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Returning 35 results for 'enemy reaction'.
Other Suggestions:
energy reaction
every reaction
Monsters
Monster Manual
effects:
Sap. The target has Disadvantage on its next attack roll before the start of the warrior’s next turn.
Maneuver. One ally who can see or hear the warrior can take a Reaction to move up
miss, the warrior can make one Greatsword or Longbow attack against the attacker.Tactical Charge. The warrior moves up to half its Speed straight toward an enemy it can see without provoking opportunity attack;Opportunity Attacks.
Feats
Forgotten Realms: Heroes of Faerûn
Resistance to Cold damage and Necrotic damage.
Siphon Life. When an enemy within 120 feet of you is reduced to 0 Hit Points, you can take a Reaction to regain 50 Hit Points. Once you use this benefit, you can’t use it again until you finish a Short or Long Rest.
Warlord
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
within 30 feet of it. If the target can see and hear the warlord, the target can make one weapon attack as a reaction and gains advantage on the attack roll.
Frighten Foe (Costs 2 Actions). The
warlord targets one enemy it can see within 30 feet of it. If the target can see and hear it, the target must succeed on a DC 16 Wisdom saving throw or be frightened until the end of warlord's next turn.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
target can see or hear the warlord, the target can make one weapon attack as a reaction and gains advantage on the attack roll.
Weapon Attack. The warlord makes one Greatsword or Shortbow attack
Cry
1
“Remember why we fight!”
2
“Victory awaits!”
3
“For the crown!”
4
“Be monstrous to the enemy!”
5
“Fight so
Magic Items
Storm King's Thunder
, you have advantage on all checks and saving throws to resist effects that force you to move. In addition, any enemy that moves to a space within 10 feet of you must succeed on a DC 12 Strength
attacks.
Boots. The pair of boots is now an uncommon magic item that requires attunement. While you wear the boots, you have advantage on Strength saving throws, and you can use your reaction to avoid being knocked prone.
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
agents infiltrate enemy governments to discover weaknesses that their leaders can exploit. The yuan-ti look forward to the day when their empire rises again and spreads across the world like venom through
human society, so they gain influence by controlling enemy rulers — and those close to them — through blackmail, drugs, magic, and the subterfuge of disguised purebloods.
From Calimshan and
Magic Items
Waterdeep: Dungeon of the Mad Mage
) check recognizes it as an uven (“enemy” in Giant) rune that confers great power.
While holding the shield, you benefit from the following properties.
Winter’s Friend. You are immune to
cold damage.
Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature.
Bane. You can cast the bane spell from
Monsters
Misplaced Monsters: Volume One
upset, her rainbow tail lights up. If she smacks her tail on the ground, magical force spreads outward to engulf an enemy, potentially turning it to dust. When Coral has the hiccups, bubbles shoot from
target gains 11 (2d8 + 2);{"diceNotation":"2d8+2", "rollType":"roll", "rollAction":"Bolstering Treat"} temporary hit points if it immediately uses its reaction to eat one of the cookies. Any leftover
feats
Target. When an enemy misses you with an attack roll, you can take a Reaction to gain the Invisible condition until the start of your next turn or until immediately after you make an attack roll
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
feat doesn’t specify the bonus attack’s timing, and when a reaction has no timing specified, the reaction occurs after its trigger finishes (DMG, "Adjudicating Reaction Timing"). In contrast, an
opportunity attack specifically takes place before its trigger finishes—that is, right before the target creature leaves your reach. How does the Sentinel feat work against an enemy that has Fancy Footwork
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
or if you fall past an enemy. Making an Opportunity Attack. You can make an Opportunity Attack when a creature that you can see leaves your reach. To make the attack, take a Reaction to make one
when you teleport or when you are moved without using your movement, action, Bonus Action, or Reaction. For example, you don’t provoke an Opportunity Attack if an explosion hurls you out of a foe’s reach
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
—a cantrip which doesn’t require a spell slot. Can you cast a Reaction spell on your turn? Yes, but you must abide by the rule of expending only one spell slot to cast a spell on your turn. For
example, if you take a Magic action to cast Fireball using a spell slot and an enemy casts Counterspell, you can’t also then expend a spell slot to cast Counterspell targeting that enemy. Does casting a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
or if you fall past an enemy. Making an Opportunity Attack. You can make an Opportunity Attack when a creature that you can see leaves your reach. To make the attack, take a Reaction to make one
when you teleport or when you are moved without using your movement, action, Bonus Action, or Reaction. For example, you don’t provoke an Opportunity Attack if an explosion hurls you out of a foe’s reach
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
reaction per round, you’re unlikely to use Sneak Attack more than twice in a round: once with your action and once with your reaction. For Sneak Attack, what if another enemy of your target was 10
the fighter’s turn, and if the attack qualifies, it can use Sneak Attack. Both of those options rely on the use of your reaction, so you could do only one of them in a round. Because you get only one
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).
Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a
saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.
Wand of Enemy Detection Wand, rare (requires
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Kostchtchie’s Maw The enemy of my enemy is my friend, but does the same hold true for fiends? — The Cartographer When the characters arrive at this location, read or paraphrase the following boxed
glares at a character and bellows, “FREE ME!” or “BRING ME MY HAMMER!” in Giant first and Abyssal second. If that fails to garner the desired reaction, Kostchtchie resorts to using telepathy to contact the nearest character, demanding its immediate release while offering nothing in return.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
down during a fight. You can move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn’t provoke opportunity attacks. Survivalist When you choose this
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the next minute or until you move any distance, you have advantage on all checks and saving throws to resist effects that force you to move. In addition, any enemy that moves to a space within 10 feet
weapon attacks.
