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Returning 27 results for 'enable rest'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
effect.Wearing fearsome masks, duergar mind masters usually operate as spies, both inside and beyond a duergar stronghold. Their psionically augmented abilities enable them to see through illusions with ease
the materials used and honest about their purpose.PoisonReduce (Recharges after a Short or Long Rest). For 1 minute, the duergar magically decreases in size, along with anything it is wearing or
Monsters
Mythic Odysseys of Theros
Armor of Spiders (Mythic Trait; Recharges after a Short or Long Rest). If Arasta is reduced to 0 hit points, she doesn’t die or fall unconscious. Instead, she regains 200 hit points. In
sought out Arasta’s lair, as it is rumored that some of the strands of her web are anchored near the edge of the Underworld and can enable a traveler to reach that realm’s ashen shores.
But
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
telescope aimed at the night sky. Observatory Charm. You can use your Observatory to peer into the far corners of Wildspace and the Astral Plane. After spending a Long Rest in your Observatory, you gain a
Charm again while you still have it. Empower: Eldritch Discovery. When you issue the Empower order to this facility, you enable yourself or the facility’s hireling to explore the eldritch mysteries of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
)
CHA
7 (–2)
Skills Stealth +6
Senses darkvision 60 ft., passive Perception 11
Languages Deep Speech
Challenge 1 (100 XP)
Aberrant Quickness (Recharge after a Short or Long Rest).The
strangulation to put down its enemies. Two long arms extend from its scrawny body, functioning like tentacles that enable the choker to strike from a distance. The creature’s primary tactic is to grab a target around the throat and hold on until its prey is dead.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
cloak of Athreos, the River Guide, who ushers the dead to their final rest. Hidden by illusion as he was, neither Athreos nor Erebos could find Phenax and bring him back. Able to play whatever role
the situation calls for, Phenax is a consummate actor. His incisive wit and cunning enable him to read the desires of his marks, adjusting his approach to suit the moment. In his rare moments of candor
Goblin
Legacy
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Species
Volo's Guide to Monsters
lucky if their only punishment is demotion to the pariah caste. Sometimes another creature assumes control of a goblin tribe, by killing or subjugating the current boss and cowing most of the rest of
circlet of blasting, or the like) and learned how to use it.
Booyahg Whip. Khurgorbaeyag saw fit to gift this goblin with powers that enable it to dominate others. The goblin has 1d3 other goblins
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Duergar Mind Master The feared duergar mind masters usually operate as spies, both inside and beyond a duergar stronghold. Their psionically augmented abilities enable them to see through illusions
are immune to this effect.
Reduce (Recharges after a Short or Long Rest). For 1 minute, the duergar magically decreases in size, along with anything it is wearing or carrying. While reduced, the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
onlookers who compared your skill to Nylea’s.
4 Lost in the forest as a child, you were raised by wolves. Nylea intervened to teach you language and enable you to one day take your place in society as
finish a long rest. Wisdom is your spellcasting ability for this spell. Nylea’s Votary Piety 10+ Nylea trait You can cast speak with animals with this trait a number of times equal to your Wisdom
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
invisible, arcane matrix. This magical essence extends from the containment chamber at the core of the vehicle to the binding struts, then through the rest of the vehicle’s hull. When a Khyber
monster spell can also enable a character without a dragonmark to control an elemental vessel, even wresting control away from a dragonmarked pilot. The charm monster spell (found in Xanathar’s Guide
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Alchemist’s Supplies Alchemist’s supplies enable a character to produce useful concoctions, such as acid or alchemist’s fire. Components. Alchemist’s supplies include two glass beakers, a metal frame to
a long rest, you can use alchemist’s supplies to make one dose of acid, alchemist’s fire, antitoxin, oil, perfume, or soap. Subtract half the value of the created item from the total gp worth of raw
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
bottom.
The Helm To enable them to traverse the skies and travel between planes, each githyanki ship is powered by a helm, a magical device in the form of a throne-like chair that converts psychic
part in the inevitable battle that awaits the vessel at the end of its voyage. The rest of a ship’s crew is made up of warriors who manage the craft’s weapons and serve as lookouts. Astral Skiff An
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
living quarters — and considering their outlook on the rest of the world, the dwarves wouldn’t have it any other way. The stronghold’s remoteness isolates the dwarves from the vagaries of politics and
. Dwarves use a variety of approaches and devices in setting their defenses. The strongholds of many clans are honeycombed with secret passages designed to enable the dwarves to ambush and flank enemies
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
make these resources available to the rest of Khorvaire. This exchange both puts gold into the Daughters’ coffers, and spreads their eyes and ears throughout the wider world. The Daughters Campaign
Teraza’s visions enable them to target enemies with unerring precision and reveal enemy plans before they are carried out. Can the adventurers find a way to deal with Sora Teraza and end this threat
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, connecting the town’s various districts to one another. Consoles in the power station (area L6) and the security center (area L12) enable these bridges to be raised or lowered, much like a modern-day
buckets are spaced 15 feet apart. Roughly half of them contain ore and uncut gems from the mines; the rest are empty and big enough to carry five Small creatures or two Medium creatures each. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
feared duergar mind masters usually operate as spies, both inside and beyond a duergar stronghold. Their psionically augmented abilities enable them to see through illusions with ease and shrink down to
effect.
