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Returning 4 results for 'ends revelations'.
Greater Star Spawn Emissary
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monsters
Van Richten’s Guide to Ravenloft
);{"diceNotation":"5d12","rollType":"damage","rollAction":"Mind Cloud","rollDamageType":"psychic"} psychic damage. In addition, every spell ends on creatures and objects of the emissary’s choice in
undermine perceptions of order, trust, and reality on global scales, readying worlds for sanity-shattering revelations and cascading apocalypses. Only when truly threatened, or when their foes have
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
malleable forms, emissaries work to undermine perceptions of order, trust, and reality on global scales, readying worlds for sanity-shattering revelations and cascading apocalypses. Only when truly
) psychic damage. In addition, every spell ends on creatures and objects of the emissary’s choice in that area.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
from the following revelations: Lottie’s Palace has been in operation for over ten years. Before the casino was built, the cavern it was carved out of was home to a clan of duergar. When Lottie arrived
(or if they start to get the upper hand against the clockwork behir), Lottie ends the conversation by saying, “Oh, I’m terribly sorry. I have an appointment. I must go. Have fun dying!” Her illusion
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Although some of the dancing is wanton and performed for show, large-scale ring dances in the street for all ages are also popular. All the dancing ends at dusk, after which bards and minstrels perform at
walking food peddlers. Guildhall Day celebrates the fruits of everyone’s labor with revelations of new products, innovations, fashions, and signage extolling the extent and quality of guild members