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Returning 32 results for 'ends raging'.
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Spells
Player’s Handbook
You unleash a storm of flashing light and raging thunder in a 10-foot-radius, 40-foot-high Cylinder centered on a point you can see within range. While in this area, creatures have the Blinded and
damage on a failed save or half as much damage on a successful one. A creature also makes this save when it enters the spell’s area for the first time on a turn or ends its turn there. A
Monsters
Baldur’s Gate: Descent into Avernus
after a Short or Long Rest). As a bonus action, Torogar can enter a rage that lasts for 1 minute. The rage ends early if Torogar is knocked unconscious or if his turn ends and he hasn't attacked a
hostile creature or taken damage since his last turn. While raging, Torogar gains the following benefits:
He has advantage on Strength checks and Strength saving throws.
He deals an extra 3 damage when he
Geryon
Legacy
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Monsters
Mordenkainen’s Tome of Foes
damage. If the target is Large or smaller, it is grappled (DC 24) and restrained until the grapple ends. Geryon can grapple one creature at a time. If the target is already grappled by Geryon, the
and minotaur slaves he took from Baphomet, raging against Asmodeus's betrayal while spitting oaths of vengeance and hatching mad schemes to reclaim his standing from Levistus.
Lair Actions. On
Geryon (Summoner Variant)
Legacy
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Monsters
Mordenkainen’s Tome of Foes
damage. If the target is Large or smaller, it is grappled (DC 24) and restrained until the grapple ends. Geryon can grapple one creature at a time. If the target is already grappled by Geryon, the
took from Baphomet, raging against Asmodeus's betrayal while spitting oaths of vengeance and hatching mad schemes to reclaim his standing from Levistus.
Lair Actions. On initiative count 20 (losing
Contagion
Legacy
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Spells
Basic Rules (2014)
must make a Constitution saving throw. If the target succeeds on three of these saves, it is no longer poisoned, and the spell ends. If the target fails three of these saves, the target is no longer
Wisdom checks and Wisdom saving throws and is blinded.
Filth Fever. A raging fever sweeps through the creature’s body. The creature has disadvantage on Strength checks, Strength saving throws
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can
Rage In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor: You have
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can
Rage In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor: You have
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
” sidebar) as a weapon. While you are wearing spiked armor and are raging, you can use a bonus action to make one melee weapon attack with your armor spikes against a target within 5 feet of you. If the
usually made of metal.
Cost: 75 gp
AC: 14 + Dexterity modifier (max 2)
Stealth: Disadvantage
Weight: 45 lb.
Reckless Abandon Beginning at 6th level, when you use Reckless Attack while raging
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
you’re raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1d6 + half your barbarian level. The extra damage is necrotic or radiant; you choose the
throw while you’re raging, you can reroll it, and you must use the new roll. You can use this ability only once per rage. Zealous Presence At 10th level, you learn to channel divine power to inspire
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, Torogar can enter a rage that lasts for 1 minute. The rage ends early if Torogar is knocked unconscious or if his turn ends and he hasn’t attacked a hostile creature or taken damage since his last turn
. While raging, Torogar gains the following benefits:
He has advantage on Strength checks and Strength saving throws. He deals an extra 3 damage when he hits a target with a melee weapon attack. He
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion (as described in
appendix A). Mindless Rage Beginning at 6th level, you can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion (as described in
appendix A). Mindless Rage Beginning at 6th level, you can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
appear when you enter your rage. While you’re raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next
attack. The effect on the target ends early if your rage ends. Spirit Shield Beginning at 6th level, the guardian spirits that aid you can provide supernatural protection to those you defend. If you are
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
unleash a storm of flashing light and raging thunder in a 10-foot-radius, 40-foot-high Cylinder centered on a point you can see within range. While in this area, creatures have the Blinded and Deafened
failed save or half as much damage on a successful one. A creature also makes this save when it enters the spell’s area for the first time on a turn or ends its turn there. A creature makes this save
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
poisoned, and the spell ends. If the target fails three of these saves, the target is no longer poisoned, but choose one of the diseases below. The target is subjected to the chosen disease for the spell's
creature’s mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is blinded. Filth Fever. A raging fever sweeps through the creature’s body. The
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
poisoned, and the spell ends. If the target fails three of these saves, the target is no longer poisoned, but choose one of the diseases below. The target is subjected to the chosen disease for the spell’s
creature’s mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is blinded. Filth Fever. A raging fever sweeps through the creature’s body. The
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, you can transform, revealing the bestial power within you. Until the rage ends, you manifest a natural weapon. It counts as a simple melee weapon for you, and you add your Strength modifier to the
you hit a creature with your natural weapons while you are raging, the beast within you can curse your target with rabid fury. The target must succeed on a Wisdom saving throw (DC equal to 8 + your
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