Boots. The pair of boots is now an uncommon magic item that requires attunement. While you wear the boots, you have advantage on Strength saving throws, and you can use your reaction to avoid being knocked prone.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the warlord, the target can make one weapon attack as a reaction and gains advantage on the attack roll.
Frighten Foe (Costs 2 Actions). The warlord targets one enemy it can see within 30 feet of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
Maneuver. One ally who can see or hear the warrior can take a Reaction to move up to half the ally’s Speed without provoking Opportunity Attacks.
Longbow. Ranged Attack Roll: +9, range 150/600 ft
straight toward an enemy it can see without provoking Opportunity Attacks.
Reactions
Counterattack. Trigger: The warrior is hit by an attack roll. Response: The warrior adds 4 to its AC against that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
you regularly use miniatures, flanking gives combatants a simple way to gain advantage on attack rolls against a common enemy. A creature can’t flank an enemy that it can’t see. A creature also can’t
(Squares), Three-Quarters Cover (Squares) Flanking on Squares. When a creature and at least one of its allies are adjacent to an enemy and on opposite sides or corners of the enemy’s space, they flank
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
cry that fits with your campaign. Warlord Battle Cries d8 Battle Cry 1 “Remember why we fight!” 2 “Victory awaits!” 3 “For the crown!” 4 “Be monstrous to the enemy!” 5 “Fight so they fear us!” 6
see within 30 feet of it. If the target can see or hear the warlord, the target can make one weapon attack as a reaction and gains advantage on the attack roll.
Weapon Attack. The warlord makes one
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
caregiver’s turn. A companion can move and use their own reaction and bonus action independently. But they can take only the Dash, Disengage, or Dodge actions unless their caregiver uses a bonus action to
incapacitated or dies, the GM determines who controls the companion—typically, the caregiver’s player can maintain control of their companion as they take a heroic stand against the enemy. However, in
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
strike an enemy who is fleeing or passing by. Such a strike is called an opportunity attack. You can make an opportunity attack when a hostile creature that you can see moves out of your reach. To
make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. The attack occurs right before the creature leaves your reach. You can avoid provoking an
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
doesn’t limit the number of times you can use it in a round. You sometimes get a chance to use Sneak Attack on someone else’s turn. The most common way for this to happen is when an enemy provokes an
hit by? Spell attacks too? A use of Uncanny Dodge works against only one attack, since it expends your Reaction, and only if you can see the attacker. It works against attacks of all sorts, including
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
strike an enemy who is fleeing or passing by. Such a strike is called an opportunity attack. You can make an opportunity attack when a hostile creature that you can see moves out of your reach. To
make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. The attack occurs right before the creature leaves your reach. You can avoid provoking an
Actions
Action, or Reaction. For example, you don't provoke an Opportunity Attack if an explosion hurls you out of a foe's reach or if you fall past an enemy.
You can make an Opportunity Attack when a creature that you can see leaves your reach using its action, its Bonus Action, its Reaction, or one of its speeds. To make the Opportunity Attack, take a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
die. Level 6: Inspiring Movement When an enemy you can see ends its turn within 5 feet of you, you can take a Reaction and expend one use of your Bardic Inspiration to move up to half your Speed. Then
. Your base Armor Class equals 10 plus your Dexterity and Charisma modifiers. Agile Strikes. When you expend a use of your Bardic Inspiration as part of an action, a Bonus Action, or a Reaction, you can
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Enemy Starting at 7th level, if you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own
can see or hear you and expend one superiority die. That creature can immediately use its reaction to make one weapon attack, adding the superiority die to the attack’s damage roll. Disarming Attack
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
enemy. When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing light to flare before the attacker
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
determine a random event, which can include the appearance of new reavers. As each new enemy appears, roll on the Astral Reavers table to determine a special quality for them, and use these descriptions to
. 17 The ship’s dog, Bruno, rushes to the aid of a character of the player’s choosing. The character can use a reaction to sip once from the healing keg around Bruno’s neck (no action required
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
bestow upon animals the ability to speak for a short time. When she is upset, her rainbow tail lights up. If she smacks her tail on the ground, magical force spreads outward to engulf an enemy
it immediately uses its reaction to eat one of the cookies. Any leftover cookies are delicious but confer no benefits.
3–4: Sparkle Burst. The bubbles transform into glitter that swirls around the
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
roll, you can take a Reaction to halve that attack’s damage (round down). If the triggering attack roll was a Critical Hit, any effects triggered by a Critical Hit are canceled. You can use this feature
, you must provide Material components for each target. Keeper of Souls. When an enemy dies within 60 feet of you, you or one creature you can see within 60 feet of yourself regains Hit Points equal to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
First Yuan-ti are likely to retreat or flee from conflict if they don’t believe they have a reasonable chance of success. This reaction isn’t out of cowardice, but practicality — yuan-ti value their
opportunity to study their opponents and implement better tactics. Any enemy who chases a group of fleeing yuan-ti might be on the victorious side of a rout or could be heading into a trap; if the enemy has
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History) check recognizes it as an uven (“enemy” in Giant) rune that confers great power. While holding the
shield, you benefit from the following properties. Winter’s Friend. You are immune to cold damage. Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction