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Returning 35 results for 'ends royal'.
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Madam Eva
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monsters
Curse of Strahd
spell, or similar magic. When the curse ends, Madam Eva takes 5d6;{"diceNotation":"5d6","rollType":"damage","rollAction":"Curse","rollDamageType":"psychic"} psychic damage.
Evil Eye (Recharges after a
in her seventies, but she is, in fact, much older.
Royal Blood. Madam Eva is Strahd’s half-sister, though Strahd is unaware of this fact. Her real name is Katarina, and she is the daughter of a
Monsters
Fizban's Treasury of Dragons
amethyst crystals they spit at their foes.
Royal Purple
When first hatched, an amethyst dragon has scales of dull, opaque purple. As the dragon grows, their scales, horns, and wing membranes become more
. They prize locations with a combination of open space, connecting tunnels, and dead ends to make the most of their natural and magical mobility, using flight and teleportation to navigate obstacles in
Monsters
Fizban's Treasury of Dragons
foes.
Royal Purple
When first hatched, an amethyst dragon has scales of dull, opaque purple. As the dragon grows, their scales, horns, and wing membranes become more vibrant and translucent. When
, preferring caverns with at least one entrance submerged underwater. They prize locations with a combination of open space, connecting tunnels, and dead ends to make the most of their natural and
Monsters
Fizban's Treasury of Dragons
can be convinced to return.
6
A royal heir goes missing while secretly visiting a crystal dragon. The heir’s family, the heir’s friends, and the dragon all want to find the heir, but
the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The increased Hit Die recovery ends immediately. The existing abundance of
Monsters
Fizban's Treasury of Dragons
unless the dragon can be convinced to return.
6
A royal heir goes missing while secretly visiting a crystal dragon. The heir’s family, the heir’s friends, and the dragon all want to
increased Hit Die recovery ends immediately. The existing abundance of quartz crystals remains, but new crystals form at a normal rate.Cold, RadiantChange Shape. The dragon magically transforms into
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
who once amused the royal family of Omu. If any character touches it, the skull levitates into the air and begins to follow that character everywhere. The skull never strays more than a few feet away
be used either to destroy the skull or end the curse. If the curse ends but the skull survives, it teleports back to its pedestal and waits for another character to touch it. The curse can also be
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
male dwarf stripped of gear, with its breath weapon. As the dwarf shrivels and dies, an undead shadow rises from his corpse, and the vision ends. Treasure A character who studies the gem-encrusted gold
horn and succeeds on a DC 25 Intelligence (History) check recognizes it as a one-of-a-kind warning horn entrusted to the royal heir of the Thurumbra clan, a family of shield dwarves thought to have
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Jacqueline RenierJacqueline Renier A century ago, Richemulot was a lively place. In those days, not a building stood vacant as merchants from both ends of the Musarde set up shop along the broad
, wiping out the nation’s royal dynasty and leaving power vacuums filled and then quickly emptied by ailing nobles. Only the Reniers proved immune, and eventually Jacqueline stood as the highest-born noble
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
characters forfeit the match if any of them leaves the temple. Xeleth, Xedalli, and Andavier move to the sidelines for their own safety, protected by royal guards. The audience also moves as far back as they
. If you knew anything about the true nature of Wildspace, anything at all, you would have hidden from it in terror. Pity I can’t destroy your world more than once.”
Here ends chapter 11. All Hail
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
colored frescoes depicting a royal court in ceremonial garb and a king arrayed with his armies.