from the “Dayawlongon Gazetteer” section later in this adventure. Before the conversation ends, Lungtian shares one more important piece of information: “During the attack, I could feel Pangil ng
even more urgent—the bakunawa must be found and calmed. A sea voyage to Lambakluha would be perilous due to the raging whirlpools that separate the archipelago’s islands, but the characters can reach
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
minotaur slaves he took from Baphomet, raging against Asmodeus’s betrayal while spitting oaths of vengeance and hatching mad schemes to reclaim his standing from Levistus. Lair Actions. On initiative count
Attack: +16 to hit, reach 15 ft., one target. Hit: 23 (4d6 + 9) slashing damage. If the target is Large or smaller, it is grappled (DC 24) and restrained until the grapple ends. Geryon can grapple one
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
emit dim light in a 10-foot radius
4 Awakened walrus (see appendix C)
Frost Giant Riding a Mammoth Frost Giant Riding a Mammoth Even a raging blizzard can’t conceal the presence of a frost
ends without bloodshed. Characters who confront the giant and the mammoth are in for the fight of their lives, for the evil giant is happy to claim their heads as trophies as well as their treasures
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
outside the encounter area, the choice of location is up to you. Portals d6 or d8 Portal
1 Far Realm horror
2 Guarded warehouse
3 Raging storm
4 Amid the rigging
5
until destroyed. Only then can the exit portal be found. The party gains one failure point as a result of the time they spent in the maze. Portal 3: Raging Storm The moment you open the door, magic
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is no longer blinded or restrained by the avalanche. The yeti of Icewind Dale like to stalk their prey in raging blizzards Blizzards The blizzards that ravage Icewind Dale and harry travelers on the
ends. A blizzard’s howling wind limits hearing to a range of 100 feet and imposes disadvantage on ranged weapon attack rolls. It also imposes disadvantage on Wisdom (Perception) checks that rely on
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
test takes place. If Vellynne Harpell is with the party, she is willing to participate in the tests and counts as a party member if the characters allow her to accompany them. When a test ends, use the
holding fast against a raging blizzard.
The blizzard rages for the duration of the test and is inescapable. This camp is home to the King of the Bear Tribe, Gunvald Halraggson (see appendix C). If
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
deep canyons lead to the dreaded Iron City of Dis. Minauros Acid falls like rain on putrid bogs and decaying cities. Phlegethos Obsidian fortresses bask in the heat of raging volcanoes and magma
embodies the cruelty and corruption of law turned to evil ends. The devils of the Nine Hells are more cunning, more insidious, and far more dangerous than other Fiends. Their intelligence, their delight in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
transformation. A barbarian touched by Belashyrra might serve as an eye of the All-Seer but remain physically unchanged, even as a barbarian tied to Dyrrn takes on aberrant features while raging. When a
Ray. The target and each creature within 10 feet of it must succeed on a DC 22 Constitution saving throw or take 19 (3d12) radiant damage and be blinded for 1 minute. Until this blindness ends
Compendium
- Sources->Dungeons & Dragons->Divine Contention
nearby hilltop.
The players can attack Ularan Mortus if they dare. If they hold back, the figure rides away and the battle ends here: proceed to “Conclusion.” Read the following boxed text aloud if
the characters ascend the hill: It seems you aren’t the only ones to take your chances with the necromancer. As you ascend to the top of the hill, you see a magical duel raging around the rider
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
elemental can’t attack or leave the room. Instead, it babbles in Ignan (a dialect of Primordial), often using the word “home.” Even though the elemental doesn’t attack, any creature that ends its turn
or more, the character knows that the rift is dangerous and is channeling extraplanar elemental forces. If a non-elemental creature ends its turn inside the room, it takes 5 (2d4) damage of a random
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
mage tower (area S14). The bridge ends abruptly after 5 feet, as the tower has since risen 20 feet into the air and is now at the same level as the castle’s second floor. S6: Art Gallery This gallery is
me rage, terror, righteous fury! Snarl at me so that I may savor it! Sustain me until the city is no more!” She then affixes her raging gaze upon you. “I can smell your soul-fires! They will be mine
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
wings in a different position in each scene. The land below the knight and dragon is depicted as a raging inferno. G2: Hall of Desolation Four chambers branch from a central hub. Frescoes cover the
, ruler of the exiled githyanki who built the gardens. He lies in the sarcophagus under the effect of the Sequester spell, which makes him Invisible and keeps him in suspended animation. The spell ends if
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
DC 15 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. Any creature that ends its turn in the cloud takes 10 (3d6) poison damage
raging fire that the Gruul believe burns in their bellies, and his wrath toward the civilization of Ravnica knows no bounds.
Mightiest of the Mighty. Borborygmos leads the Burning Tree clan, which
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. An antimagic field suppresses the figurehead’s magic within the field’s area. Destroying the figurehead ends the effect throughout the ship. A figurehead has AC 15, 50 hit points, and immunity to
promptly, it spreads to other parts of the hold after 1 minute. Crew members in other parts of the ship detect smoke 5 minutes later, by which time the hold is a raging inferno. Crew members will focus on
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
vault’s entrance. Read the following: The goat path dead-ends at the convergence of three steep cliff walls. Two austere pillars flank a stone double door set into the wall. Next to each pillar stands a
north wall of the room.
The black rose bearer (see appendix A) trapped here is raging at everything in sight. Akaazi (see area V34) locked the bearer in here to prevent it from wreaking havoc