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Returning 30 results for 'engage reason'.
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Kobold
Legacy
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Species
Volo's Guide to Monsters
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
, giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to live off the scraps of others, and they are often dominated by larger
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, and murder are severe, regardless of the reason for the crime. If the characters express interest in knowing more about crimes and punishments in Waterdeep, give them the Code Legal handout in
appendix C. Characters who overtly engage in criminal behavior are quickly cornered and arrested by members of the City Watch. Those charged with committing a crime are brought before a magister to be
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
News from the Front When you’re ready to begin this section, give the characters a reason to be near the River Gate, such as fetching Becklin’s box from Thornwall Keep or looking for a lost villager
baaz draconian (see appendix B). The draconian kills her if the characters don’t intercede. If the characters save the rider, she announces that an attack is imminent—the Dragon Army has split into two prongs. One went to engage the mercenaries, while the second is headed to the village.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Setting the Tone Callestan is a district shaped by poverty and neglect. People come to Callestan to engage in criminal activities: visiting dreamlily dens, buying or selling stolen goods, negotiating
with a Boromar lieutenant or hiring a Tarkanan assassin. The thing that holds the district together on a daily basis is personal reputation and relationships. The reason no one robs the Anvil is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for no reason other than their barbaric attitudes, report them to the Watch and this publication immediately. The Sharn Watch is bound by law to arrest these hooligans when they show their criminal
authority. City workers and other members of the Watch respect the writ, sometimes grudgingly, as long as the characters don’t engage in flagrantly illegal activity. Germaine tries to play up her concern
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lord of Blades Campaign Themes The Voice of
THRANE
Do They Know the War Is Over?
Against all logic and reason, people in Breland continue to argue that the warforged — creations of House
. What do they do? Another way to explore the facets of this issue is to introduce a warforged supporter of the Lord of Blades who doesn’t engage in violence personally, such as a bard who moves among the
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
or reason.
Mudbutton Warren is home to three hundred residents. Most are boggarts, though a few daring faeries, flamekin, and changelings also make it their home. Mudbutton Warren is among the most
so he can judge if they are a danger to warren or if the warren will be a danger to them. Mudbutton Warren is known for chaotic parties, where boggarts engage in their favorite pastime: experiencing
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
into a riot of hedonism, even more raw and debased than the orgies drow engage in on their own. Stories of such encounters have spread all the way to the surface world, where listeners dismiss them
actually yochlols in disguise, spying for Lolth. The higher a drow’s standing, the more worrisome this prospect becomes. After all, Lolth has little reason to care about those at the bottom of society
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
knows that, for some unknown reason, Strahd is attracted to Ireena and desires her above all others. If you used the “Plea for Help” adventure hook and the characters show Ismark the letter they received
to engage them in conversation and provide useful information. They suggest that the characters visit Madam Eva (see chapter 2, area G) to have their fortunes read.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
opportunity to engage in all sorts of wild research while abandoning all outward pretense of safety or reason. Much of the guild’s laboratory space has been converted into testing grounds that are capable of withstanding great discharges of magical energy.
analysis to intuitive leap seemingly for no reason, always thinking outside the proverbial box. As the Izzet see it, unpredictable action, far from being antithetical to methodical research, has
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
marriages and funerals. Temples are places where worshipers go either to spend personal or family time in a space consecrated to a deity or to seek the aid of the priests for some reason. Small
certain deities is frowned on. Most governments that engage in persecution limit such restrictions to the establishment of formal temples, priesthoods, and organized festivals. (On a practical level
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Ship Purpose Every ship has a reason for its voyages, which can be rolled or chosen on the Ship Purpose table. Each purpose is described after the table. Ship Purpose d100 Purpose 01–17 Cargo 18
may also carry 1d4 bandits or guards as prisoners. Piracy Pirates smuggle contraband goods and rob other ships, seaside towns, and outposts. They engage in criminal operations, but not all are evil
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Locations in Phandalin As they explore Phandalin — and eventually set up their franchise in the town — the characters can engage with many of the town’s businesses, whether as patrons or potential
of Maza are those who question the nature of Alger’s death — including a few malcontents who whisper that perhaps the young smith had a compelling reason to kill her master. Whether these rumors hold
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of where they’re located relative to each other. When the adventurers engage in combat or any other noisy activity, assume that nearby creatures hear the noise and are alerted to the adventurers
have reason to believe their lair is likely to be invaded might set up a defense. Reasons to set up a defense include the following: Adventurers invaded the lair recently and retreated. Scouts
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
match for every story. Remarkable Villains. One reason the world needs heroes is because it already has villains. It may be a long time before you’re ready to face the archlich Erandis Vol in battle. But
, or cast feather fall when he leapt from that tower in Sharn. Here as well, as a DM you could engage the players: It’s Halas Martain, all right. How do you think he survived your last encounter
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Sgothgah — or, better yet, that they have killed the rogue aboleth — they can engage these aboleths in diplomacy regarding their desire to kill or enslave the kraken. The aboleths might respond to a
characters give the aboleths a reason to be paranoid (which is easy to do, given their natural inclinations), these creatures attack. L3. Landgrave’s Pit The light that fills the pit originates in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
this three-day occasion when, as the saying goes, “My enemy is like family to me.” If you are a newcomer to the city, this time is an excellent opportunity for you to engage with new partners in business
the Watchful Order present the cavalry with illusory foes to fight, allowing the griffon riders to engage in thrilling battles as the people watch. Marpenoth 3: Day of Wonders The imaginative
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
killed the puny runt for it. When the ogre attuned to it, the headband grew in size, enabling him to wear it. With an improved ability to reason and ponder, the ogre felt compelled to appreciate the
copies in anticipation of a high resale value. Pillars of Pedagogy Seekers engage in quiet study and research within this austere cluster of closely huddled, flat-topped towers of varying heights. Each
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and flags of its two groups of guardians, the Hellriders and the Companions. It might be fairly said that the only reason Elturgard can exist as a nation is because of these knights, for it faces
brawling and ambushes in the alleys around its inns and taverns, and those who would engage in thievery must be especially careful and shrewd to succeed. Other Communities A few other major settlements of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Gyrt. It was a tense meeting. I think the only reason I was not killed on sight is that I was an elf traveling alone. I think they feared I was a wizard. Uthgardt hate all magic but that of their
. As a rule, the Uthgardt engage in raiding only in remote areas — meaning that the closer a potential target is to civilization, the less likely it will be set upon. The raiders prefer to strike
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
intruders are enemies. He’s calculating enough to engage in conversation, trying to learn what the characters are capable of and why they’re here. Bastian tries to convince the characters to go after
present. Unless they have reason not to be, four hobgoblins are sleeping, while the other two are sitting at the fire with their captain. Sleeping hobgoblins wake and spend their first turn standing
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
seems unthinkable, but the reality is that life is sedate here. Certainly, the soldiers in the castle aren’t to be trifled with, but they hardly ever engage in the acts of petty cruelty that one
pragmatic, willing to do whatever necessary to achieve their ends. But they have no need to terrorize the folk of Darkhold Vale, for one simple reason: they already control them. In years past, these folk
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
council hall is a nondescript warehouse where the speakers of Ten-Towns engage in discussions about matters that concern their communities. When no meetings are in session, the building stands empty
get into the cell for some reason, one of them leaves to fetch the sheriff while the other waits. B7. Marketplace The marketplace is a roughly circular space in the center of town where local and
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
held clearance for the Archival or Forbidden Vaults; though in another two years, he would have had the tenure to apply for the position. There must be a reason he didn’t wait. The sudden rush to
destroyed. Do not engage local authorities. Another will be dispatched to resume the task.”
These clues reveal that Saren’s life was a fabrication from the start. The burned note suggests there may be
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Wizard evoker (see appendix B), directs the brutal combat training here. Six Thayan warriors engage a dread warrior (see appendix B for both stat blocks) and seven skeletons. Lahnis orders the whole
Barracks The light in this room can be seen from area 34. Unless the creatures here have a reason to be quiet, they are talking loudly. Three bonfires light this vast chamber, their smoke rising to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with them so that they can return to Maelstrom safely. If the characters no longer have their conch for some reason, Serissa furnishes them with another one (taken from one of her guests). If the
Korolnor Scepter from around Serissa’s neck. On her next turn, she teleports away. If she is unable to cast her teleport spell for some reason, she flees through the circular pool in the floor and swims
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
reduce the status of both. Wealth also changes hands between cloud giants when they indulge their obsession for gambling and wagering. Cloud giants don’t engage in betting for enjoyment; it is less a
more by Surtur’s well-crafted gifts than by the trophy heads Thrym laid at his feet. For this reason, frost giants bear more ill will toward Annam than most other giants do.
Unlike his brothers
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
for an expected reason. Worried about the punishments the fanatics will inflict upon them for letting invaders into Illithinoch, the two mind flayers fight to the death. Dripping Statue. The infected
defends itself if attacked, but the alhoon prefers to engage in conversation long enough to determine why the characters are here (and, hopefully, to ascertain which character is the smartest and therefore
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
engage the lizardfolk in dialogue so that hostilities might be avoided.
12. Temple Sweet perfume hangs in the air of this place of worship. At the far end, a lizardfolk crouches before a stone altar
reason for being in the lair (which is to negotiate an alliance) only if the characters are traveling with friendly lizardfolk, or if a character makes a successful DC 14 Charisma (Persuasion) check. If
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has no reason to trust the characters, refuses to emerge from his hiding place. A character can earn the butler’s trust and coax him out by reciting Demitasse’s rhyme (see area P19) and then sharing a
don’t want to engage the jabberwock in battle can try to lure it elsewhere, either by using themselves as bait or by playing music (see the “Beware the Jabberwock!” sidebar). BEWARE THE JABBERWOCK