There is a chill in the chamber beyond, like that of a brisk winter morning. In the center of the room
tops that can be removed. In the rest of the area, a royal complex sprawls across verdant fields, and courtyards and ringed marketplaces dot the miniature countryside. There is a blight on this
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Madam Eva The fortune-teller Madam Eva lives among the Vistani but isn’t truly one of them. She appears to be in her seventies, but she is, in fact, much older. Royal Blood. Madam Eva is Strahd’s
. Madam Eva knows she is Strahd’s half-sister but has told no one of the royal blood flowing through her veins. Mother Night. Over four hundred years ago, Katarina came to Barovia and insinuated
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
adventures building a stronghold. Before work can begin, the character must acquire a plot of land. If the estate lies within a kingdom or similar domain, the character will need a royal charter (a legal
the crown), or a deed (a legal document that serves as proof of ownership). Land can also be acquired by inheritance or other means. Royal charters and land grants are usually given by the crown as a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
takes 10 (3d6) fire damage. This effect ends if all creatures leave the affected area. The first time the queen’s remains or any of her treasures are removed from the sarcophagus, the sun’s expression
trickster gods and enslaving the Omuans, but she knows nothing about the Tomb of the Nine Gods, which was built after her death. She knows that a few members of the royal family fled Omu, but she is
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
this reason, members of this college rarely reveal their true nature. They typically claim to follow some other college, or they keep their actual calling secret in order to infiltrate and exploit royal
fight for you, unless it was already inclined to do so. It grants you favors and gifts it would offer to a close friend. When the effect ends, the creature has no understanding of why it held you in such fear. Once you use this feature, you can’t use it again until you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
quagmire of intrigue and despair as three royal heirs—transformed into monsters by their depravity and hatred—battle endlessly to claim the throne of their ancient dynasty. Lamordia Inventors and scholars
with a DC 15 Wisdom saving throw. (The DC is higher because it’s harder to shake off despair once it has taken hold.) On a successful save, the despair effect ends for that character. A Calm Emotions spell or magic that removes curses cures the despair.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ep outside it. The favored form of currency in the kingdom of Cormyr is the royal coinage of the court, stamped with a dragon on one side and a treasury date mark on the other. There, coppers are
form of currency. The city of Mirabar issues black iron spindle-shaped trade bars with squared ends weighing about 2 pounds each, worth 10 gp in that city, markedly less in nearby trade centers, and as
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
retreat to the throne room (area 15). The visiting giants join the battle on the side of the storm giants to avoid incurring the royal family’s wrath. A 40-foot-wide hall leading south ends at a guarded
hearing what the “small folk” have to say. Watching the visitors are two storm giants wearing helms. If Mirran and Nym are attacked, these royal guards rush to the princesses’ defense and cover their
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are the four coral-covered underwater spires that serve as home to the royal family. The shipwrecks have been picked clean, and anyone who lingers in the area sees sharks, whales, crabs, and other
creatures moving about. These aquatic creatures mind their own business and pay little heed to surface-dwellers. The coral on the outside of the royal spires can be harvested and sold. Someone who can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Anyone familiar with the item’s history is likely to treat it and its owner with suspicion. 8 Symbol of Power. This item was once used as part of royal regalia or as a badge of high office. Its
. (Other items already attuned to the bearer remain so until their attunement ends.) 11 Repulsive. The bearer feels a sense of distaste when in contact with the item, and continues to sense discomfort while
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
creature sees the mosaics in their complete, original forms—resplendent in gold and shades of royal purple. If that creature touches any of the images, it hears the name “Orestes” whispered in its mind
is in the room. The whisper-voiced lampad tries to enlist them in opening Orestes’s sarcophagus, where the eidolon is hiding. Those who refuse, or who want to use the eidolon for their own ends, earn
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
breathe. The creature can’t breathe normally again unless it succeeds on the saving throw, made again at the end of each minute. A remove curse spell also ends the effect, as does bottled breath (see
Waterdhavian diplomat (an unarmed noble with 4 hit points remaining) who was part of the Mirabar delegation. Both prisoners want only to escape this area and return to civilization. N18. Royal Guard The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
succeeds on a DC 14 Wisdom (Medicine) check can tell they are hundreds of years old and belonged to humans and dwarves who met violent ends. Ropers. Three ropers cling to the ceiling in the southeast part of
almost nothing.