Reduce (Recharges after a Short or Long Rest). For 1 minute, the duergar magically decreases in size, along with anything it is wearing or carrying. While reduced, the duergar is Tiny, reduces
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
(Recharges after a Short or Long Rest). The duergar magically turns invisible for up to 1 hour or until it attacks, it forces a creature to make a saving throw, or its concentration is broken (as if
abilities enable them to see through illusions with ease and shrink down to miniature size to spy on their targets. Duergar Mind Master
Medium Humanoid (Dwarf), Any Alignment
Armor Class 14 (leather
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, and Milil built into it. The Hearth connects to the House of Rest, a structure with four-bunk rooms where seekers are assigned quarters upon their acceptance. Finally, next to the House of Rest, and
stay. Only this door leads deeper into the inner ward; the other towers have entrances onto the Court of Air, but don’t have points of egress into the inner ward and thus the rest of the library. These
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
eager foe and enable them to prove their worth before their deities. He relishes every short-term triumph and swears revenge for every setback.
Luthic, though, takes a longer view. She understands
symbolize their connection to the power of Yurtrus. The necromancy practiced by the shamans of Yurtrus is a force considered taboo by orcs, which makes them both revered and feared by the rest of the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
return.”
The four autognomes (see Boo’s Astral Menagerie) here are named Orwyck 1, Orwyck 3, Orwyck 6, and Orwyck 8. Their rope-and-pulley harnesses enable them to tend to the gardens. Second Floor
ship, Topolah allows them to stay with her until another ship arrives, in which case you should modify the rest of this chapter as follows: Modify the “Oh, Momma!” encounter so that the void scavver
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
out Arasta’s lair, as it is rumored that some of the strands of her web are anchored near the edge of the Underworld and can enable a traveler to reach that realm’s ashen shores. But those who enter
or Long Rest). If Arasta is reduced to 0 hit points, she doesn’t die or fall unconscious. Instead, she regains 200 hit points. In addition, Arasta’s children immediately swarm over her body to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
.
Creatures. A wight commands eight zombies who guard this chamber while some members of their squad recover in the cages. One deathlock wight (see appendix B) and two wights rest in the cages. Cages
Foundries. Stone Golem Quarries The Red Wizards have manipulated this zone’s magic to enable the creation of stone golems. 92. Timeless Prison A statue of an angelic female stands on a raised dais in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
books. Each bookshelf is outfitted with a ladder on a rolling track to enable people to reach the highest books. Shelves that take up the entire southwest wall hold not books but eighty wide-necked glass
string quartet drifts down from upstairs. C6. Victoro’s Office The door to this room is locked. The room contains the following features: Tall stacks of legal tomes and financial ledgers rest atop a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
lucky if their only punishment is demotion to the pariah caste.
Sometimes another creature assumes control of a goblin tribe, by killing or subjugating the current boss and cowing most of the rest of
blasting, or the like) and learned how to use it. Booyahg Whip. Khurgorbaeyag saw fit to gift this goblin with powers that enable it to dominate others. The goblin has 1d3 other goblins that slavishly obey
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Vaasa, known collectively to most Faerûnians as the Cold Lands, rest near the Great Glacier in the cold, dry environs of the northeast. Few outside the region have much interest in what goes on here
taols and harbor moons are pierced to enable the bearer to string multiple coins together.
Baldur’s Gate sets the standard for minting trade bars — ingots of metal (usually silver) of an accepted size
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
finish a long rest — a miracle celebrated by elves of all sorts except drow. (The DM decides whether an elf can manifest this miracle.) Dark elves find this ability to be terrifying and characterize
Sehanine Moonbow are almost always aligned with the heavens to enable the priests to track the motion and phases of the moon. The sleeping quarters of the priests are positioned such that a shaft of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to area X36. He gleefully offers to serve as a guide if the characters correctly answer the following riddle: I come with a smile; In slaughter, I rest; I can be contagious, But my medicine is best
familiar ritual. When the gazer becomes a familiar, its alignment changes to match that of its new master. Thorvin Twinbeard. When it is finished, Thorvin’s contraption will enable Xanathar to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
contains a gaping hole and stands empty. A small wooden bench draped with green cloth is next to the cage, and several small objects rest on it. A bedroll lies near the wooden bench, and the sound of
just wide enough to enable Small and smaller creatures to slip through without having to open it farther. Creatures. The two southernmost cells and the one to the northeast contain abandoned giant rat