on the map to disappear. These creatures find themselves whisked away to a Reghed camp in the frozen tundra of Icewind Dale. When
to Grimskalle, appearing in the room marked G16 on the map. G17. Test of Endurance Opening the door to this empty room causes everyone in the nearest room marked G15 on the map to disappear. These
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
if not destroyed before then. S15: Teleportation Circle Inscribed on the floor of this otherwise empty room is a ten-foot-diameter circle that incorporates geometric symbols and arcane glyphs.
The
will interfere. She refuses to take orders, and if the characters treat her badly, she tries to frighten them into leaving the outpost—but stops short of fighting them without provocation. Using the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
above the ground and are connected by a 5-foot-wide wooden plank. Pirate Ship. The ship here is the one the Corsairs sailed to Respite for their morning raid. The ship is empty of loot and crew. Its
refuses to stand down, hand over any of his loot, or stop terrorizing the coast. He delights in causing pain and suffering. If conversation drags on too long, Sablewing gets bored and starts combat
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
despondent if her advice is ignored. Lulu refuses to do anything but the bare minimum to help the characters until her confidence in their good judgment is restored. If the characters mention their interest in
used as arcane focuses for spellcasting. Other curios include an empty casket sized for a human infant, a copper cowbell, a rope noose, a nothic’s shriveled claw on the end of a black cord, a soot
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
situation in which Xardorok can be killed by his fellow duergar. X2. Vestibule Beyond the portcullis is an empty room with a narrow opening at the far end and an arrow slit in the western wall
and X2. X7. Office of the Captain of the Guard A stone desk and chair stand empty on the east side of the room. The braziers that normally heat and light the room have been extinguished. An arrow slit
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(see “Wyrmdoom Crag”). You can add additional prisoners to the cellblock, at your discretion. The remaining cells are otherwise empty. X29. Deep Duerra’s Temple When one or more characters enter the
. Xardorok is unaware of Klondorn’s true nature. In the guise of a duergar, the devil earned Xardorok’s confidence and refuses to be intimidated by a stray band of adventurers. If the characters threaten
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Mudflow. G7. Empty Cave This small cave is striated with glowing violet crystals. A tunnel to the south turns sharply eastward, while a tunnel to the north slopes down and toward the east as well
helm to the king’s tomb. Characters who agree find that Reulek accompanies them through his connection to the relic, although he manifests only when you wish him to do so. If the party refuses to help
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
contents of the room find the following items: Ten Blankets Ten empty Glass Bottles Twelve Healer’s Kits Two Hooded Lanterns (hanging above the table) One jar of Keoghtom’s Ointment M8: Recovery Room
come here to rest and recuperate. Under each bed sits an empty chamber pot. M9: Library Freestanding bookcases form neat rows in this room. Narrow stained-glass windows depicting pastoral scenes line
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
can identify, and Torimesh steadfastly refuses to say anything about its origins, yet everyone knows its power. When properly entreated by Torimesh, the tree’s red bark cracks and curls like
love to harness this power, anyone else attempting to peel the tree’s bark or force a prophecy reveals only bark and sends Torimesh into a near-murderous rage. For his part, the druid refuses to work