Four wraiths, spawned from royal courtiers who died when the palace was overrun, linger in and around the ruined bed. They bide their time until more than one creature enters this area
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
mage tower (area S14). The bridge ends abruptly after 5 feet, as the tower has since risen 20 feet into the air and is now at the same level as the castle’s second floor. S6: Art Gallery This gallery is
or to feel one last thing. S13: Royal Gallery Glass cases on tables arranged about this room contain dragon scales, manticore tails, and other hunting trophies, as well as weapons, regal gifts, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cathedral of the Cleansing Flame. Middle Central Sword Point This garrison district houses the forces that police and defend Central Plateau, including the Sharn Watch and a detachment of the royal army
, Hareth’s Folly is a place to gamble and enjoy modest food and drink. The Hollow Tower is a center for aerial sports, and Hareth’s Folly is where the Race of Eight Winds begins and ends. Middle Dura
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
erected a 60-foot-tall mud shrine, where Groak plans to woo the goddess and where she, in turn, can bless him with generations of god-touched, royal Groaklings. The grungs of Dungrunglung are experiencing
passageways into dead ends, and vice versa. Whichever character is leading the way through the maze must make six successful DC 15 Wisdom (Survival) checks to find the entrance to the settlement (area 2). Each
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Darklord’s attention? Do they avoid strangers or spy on them for the Darklord? Titles. What is the Darklord’s title? Is it a royal or religious title, or is it an epithet the domain’s inhabitants call them
extent of the characters’ successes. Unexpected Ends It’s fine if characters defeat a Darklord in combat before you intend. A Darklord loses control only after extraordinary events during an adventure’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
vault’s entrance. Read the following: The goat path dead-ends at the convergence of three steep cliff walls. Two austere pillars flank a stone double door set into the wall. Next to each pillar stands a
containing 20 bolts Two shields A suit of splint mail A bottle of Oil of Sharpness V28: Royal Quarters A grim iron throne and an iron statue of an intimidating knight stand in the middle of this room
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
illusion ends it. Spiked Pit. Any creature that falls into the pit is impaled by 1d3 spikes, each of which deals 3 (1d6) piercing damage plus 7 (2d6) poison damage. T11a–b: Stairwell A spiral metal
intrinsic monetary value but could lead to adventure.) Royal Scepter. The card reads, “Used in the coronation of Queen Calinia. Possible gift from elven court.” This golden scepter is intricately engraved
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
saving throws. When the effect ends, the creature gains 1 level of exhaustion. 3 Waves of vitality crash over the creature. The creature’s hit point maximum increases by 2d10, and it gains the same number
Keys d6 Key 1 Throwing a silver orb through an ancient arch 2 Spilling a pint of humanoid blood 3 Calling the name of a specific archfey three times 4 Wearing the regalia of a lost royal dynasty 5 Permanently sacrificing a memory of joy 6 Being the descendant of a legendary hero
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of each of its turns until it escapes the vortex. Any creature that ends its turn in the vortex with 0 hit points is ripped to shreds, and its remains are scattered across the planes of existence along
, leaving openings through which you can see adjoining rooms.
Throughout the ballroom, royal courtiers stand motionless, their eyes fixed on a black iron cauldron atop a dais in the middle of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, 5 gp, and 3 gp each, respectively. 36. Royal Bath This bare, stone-flagged room features a twenty-foot-square pool of clear water at its center. The floor of the pool is stepped to provide easy
feet deep. The lizardfolk commoners, if they fled from area 35, are hiding in that location. 37. Royal Hatchery It is noticeably warmer in this area. The walls and ceiling of the room are unremarkable
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
that hold clothing and four giants’ bags. Bits of gear, eating utensils, and odds and ends are scattered about the place too. Treasure. The fire giant warrior has 200 gp in his bag, and the other three
Torturer and the Royal Headsman, are crouched in the center of the room, playing knucklebones on the floor with stakes of jewelry gems scattered in front of them. The headsman has his gigantic +2 greataxe
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Zhentarim failed to ensure the safety of the meeting site. She ends the negotiation with no agreement reached. Nether Mountains The dark, brooding peaks of the Nether Mountains are the source of many
present, no legitimate heirs are known to exist, and many believe that the royal line is dead. Lord Neverember is taking no chances, though. He quietly pays off or disposes of anyone who claims to be a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Zalkoré is already dead), the queen is expecting them. The single, large chamber inside the dome is obviously a royal apartment — or was, centuries ago. Now the bright, floral murals are dim and gray
failed save, the character begins to experience illusory sights, sounds, smells, and sensations that seem real. Casting a lesser restoration spell or similar magic on the character ends the effect, which otherwise lasts for 1d4 + 4 hours.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
gases that spurt from the walls. One of the tapestries on the south wall screens the entrance to the royal apartment (areas 4–7). 3. Throne Room and Audience Chamber Two steps of white-veined black
21 are attacked and yelp for assistance, these beasts split into pairs and station themselves in the north and south ends of the open area, from where they spring to the aid of the others. The hell